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Leo's Yu-Gi-Oh! CCG


.Leo

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@WereLord:Thanks!

 

Here's a random generic drawage card!

 

|Pick and Choose|?|????|Spell Card|Spell|||||Look at the top 2 cards of your Deck. You can pay Life Points in multiples of 700 (max. 1400) to add one of those cards to your hand for each 700 Life Points paid. If you do not choose to add a card to your hand, place it on the bottom of your deck.|

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@ Alfred and INH

Just got done reading the post war and that was funny as hell +1 rep to you both

Thank you very much.

I will make more Raven and Generic support soon

|Winds of Faith|x|xxxx|Spell Card|Spell|||||Tribute 3 "Raven Tokens". Increase your life points by 1000| Really a +100 unless cry is out, thn its plus

 

|Back-Up Force|x|xxxx|Trap Card|Trap||Continuous|||Each time a Level-4 or lower monster is Summoned, add 1 Level-2 or lower monster from your Deck to your Hand| +200000000000 with Ravens, and any other Swarm decks

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The tokens are a hefty cost once they leave the field over time [lose 300 lp each time, unless Cry of the Raven is out, then it's 100 each time]

 

 

No offense Inh, but I think you are overexaggerating the LP cost of tokens. It's a net loss of -200. And we have cards like Ice Cube and Search for a Cure that allow you to gain lots of the LP back. Cry of the Raven isn't broken, but some of the swarm/destructions are. But, this is just my personal opinion.

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No offense Inh, but I think you are overexaggerating the LP cost of tokens. It's a net loss of -200. And we have cards like Ice Cube and Search for a Cure that allow you to gain lots of the LP back. Cry of the Raven isn't broken, but some of the swarm/destructions are. But, this is just my personal opinion.

Not really, ive done calculations

W/O LP gaining cards [non-Raven]: Very costly without Cry, Cry switches the cost of it destroyed to 100 and LP gained to 300.

W LP gaining cards [non-Raven]: lolWTF with Cry, this means the opponent is almost always screwed. The Token swarm isnt broken really, its the actual Raven monster destruction power [which by the way, searching for the cards are very difficult without the search bar for the thread]

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Not really, ive done calculations

W/O LP gaining cards [non-Raven]: Very costly without Cry, Cry switches the cost of it destroyed to 100 and LP gained to 300.

W LP gaining cards [non-Raven]: lolWTF with Cry, this means the opponent is almost always screwed. The Token swarm isnt broken really, its the actual Raven monster destruction power [which by the way, searching for the cards are very difficult without the search bar for the thread]

 

Ok, agreed.

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Ok, agreed.

I found the entire Raven archtype i posted + 1 more i found in my set

[spoiler=Raven]

|Gust, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1200|1400|When this card is Special Summoned, Special summon 1 "Raven Token". You can tribute 4 Raven Tokens you control to destroy 2 cards on the Field. If you destroyed a monster your opponent controls, inflict 1000 damage to your Life Points.|

 

|Crow, The Raven|x|xxxx|Winged Beast/Effect|Wind|4||1500|1000|You can remove this card from play until the End Phase to Special Summon "Raven Token" or 1 Level-3 or lower "Raven" monster from your Hand.|

 

|Hurricane, The Raven|x|xxxx|Winged Beast/Effect|Wind|1||100|1500|FLIP: Special Summon 1 "Raven Token"|

 

|Storm, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1700|0|Once per turn, you can switch this card's ATK and DEF to Special Summon 1 "Raven Token" and 1 Level-4 monster from your Deck with 1600 or less ATK. The monsters Summoned by this Effect cannot be used to Summon a Level-7 or higher "Raven" Fusion Monster and are destroyed at the End Phase.|

 

|Turbulence, The Raven|x|xxxx|Winged Beast/Effect|Wind|6||2000|1450|As long as this card remains face-up on the Field, "Raven Tokens" you control cannot be destroyed by Battle. Once per turn, you can Add 2 "Raven" cards from your Deck to the Hand. Those card's effects are negated once face-up on the Field.|

