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Leo's Yu-Gi-Oh! CCG


.Leo

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For now. inb4someonesendsgenerictokencard

@Leo: I iz lost on new cards STILL send me the codes for set 7 plz. [too lazy to find them]

 

http://yugiohccg.wikia.com/wiki/Chaos_Shining

 

[spoiler=DLTR]

|Masochist|0|DLTR|Psychic/Effect|Light|3||1400|900|When this card is sent from the Hand or Field to the graveyard, while it remains in the Graveyard, any costs applied to a player are treated as Effect Damage instead.|

|Putrid Swarm of Flies|1|DLTR|Insect/Effect|Dark|1||500|500|All Insect-Type monsters you control are not destroyed by Spell or Trap cards. If this card is destroyed in battle while you control at least 2 other Insect-Type Monsters, destroy 1 Spell or Trap card on the field.|

|Reign of the Ancients|2|DLTR|Spell Card|Spell||Field|||All monsters can be Normal Summoned with 1 less Tribute Required. A non-Dinosaur type monster summoned with this effect loses 1000 ATK and DEF. When this effect is used 3 times this card is Destroyed.|

|Shiny Alert|3|DLTR|Spell Card|Spell||Continuous|||When this card is activated, add 1 Level 3 or lower LIGHT monster to your hand. When this card is sent to the Graveyard, remove from play that monster.|

|Level Modifying Area|4|DLTR|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, both players can treat 1 of their own Field Spell Cards as Continuous Spell Card instead and those cards are placed in the player's Spell & Trap Card Zone instead of the Field Spell Card Zone.|

|Big Impact|5|DLTR|Spell Card|Spell||Quick-Play|||Select one face up Dinosaur-Type monster you control, It gains 1000 Atk and has it's effect negated untill the End Phase.|

|Burst Evolution|6|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Pyro, Dinosuar, or Plant-Type Monsters you control to Special Summon one Pyro, Dinosuar, or Plant-Type Monster that requires 2 tributes from your hand or Deck.|

|Computer Glitch|7|DLTR|Spell Card|Spell||Equip|||Select one face up Machine-Type monster on the field and equip it with this card. You gain control of the equiped monster.|

|Decaying Earth|8|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.|

|Electric Current|9|DLTR|Trap Card|Trap||Normal|||Activate when you Summon a level 3 or Lower Thunder-Type monster destroy all Face down monsters Non-Machine and all Non-Thunder Type monsters on the field.|

|Inherited Rights|10|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.|

|Natures Call|11|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.|

|Reverse Memory|12|DLTR|Trap Card|Trap||Normal|||When this card is sent to the Graveyard by a card effect remove this card from play, and all cards that would be sent to both players Graveyards this turn are instead returned to the owners deck.|

|Rising Tide|13|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.|

|The Protective Mother|14|DLTR|Dinosaur/Effect|Earth|4||400|2100|Face up Dinosaur-Type monsters you control cannot be targeted by the effects of Spell and Trap Cards.|

|Upgrade|15|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Machine, Thunder, or Psyichic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.|

|War Experince|16|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.|

|Veloci Pack|17|DLTR|Dinosaur/Effect|Earth|4||2000|1300|If you use this card for a Tribute Summon of a Dinosaur-Type monster this card can count as 2 Tributes.|

|Veteran Tyrano|18|DLTR|Dinosaur/Effect|Earth|8||3400|2700|You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.|

|Brain of Glass|19|DLTR|Spell Card|Spell||Equip|||Equip only to a monster your opponent controls. That monster's Level becomes 1 and its ATK and DEF become 0. That monster cannot be destroyed by battle and your opponent takes no Battle Damage from battles including that card. The equipped monster cannot be Tributed or used for the Special Summon of a monster.|

|Coral Dino|20|DLTR|Dinosaur/Effect|Light|2||0|0|This card gains 400 ATK and DEF for each Dinosaur-Type monster you control.|

|Knife Blader|21|DLTR|Warrior/Effect|Earth|5||2400|1200|You can Tribute Summon this card by Tributing 2 Warrior-Type monsters. If you do, this card can attack directly during the turn it was Summoned.|

|La Llorona|0|DLTR|Fairy/Spirit/Effect|Water|8||2700|3000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, take control of 1 Monster on the field.|

|Enma, Judge of Souls|1|DLTR|Warrior/Spirit/Effect|Fire|6||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, you can destroy face-up Spell or Trap cards on the field equal to the number of Face-up monsters your opponent controls, and destroy face-down Spell or Trap cards on the field equal to the number of Face-down Monsters your opponent controls.|

