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Leo's Yu-Gi-Oh! CCG


.Leo

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Superalloy was meant to be level 7, but i changed it last second and didn't lower its ATK, is 2500 fine? after all it has 0 DEF and ATK halved on direct attacks, anyway thanks (:

 

@Tomtekorv: no, it says "destroy this card instead", so instead of taking damage, you lose the card.

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I'm compiling a list of Generic cards, I need help. I've got:

 

Monsters:

Escroc le Diamant x3

 

Spells & Traps:

Last Gasp Blast x1

Fission Blast x3

Curiosity x1

Quelle Surprise! x1

Attack Barrier x3

Refueling x3

Force Breaker x3

Mind Storm x3

Mind Reflection x3

Scrap Explosion x3

Dark Tornado x3

 

Any more?

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I'm compiling a list of Generic cards, I need help. I've got:

 

Monsters:

Escroc le Diamant x3

 

Spells & Traps:

Last Gasp Blast x1

Fission Blast x3

Curiosity x1

Quelle Surprise! x1

Attack Barrier x3

Refueling x3

Force Breaker x3

Mind Storm x3

Mind Reflection x2

Scrap Explosion x2

Dark Tornado x3

 

Any more?

 

Mind Reflection is at 2 :/.

 

Scrap Explosion works better in 2.

 

Mind Storm is at 1.

 

Also, Twin Double Crossers at 2 is very good.

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I'm compiling a list of Generic cards, I need help. I've got:

 

Monsters:

Escroc le Diamant x3

 

Spells & Traps:

Last Gasp Blast x1

Fission Blast x3

Curiosity x1

Quelle Surprise! x1

Attack Barrier x3

Refueling x3

Force Breaker x3

Mind Storm x3

Mind Reflection x3

Scrap Explosion x3

Dark Tornado x3

 

Any more?

 

Mind Storm is limited and Mind Reflection Semi limited though. Let's see...

 

Twin Double Crossers

Search for a Cure

Life Bond

Mirror of Trapped souls

Facade

Half-Life

Cannonball Lob

Selective Memory

Ice Cube

Soulcore

Spiritcore

Chariot of Helios

Junk Salvage

Savior Soldier

Shiny Black Possum

Deck Reload

Vengeful Souls

Celestial Counterblow

Psychic Demolition

The Stranger

Posessed Rebirth

Zukor Warrior

A broken Bond

Advance Among the Strong

Cobra Soldier

Fenced Off

My Shield as a Body

Overlimit Boost Control

Practice makes Perfect

Surprise Vent

Wall of Pain

 

 

Is that enough?

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fixed:

 

|Superalloy Warrior|x|xxx|Warrior/Effect|EARTH|6||2500|0|When a "Alloy Warrior" you control is destroyed by its own effect, you can Special Summon this card from your hand.When you would take Battle Damage, you can decrease this card's ATK by the same amount of that damage instead, if you would take damage higher than this card's ATK, destroy this card instead.If this card attacks directly, its ATK is halved.

 

more:

 

|Caliburn, Star of the Benevolence|x|xxx|Warrior/Sychro/Union|LIGHT|6||2000|2000|Once per turn, during your Main Phase, you can equip this card to a Level 2 or lower monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) If the equipped monster attacks a Level 8 or higher monster, destroy that monster without damage calculation and inflict damage to both players equal to the destroyed monster's Level x100.

 

can accel synchro/double tuning monsters be made as well?

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fixed:

 

|Superalloy Warrior|x|xxx|Warrior/Effect|EARTH|6||2500|0|When a "Alloy Warrior" you control is destroyed by its own effect, you can Special Summon this card from your hand.When you would take Battle Damage, you can decrease this card's ATK by the same amount of that damage instead, if you would take damage higher than this card's ATK, destroy this card instead.If this card attacks directly, its ATK is halved.

 

more:

 

|Caliburn, Star of the Benevolence|x|xxx|Warrior/Sychro/Union/Effect|LIGHT|6||2000|2000|1 Tuner + 1 or mroe non-Tuner monsters. Once per turn, during your Main Phase, you can equip this card to a Level 2 or lower monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) If the equipped monster attacks a Level 8 or higher monster, destroy that monster without damage calculation and inflict damage to both players equal to the destroyed monster's Level x100.

