Cloister Posted September 23, 2010 Report Share Posted September 23, 2010 1. Are the new Mezzos Light? 2. What does Mezzo mean? Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted September 23, 2010 Report Share Posted September 23, 2010 1. Are the new Mezzos Light? 2. What does Mezzo mean? Confused Thier name dosen't make any sense for thier effects. @Sea I was going to change Deffender before I posted him but didn't feel like it for all I know I might change all of thier effects.Also you come up with a better name for Cinder versions of monsters.[for the unknowing a Cinder is anything that has been brought back to life much the same way as a Lich but thier "Heart" is now that of fire resulting in an undead being of fire.] Link to comment Share on other sites More sharing options...
seattleite Posted September 23, 2010 Report Share Posted September 23, 2010 Sorry Guys, I was behind... @ InH - On the "raven" cards. I just think there is too much synergy here. For example, play "murder of the ravens" and summon Tornado and 2 tokens. Tribute Tornado to destroy 2 cards on the field. Instantly that is like a +2 (If I'm not mistaken). And Crow's effect is too powerful for his stats. Lv4 1800 ATK and 2000 DEF, you could stall and spam tokens getting a free +2 every turn or go into beatdown mode. Also where are the fusion monsters? @ Alfred on Mezzo's - They are actually more balanced this time. However I do not like the one-card combo free synchro with Plato. You could dump all 3 in the grave and add the Tuner, summon, SS, and synchro, bam. You have a 2600 Beatstick with more than a 2/3 chance of destroying a card on the turn of it's summon. Your second post has relatively balanced cards. @ Tomtekorv on Fiend Medician - We may need to put "1/2 your life points" in here. The heal deck in the CCG is actually pretty good and you can easily get to +8000 LP for an OTK. Also, "Mezzo" is Middle or something in Italian and is used in music to denote "not too loud, not too soft". @ WereLord - I was just asking if you meant Ashened instead of Ashined. I don't want to control the names for your cards. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 23, 2010 Report Share Posted September 23, 2010 Sorry Guys, I was behind... @ InH - On the "raven" cards. I just think there is too much synergy here. For example, play "murder of the ravens" and summon Tornado and 2 tokens. Tribute Tornado to destroy 2 cards on the field. Instantly that is like a +2 (If I'm not mistaken). And Crow's effect is too powerful for his stats. Lv4 1800 ATK and 2000 DEF, you could stall and spam tokens getting a free +2 every turn or go into beatdown mode. Also where are the fusion monsters? |Advance, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|8||3000|2100|3 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card cannot attack unless you control 3 "Raven Tokens". Once per turn, discard 2 cards from your Deck and tribute 3 "Raven Tokens" and destroy 4 cards on the Field. Then 500 damage to your Life Points and Skip your next Battle Phase and your opponent can Summon 1 Level-5 or lower monster from their Deck.| All i has currently Edit: Plus unless cry of the Raven is out, you take massive damage for pulling off any stunt involving removing a Raven Token effect. and they're not the most versitle cards to summon in the Deck, which is why they're's alot of them summoning, so you benifit for the moment, but cry in pain later. Link to comment Share on other sites More sharing options...
seattleite Posted September 23, 2010 Report Share Posted September 23, 2010 |Advance, The Raven|x|xxxx|Winged Beast/Fusion/Effect|Wind|8||3000|2100|3 "Raven Tokens" + 1 or more Winged Beast-type monsters. This card cannot attack unless you control 3 "Raven Tokens". Once per turn, discard 2 cards from your Deck and tribute 3 "Raven Tokens" and destroy 4 cards on the Field. Then 500 damage to your Life Points and Skip your next Battle Phase and your opponent can Summon 1 Level-5 or lower monster from their Deck.| All i has currently Edit: Plus unless cry of the Raven is out, you take massive damage for pulling off any stunt involving removing a Raven Token effect. and they're not the most versitle cards to summon in the Deck, which is why they're's alot of them summoning, so you benifit for the moment, but cry in pain later. The fusion is cool and balanced. I like it lots. That's only net damage of 200? It's like taking a hit from sparks, lol. Not that much. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 23, 2010 Report Share Posted September 23, 2010 That's only net damage of 200? It's like taking a hit from sparks, lol. Not that much.Unless Cry is out summong him takes up 900. His effect after gaining 300 for three tokens takes 900 damage + 5003000-900+300-1400= -1000 lp totalwith Cry of the Raven3000-300+900-800= -200 lp total Cry is what breaks them mainly.and im glad you like it =D Link to comment Share on other sites More sharing options...