|Archaic Warrior|3|DLTR|Warrior/Fusion/Effect|Earth|5||2150|2300|1 EARTH monster + 1 Warrior-Type monster. When this card is Fusion Summoned, destroy all Synchro Monsters on the field. As long as this card remains face-up on the field, no monsters can be Synchro Summoned.|

|Reckless Driver|4|DLTR|Machine/Synchro/Effect|Earth|5||2000|0|1 tuner + 1 or more Non-tuner monsters. This card is unaffected by the effects of whatever Special Summoned this card.|

|Proper Burial|2|DLTR|Trap Card|Trap|||||Select any number of monster cards that are removed from play, and return them to their owners' Graveyards. You take 100 damage for each one.|

|Tarot Card Reading|3|DLTR|Spell Card|Spell|||||Look at the top 3 cards from your Deck. Then place them back on the top or bottom of your Deck in any order.|

|Ancient Arthropod|4|DLTR|Rock/Effect|Earth|4||1800|1400|This card cannot be destroyed by battle. If there are any Spell Cards in your Graveyard destroy this card. When this card inflicts Battle Damage to your opponent by attacking directly, your opponent discards 1 random card.|

|Pain Leech|2|DLTR|Trap Card|Trap|||||Activate only in a turn that you took 2000 or more battle damage. Special summon “Pain Leech Tokens” (Insect/DARK/Lv1/0/0) to your side of the field in all your empty monster zones. These tokens cannot be tributed for a tribute or synchro summon, until your next end phase.|

|Cake Master|3|DLTR|Aqua/Effect|Light|8||0|0|You can Special Summon this card from your hand if you control no monsters and the only monsters in your Graveyard are Normal Monsters. This card gains 800 ATK and DEF for each Normal Monster on the field. You can Tribute 1 Normal Monster you control to negate the activation of a Spell, Trap or Monster Card's effect and destroy that card. During each of your End Phases, you can Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.|

|Molten Charader|4|DLTR|Pyro/Effect|Fire|2||1000|0|You can Special Summon this card from your hand if you control a face up FIRE or Pyro-Type monster.|

|Perfect Shatter|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. Destroy 1 monster your opponent controls with an ATK lower than the DEF of the Tributed monster.|

|Tiny Trader|6|DLTR|Spell Card|Spell|||||Discard 1 Level 4 monster. Draw 1 card.|

|Hercules Tank|7|DLTR|Machine/Effect|Earth|7||2800|2400|This card cannot be Special Summoned. This card loses 100 ATK for each Machine-Type monster in your Graveyard. Once per turn, you can add 1 Machine-Type monster from your Graveyard to your hand. If you do, this card cannot attack this turn.|

|Magic and War Unite!|8|DLTR|Spell Card|Spell||Continuous|||All Warrior-Type monsters are treated as Spellcaster-Type monsters and vise-versa.|

|Blast Commander|9|DLTR|Fiend/Effect|Earth|2||600|0|You can Special Summon this card from your hand or Graveyard when a FIRE or DARK monster is sent to the Graveyard.|

|Cat Soldier|7|DLTR|Beast|Earth|4||1400|1000|Drafted into the Feline – Cainine war, this cat is armed with only it’s sharp claws and agility.|

|Blind Dragon|7|DLTR|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.|

|Firefly|7|DLTR|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.|

|Tickle Bot|7|DLTR|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.|

|EMP Vizor|7|DLTR|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.|

|Menasaurus|7|DLTR|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumoured to have existed in the grottos of atlantis.|

|Castle Royale|7|DLTR|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.|

|Pandemic Seed|7|DLTR|Zombie/Synchro|Dark|6||2200|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters|

|Feral Warrior|7|DLTR|Warrior/Fusion|Wind|6||2300|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster|

|Tickle Tormenter|7|DLTR|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"|

|Benevolence|7|DLTR|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.|

|Crusader of the Reckoning|7|DLTR|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"|

|Bag O' Bones|7|DLTR|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.|

|Arachnophobia|7|DLTR|Insect/Ritual|Dark|10||3500|2100|This card can only be Ritual Summoned by a Ritual Spell card.|

|Chocodile|8|DLTR|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.|

|Lightlord Peacekeeper|0|DLTR|Spellcaster/Effect|Light|4||1400|0|You can remove from play this face-up card to add 1 Ritual Monster from your Deck to your hand.|

|Mystical Explorer|0|DLTR|Fairy/Effect|Light|3||1200|0|When this card is Normal Summoned, add 1 Ritual Monster card to your hand.|

