Jump to content

~Evergreen~ vs. AquaMaster. LOCK I won!


PenguinZ

Recommended Posts

Rules:every voter must consider how well the picture of the card fits in to the card itself. first to 3 votes wins. winner gets 3 reps from loser. Must have a good reason to vote.

 

My card:

269856.jpg

[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 Fiend-Type monsters from your side of the field from play. Once per turn, you can place 1 DARK monster from your deck to the Spell & Trap card Zone as a Continuous Spell Card with the following effect ● Once per turn, you can select and destroy 1 LIGHT Monster on you opponent's side of the field with equal or less DEF than This card. This card gains 500 ATK for each DARK Monster on your side of the field. The controller of this card can and must attack all monsters on your opponent's side of the field once each with this card if possible, if you cannot do this destroy this card. As long as this card remains face-up on the field, destroy all face-up LIGHT monsters. When an Equip Card is equipped to this card, destroy the Equip Card.

 

 

AquaMasters card:

243s0mv.jpg

[spoiler=Lore]1 "Blackwing" Tuner + 2 or more non-Tuner "Blackwing" monsters

When this card is Summoned, increase the ATK of all "Blackwing" monsters by 1000 (except this card). When this card battles a monster in Defense Position, destroy all Defense Position monsters your opponent controls and inflict Life Points equal to half the ATK of all monsters destroyed by this cards effect. If this card is attacked, your opponent loses 700 Life Points. When a "Blackwing" monster you control attacks, you can Special Summon 1 "Blackwing" monster from your hand or Deck in face-up Defense Position. That monsters effect is negated until the End of your next turn. You cannot control more than 4 "Blackwing" monsters as long as this card remains face-up on the field. This card cannot be flipped face-down. All face-up "Blackwing" monsters are unaffected by Trap Cards. Spell and Trap Cards cannot be activated for 3 turns after they are Set. This card gains Life Points equal to all the cards in your opponent's Graveyard. If this cards ATK if 4400 or more, this card cannot attack. Once per turn, you can Tribute 1 "Blackwing" monster to inflict Life Points equal to the total ATK of 1 monster in your Graveyard. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Blackwing" Synchro Monster from your Graveyard or extra Deck. If this card has been in your Graveyard for 2 turns, you can return this card to your Extra Deck. Your opponent cannot lose Life Points by battle involving "Blackwing" monsters, except this card. When this card attacks, it is changed to Defense Position at the end of the Battle Phase.

 

Link to comment
Share on other sites

Aquamaster's pic fit better; why would a fire-looking monster be DARK-Fiend? Both cards had several OCG issues. Though both monsters felt like they were trying to do several things, Aquamaster's had way too much stuff going on. Besides being cluttered, it felt like it was trying to do everything at once, and not always in a way that Blackwings would operate. I have to go with Evergreen on this one.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...