Brinolovania Posted September 23, 2010 Report Share Posted September 23, 2010 [spoiler=More Darklight]Elbuod, Slashing Swordsman of the DarklightDARK****Warrior/EffectOnce per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.*DARK: If you control 2 or more "Darklight" monsters (except this card), this card can attack twice during the same Battle Phase. *LIGHT: Once per turn, gain Life Points equal to the number of "Darklight" monsters you control (except this card) x300.ATK/1500 DEF/1500 Orhcys, Master Magician of the DarklightDARK***Spellcaster/TunerOnce per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.*DARK: Once per turn, you can discard one Spell or Trap Card from your hand to destroy one Spell or Trap Card on the field.*LIGHT: Once per turn, you can discard one Monster Card from your hand to Special Summon one monster from your Graveyard with the same Attribute as the sent Monster.ATK/1300 DEF/1200 Y'tied, Divine Ruler of the DarklightDARK********Spellcaster/Synchro/Effect1 "Darklight" tuner+1 or more non-tuner "Darklight" monstersOnce per turn, during your Main Phase 1, you can discard one card from your hand to change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.*DARK: Once per turn, you can pay 1000 Life Points to destroy one card your opponent controls.*LIGHT: Once per turn, you can pay 700 Life Points to draw one card.ATK/2800 DEF/1400 Because I like giving archetypes semi-broken synchros. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 23, 2010 Report Share Posted September 23, 2010 Elbuod, Slashing Swordsman of the DarklightDARK****Warrior/EffectOnce per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.*DARK: If you control 2 or more "Darklight" monsters (except this card), this card can attack twice during the same Battle Phase. *LIGHT: Once per turn, gain Life Points equal to the number of "Darklight" monsters you control (except this card) x300.ATK/1500 DEF/1500 Orhcys, Master Magician of the DarklightDARK***Spellcaster/TunerOnce per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.*DARK: Once per turn, you can discard one Spell or Trap Card from your hand to destroy one Spell or Trap Card on the field.*LIGHT: Once per turn, you can discard one Monster Card from your hand to Special Summon one monster from your Graveyard with the same Attribute as the sent Monster.ATK/1300 DEF/1200 Y'tied, Divine Ruler of the DarklightDARK********Spellcaster/Synchro/Effect1 "Darklight" tuner+1 or more non-tuner "Darklight" monstersOnce per turn, during your Main Phase 1, you can discard one card from your hand to change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.*DARK: Once per turn, you can pay 1000 Life Points to destroy one card your opponent controls.*LIGHT: Once per turn, you can pay 700 Life Points to draw one card.ATK/2800 DEF/1400 Because I like giving archetypes semi-broken synchros.Really wish i could duel them so badly with my Ravens once they're complete. For now, i can only dream of what i could do. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 24, 2010 Report Share Posted September 24, 2010 That would be interesting... Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted September 24, 2010 Report Share Posted September 24, 2010 @ WereLord - I was just asking if you meant Ashened instead of Ashined. I don't want to control the names for your cards.Relax Sea I was just giving you a hard time. :lol: Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 24, 2010 Report Share Posted September 24, 2010 That would be interesting...Token Spam Fusion vs Lockdown, lolwinsauce EDIT:[spoiler=Heavy Metal Dragon archtype (5/10)]Heavy Metal Dragon******Dragon/EffectATK 2300 DEF 2000Each time a Dragon-type monster is Summoned, tribute it and decrease this card's DEF by 200 and increase this card's ATK by 300 until the End Phase. Heavy Metal Wyvern***Dragon/EffectATK 1000 DEF 1500This card's name is treated as "Heavy Metal Dragon" while on the Field or in the Deck. Once per turn, you can Increase this card's ATK by 300 and decrease it's DEF by 200 until the End Phase and add 2 Dragon-type monsters from your Graveyard to your Deck. Heavy Metal ArmorEquip Spell CardEquip to "Heavy Metal Dragon". Each time it's DEF is decreased, increase it's DEF by 300 until the End Phase instead. Heavy Metal CannonEquip Spell CardEquip to "Heavy Metal Dragon". Each time it's ATK is increased, decrease it's ATK by 300 and inflict 500 damage to your opponent instead. Heavy Metal ShieldCounter Trap CardPay 1000 Life Points. Negate the effect of a card effect that destroys a Dragon-type monster you control. Then Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up defense position. Link to comment Share on other sites More sharing options...
