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Leo's Yu-Gi-Oh! CCG


.Leo

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Just search "Chaos Shining" into the CCG Wiki. It will come up.

 

I'm making a mini-set (50 cards) to introduce the Mezzo archetype. I will accept cards but they must be in YVD format for ease of compilation.

 

I have made a Mirror support card too, just to add to the brokenness!

 

|Yata of the Mirrors|x|xxxx|Winged Beast/Effect|Light|3||1000|1000|This card cannot be Normal Summoned or Set. If you control 2 or more face-up "Mirrors" monsters, you can send 1 card from your hand and 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. If this card was Special Summoned by it's own effect, remove it from play when it is removed from the field.|

 

And more generic stuff...

Fixed, Mirrors Master must only be the non-synchro card without the standard "Of the Mirrors" unless there is this new Mirror archtype that must have name change cause i called dibs on that set 6. The only other changes I made was added the s on the end or technicality ruling says it wont support dem. Great card, Synchro Fodder, Firespawn/Motor <3 This, easy Warrior, Engine, Dragon, Angel, and Mage.

 

|Dimensional Exchange|x|xxxx|Spell Card|Spell||Quick-Play|||Remove from play 2 cards in your hand. Add 1 removed from play card to your hand.|

BSD, support, heck yes. i often like to recycle my Shadow Searcher and Fiend for lulz

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All the new cards are good and balanced in my opinion, although I don't really think we needed mirrors support?

How bout just 1 moar tuner provided by yours truly [will attempt to balance it]

Too late

|Viper of the Mirrors|x|xxxx|Reptile/Effect|Dark|4||0|1500|This card cannot be Special Summoned. When this card is Normal Summoned, Special Summon 1 Level-4 or lower DARK monster from your Deck in face-up defense position. It cannot be used to Synchro Summoned and is destroyed at the End Phase.|

 

EDIT: and its Genericly involved in an archtype

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InH - also good and balanced ;) . Yes i'm glad it's generic.

Generic DARK Shield Synchro.dek FTW

This proves im good via Generic

 

|Fusion Hole|x|xxxx|Spell Card|Spell||Continuous|||Remove from play cards listed on a Fusion monster as Fusion Material from your Hand, Graveyard, or Field and Special Summon the appropriate monster. When that card is destroyed, return all Fusion Material monsters used to Fusion Summon that monster toy our Deck.|

 

|Spiked Gladius|x|xxxx|Beast-Warrior/Effect|Earth|5||2500|2100|Once per turn, add 1 cards listed as Fusion Material for a Fusion Monster from your Deck or graveyard to your Hand. When they are used to Fusion Summon a monster, remove this card from play.|

 

EDIT: Rulings:

 

Fusion Hole: Doesnt work with "Ravens" since they fuse with tokens. And tokens cannot be added to a Deck, so pretty much CANNOT be used with them.

 

Gladius: Pretty much straightforward. works with all fusion decks

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Fusion Hole: Don't like since it makes Ghost fusion and the Time and Space chamber useless

 

Gladius : Cool and useful

 

Here's a card for decks with a lot of hand advantage:

 

Thunder Discharge

Normal Spell

Discard any number of cards from your hand, and select an effect for each card discarded:

* Increase your Life Points by 800

* Inflict 500 points of damage to your opponent

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Some LV support + random Fusion support:

 

|WoLVerine|x|xxxx|Beast-Warrior/Effect|Earth|4||1400|1200|FLIP: Pay 500 Life Points. Special Summon 1 Level 3 "LV" monster from your Deck.|

 

|PuLVerize|x|xxxx|Spell Card|Spell||Quick-Play|||Reveal 1 "LV" monster in your hand. Destroy 1 monster your opponent controls with an ATK equal to or lower than the revealed monster's ATK.|

 

|Limited Area - LV|x|xxxx|Spell Card|Spell||Field|||"LV" monsters you control cannot be destroyed by your opponent's Spell and Trap Cards. All face-up "LV" monsters gain 400 ATK.|

 

|Path of Stars|x|xxxx|Trap Card|Trap|||||Activate only when a "LV" monster is attacked. It gains ATK equal to its Level x 100. Destroy all non "LV" monsters you control during the End Phase of the turn you activated this card.|

 

|Fusionist Elder|x|xxxx|Machine/Effect|Light|2||0|0|Tribute all monsters you control and pay 4000 Life Points. Special Summon 1 Level 10 or lower Fusion monster from your Extra Deck ignoring the Summoning conditions.|

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|Fusionist Elder|x|xxxx|Machine/Effect|Light|2||0|0|Tribute all monsters you control and pay 4000 Life Points. Special Summon 1 Level 10 or lower Fusion monster from your Extra Deck ignoring the Summoning conditions.|

 

OTK bait much? Cyber-Stein is banned for a reason - it gets out any Fusion for 5000 Life Points on the spot this is just a weaker Cyber-Stein with a slightly altered cost. I don't actually mind this card due to my love of crazy OTKs, but it seems like an easier version of Chimeratech Over9000TK.

 

Talking of Chimeratech...