|Fairy of Enchanting Souls|0|DLTR|Fairy/Effect|Light|4||1600|200|This card's original ATK becomes 2000 when it is Special Summoned from the Graveyard.|

|Power Source Engine Pack|0|DLTR|Machine/Effect|Earth|4||0|0|This card gains 2100 ATK during your turn only.|

|Scrap Explosion|0|DLTR|Spell Card|Spell|||||Destroy 1 Face-up Spell or Trap Card your opponent controls.|

|Mind Overload|0|DLTR|Trap Card|Trap|||||Remove from play 1 card in both players hand.|

|Black Divine Dragon|0|DLTR|Dragon/Synchro/Effect|Dark|10||3500|0|1 Tuner + 3 or more Monsters When this card destroys a monster by battle, it gains 100 ATK.|

|Golden Retriever|0|DLTR|Beast/Effect|Earth|2||300|1500|FLIP: Draw 1 card.|

|Gift Oyster|1|DLTR|Fish/Effect|Water|4||500|2000|You cannot Normal Summon or Set monsters. Once during your turn, you can remove 1 spell card from your graveyard to add 1 monster from your deck to your hand. You cannot activate this effect the turn you summon this card.|

|Tortured Soul|2|DLTR|Warrior/Effect|Dark|1||0|0|This card cannot be selected as an attack target, or be destroyed by battle. If this card is in Defense Position, destroy it. You must declare an attack with this card whenever possible. If you take 2000 or more damage with this card in a battle, draw 2 cards.|

|Gilead the Occultist|3|DLTR|Fairy/Effect|Earth|4||1700|1700|Whenever a Counter Trap card is activated, you can flip 1 card on the field face-down (defense position if it is a monster)|

|Silence Gear|4|DLTR|Machine/Effect|Dark|6||1100|2600|When this card is summoned place it in Defense position. You can negate an opponent's Spell or Trap by removing from play 2 cards with the same card type from your graveyard.|

|Cannonball Lob|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 Monster you control. Destroy 1 Spell or Trap card on the field.|

|Lava Jelly|6|DLTR|Aqua/Effect|Fire|2||300|300|This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.|

|Roar of Nature|7|DLTR|Spell Card|Spell||Quick-Play|||All EARTH monsters gain 800 DEF. During your opponent's next end phase, by destroying all monsters affected by this card, Special Summon 1 EARTH monster from your deck in face-up or face-down DEF position.|

|Loyal Guardians|8|DLTR|Trap Card|Trap||Continuous|||During the End Phase of each turn, Special Summon any number of Level 3 or lower Zombie-type monsters from your graveyard. Their effect(s) are negated. When they are removed from the field, remove them from play.|

|Sailing Stone|10|DLTR|Rock/Effect|Earth|3||0|2000|This card gains 1900 ATK when it attacks.|

|Speed Tripwire|11|DLTR|Pyro/Effect|Fire|2||0|1000|FLIP: Destroy all Face-up monsters with 500 or more ATK than their DEF. Destroy this card if it is face-up when this effect resolves.|

|Super Glue|12|DLTR|Trap Card|Trap||Continuous|||During your turn, you can decrease the ATK of all monsters you control in multiples of 100, and increase their DEF by an equal amount. Their ATK and DEF returns to normal during your next standby phase. |

|Transmogrification of Dust|14|DLTR|Spell Card|Spell||Continuous|||During each player's standby phase, put 1 "Dust" counter on each face-up monster your opponent controls. Monsters lose 100 DEF x the number of Dust counters on them.|

|Shatter the Seal|15|DLTR|Spell Card|Spell|||||Decrease the DEF of a Defense-position monster you control in multiples of 1000, and select 1 monster in your hand. Decrease the number of tributes necessary to Tribute Summon the monster for each 1000 points.|

|Spiked Pestle|16|DLTR|Spell Card|Spell||Equip|||The DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card.|

|Mud Knight|17|DLTR|Warrior/Effect|Dark|7||2000|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WATER and 1 EARTH monster you control. This card gains 300 ATK during each of your End Phases if you control no other monsters than this. This card can attack twice per turn. Once per turn, you can change the Attribute of 1 monster on the field.|

|Steam Cannon|18|DLTR|Machine/Effect|Light|7||2200|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WATER monster you control. This card gains 100 ATK for each FIRE and WATER monster in your Graveyard. By Tributing 1 monster you control and halving this card's ATK and DEF, inflict damage to your opponent equal to the Tributed monster's ATK. Once per turn, you can change the Attribute of 1 monster on the field.|

