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Leo's Yu-Gi-Oh! CCG


.Leo

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Haha, yes. I was kidding...

 

But I know you have those 2 in progress.

Lolfinalmyanturn:

With 35 counters on their Field Spell, activate new Counter Support "Counter Burn" [released with archtype] which inficts damage to your opponent equal to the number of counters on the Field x100 for 3500 Damage or more, Summon their Phoenix by removing the counters from the field spell, Troll with a 4500 ATK Phoenix 3500 + 4500 = 8000

 

With the efects of most Myans putting counters on the Field Spell, plus a mini-swarm ability, this = lulzy unerestimated deck. Its not as consistent as other game winning combos, but is consitent enough [too the best of my knowledge]

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I made Token Spam archtype [Tokens and Counters set 9 FTW]

[spoiler=Ravens]

Gust, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1200|1400|When this card is Special Summoned, Special summon 2 "Raven Tokens". You can tribute 3 Raven Tokens you control to destroy 2 cards on the Field. If you destroyed a monster your opponent controls, inflict 1000 damage to your Life Points.|

 

|Crow, The Raven|x|xxxx|Winged Beast/Effect|Wind|4||1800|2000|You can remove this card from play until the End Phase to Special Summon 2 "Raven Tokens" or 1 Level-3 or lower "Raven" monster.|

 

|Hurricane, The Raven|x|xxxx|Winged Beast/Effect|Wind|1||100|1500|FLIP: Special Summon 1 "Raven Token"|

 

|Storm, The Raven|x|xxxx|Winged Beast/Effect|Wind|3||1700|0|Once per turn, you can switch this card's ATK and DEF to Special Summon 3 "Raven Tokens". The monsters Summoned by this Effect cannot be used to Summon a Level-7 or higher "Raven" Fusion Monster and are destroyed at the End Phase.|

 

|Turbulence, The Raven|x|xxxx|Winged Beast/Effect|Wind|6||2000|1450|As long as this card remains face-up on the Field, "Raven Tokens" you control cannot be destroyed by Battle. Once per turn, you can Add 2 "Raven" cards from your Deck to the Hand to Special Summon 1 "Raven Token".|

 

|Tornado, The Raven|x|xxxx|Winged Beast/Effect|Wind|2||600|200|Tribute this card and destroy card's on the Field equal to the amount of "Raven Tokens" on the Field. Inflict damage to your Life Points equal to the number of card's destroyed by this effect x300.|

 

|Cloud, The Raven|x|xxxx|Winged Beast/Effect|Wind|8||3000|2100|You can Special Summon this card by Tributing 4 "Raven Tokens" you control. When this card is Summoned, activate 1 of the following effects: -Draw 2 cards. Special Summon 2 "Raven Tokens". -Discard 2 cards and Special Summon 3 "Raven Tokens".|

 

|Raven Token|x|xxxx|Winged Beast/Token/Effect|Wind|1|0|0|When this card is Summoned, increase your Life Points by 100. When this card is removed from the Field, decrease your Life Points by 300.|

 

|Murder of Ravens|x|xxxx|Spell Card|Spell|||||Pay 1000 Life Points. Special Summon 2 "Raven Tokens" and 1 Level-2 or lower "Raven" monster from your Deck.|

 

|Shifted Wind|x|xxxx|Spell Card|Spell||Quick-Play|||When a "Raven monster, or "Raven Token" you control is selected as an attack target, flip it t face-down defense position and negate the Attack.|

 

Raven Token is a Token, i just put it in YVD regular mobster form for future reference

 

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LOLockdownarchetype

 

These will probably be either nerfed or banlisted.

 

[spoiler=Darklight]

Llep, Sacred Raven of the Darklight

LIGHT

***

Winged Beast/Effect

Once per turn, during your Main Phase 1, you can pay 700 Life Points to change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.

*LIGHT:Other monsters you control cannot be targeted by card effects.

*DARK:Your opponent cannot activate Spell Cards during the Main Phase.

ATK/500 DEF/500

 

Pa'rat, Subtle Snake of the Darklight

LIGHT

***

Reptile/Effect

Once per turn, during your Main Phase 1, you can pay 500 Life Points to change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.

*LIGHT:This card can attack your opponent directly.

*DARK:Your opponent cannot activate Trap Cards.

ATK/200 DEF/200

 

K'colb, Invincible Turtle of the Darklight

LIGHT

***

Reptile/Effect

Once per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.

*LIGHT:Once per turn, you can change the attribute of a monster you control

*DARK:Monsters you opponent controls with 1300 or more ATK cannot declare an attack. Destroy this card if it is targeted by a card effect.

ATK/0 DEF/1100

 

Drow, Blazing Warrior of the Darklight

DARK

****

Warrior/Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Darklight monsters in your Graveyard. Once per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute.

*DARK: If this card destroys an opponents monster by battle and sends it to the Graveyard, destroy one face-down Spell of Trap Card on your opponents side of the field.

*LIGHT: If this card destroys an opponents monster by battle and sends it to the Graveyard, draw one card. Then, discard one card.

ATK/1600 DEF/300

 

Darklight Afterlife

Spell/Continuous

Up to twice per turn, you can change the Attribute of a "Darklight" monster in your Graveyard. You cannot Special Summon that monster this turn.

 

Darklight Return

Spell/Continuous

There cannot be more than one "Darklight Return on the field.Once per turn, you can pay 500 Life Points to select and activate one of the following effects:

*Select one DARK "Darklight" monster in your Graveyard, and Special Summon it to your side of the field in Defense Position, and its battle position cannot be changed.

*Select one LIGHT "Darklight" monster in your Graveyard, and Special Summon it to your side of the field. It is treated as a Tuner monster, and it is removed from play during the End Phase (if it is sent to the Graveyard this turn, it is removed from play instead).

 

Darklight's Reflecting Shield

Trap

Activate only when a "Darklight" monster you control is selected as an attack target. Destroy the attacking monster, and inflict damage to your opponent equal to its original ATK.

 

 

 

I'll probably add more later...

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everyone ignores me...*cries*

Good archtype is good. I expect nerfing eventually. They seem alot like my Genetic archtype that I scratched, except it could change to any Attribute (Except Divine)

Fire: Burn

Wind: Change Battle Positions

Water: Alter Levels

Earth: Random Destruction

Light: Draw Power

Dark: Remove from play for various other of the five effects above

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