Brinolovania Posted September 21, 2010 Report Share Posted September 21, 2010 yeah...they'll be nerfed into uselessness Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 21, 2010 Report Share Posted September 21, 2010 yeah...they'll be nerfed into uselessnessWhich means no one will like them. *sadfaec* Moar Raven Support[spoiler=cards]|Raven Morph|x|xxxx|Spell Card|Spell|||||Send cards you control to the Graveyard listed as Fusion Material for a "Raven" Fusion Monster and Special Summon it. This Summon is treated as a Fusion Summon| |Raven Eye|x|xxxx|Pay 500 Life Points and destroy 1 "Raven" monster you control. Look at the Top 2 cards of your opponent's Deck and place 1 of them in your opponents hand and 1 on the bottom of their Deck.| |Cry of the Raven|x|xxxx|Spell Card|Spell||Continuous|||As long as this card remains on the Field, negate the effect of a "Raven Token" and instead, you gain 300 Life Points when its Summoned and inflict 100 damage to your Life Points when it's destroyed.| Link to comment Share on other sites More sharing options...
seattleite Posted September 21, 2010 Report Share Posted September 21, 2010 Pacman - Sorry, I was going to get to them but ran into the duel request. Yours are actually kinda balanced. The only thing I see it the trap but that's OK since they are weak monsters and need that protection. We will see ;) I will get to Inh's archetype in a minute, because I have alot to say about it Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 21, 2010 Report Share Posted September 21, 2010 Pacman - Sorry, I was going to get to them but ran into the duel request. Yours are actually kinda balanced. The only thing I see it the trap but that's OK since they are weak monsters and need that protection. We will see ;) I will get to Inh's archetype in a minute, because I have alot to say about itOshi- Looks like i gots lots of work to do later -_- Link to comment Share on other sites More sharing options...
seattleite Posted September 21, 2010 Report Share Posted September 21, 2010 Oshi- Looks like i gots lots of work to do later -_- It's less OP'd than your others which is good. However there is a lot of wicked combos with those cards i can think of. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 21, 2010 Report Share Posted September 21, 2010 It's less OP'd than your others which is good. However there is a lot of wicked combos with those cards i can think of.=D D= Im glad is not as op'd as Mirrors and as UP'd as the Myans currently, but what combos are theyre Yes, i know im bad at yugimon and too lazy to find combos until i actually NEED to use them] Link to comment Share on other sites More sharing options...
Brinolovania Posted September 21, 2010 Report Share Posted September 21, 2010 Yours are actually kinda balanced. Um...wow... Link to comment Share on other sites More sharing options...
seattleite Posted September 21, 2010 Report Share Posted September 21, 2010 Um...wow... After a second look the continuous spell that revives them needs a phrase that prevents it from stacking. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 21, 2010 Report Share Posted September 21, 2010 Darklight ReturnSpell/ContinuousThere cannot be more than one "Darklight Return" on the field. Once per turn, you can pay 500 Life Points to select and activate one of the following effects:*Select one DARK "Darklight" monster in your Graveyard, and Special Summon it to your side of the field in Defense Position, and its battle position cannot be changed.*Select one LIGHT "Darklight" monster in your Graveyard, and Special Summon it to your side of the field. It is treated as a Tuner monster, and it is removed from play during the End Phase (if it is sent to the Graveyard this turn, it is removed from play instead). Better? Link to comment Share on other sites More sharing options...
seattleite Posted September 21, 2010 Report Share Posted September 21, 2010 Better :) Link to comment Share on other sites More sharing options...