|Cloud Raptor|19|DLTR|Dinosaur/Effect|Light|7||2800|100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 WATER monster you control. When this card is Summoned, add 1 WIND or WATER monster from your Deck to your hand. Once per turn, you can change the Attribute of 1 monster on the field.|

|Magma Destroyer|20|DLTR|Pyro/Effect|Dark|7||2400|1900|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 EARTH and 1 FIRE monster you control. You can return all other cards you control to the top of your Deck in any order to destroy all other cards on the field except this one. This monster cannot attack this turn. Once per turn, you can change the Attribute of 1 monster on the field.|

|Typhoon Dragon|21|DLTR|Dragon/Effect|Dark|7||2600|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 EARTH monster you control. When this card inflicts Battle Damage, send 1 card on the field to its owner's Graveyard. Once per turn, you can change the Attribute of 1 monster on the field.|

|Aurora Spear|22|DLTR|Winged Beast/Effect|Light|7||1800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WIND monster you control. You can halve this card's ATK until your Main Phase 2 to have this card attack your opponent directly once for each monster they control. Once per turn, you can change the Attribute of 1 monster on the field.|

|Pipel the Ultimate Magician|23|DLTR|Spellcaster/Effect|Light|8||2800|1400|This card is also treated as a Psychic-Type monster. You can Special Summon this card from your hand by Tributing 1 Spellcaster or Psychic-Type monster you control. If you Special Summon this card this way, halve this card's ATK and DEF. You can pay 1000 Life Points to select 1 monster your opponent controls. Take control of that monster. As long as this card remains on the field, that monster cannot be destroyed by battle. If this card would be destroyed by battle, you can give control of the selected monster to your opponent instead and end the Battle Phase.|

|Veleia, Bomber of Grudges|24|DLTR|Zombie/Effect|Dark|4||1700|0|When this card is destroyed by battle, it is sent to your opponent's Graveyard. During each of your opponent's Standby Phases that this card is in their Graveyard, remove from play 1 card in their Graveyard, except this card.|

|Skull Orge|25|DLTR|Zombie/Effect|Dark|6||2300|1000|This card cannot be Normal Summoned. You can Special Summon this card from your Graveyard by removing from play 1 Level 6 or higher Zombie-Type monster from your Graveyard. Your opponent cannot add monsters from their Graveyard to their hand. Monsters cannot be Special Summoned from your opponent's Graveyard, except Zombie-Type monsters.|

|The Immortal Leviathan|26|DLTR|Sea Serpent/Effect|Water|10||3500|3500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters and 2 Sea Serpent-Type monsters all with different names that you control. As long as you control this face up monster all Sea Serpent-Type monsters you control cannot be destroyed by card effects. If this card would be destroyed by battle you can instead remove from play Sea Serpent-Type monsters in your deck whose total combined ATK is equal to or greater than the ATK of this card.|

|Rouge Inverter|0|DLTR|Fiend/Effect|Light|2||1000|1000|As long as this card remains face-up on the field, all Tuner Monster Levels are treated as -2.|

|Ever-Luster Dragon|0|DLTR|Dragon/Synchro/Effect|Light|1||2100|1100|1 Tuner Monster + 1 or more non-Tuner monsters You can discard 2 cards from your hand to negate the activation of a Spell or Trap Card and destroy it.|

|Silverwind Dragon|0|DLTR|Dragon/Effect|Wind|2||1000|0|When this card is Summoned, switch this card to Defense Position. This card gains DEF equal to half the total DEF of all face-up Dragon-Type monsters on the field.|

|Sacrificial Dancer|0|DLTR|Warrior/Effect|Dark|2||1000|0|You can sacrifice this face up monster to have both players lose 500 lifepoints, discard 1 card, send the top 2 cards of their deck to the graveyard, remove one monster from their graveyard from play, and draw one card (in that order).|

|Mr. Mole|0|DLTR|Beast-Warrior/Effect|Earth|1||0|0|This card cannot be normal summoned or set. This monster can only be special summoned by paying 1000 lifepoints. When this monster is special summoned, look at the top 4 cards of your opponent's deck and arrange them in any order. When this monster is destroyed, your opponent can look at the top card of your deck and decide to put it at the top or bottom of your deck.|

