Enrise Posted April 22, 2010 Report Share Posted April 22, 2010 Newest Idea/Set that came to me. [spoiler=Monsters]Astral Apparition - The Holy Soldier****LightAstral / Effect2200 / 1600This card cannot be Summoned except by removing 1 Monster of the same Attribute from play. When this card is Summoned, you can pay 1000 Life Points and the following effects will be granted to this card as long as it remains on the field:•This card cannot be destroyed by battle.•This card is unaffected by Spell and Trap Cards.•This card inflicts Piercing Damage.When this card is removed from the field, gain 1000 Life Points. Astral Apparition - The Unholy Knight*****DarkAstral / Effect2600 / 1700This card cannot be Summoned except by removing 1 Monster of the same Attribute from play. When this card is Summoned, you can pay 1400 Life Points and the following effects will be granted to this card as long as it remains on the field:•Once per turn, you can destroy 1 monster. If you do, this card cannot attack until your next Battle Phase.•During your Main Phase 1 and 2, this card can attack your opponent directly by discarding 2 cards or paying 1000 Life Points.•This card can attack your opponent directly.When this card is removed from the field, gain all Life Points that were lost from this card's effect. Astral Apparition - Apparition's Tuner***LightAstral / Tuner1000 / 600When this card is used as a Synchro Summoned for an "Astral" Synchro Monster, activate one of the following effects:•Return this card to your hand.•Draw 1 card.•Switch the battle position of 1 monster your opponent controls. [spoiler=Spells]AppearanceNormal SpellSelect 1 "Astral" monster from your Deck and Summon it. It cannot attack during this turn. At the End Phase, it is placed in the Graveyard and cannot be placed in your Hand, Deck, or side of the field until your 2nd Standby Phase. It is then placed in your Hand. Astral DimensionsField SpellSelect one of the following effects:•All "Astral" Monsters gain their effects. If you select this effect, pay 500 Life Points per turn.•All "Astral" Monsters can switch their battle positions when an attack is directed towards them.•All non-"Astral" monsters are destroyed if they destroy an "Astral" Monster. [spoiler=Traps]DisappearanceQuick-Play TrapActivate only when your opponent is about to attack an "Astral" monster. Negate the attack, and placed the attacking monster and the attacked monster in face-up Defense Position. [spoiler=Synchros]Astral Being - The Courageous Mage********LightAstral / Synchro / Effect0 / 25001 "Astral Apparition" Tuner + 1 or more non-Tuner "Astral" monsters.When this card is Synchro Summoned successfully, this card gains one of the following effects for the remainder of the duel:•All "Astral" monsters gain all of their effects, except for this card.•This card gains 500 ATK for every "Astral" monster you control.•When this card attacks, all cards on your opponents side of the field cannot activate their effects. Yeah, I'm a bit rusty I can admit.Feel free to fix, rate, etc. Link to comment
Altaïr Posted April 23, 2010 Report Share Posted April 23, 2010 Hand Turnpiercing=direct Synchro Summonsome dont have stars8.5/10yeah i did my first rate on a written card! Link to comment
Enrise Posted April 23, 2010 Author Report Share Posted April 23, 2010 Hand Wrong. It's right.Turn I'm unsure' date=' I think it remains un-capitalized. I'll check.[/b']piercing=direct Piercing is actually a correct term as far as I remember. And no, it's not Direct Damage.Synchro Summon Yeah...um...some dont have stars *facepalm* The *'s are the stars.8.5/10yeah i did my first rate on a written card! No offense, but if you're going to OCG correct, at least do it half right. Still, thanks for the comment/rate. Link to comment
Enrise Posted April 25, 2010 Author Report Share Posted April 25, 2010 Astrals needs some bumps D= Link to comment
Umbra Posted April 25, 2010 Report Share Posted April 25, 2010 Piercing Damage was only used once, and has not been used since; it isn't the right wording. Other than that, you'll have to be a bit more specific on the summoning restrictions. Where do you remove from play the card from? Your hand? Your Deck? The field? Your pocket? Your big box o' cards back home? I also don't see why these cards warrant a Type of their own. An apparition is a ghost-like figure; they can easily go under Zombie-type. I didn't understand The Unholy Knight: Can it attack twice during Main Phase 1, once during the Battle Phase, twice during Main Phase 2, granting it a total of five direct attacks per turn and a possible 13000 damage? (Assuming you pay up.) Good idea, though. Link to comment