 

|Tornado, The Raven|x|xxxx|Winged Beast/Effect|Wind|2||600|200|Tribute this card and destroy card's on the Field equal to the amount of "Raven Tokens" on the Field. Inflict damage to your Life Points equal to the number of card's destroyed by this effect x300.|

 

|Cloud, The Raven|x|xxxx|Winged Beast/Effect|Wind|8||3000|2100|You can Special Summon this card by Tributing 4 "Raven Tokens" you control. When this card is Normal Summoned, activate 1 of the following effects: -Draw 2 cards. Special Summon 2 "Raven Tokens". -Discard 2 cards and Special Summon 3 "Raven Tokens".|

 

|Dew, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1050|1300|Each time a "Raven" monster is destroyed by Battle, Special Summon 1 "Raven Token". When you control 2 or more "Raven Tokens" destroy this card.|

 

|Raven Token|x|xxxx|Winged Beast/Token/Effect|Wind|1|0|0|When this card is Summoned, increase your Life Points by 100. When this card is removed from the Field, decrease your Life Points by 300.|

 

|Murder of Ravens|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 2 "Raven Tokens" and 1 Level-2 or lower "Raven" monster from your Deck. Skip your next Battle Phase and negate the effects of all "Raven" cards on the Field until your next Standby Phase.|

 

|Shifted Wind|x|xxxx|Spell Card|Spell||Quick-Play|||When a "Raven monster you control is selected as an attack target, flip it to face-down defense position and negate the Attack.|

 

|Raven Morph|x|xxxx|Spell Card|Spell|||||Tribute listed as Fusion Material for a "Raven" Fusion Monster and Special Summon it. This Summon is treated as a Fusion Summon|

 

|Raven Eye|x|xxxx|Pay 500 Life Points and destroy 1 "Raven" monster you control. Look at the Top 2 cards of your opponent's Deck and place 1 of them in your opponents hand and 1 on the bottom of their Deck.|

 

|Cry of the Raven|x|xxxx|Spell Card|Spell||Continuous|||As long as this card remains on the Field, negate the effect of a "Raven Token" and instead, you gain 300 Life Points when its Summoned and inflict 100 damage to your Life Points when it's destroyed.|

 

|Ravenomic Powers|x|xxxx|Trap Card|Trap|||||Activate only when your opponent declares an attack. Tribute 2 "Raven Tokens" you control and destroy the attacking monster. Then Special Summon 1 Level-3 or lower "Raven" monster from your graveyard. It's effects are negated until your next Draw Phase.|

 

|Advance, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|8||3000|2100|3 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card cannot attack unless you control 3 "Raven Tokens". Once per turn, discard 2 cards from your Deck and tribute 3 "Raven Tokens" and destroy 4 cards on the Field. Then 500 damage to your Life Points and Skip your next Battle Phase and your opponent can Summon 1 Level-5 or lower monster from their Deck.|

 

|Blizzard, The Ravem|x|xxxx|Winged Beast/Fusion/Effect|Wind|7||2200|2100|1 "Raven Token" + 1 or more Winged Beast-type monsters. Increase this card's ATK by 100 for each "Raven Token" you control. You can tribute this card and Special Summon 1 Level-6 or lower "Raven" monster from your Deck in face-down defense position. It cannot be Flip Summoned until the End Phase. During your opponents Battle Phase, remove this and 1 face-down monster you control from play to end the battle Phase and Special Summon 1 "Raven Token" and 1 "Raven" monster from your Graveyard with 1500 or less DEF from your Graveyard.|

 

|Wave, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|5||0|2100|2 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card is treated as a "Raven Token" while face-up on the Field. Wehn this card is destroyed, remove it from play and Special Summon 1 Level-3 or lower monster from your Graveyard used as Fusion Material for this card.|

 

|Whirlwind, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|9||3500|2800|3 "Raven Tokens" + 2 Winged Beast-type monsters. Each time a "Raven" monster is destroyed by Battle, increase your Life points by 400. Once per turn, destroy 1 attack position monster on the Field. Then switch this card to defense position. If this card would be destroyed by a card effect, remove this card from play and switch the target to 1 monster your opponent controls. If you can't, pay 1000 Life Points.|