 

can accel synchro/double tuning monsters be made as well?

Fixed, added the effect part so it isnt a vanilla and added the generic 1 tuner part

good cards are good

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I was focusing too much on the effect and forgot the basics xD

thanks (:

 

|Brainstorming|x|xxx|Spell Card|Spell|||||Declare a Level, if your opponent has 1 monster of the declared Level in their hand, send it to the Graveyard,(If there are more than 1, your opponent can choose.)then, Special Summon 1 monster of the declared Level from your hand to your field. If called it wrong, you take 500 damage.

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I was focusing too much on the effect and forgot the basics xD

thanks (:

 

|Brainstorming|x|xxx|Spell Card|Spell|||||Declare a Level, if your opponent has 1 monster of the declared Level in their hand, send it to the Graveyard,(If there are more than 1, your opponent can choose.)then, Special Summon 1 monster of the declared Level from your hand to your field. If called it wrong, you take 500 damage.

 

 

Pretty balanced. You'd have to have a monster in your hand of the same level too. Might discourage running so many Lv4's. Good.

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I was focusing too much on the effect and forgot the basics xD

thanks (:

 

|Brainstorming|x|xxx|Spell Card|Spell|||||Declare a Level, if your opponent has 1 monster of the declared Level in their hand, send it to the Graveyard,(If there are more than 1, your opponent can choose.)then, Special Summon 1 monster of the declared Level from your hand to your field. If called it wrong, you take 500 damage.

 

Pretty balanced, but you have nothing to lose by activating this card. 500 damage is nothing and calling it right is easier to do and reaps many rewards.

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I'm compiling a list of Generic cards, I need help. I've got:

 

Monsters:

Escroc le Diamant x3

 

Spells & Traps:

Last Gasp Blast x1

Fission Blast x3

Curiosity x1

Quelle Surprise! x1

Attack Barrier x3

Refueling x3

Force Breaker x3

Mind Storm x3

Mind Reflection x3

Scrap Explosion x3

Dark Tornado x3

 

Any more?

Generic Synchs

 

Rainbow Tail

 

WereLord-The Hunter [shocked to see so little use of him, you guys should really take a look at him sometime.] lv 7 destroys field?

 

Volcana the Drak Flame

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I re-edited my Flame archtype with more S/T support. No new monsters, just revamped effects for a quick/slow burn [quick because massive burn damage per monster, slow because only 2 Summoners, one of them luck based, 1 searcher] and utilizes the removed from play pile as a recycling yard.

[spoiler=Flame]

|1000 Flames Dragon|6|ANJS|Dragon/Fusion/Effect|Fire|12||5000|5000|This card can only be Fusion Summoned by removing from play 6 "Flame" cards in you Hand or on the Field. This card is also treated as a DARK monster while face-up on the Field, in the graveyard, or in your Extra Deck. Once per turn, add 2 "Flame" monsters in your Removed from play pile to your Deck and Shuffle it. When you draw tthem, reveal it to inflict 1000 damage to your opponent. If you activate this effect, skip your next Battle Phase.|

 

Twin Flame Dragon|4|ANJS|Dragon/Fusion/Effect|Fire|7||2900|2800|This card can only be Fusion Summoned by removing from play 1 "Flame-Claw Dragon" and 1 other "Flame" monster you control. This card's attribute is also treated as DARK while face-up on the Field or in your Extra Deck. When this card is Fusion Summoned, inflict 500 damage to your opponent. During each of your End Phases, add 2 removed from play cards to the owners Deck and inflict 500 damage to your opponent.|

 

|Flame Blast Dragon|14|ANJS|Dragon/Effect|Fire|8||3000|3000|If you Normal Summon this card, inflict damage equal to the amount of "Flame" monsters in your removed from play pile x100. If you control a Level-4 or lower "Flame" monster, this card cannot attack. You can tribute this card and inflict 1000 damage to your opponent.|