Enrise Posted April 25, 2010 Author Report Share Posted April 25, 2010 Piercing Damage was only used once' date=' and has not been used since; it isn't the right wording. Other than that, you'll have to be a bit more specific on the summoning restrictions. Where do you remove from play the card from? Your hand? Your Deck? The field? Your pocket? Your big box o' cards back home? [b']Then I would go with the original wording then?Obviously the cards involved in the game. I'll fix that though.[/b] I also don't see why these cards warrant a Type of their own. An apparition is a ghost-like figure; they can easily go under Zombie-type. However, Zombie is more of an undead figure, hardly a ghost. But these are mainly about Astrals, more than Apparitions. Apparitions are just part of the Astrals. I didn't understand The Unholy Knight: Can it attack twice during Main Phase 1, once during the Battle Phase, twice during Main Phase 2, granting it a total of five direct attacks per turn and a possible 13000 damage? (Assuming you pay up.) Yup, you pay some sort of price, life LP or cards. Although it seems slightly off for me, so I'll fix it so it can be more specific. Good idea, though. Thanks. Link to comment
Umbra Posted April 25, 2010 Report Share Posted April 25, 2010 Last time I checked, ghosts were undead. Zombie is called Undead in the OCG. As for the Astral part, which relates them to stars, making them either LIGHT (starlight) or DARK (dark matter, black holes) as you already have gives you a theme. A new Type is completely unnecessary. Link to comment
Enrise Posted April 25, 2010 Author Report Share Posted April 25, 2010 Last time I checked' date=' ghosts were undead. Zombie is called Undead in the OCG. As for the Astral part, which relates them to stars, making them either LIGHT (starlight) or DARK (dark matter, black holes) as you already have gives you a theme. A new Type is completely unnecessary.[/quote'] I'm not even going to continue this argument.You may think it's unnecessary, but I might not. Link to comment
Guest JoshIcy Posted April 25, 2010 Report Share Posted April 25, 2010 He's got enough S/T support I guess for a mini-type set. My problem is that all the cards follow the same Archetype name as well, rendering the New Type completely useless. Choose 1 and word appropriately. Link to comment
Enrise Posted April 25, 2010 Author Report Share Posted April 25, 2010 He's got enough S/T support I guess for a mini-type set. My problem is that all the cards follow the same Archetype name as well' date=' rendering the New Type completely useless. Choose 1 and word appropriately.[/quote'] That helps I guess. Link to comment
Enrise Posted April 27, 2010 Author Report Share Posted April 27, 2010 BUMP Added 1 New CardEdited some effects slightly. Link to comment
Nexev Posted April 28, 2010 Report Share Posted April 28, 2010 I don't agree with Umbra since LIGHT and DARK are attributes. Thus if they arent zombies (none of the monsters died yet) they aren't anything. I think you should add more archetypes to it if you can. MAybe a galaxy one. Link to comment
Umbra Posted April 28, 2010 Report Share Posted April 28, 2010 I don't agree with Umbra since LIGHT and DARK are attributes. Thus if they arent zombies (none of the monsters died yet) they aren't anything. Look up "apparition" in a dictionary. Most definitions declare it to be a ghostlike figure. Ghost = Undead = Zombie My argument is that he should use existing Types to validate his cards and give them additional support; LIGHT and DARK Zombie-type instead of LIGHT and DARK Astral-type. Not to mention that he still hasn't used Astral-type for anything; all references in the support are for "Astral" monsters. If you want to continue this argument, PM me. Link to comment
Enrise Posted April 28, 2010 Author Report Share Posted April 28, 2010 Not to mention that he still hasn't used Astral-type for anything; all references in the support are for "Astral" monsters. Well, first off, I just about started it, and I'm still thinking about Supports and other Cards with their effects.When I make more, then I'll work out the Type parts. But I mean, it has very few cards to begin with, so... Also, MSN is faster and better. Link to comment
Horu Posted April 28, 2010 Report Share Posted April 28, 2010 I agree with the msn thing :p Link to comment
Enrise Posted April 29, 2010 Author Report Share Posted April 29, 2010 I agree with the msn thing :p Get out if you're not going to contribute to the thread. Link to comment
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