Silent Member Posted December 27, 2007 Report Share Posted December 27, 2007 [align=center]Cards Needed• Bad Reaction to Simochi• Gift Card x__*• Pyro Clock of Destiny What to DoFirst, set facedown all these cards. Next, activate Pyro Clock of Destiny so it's your turn. Now, activate the rest of the cards. This is what I think is an OTK. Some Insight Into This StrategyPyro Clock of Destiny is here to insure that your opponent doesn't destroy your traps before you can use them. Bad Reaction to Simochi will change all increases to your opponent's Life Points to decreases. Gift Card increases your opponent's Life Points by 3000. Bad Reaction to Simochi will reverse all the gifts so that they're damage, depleting your opponent's Life Points, thus winning the duel. This strategy can also be used in a tournament because all cards used are Unlimited. *2000 lp = 1 4000 lp = 2 8000 lp = 3 Note: The original idea came from this post.[/align] Link to comment Share on other sites More sharing options...
Dark Supreme Posted December 27, 2007 Report Share Posted December 27, 2007 sry but this is VERY VERY OLD...this combo is well known in MOST Burn decks... Link to comment Share on other sites More sharing options...
Silent Member Posted December 27, 2007 Author Report Share Posted December 27, 2007 Oh. I didn't know that. Sorry. Link to comment Share on other sites More sharing options...
Bfmvrocks Posted December 27, 2007 Report Share Posted December 27, 2007 Plus, Pyro Clock of Destiny doesn't make it your turn. It makes the turn count increase. Link to comment Share on other sites More sharing options...
Silent Member Posted December 27, 2007 Author Report Share Posted December 27, 2007 Activate it on your opponent's turn. Link to comment Share on other sites More sharing options...
Bfmvrocks Posted December 27, 2007 Report Share Posted December 27, 2007 It doesn't make it your turn. It makes the turn count increase by 1. Meaning if you summon Armed Dragon LV3, and activated Pyro Clock of Destiny, it will become Armed Dragon LV5. Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted December 27, 2007 Report Share Posted December 27, 2007 Read the other threads!! Before you put up a Strategy, read some other threads to see if this was mentionned so that the same threads do not pop up...But otherwise, the TCG made a pretty good combo using some older cards so maybe it took you a little while to recognize this combo...Even if it was already discovered by LOTS of people first...It's the thought that counts Oplo!! Link to comment Share on other sites More sharing options...
Silent Member Posted December 27, 2007 Author Report Share Posted December 27, 2007 thanks Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted December 27, 2007 Report Share Posted December 27, 2007 You're welcome... Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted December 28, 2007 Report Share Posted December 28, 2007 Yeah, anyone can think of this combo.And Pyro Clock only changes the Turn count, nothing else.I don't think it would even Level up and LV monsters.It just puts Final Countdown ahead. Link to comment Share on other sites More sharing options...
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