 

|Flame Breath Dragon|15|ANJS|Dragon/Effect|Fire|1||0|0|When this card is destroyed by battle, remove this card from play and inflict 500 damage to your opponent and Special Summon 1 Level-4 or lower "Flame" monster from your Deck.|

 

|Shadow Flame Dragon|16|ANJS|Dragon/Effect|Dark|5||2100|2000|When a "Flame" monster is removed from play, increase this card's ATK by 100. During each of your End Phases, inflict 500 damage to your opponent.|

 

|Blue Flame Dragon|17|ANJS|Dragon/Effect|Fire|3||1000|200|If you draw a "Flame" monster, remove it from play to inflict damage equal to its Level x200. Once per turn, if you control 2 or more Dragon-Type monsters, inflict damage equal to the amount of Dragon-type monsters you control x200. This card cannot declare an attack this turn.|

 

|Flame-Claw Dragon|0|WROD|Dragon/Effect|5|Fire|2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Removed from play pile, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can remove it from play to inflict damage to your opponent equal to that monsters Level x200.|

 

|Black Flame Dragon|18|ANJS|Dragon/Effect|Dark|4||1700|1300|Once per turn, select 1 monster in your Hand. Pay Life Points equal to its Level x200 and Special Summon it. If its a "Flame" monster, inflict 650 damage to your opponent.|

 

|Flame Wing Dragon|19|ANJS|Dragon/Effect|Fire|4||1600|1200|Once per turn, add 1 "Flame" monster from your Deck to your Hand. If this card is destroyed by Battle, remove this card from play and inflict 1000 damage to your opponent.|

 

|World of Black Flame|20|ANJS|Spell Card|Spell||Field|||Increase the ATK of all "Flame" monsters by 300. Once per turn, inflict 200 Damage to your opponent. When this card is destroyed, remove it from play and add 2 cards in your removed from play pile to your Deck.|

 

|Flame Out|x|xxxx|Spell Card|Spell|||||Remve from play 3 "Flame" monsters in your Deck. Inflict 900 damage to your opponent.|

 

|Flame On|x|xxxx|Spell Card|Spell|||||Return 3 "Flame" monsters in your removed from play pile to your Deck. Inflict 1000 Damage to both players.|

 

Shining Flame|x|xxxx|Spell Card|Spell||Quick-Play|||Tribute 2 "Flame" monsters you control. Destroy 1 card on the Field and inflict damage equal to it's Level x100 to your opponent. You cannot attack your opponent directly this turn.|

 

|Darkening Flame|x|xxxx|Spell Card|Spell||Quick-Play|||Remove from play 2 "Flame" monsters in your Graveyard. Inflict 1000 damage to your opponent. During your End Phase, destroy 2 cards you control.|

 

|Flash Flame|x|xxxx|Spell Card|Spell|||||Inflict damage equal to the amount of "Flame" monsters in your Removed from Play pile x100 to your opponent.|

 

|Flaming Trap Hole|x|xxxx|Trap Card|Trap|||||Activate when your opponent Summons a monster. Remove from play 1 "Flame" monster you control and destroy that monster and inflict damage equal to the destroyed monster's Level x100.|

 

|Raging Flame|x|xxxx|Trap Card|Trap||Continuous|||Once per turn, return 2 "Flame" monsters in your removed from play pile to your Deck. During each of your End phases, inflict 500 damage to both players.|

 

|Shadow Flames|x|xxxx|Trap Card|Trap|||||Until the End Phase, all "Flame" monsters on the Field, in your Hand, Graveyard, and Removed From Play Pile are treated as DARK monsters.|

 

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|Flame-Claw Dragon|0|WROD|Dragon/Effect|5|Fire|2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Removed from play pile, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can remove it from play to inflict damage to your opponent equal to that monsters Level x200.|

 

Dark Strike Fighter much? I'm thinking up an OTK with this. I need a list of all FIRE & DARK monsters in the CCG. I plan to make a deck filled with generic S/Ts, some Flame support but mainly this card. I'll make a card to support this idea, and bingo! A new decktype is born.