|Mill Tune|0|DLTR|Winged Beast/Tuner|Wind|1||0|0|When this monster is normal summoned, you can send up to 3 cards from the top of your deck to the graveyard. This creature gains 1 "Mill" counter for every card sent. This monster gains 1 level and 300 attack for every "Mill" counter on it. When this monster is sent to the graveyard, except when destroyed by battle, your opponent sends the top card of their deck to the graveyard for every "Mill" counter on this card.|

|Unwanted Spirit|0|DLTR|Fiend/Effect|Dark|5||1000|2000|This monster cannot be tribute summoned. You can sacrifice one monster your opponent controls to special summon this monster on your opponent's side of the field. While this monster is face-up on the field, its controller must send the top 2 cards of their deck to the graveyard each standby phase.|

|Ruby Idol|0|DLTR|Rock/Effect|Fire|1||0|200|When this monster is normal summoned, destroy it. When this monster is destroyed with its own effect, you can send 1 card from your hand to the graveyard to draw 2 cards.|

|Dawn Falcon|0|DLTR|Winged Beast/Effect|Light|3||1200|400|You can send this monster from your hand to the graveyard by paying 1000 lifepoints. When this monster is sent from your hand to the graveyard, you may special summon it during your standby phase on the following turn.|

|MechaChaser|0|DLTR|Machine|Earth|4||1650|1400|This monster is said to be the downgraded version of Mechanical Chaser, but it is debatable which one was created first.|

|Freezing Stun|0|DLTR|Spell Card|Spell||Continuous|||Negate the effects of all monsters on the field. You must discard 1 card during each of your End Phases. If not, this card is destroyed.|

|Cold Snap|0|DLTR|Spell Card|Spell|||||Neither player can Summon a monster this turn.|

|Transcendant of the Mind|0|DLTR|Psychic/Effect|Earth|8||2800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Psychic-Type monsters. If you would take effect damage, increase your life points by the same amount instead.|

|Lovely Fushias|1|DLTR|Plant/Ritual/Effect|Water|1||0|0|This card can only be Ritual Summoned. When this card is removed from the field, draw 2 cards.|

|Neuromancer Octopus|2|DLTR|Reptile/Fusion/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster This card is also treated as a Union monster. Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|

|Swamp Terror|3|DLTR|Sea Serpent/Ritual/Effect|Earth|4||1900|1400|This card is also treated as a Spirit monster. This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand.|

 

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Sea I think It's time that the X1 were introduced to YCM in accuall play not just seen for the first time by most of CCG.

 

They will help aginst Mirriors & This new Raven archtype.

 

|Spare Parts|X|XXXX|Spell Card|Spell|||||Send one Machine-Type monster from your Deck to the Graveyard.|

 

 

In YCM? I don't really get it. You want to release it to the entire YCM?

 

Spare Parts is awesum. It's very useful.

 

No comments on my cards. ):

 

So Raven introduces the first Tokens in the CCG?

 

I like it. You kinda made a "Core" archetype. I can see some crazy combos in the future, because the cores are so radically different.

 

Nah, we have "Portrait Tokens", "Kindling tokens" "Firedog Tokens", etc. You may code them with the token editor at your own time.

 

Don't forget to comment on mine, too ;)

 

 

Sorry for my inactivity in this thread.

 

Btw guys, instead of just talking about new cards, lets discuss the current ones?

 

Especially CHSH - We need to know how this new set stands up to other cards.

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I know, btw, we need newer members/forum/duel site so i can haz participation. Computer class is only teachin advanced photoshop [Adobe Photoshop CS2 FTW] and Excel

 

I am liek stuck on a part of the project until those guys at vbforums decide to help me.

 

LeoMence has yet to answer for the forum....

 

And we have some members, but since we are kinda in process mode they aren't active now. Maybe when I finish the proj. or next set submitting time comes around they will come back.

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I am liek stuck on a part of the project until those guys at vbforums decide to help me.

 

LeoMence has yet to answer for the forum....

 

And we have some members, but since we are kinda in process mode they aren't active now. Maybe when I finish the proj. or next set submitting time comes around they will come back.

Yet i still cant download it -_-

 

I wish he'd hurry up with dat

 

Then repeat this proccess

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*Smacks my instructor in the face for Sea*

 

Werelord: How come everybody but me gets a set -_- I can has set for myself once the next set for everyone else is over so i will eventually get a set that only i can create

 

If it's completely archetype related, only if we decide we don't have enough submitters. WereLord isn't going to have his own archetype set unless this is true.

 

The only person who has their own set is LeoMence, but he is the creator of CCG so it is an exception. ;)

 

@ Tomtekorv - We're just talkin' cards I guess. Or, we're supposed to :P

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