Sp1at Posted April 18, 2010 Report Share Posted April 18, 2010 [spoiler=Monsters]Monster Lock****DARK[Fiend/Effect]As long as this card remains face-up on your side of the field, your opponent cannot Normal Summon Monster Cards. This card gains 500 ATK and DEF for each monster with "Lock" in its name.ATK/0 | DEF/0 Mill Lock****DARK[Fiend/Effect]As long as this remains face-up on your side of the field, your opponent cannot activate card effects which would send cards from your Deck to the Graveyard or remove them from play. This card gains 500 ATK and DEF for each monster with "Lock" in its name.ATK/0 | DEF/0 Spell Lock****DARK[Fiend/Effect]As long as this card remains face-up on your side of the field, your opponent cannot target "Lock" monsters with the effects of Spell Cards. This card gains 500 ATK and DEF for each monster with "Lock" in its name.ATK/0 | DEF/0 Trap Lock****DARK[Fiend/Effect]As long as this card remains face-up on your side of the field, your opponent cannot target "Lock" monsters with the effects of Trap Cards. This card gains 500 ATK and DEF for each monster with "Lock" in its name.ATK/0 | DEF/0 Special Lock****DARK[Fiend/Effect]As long as this card remains face-up on your side of the field, your opponent cannot Special Summon Monster Cards. This card gains 500 ATK and DEF for each monster with "Lock" in its name. ATK/0 | DEF/0 Flip Lock****DARK[Fiend/Effect]As long as this card remains face-up on your side of the field, your opponent cannot Flip Summon Monster Cards. This card gains 500 ATK and DEF for each monster on the field with "Lock" in its name.ATK/0 | DEF/0 Attack Lock**DARK[Fiend/Effect]As long as this card remains face-up on your side of the field, your opponent cannot declare and attack.ATK/0 | DEF/0 [spoiler=Spells]Lock FactoryField SpellAs long as this card remains face-up on the field all monsters with "Lock" in its name cannot be destroyed by any card effect. Ground ClockContinuos SpellThis card can only be activated at the start of your Main Phase 1. Add 2 Clock Counters to this card during each of your Standby Phases. You can remove all the Clock Counters on this card. Inflict 200 Life Points of damage to your opponent for each Clock Counter on this card. Unlocked Stone CageNormal Spell CardThis can only be played during the beginning of your 1st Main Phase. Pay 4000 Life Points to Special Summon 3 Level 4 or lower monsters with "Lock" in its name. Magical Prop SummonQuick-Play SpellSpecial Summon 3 Lock Prop Tokens(ATK/0|DEF/0|Effect: This card cannot be destroyed by Battle or any card effects.. If this card were to be attacked the attack is changed to an direct attack.). During your opponents Standby Phase inflict 500 Life Points of damage to your opponents Life Points. [spoiler=Traps] Magical Deck Destruction Continuos TrapThe owner must pay 500 Life Points during each of his/her Standby Phase's. As long as this card remains face-up on the field your opponent must skip his/her Draw Phase. If your opponent has 1 card left in his/her hand your opponent can draw 5 new cards. Link to comment
Zeppeli Gyro Supreme Posted April 18, 2010 Report Share Posted April 18, 2010 Are you going to post all of your cards in spoilers individually? That would get really annoying to look through. I mean, four spoilers even would be annoying. As far as the card goes, it looks like it would be balanced, though it destroys Monarch decks, and pretty much any deck that doesn't rely on Special Summoning and uses some tribute monsters. Link to comment
Sp1at Posted April 18, 2010 Author Report Share Posted April 18, 2010 Are you going to post all of your cards in spoilers individually? That would get really annoying to look through. I mean' date=' four spoilers even would be annoying. As far as the card goes, it looks like it would be balanced, though it destroys Monarch decks, and pretty much any deck that doesn't rely on Special Summoning and uses some tribute monsters.[/quote'] I was going to but I'll get rid of it if you want. The point of this set is to lock your opponents deck while other monsters and spells mill the opponents deck. EDIT: Two new cards!! :D Link to comment
Zeppeli Gyro Supreme Posted April 18, 2010 Report Share Posted April 18, 2010 It's good, but if it's supposed to lock them down completely, you'd want to have a Special Summon locker as well. Yeah, having too many spoilers not only makes it harder to edit your own set, but makes it annoying to read. Maybe just have a spoiler for Monsters, Spells, and Traps. Or if it's only Monsters, break down into Tributes and non-Tributes. Link to comment
Sp1at Posted April 18, 2010 Author Report Share Posted April 18, 2010 Two new cards!!! :D Link to comment
Zeppeli Gyro Supreme Posted April 18, 2010 Report Share Posted April 18, 2010 Here, let me edit your OCG a little bit. Monster LockAs long as this card remains face-up on your side of the field, your opponent cannot Normal Summon Level 5 or higher Monster Cards.ATK/0 | DEF/0 Mill LockAs long as this remains face-up on your side of the field, your opponent cannot activate card effects which would send cards from your Deck to the Graveyard or remove them from play.ATK/0 | DEF/0 Spell LockAs long as this card remains face-up on your side of the field, your opponent cannot target "Lock" monsters with the effects of Spell Cards.ATK/0 | DEF/0 Link to comment
Sp1at Posted April 29, 2010 Author Report Share Posted April 29, 2010 Magical Deck Destruction added!!! :D Link to comment
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