 

 

 

I havent changed a thing yet, i will based on criticism

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I found the entire Raven archtype i posted + 1 more i found in my set

[spoiler=Raven]

|Gust, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1200|1400|When this card is Special Summoned, Special summon 2 "Raven Tokens". You can tribute 3 Raven Tokens you control to destroy 2 cards on the Field. If you destroyed a monster your opponent controls, inflict 1000 damage to your Life Points.|

 

Needs to be controlled. It's almost a 2 card combo because chances are whatever SS this card can produce more tokens, not to mention tokens already on the field. Sorry, but this is just brutal, mainly the First sentence.

 

|Crow, The Raven|x|xxxx|Winged Beast/Effect|Wind|4||1500|1000|You can remove this card from play until the End Phase to Special Summon 2 "Raven Tokens" or 1 Level-3 or lower "Raven" monster.|

 

SS from where? I think this makes the setup too easy, and it will net you tons advantage. Make it one token.

 

|Hurricane, The Raven|x|xxxx|Winged Beast/Effect|Wind|1||100|1500|FLIP: Special Summon 1 "Raven Token"|

 

Good.

 

|Storm, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1700|0|Once per turn, you can switch this card's ATK and DEF to Special Summon 3 "Raven Tokens". The monsters Summoned by this Effect cannot be used to Summon a Level-7 or higher "Raven" Fusion Monster and are destroyed at the End Phase.|

 

Again setup too easy. 3 is the magic number for the ravens especially and will make Synchro Summons as well as Tornado ridiculously simple.

 

|Turbulence, The Raven|x|xxxx|Winged Beast/Effect|Wind|6||2000|1450|As long as this card remains face-up on the Field, "Raven Tokens" you control cannot be destroyed by Battle. Once per turn, you can Add 2 "Raven" cards from your Deck to the Hand to Special Summon 1 "Raven Token".|

 

"Add 2 to your hand to Special summon a token"?? Not really a cost TBH. Each turn after it's summon this is a +3 and even a +2 at it's worst. Tone it down.

 

|Tornado, The Raven|x|xxxx|Winged Beast/Effect|Wind|2||600|200|Tribute this card and destroy card's on the Field equal to the amount of "Raven Tokens" on the Field. Inflict damage to your Life Points equal to the number of card's destroyed by this effect x300.|

 

Yeah.... the card itself might be OK but with all the swarming, yeah. We'll try to focus on fixing the other things first, but if that doesn't work out make it half the amount of raven tokens.

 

|Cloud, The Raven|x|xxxx|Winged Beast/Effect|Wind|8||3000|2100|You can Special Summon this card by Tributing 4 "Raven Tokens" you control. When this card is Summoned, activate 1 of the following effects: -Draw 2 cards. Special Summon 2 "Raven Tokens". -Discard 2 cards and Special Summon 3 "Raven Tokens".|

 

I would like to make this a Semi-Nomi so we can restrict SS and draw abuse in other decks.

 

|Dew, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1050|1300|Each time a "Raven" monster is destroyed by Battle, Special Summon 1 "Raven Token". When you control 2 or more "Raven Tokens" destroy this card.|

 

Perfectly fine.

 

|Raven Token|x|xxxx|Winged Beast/Token/Effect|Wind|1|0|0|When this card is Summoned, increase your Life Points by 100. When this card is removed from the Field, decrease your Life Points by 300.|

 

|Murder of Ravens|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 2 "Raven Tokens" and 1 Level-2 or lower "Raven" monster from your Deck.|

 

THIS is the most powerful combo in this place. SS 2 tokens and Tornado, tribute to destroy 2 cards, and you don't waste your normal summon :blink:

 

|Shifted Wind|x|xxxx|Spell Card|Spell||Quick-Play|||When a "Raven monster, or "Raven Token" you control is selected as an attack target, flip it to face-down defense position and negate the Attack.|

 

Good, only thing is OCG. Tokens cannot be face-down. If that might make your card UP'd maybe you might want to change it to any Raven monster.