Brinolovania Posted September 21, 2010 Report Share Posted September 21, 2010 Yay. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted September 21, 2010 Report Share Posted September 21, 2010 [spoiler=Rise of the Ashined]Before you contiune they are all Lv 4 Pyro type Cinder versions of TCG/OCG monsters. Ashined DragonuteAtk 2000Def 0If this card attacks, it is switched to Defense Position at the end of the Damage Step. If you control a face-up "Ashined" monster other than "Ashined Dragonute" when ever this card is swicthed to the Defense Position by a card effect inflict 300 points of damage to your opponets life points. Ashined WolfAtk 1500Def 0Once per turn if you control a face-up "Ashined" monster other than "Ashined Wolf" you can select one face-down monster and swicth it to face-up attack postion flip effects are not activated. Ashined CrusaderOnce per turn if you control a face-up "Ashined" monster other than "Ashined Crusader" you can send any number of "Ashined" monsters from your hand to the Graveyard to to incress one face-up "Ashined" monsters ATK by 400 per card.Atk 1600Def 0 Ashined ArcherIf you control a face-up "Ashined" monster other than "Ashined Archer" you can send this face-up card and one other "Ashined" monster you control to the Graveyard to inflict hafe of the sent "Ashined" monsters ATK (excluding this card) to your opponets life points.Atk 1400Def 0 Ashined DeffenderAtk 0Def 2700If you control another face-up "Ashined" monster other than "Ashined Deffender" then during your Standby Phase you can draw one more card in addition to your normal draw this turn. Continuous SpellAshined RebirthOnce per turn When a "Ashined" monster you control would be destroyed and sent to the Graveyard you can discard one monster card in your hand with a level equal to or more than the "Ashined" monster, negate its destruction. And add one "Ashined" monster from your deck to your hand with a level less than or equal to the discarded monsters. Note didn't care for OCG will fix later. And will post more Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 22, 2010 Report Share Posted September 22, 2010 I was inspired by Werelord's "Ashined" monsters for this [some cards are good, some are meh]|Flaming Ocean|x|xxxx|Spell Card|Spell||Field|||All FIRE and WATER monstrs you control gain 500 DEF points. Once per turn, you can pay 700 Life Point to draw 1 card and Special Summon 1 WATER or FIRE monster with 1000 or less ATK from your Deck in face-up defense position. It cannot be tributed for a Tribute Summon, and it is destroyed during the End Phase.| Planning on Generic Water/Fire Deck set 8 Link to comment Share on other sites More sharing options...
Brinolovania Posted September 22, 2010 Report Share Posted September 22, 2010 I was inspired by Werelord's "Ashined" monsters for this [some cards are good, some are meh]|Flaming Ocean|x|xxxx|Spell Card|Spell||Field|||All FIRE and WATER monstrs you control gain 500 DEF points. Once per turn, you can pay 700 Life Point to draw 1 card and Special Summon 1 WATER or FIRE monster with 1000 or less ATK from your Deck in face-up defense position. It cannot be tributed for a Tribute Summon, and it is destroyed during the End Phase.| Planning on Generic Water/Fire Deck set 8 This card gives you a +2 for 700 life Points. It's broke. A draw and (if you summon a tuner) an instant synchro. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 22, 2010 Report Share Posted September 22, 2010 This card gives you a +2 for 700 life Points. It's broke. A draw and (if you summon a tuner) an instant synchro.You can has point.I can has fix |Flaming Ocean|x|xxxx|Spell Card|Spell||Field|||All FIRE and WATER monstrs you control gain 500 DEF points. Once per turn, you can pay 700 Life Points and activate 1 of the following effects: -Draw 1 card. -Special Summon 1 WATER or FIRE monster with 1000 or less ATK from your Deck in face-up defense position. It cannot be tributed for a Tribute Summon, Synchro Summon, and it is destroyed during the End Phase.| Link to comment Share on other sites More sharing options...
Brinolovania Posted September 22, 2010 Report Share Posted September 22, 2010 Better...still a bit broken, but what's Dueling without a few broken cards. Link to comment Share on other sites More sharing options...
seattleite Posted September 22, 2010 Report Share Posted September 22, 2010 @ WereLord - I think that is a good archetype. 2 things: 1. Defender is kinda broke, I mean i know you're trying to make "counterparts" but this gives you more advantage and doesn't have a drawback, plus drawing a card every turn is pretty steep. 2. This is not supposed to be an insult but do you mean "Ashened" like as in ash, since they are fire counterparts? Because when i read it i thought they were supposed to be LIGHT at first because it looked like "shined". @ Inh - Sorry yours still has that problem and it's kinda similar to what I said to WereLord, it's still a free draw everyturn (and easier to pull off... and harder to destroy), plus you have an insta SS from the deck. Even with the drawbacks it could still be abused. Link to comment Share on other sites More sharing options...