 

EDIT: Leo, I've made a revamped Supreme deck. I put in a full 15-card Extra Deck too!

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|Flame-Claw Dragon|0|WROD|Dragon/Effect|5|Fire|2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Removed from play pile, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can remove it from play to inflict damage to your opponent equal to that monsters Level x200.|

 

Dark Strike Fighter much? I'm thinking up an OTK with this. I need a list of all FIRE & DARK monsters in the CCG. I plan to make a deck filled with generic S/Ts, some Flame support but mainly this card. I'll make a card to support this idea, and bingo! A new decktype is born.

 

EDIT: Leo, I've made a revamped Supreme deck. I put in a full 15-card Extra Deck too!

Techniclly, i fixed the already submitted Flames, just replace the ones release with them, then do it

PS: World of Black Flame is World of Black Fire in the current set File

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new singles:

 

|Duke And Box|x|xxx|Trap Card|Trap|||||You can activate this card when a monster you control is attacked, negate the attack and inflict damage to your opponent equal to the attacked monster's ATK.

 

|Boneyard|x|xxx|Spell Card|Spell||Continuous Spell|||Whenever a monster you control is destroyed by battle, put 1 Bone Counter on this card.(Max12.) During your Main Phase 1, you can Tribute this card to Special Summon 1 monster whose Level is equal to the number of Bone Counters on this card from your hand, Deck or Graveyard. You cannot conduct your Battle Phase during the turn you activated this effect.

 

|Shining Starchaser|x|xxx|Fairy/Fusion/Tuner|LIGHT|4||1500|1500|1 Tuner + 1 Tuner. Once per turn you can increase OR decrease this card's Level by 1. A monster Synchro Summoned by using this card gains 1000 ATK.

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new singles:

 

|Duke And Box|x|xxx|Trap Card|Trap|||||You can activate this card when a monster you control is attacked, negate the attack and inflict damage to your opponent equal to the attacked monster's ATK.

Copy of Magic Cylinder, which is completely balanced. Nice.

 

|Boneyard|x|xxx|Spell Card|Spell||Continuous Spell|||Whenever a monster you control is destroyed by battle, put 1 Bone Counter on this card.(Max12.) During your Main Phase 1, you can Tribute this card to Special Summon 1 monster whose Level is equal to the number of Bone Counters on this card from your hand, Deck or Graveyard. You cannot conduct your Battle Phase during the turn you activated this effect.

Not worth the effort required to keep it on the field for long enough.

 

|Shining Starchaser|x|xxx|Fairy/Fusion/Tuner|LIGHT|4||1500|1500|1 Tuner + 1 Tuner. Once per turn you can increase OR decrease this card's Level by 1. A monster Synchro Summoned by using this card gains 1000 ATK.

Why waste 2 Tuners for this?

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glad to here it (:

and it's nice to have someone who doesn't hold back when it comes to commenting and such as well (:

 

btw i'm still thinking about the effect for the fusion tuner, so i made these in the while:

 

|Favoured Target|x|xxx|Spell Card||Continuous Spell|||Pay 1000 Life Points to activate this card. Declare an attribute. All monsters of the declared attribute cannot attack unless their controller pays Life Points equal to that monster's Level x100.

 

|Wide Range|x|xxx|Trap Card|Trap|||||If the effect of card you control would destroy 1 card your opponent controls, you can pay 500 Life Points to destroy another selectable target on the field.

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Going to make a set based on Albums for example As Daylight Dies Killswicth Engage or Asylum Disturbed

Nither one will be an Archtype well maybe never mind....

example of a card [note this might be the effect I don't know yet pends on what the monsters do.]

Name-Asylum

Field Spell

Effect-Once per turn Select one monster you and your opponet control. The selected monsters cannot be selected by this card agin as long as this card remains on the field. The selected monsters cannot Atk or be attacked. If a monster is removed from the field that is selected by this card inflict the Atk of that monster to the player who removed that monster from the field. During your opponets End Phase you can destroy this card and add one level 4 or lower monster from your Graveyard to your hand.

 

Love it Hate it Fear it.

 

Oh yah and a Monster Hunter based set

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