 

|Raven Morph|x|xxxx|Spell Card|Spell|||||Send cards you control to the Graveyard listed as Fusion Material for a "Raven" Fusion Monster and Special Summon it. This Summon is treated as a Fusion Summon|

 

Has to be "tribute". Tokens cannot be in the grave ;)

 

|Raven Eye|x|xxxx|Pay 500 Life Points and destroy 1 "Raven" monster you control. Look at the Top 2 cards of your opponent's Deck and place 1 of them in your opponents hand and 1 on the bottom of their Deck.|

 

Good. The LP cost isn't really needed.

 

|Cry of the Raven|x|xxxx|Spell Card|Spell||Continuous|||As long as this card remains on the Field, negate the effect of a "Raven Token" and instead, you gain 300 Life Points when its Summoned and inflict 100 damage to your Life Points when it's destroyed.|

 

Good.

 

|Ravenomic Powers|x|xxxx|Trap Card|Trap|||||Activate only when your opponent declares an attack. Tribute 2 "Raven Tokens" you control and destroy the attacking monster.|

 

Good. Might want to add "draw 1 card" or some simple incentive.

 

|Advance, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|8||3000|2100|3 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card cannot attack unless you control 3 "Raven Tokens". Once per turn, discard 2 cards from your Deck and tribute 3 "Raven Tokens" and destroy 4 cards on the Field. Then 500 damage to your Life Points and Skip your next Battle Phase and your opponent can Summon 1 Level-5 or lower monster from their Deck.|

 

Good. Powerful effect but it is controlled.

 

|Blizzard, The Ravem|x|xxxx|Winged Beast/Fusion/Effect|Wind|7||2200|2100|1 "Raven Token" + 1 or more Winged Beast-type monsters. Increase this card's ATK by 100 for each "Raven Token" you control. You can tribute this card and Special Summon 1 Level-6 or lower "Raven" monster from your Deck in face-down defense position. It cannot be Flip Summoned until the End Phase. During your opponents Battle Phase, remove this and 1 face-down monster you control from play to end the battle Phase and Special Summon 1 "Raven Token" and 1 "Raven" monster from your Graveyard with 1500 or less DEF from your Graveyard.|

 

Also good and balanced.

 

 

 

I havent changed a thing yet, i will based on criticism

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Much better. I must say they are still pretty playable especially with WIND support. I look forward to using them ;)

Thanks, i nerfed them, not too much though :P

Take that Konami, we is moar smarterest than u.

Seriously, I think imma start working genericly for now

 

|6-Blade Fighter|x|xxxx|Warrior/Effect|Earth|3||600|600|Once per turn, Equip 1 Level-5 or lower monster in your Graveyard to this card. This card gains that monster's effect. Remove this card from play at the End Phase and send the equipped monster to your Graveyard.|

 

|Card Synchron|x|xxxx|Fiend/Tuner/Effect|Dark|2||300|400|You can discard 2 cards to Special Summon this card from your Hand.|

 

|Gravitron|x|xxxx|Machine/Synchro/Effect|Light|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters. Each time a monster is Summoned, pay 600 Life Points. It is switched to face-up defense position. When this card is destroyed, increase your Life Points by 600.|

 

|Juraki|x|xxxx|Dinosaur/Effect|Fire|5||1900|2300|Once per turn, you can return this card to your Hand to return 2 cards on the Field to their owner's Hand.|

 

|Gem Dragon|x|xxxx|Rock/Effect|Wind|7|2500|2100|As long as this card remains face-up on the Field, your opponent cannot select a EARTH monster as an attack target.|

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Thanks, i nerfed them, not too much though :P

Take that Konami, we is moar smarterest than u.