seattleite Posted September 24, 2010 Report Share Posted September 24, 2010 @ Pacman - Your cards are balanced ;) The synchro too since it is level 8 and is not an easy quick synchro with the tuners you have provided. @ InH - You could always code and put them into YVD and send the codes to Pacman. Remember it just means they aren't "official" CCG material :) @ WereLord - Ok :D Sorry, I have a crappy sarcasm radar system. @ InH - Heavy metal dragon archetype is balanced too. I have a Cuh-razy Idea for a card: Brittle FieldContinuous Spell CardThis card is treated as a Field Spell card while in the deck. Damage calculation to a player(s) is resolved by comparing the ATK of the Attacking monster with the DEF of the attacked monster when both monsters are in Attack position. Damage to the monsters is calculated normally. When a monster attacks, and it’s DEF is lower than the ATK of it’s target, during damage calculation the monster’s controller takes battle damage equal to the difference. You can add this card from your graveyard to your hand by skipping your draw phase. This basically means that: * When 2 monsters in ATK position battle, compare ATK and DEF for damage to a player.* Attacking monsters with low DEF will take damage equal to the difference between the attacked monster's ATK and the attacking monster's DEF. Here is a little support card: Vibrato SingerWarrior-Tuner/WATER/Lv3/1000/1900While you control “Brittle Field”, destroy any monster that this card battles with a DEF lower than this card’s ATK at the end of the damage step. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 24, 2010 Report Share Posted September 24, 2010 @ InH - You could always code and put them into YVD and send the codes to Pacman. Remember it just means they aren't "official" CCG material :) @ InH - Heavy metal dragon archetype is balanced too. I have a Cuh-razy Idea for a card: Brittle FieldContinuous Spell CardThis card is treated as a Field Spell card while in the deck. Damage calculation to a player(s) is resolved by comparing the ATK of the Attacking monster with the DEF of the attacked monster when both monsters are in Attack position. Damage to the monsters is calculated normally. When a monster attacks, and it’s DEF is lower than the ATK of it’s target, during damage calculation the monster’s controller takes battle damage equal to the difference. You can add this card from your graveyard to your hand by skipping your draw phase. This basically means that: * When 2 monsters in ATK position battle, compare ATK and DEF for damage to a player.* Attacking monsters with low DEF will take damage equal to the difference between the attacked monster's ATK and the attacking monster's DEF. Here is a little support card: Vibrato SingerWarrior-Tuner/WATER/Lv3/1000/1900While you control “Brittle Field”, destroy any monster that this card battles with a DEF lower than this card’s ATK at the end of the damage step.I almost always put them into codes, i just didnt this time for some unknown reason. and YVD cant be installed again [school laptop]Brittle Field is lulzy Link to comment Share on other sites More sharing options...
seattleite Posted September 24, 2010 Report Share Posted September 24, 2010 I almost always put them into codes, i just didnt this time for some unknown reason. and YVD cant be installed again [school laptop]Brittle Field is lulzy Oh, sorry. I really should have learned after the 3rd time I assumed you had YVD :( Duh, seattleite. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 24, 2010 Report Share Posted September 24, 2010 Oh, sorry. I really should have learned after the 3rd time I assumed you had YVD :( Duh, seattleite.It's ok, you can has gift*gives Sea a cookie* And i can has Raven Trap|Ravenomic Powers|x|xxxx|Trap Card|Trap|||||Activate only when your opponent declares an attack. Tribute 2 "Raven Tokens" you control and destroy the attacking monster.| Link to comment Share on other sites More sharing options...