Mehmani Posted September 22, 2010 Report Share Posted September 22, 2010 |Mezzo Galen|x|xxxx|Fairy/Effect|4||1800|1100|You can discard this card from your hand to add 1 "Mezzo" monster from your Deck to your hand.|Mezzo Rogue|x|xxxx|Fairy/Tuner|2||1100|400|When this card is Summoned, you can Special Summon 1 Level 4 or lower "Mezzo" monster from your Graveyard. It's effect(s) are negated.||Mezzo Beat|x|xxxx|Fairy/Effect|6||2600|1300|1 Tuner + 1 or more non-Tuner monsters You can select 1 card from your Graveyard at random and activate 1 of the following effects depending on what the card is: "Mezzo" Monster Card: Remove from play 1 card on the field. Decrease the ATK of this card by 1000 until End Phase. Monster Card: Discard 1 card from your hand. Send 1 card on the field to the Graveyard. Spell Card: You can activate 1 Trap Card from your hand this turn. Trap Card: Special Summon 1 Level 2 or lower monster from your Graveyard. It is destroyed during the End Phase.||Mezzo Chiptune|x|xxxx|Fairy/Effect|3||1900|100|You can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.| Link to comment Share on other sites More sharing options...
Cloister Posted September 22, 2010 Report Share Posted September 22, 2010 I see you had/have a discussion about archetypes (???) Ehh... A card: Fiend MedicianLevel 10 / DARKFiend / Synchro / Effect"Dark Medician" + 1 or more non-Tuner monstersThis card's original ATK is equal to your Life Points.? / ? Dunno if useful. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 22, 2010 Report Share Posted September 22, 2010 It's a beatstick...cool. Link to comment Share on other sites More sharing options...
Cloister Posted September 22, 2010 Report Share Posted September 22, 2010 Thanks. I don't really know how useful it will be though, since the monster I originally wanted to base the effect of is Life Medic, but I thought the effect of Life Medic was Dark Medician's effect... So Yeah. But still, a beatstick lol. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 22, 2010 Report Share Posted September 22, 2010 Uhh, If i knew Dark Medicine card's effect, i could abuse that too easy. Its torture in th begining of the Duel. Link to comment Share on other sites More sharing options...
Cloister Posted September 22, 2010 Report Share Posted September 22, 2010 Effect of Dark Medician:When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field, it is removed from play. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted September 22, 2010 Report Share Posted September 22, 2010 Effect of Dark Medician:When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field, it is removed from play.I got it. Raven Medician Deck. Since the tokens increase life points, summon this and [assuming its a tuner] syncrho summon with the tokens [of course, youll lose +300 lp, but still] Link to comment Share on other sites More sharing options...
Mehmani Posted September 23, 2010 Report Share Posted September 23, 2010 No one reviewed my archetype? This is an outrage! More Mezzo-based lolz: |Mezzo Plato|x|xxxx|Fairy/Effect|3||1200|1000|When this is added from your Deck to your hand, you can send 1 "Mezzo" monster from your Deck to the Graveyard. When this card is Normal Summoned, once per turn, you can Special Summon 1 Level 3 or lower monster from your hand. When this card is removed from the field it is removed from play.||Mezzo Aris|x|xxxx|Fairy/Effect|6||2200|1600|Once per turn, you can discard 1 Monster Card from your hand to return 1 card on the field to the top of it's owner's Deck. If you return a card you control to the top of your Deck with this card's effect, draw 2 cards.| Link to comment Share on other sites More sharing options...
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