Seriously, I think imma start working genericly for now

 

|6-Blade Fighter|x|xxxx|Warrior/Effect|Earth|3||600|600|Equip 1 monster in your Graveyard to this card. This card gains that monster's effect. Remove this card from play at the End Phase and send the equipped monster to your Graveyard.|

 

|Card Synchron|x|xxxx|Fiend/Tuner/Effect|Dark|2||300|400|You can discard 2 cards to Special Summon this card from your Hand.|

 

|Gravitron|x|xxxx|Machine/Synchro/Effect|Light|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters. Each time a monster is Summoned, pay 600 Life Points. It is switched to face-up defense position. When this card is destroyed, increase your Life Points by 600.|

 

|Juraki|x|xxxx|Dinosaur/Effect|Fire|5||1900|2300|Once per turn, you can return this card to your Hand to return 2 cards on the Field to their owner's Hand.|

 

|Gem Dragon|x|xxxx|Rock/Effect|Wind|7|2500|2100|As long as this card remains face-up on the Field, your opponent cannot select a EARTH monster as an attack target.|

 

Yeah, won't be long before Konami asks us to make cards for thems xD

 

The new cards you posted I all like and are all balanced. I think you mean "once per turn" on 6 blade fighter though.

 

And so the Insert_name_Here Duelist Pack grows.. :D

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Thanks, i nerfed them, not too much though :P

Take that Konami, we is moar smarterest than u.

Seriously, I think imma start working genericly for now

 

|6-Blade Fighter|x|xxxx|Warrior/Effect|Earth|3||600|600|Equip 1 monster in your Graveyard to this card. This card gains that monster's effect. Remove this card from play at the End Phase and send the equipped monster to your Graveyard.|

 

A one-turn Phantom of Chaos that's too damn easy to summon. You can get ANYTHING back - really broken.

 

|Card Synchron|x|xxxx|Fiend/Tuner/Effect|Dark|2||300|400|You can discard 2 cards to Special Summon this card from your Hand.|

 

Not too bad. An instant L6 Synchro most of the time, but there are worse Insta-Synchro Tuners in the game (Diamant much?).

 

|Gravitron|x|xxxx|Machine/Synchro/Effect|Light|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters. Each time a monster is Summoned, pay 600 Life Points. It is switched to face-up defense position. When this card is destroyed, increase your Life Points by 600.|

 

A weaker Royal Oppression with legs. Fine by me.

 

|Juraki|x|xxxx|Dinosaur/Effect|Fire|5||1900|2300|Once per turn, you can return this card to your Hand to return 2 cards on the Field to their owner's Hand.|

 

As as Dinos don't have much Swarm ability this is fine, though it still clears the field for an OTK.

 

|Gem Dragon|x|xxxx|Rock/Effect|Wind|7|2500|2100|As long as this card remains face-up on the Field, your opponent cannot select a EARTH monster as an attack target.|

 

Meh, boring card.

 

That's it. 6-Blade Fighter is broken and Card Synchron is powerful but only Fighter should be nerfed. Synchron kills a lot of advantage quickly so I think it's fine.

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I found the entire Raven archtype i posted + 1 more i found in my set

[spoiler=Raven]

|Gust, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1200|1400|When this card is Special Summoned, Special summon 1 "Raven Token". You can tribute 4 Raven Tokens you control to destroy 2 cards on the Field. If you destroyed a monster your opponent controls, inflict 1000 damage to your Life Points.|

Fine

|Crow, The Raven|x|xxxx|Winged Beast/Effect|Wind|4||1500|1000|You can remove this card from play until the End Phase to Special Summon "Raven Token" or 1 Level-3 or lower "Raven" monster from your Hand.|

Fine

|Hurricane, The Raven|x|xxxx|Winged Beast/Effect|Wind|1||100|1500|FLIP: Special Summon 1 "Raven Token"|

Expected more

|Storm, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1700|0|Once per turn, you can switch this card's ATK and DEF to Special Summon 1 "Raven Token" and 1 Level-4 monster from your Deck with 1600 or less ATK. The monsters Summoned by this Effect cannot be used to Summon a Level-7 or higher "Raven" Fusion Monster and are destroyed at the End Phase.|

To much Atk for a level 3 monster with an effect even if it swicths it

|Turbulence, The Raven|x|xxxx|Winged Beast/Effect|Wind|6||2000|1450|As long as this card remains face-up on the Field, "Raven Tokens" you control cannot be destroyed by Battle. Once per turn, you can Add 2 "Raven" cards from your Deck to the Hand. Those card's effects are negated once face-up on the Field.|