seattleite Posted September 24, 2010 Report Share Posted September 24, 2010 Thanks 4 da cookie :D Ravenomic Powers is interesting, but it might be (gasp) underpowered? (yeah, I said it). You're tributing 2 tokens for a sakuretsu armor. You might want to add some incentive or something, like "draw a card". Ahh, and more Brittle field support: [spoiler=Brittle Field]Mirror Dragon – IctinusSea-Serpent/WIND/Lv7/500/2600By sending 1 “Brittle Field” you control to the graveyard, switch the ATK and DEF of all monsters on the field until the end of the turn. This card is not destroyed in battle while in Attack Position. Spiked PestleEquip Spell CardThe DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card. Glass SpiritRock/LIGHT/Lv1/0/1600Discard this card from your hand to add 1 “Brittle Field” from your deck to your hand. During either player’s turn, you can remove this card from your graveyard to decrease the DEF of 1 monster by 500 until the end of the turn. Matrix MagicianPsychic/DARK/Lv4/100/1800Once per turn, you can pay 500 Life Points to Switch the ATK and DEF of all monsters you control, except this card, until the end phase. If this card is destroyed by battle while in Attack Position, Special Summon 1 Level 4 or Lower Monster from your deck with an ATK equal to or lower and a DEF equal to or higher than the difference between this card's ATK and the monster that destroyed this card. You cannot activate this effect more than once per turn. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 24, 2010 Report Share Posted September 24, 2010 Thanks 4 da cookie :D Ravenomic Powers is interesting, but it might be (gasp) underpowered? (yeah, I said it). You're tributing 2 tokens for a sakuretsu armor. You might want to add some incentive or something, like "draw a card".You know what happens when i start addin incentives, then i board the op'd train straight down to more work to perfect a someday tier 1-2 archtype Link to comment Share on other sites More sharing options...
seattleite Posted September 24, 2010 Report Share Posted September 24, 2010 You know what happens when i start addin incentives, then i board the op'd train straight down to more work to perfect a someday tier 1-2 archtype I think a simple incentive might be fair here though. But it can depend. Link to comment Share on other sites More sharing options...
Mehmani Posted September 24, 2010 Report Share Posted September 24, 2010 1. Are the new Mezzos Light? All of them should be Light. 2. What does Mezzo mean? Medium in Italian. It's a musical term - a Mezzo Soprano is a Soprano with a slightly lower range. Link to comment Share on other sites More sharing options...
Cloister Posted September 24, 2010 Report Share Posted September 24, 2010 That Brittle Card was, well, strange. :/ |Heartcore|X|XXXX|Spell Card|Spell||Quick-Play|||Activate only when a monster you control is destroyed. Add 1 monster with an ATK equal to half that monster's ATK from your Deck to your hand.| |Bodycore|X|XXXX|Spell Card|Spell||Quick-Play|||Activate only when a monster is attacked. Switch the attack target to another monster that player controls instead.| |Braincore|X|XXXX|Spell Card|Spell||Quick-Play|||Activate only when a monster switches battle position. Negate that monster's effect during this turn.| Core MagicianLIGHT / Level 6Spellcaster / EffectThis card can only be Special Summoned by adding 3 "core" Quick-Play Spell Cards from your Graveyard to your Deck. When this card is attacked, you can Set 1 "core" Quick-Play Spell Card from your hand and if possible, activate its effect.2500/2000 Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 24, 2010 Report Share Posted September 24, 2010 I think a simple incentive might be fair here though. But it can depend.Well, its 200 or 600 [depends if cry is out or not] to kill a monster as it attacks, + that LP can be regaiined WAY to easy, Raven Heal Synchro Deck FTW Link to comment Share on other sites More sharing options...
Brinolovania Posted September 24, 2010 Report Share Posted September 24, 2010 That card is up'ed. @Sea:You say that Y'tied is hard to summon? Read the second effect of Darklight Return. Link to comment Share on other sites More sharing options...
seattleite Posted September 25, 2010 Report Share Posted September 25, 2010 That card is up'ed. @Sea:You say that Y'tied is hard to summon? Read the second effect of Darklight Return. Oh.... maybe not. Tbh, I think it will be Ok. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted September 25, 2010 Report Share Posted September 25, 2010 Sea I think It's time that the X1 were introduced to YCM in accuall play not just seen for the first time by most of CCG. They will help aginst Mirriors & This new Raven archtype. |Spare Parts|X|XXXX|Spell Card|Spell|||||Send one Machine-Type monster from your Deck to the Graveyard.| Link to comment Share on other sites More sharing options...
Cloister Posted September 25, 2010 Report Share Posted September 25, 2010 No comments on my cards. ): So Raven introduces the first Tokens in the CCG? Link to comment Share on other sites More sharing options...
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