 

Screaming Fortress Dragon

Machine / Fusion / Effect

DARK

Lv10 **********

4100 / 800

1 Machine-Type monster + 1 or more DARK Machine-Type monsters

Once per turn, you can remove from play 1 Machine-Type monster in your Graveyard to have this card attack twice during the Battle Phase. If your opponent activates a Trap Card that negates an attack from this card, you discard 1 Machine-Type monster from your hand to negate the effect of the Trap Card and destroy it. If this card declares an attack, flip it to face-down Defense Position during the End Phase.

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Some LV support + random Fusion support:

 

|WoLVerine|x|xxxx|Beast-Warrior/Effect|Earth|4||1400|1200|FLIP: Pay 500 Life Points. Special Summon 1 Level 3 "LV" monster from your Deck.|

 

I think it's fine and balanced support.

 

|PuLVerize|x|xxxx|Spell Card|Spell||Quick-Play|||Reveal 1 "LV" monster in your hand. Destroy 1 monster your opponent controls with an ATK equal to or lower than the revealed monster's ATK.|

 

Love the name. And it's good as it makes those nomi LV's in your hand useful.

 

|Limited Area - LV|x|xxxx|Spell Card|Spell||Field|||"LV" monsters you control cannot be destroyed by your opponent's Spell and Trap Cards. All face-up "LV" monsters gain 400 ATK.|

 

Well, I do like anti-destruction but this seems a little excessive in the right deck. How about "Once per turn..." so S/T are just more costly but not useless?

 

|Path of Stars|x|xxxx|Trap Card|Trap|||||Activate only when a "LV" monster is attacked. It gains ATK equal to its Level x 100. Destroy all non "LV" monsters you control during the End Phase of the turn you activated this card.|

 

Great support.

 

|Fusionist Elder|x|xxxx|Machine/Effect|Light|2||0|0|Tribute all monsters you control and pay 4000 Life Points. Special Summon 1 Level 10 or lower Fusion monster from your Extra Deck ignoring the Summoning conditions.|

 

Alfred-Kun is right, this could turn into Cyber Stein. The only way I can think to fix it would be SS in defense position but even that may not be enough. I can handle OTK's as long as they are inconsistent.

 

hi everybody miss me? anyway can you post any cards you want?

 

Welcome back benguinboo! Right now we are just posting cards for review, as submissions are held off for about a month. I'll let you know about everything else that has been going on though.

 

Screaming Fortress Dragon

Machine / Fusion / Effect

DARK

Lv10 **********

4100 / 800

1 Machine-Type monster + 1 or more DARK Machine-Type monsters

Once per turn, you can remove from play 1 Machine-Type monster in your Graveyard to have this card attack twice during the Battle Phase. If your opponent activates a Trap Card that negates an attack from this card, you discard 1 Machine-Type monster from your hand to negate the effect of the Trap Card and destroy it. If this card declares an attack, flip it to face-down Defense Position during the End Phase.

 

Ehh, you know how I feel about OTK's. This seems too consistent though, simple with things like Soul Mate, and with the trap effect negation... brutal. Plus it kinda dwarfs some other fusion monsters. What if we change the second requirement to 2 or more DARK Machine Monsters? Also possibly change ATK to 3500

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Screaming Fortress Dragon

Machine / Fusion / Effect

DARK

Lv10 **********

4100 / 800

1 Machine-Type monster + 1 or more DARK Machine-Type monsters

Once per turn, you can remove from play 1 Machine-Type monster in your Graveyard to have this card attack twice during the Battle Phase. If your opponent activates a Trap Card that negates an attack from this card, you discard 1 Machine-Type monster from your hand to negate the effect of the Trap Card and destroy it. If this card declares an attack, flip it to face-down Defense Position during the End Phase.

WAAAAAAYYYYYYY tooo many Atk points for a monster that easy to summon. I mean yah the Chimeratech monsters are easy to summon but you still need a specific fusion material in this case Cyber Dragon + the Chimeratech get their Atk points based on the # of fusion monsters used.

In other words Fix it.

 

|Fusionist Elder|x|xxxx|Machine/Effect|Light|2||0|0|Tribute all monsters you control and pay 4000 Life Points. Special Summon 1 Level 10 or lower Fusion monster from your Extra Deck ignoring the Summoning conditions.| WTF really? what is this? get that s*** out of here.

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Elder should have a 5000 cost. That is it.

 

Fortress Dragon's material will be 1 Machine-Type monster + 3 or more DARK Machine-Type monsters. I'll make the Trap Negation have a heavy cost.

 

Screaming Fortress Dragon

Machine / Fusion / Effect

DARK

Lv10 **********

4100 / 800

1 Machine-Type monster + 3 or more DARK Machine-Type monsters

Once per turn, you can remove from play 1 Machine-Type monster in your Graveyard to have this card attack twice during the Battle Phase. If your opponent activates a Trap Card that negates an attack from this card, you remove 2 Machine-Type monsters in your hand from play to negate the effect of the Trap Card and destroy it. If this card declares an attack, flip it to face-down Defense Position during the End Phase.

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Elder should have a 5000 cost. That is it.

 

But you see with Tomtekorv's Fusionist Elder and your Fortress Dragon already you have an OTK there. Elder in the grave fulfills the requirement for Dragon to Attack twice. I still support summoning in Defense position.

 

Also, am I correct that the second effect of the Dragon doesn't work on Attack Barrier, since it ends the battle phase and doesn't negate the attack?

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