Thats what I mean

|Tornado, The Raven|x|xxxx|Winged Beast/Effect|Wind|2||600|200|Tribute this card and destroy card's on the Field equal to the amount of "Raven Tokens" on the Field. Inflict damage to your Life Points equal to the number of card's destroyed by this effect x300.|Finally something worth doing

 

|Cloud, The Raven|x|xxxx|Winged Beast/Effect|Wind|8||3000|2100|You can Special Summon this card by Tributing 4 "Raven Tokens" you control. When this card is Normal Summoned, activate 1 of the following effects: -Draw 2 cards. Special Summon 2 "Raven Tokens". -Discard 2 cards and Special Summon 3 "Raven Tokens".|Should be you can S.S this card from your Graveyard by tributing 4 Raven Tokens. The rest is fine.

 

|Dew, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1050|1300|Each time a "Raven" monster is destroyed by Battle, Special Summon 1 "Raven Token". When you control 2 or more "Raven Tokens" destroy this card.|

Oppion but worth less

|Raven Token|x|xxxx|Winged Beast/Token/Effect|Wind|1|0|0|When this card is Summoned, increase your Life Points by 100. When this card is removed from the Field, decrease your Life Points by 300.|

 

|Murder of Ravens|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 2 "Raven Tokens" and 1 Level-2 or lower "Raven" monster from your Deck. Skip your next Battle Phase and negate the effects of all "Raven" cards on the Field until your next Standby Phase.| :mellow:

 

|Shifted Wind|x|xxxx|Spell Card|Spell||Quick-Play|||When a "Raven monster you control is selected as an attack target, flip it to face-down defense position and negate the Attack.| :mellow:

 

|Raven Morph|x|xxxx|Spell Card|Spell|||||Tribute listed as Fusion Material for a "Raven" Fusion Monster and Special Summon it. This Summon is treated as a Fusion Summon|

 

|Raven Eye|x|xxxx|Pay 500 Life Points and destroy 1 "Raven" monster you control. Look at the Top 2 cards of your opponent's Deck and place 1 of them in your opponents hand and 1 on the bottom of their Deck.| :mellow:

 

|Cry of the Raven|x|xxxx|Spell Card|Spell||Continuous|||As long as this card remains on the Field, negate the effect of a "Raven Token" and instead, you gain 300 Life Points when its Summoned and inflict 100 damage to your Life Points when it's destroyed.| :mellow:

 

|Ravenomic Powers|x|xxxx|Trap Card|Trap|||||Activate only when your opponent declares an attack. Tribute 2 "Raven Tokens" you control and destroy the attacking monster. Then Special Summon 1 Level-3 or lower "Raven" monster from your graveyard. It's effects are negated until your next Draw Phase.| It's beutiful

 

|Advance, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|8||3000|2100|3 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card cannot attack unless you control 3 "Raven Tokens". Once per turn, discard 2 cards from your Deck and tribute 3 "Raven Tokens" and destroy 4 cards on the Field. Then 500 damage to your Life Points and Skip your next Battle Phase and your opponent can Summon 1 Level-5 or lower monster from their Deck.|Worth less and far to under powered

 

|Blizzard, The Ravem|x|xxxx|Winged Beast/Fusion/Effect|Wind|7||2200|2100|1 "Raven Token" + 1 or more Winged Beast-type monsters. Increase this card's ATK by 100 for each "Raven Token" you control. You can tribute this card and Special Summon 1 Level-6 or lower "Raven" monster from your Deck in face-down defense position. It cannot be Flip Summoned until the End Phase. During your opponents Battle Phase, remove this and 1 face-down monster you control from play to end the battle Phase and Special Summon 1 "Raven Token" and 1 "Raven" monster from your Graveyard with 1500 or less DEF from your Graveyard.| :lol: Yaaaa a good monster

 

|Wave, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|5||0|2100|2 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card is treated as a "Raven Token" while face-up on the Field. Wehn this card is destroyed, remove it from play and Special Summon 1 Level-3 or lower monster from your Graveyard used as Fusion Material for this card.|Yaaaa a sort of good monster

 

|Whirlwind, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|9||3500|2800|3 "Raven Tokens" + 2 Winged Beast-type monsters. Each time a "Raven" monster is destroyed by Battle, increase your Life points by 400. Once per turn, destroy 1 attack position monster on the Field. Then switch this card to defense position. If this card would be destroyed by a card effect, remove this card from play and switch the target to 1 monster your opponent controls. If you can't, pay 1000 Life Points.|Thats what I'm talking about It's beutiful

 

 

 

I havent changed a thing yet, i will based on criticism

 

I'll be playing Monster Hunt till like 1:00 or something so by.

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Card Synchron is rather interesting imo. Could see a bit of play.

 

Also, yeah, Diamant ;D.

Thank you.

Alfred, I edited my 6-Blade, and heres the Raven build based off of my changes to them

[spoiler=Deck]

x2 Gust

x3 Crow

x1 Hurricane

x3 Storm

x2 Turbulence

x2 Cloud

x3 Dew

x2 Firesapawn of the Mirrors

x2 Card Synchron

 

x1 Murder of Ravens [due to it Probably bieng limited]

x3 Shifted Wind

x3 Cry of the Raven

x3 Raven Morph

x2 Raven Eye

 

x2 Ravenomic Power

x3 Attack Barrier

x4 Generic WIND Traps

 

Extra

x1 Blizzard

x1 Wave

x1 Advance

x1 Whirlwind

x1 Gravitron

x1 Rainbow Tail

x1 Fiend Magician

x8 Generic Synchros

 

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I tried balance Sunplumes but I'll just abandon the idea since YVD doesn't allow to put cards in the extra deck, so I made some new cards:

 

|Alloy Warrior|x|xxx|Warrior/Effect|EARTH|4||2000|0|When you would take Battle Damage, you can decrease this card's ATK by the same amount of that damage instead, if you would take damage higher than this card's ATK, destroy this card instead.This card cannot attack directly.

 

|Superalloy Warrior|x|xxx|Warrior/Effect|EARTH|6||2700|0|When a "Alloy Warrior" you control is destroyed by its own effect, you can Special Summon this card from your hand.When you would take Battle Damage, you can decrease this card's ATK by the same amount of that damage instead, if you would take damage higher than this card's ATK, destroy this card instead.If this card attacks directly, its ATK is halved.

 

|Ultimate Alloy Warrior|x|xxx|Warrior/Fusion/Effect|EARTH|8||3000|0|"Alloy Warrior" + "Superalloy Warrior".This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field to your Graveyard.(You do not use "Polymerization".)When you would take Battle Damage, you can decrease this card's ATK by 750 instead. When this card's ATK is 0, it is destroyed and both players draw 1 card.

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I tried balance Sunplumes but I'll just abandon the idea since YVD doesn't allow to put cards in the extra deck, so I made some new cards:

 

|Alloy Warrior|x|xxx|Warrior/Effect|EARTH|4||2000|0|When you would take Battle Damage, you can decrease this card's ATK by the same amount of that damage instead, if you would take damage higher than this card's ATK, destroy this card instead.This card cannot attack directly. An ok monster, itsmonst likely gonna be destroyed witout it's own effect.

 

|Superalloy Warrior|x|xxx|Warrior/Effect|EARTH|6||2700|0|When a "Alloy Warrior" you control is destroyed by its own effect, you can Special Summon this card from your hand.When you would take Battle Damage, you can decrease this card's ATK by the same amount of that damage instead, if you would take damage higher than this card's ATK, destroy this card instead.If this card attacks directly, its ATK is halved. Lots of ATK for a Level 6. Atleast it's ATK is halved on occasion

 

|Ultimate Alloy Warrior|x|xxx|Warrior/Fusion/Effect|EARTH|8||3000|0|"Alloy Warrior" + "Superalloy Warrior".This card can only be Special Summoned from your Extra Deck by sending the above cards from your side of the field to your Graveyard.(You do not use "Polymerization".)When you would take Battle Damage, you can decrease this card's ATK by 750 instead. When this card's ATK is 0, it is destroyed and both players draw 1 card. Im not sure, depends on how easy it is to Summon both monsters first

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