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Mini Monsters (Low-level Archetype) + random cards


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This is an Archetype that is based on using only low-level monsters with good effects, whilst not really doing a lot of Life Point damage.

 

Mini monsters (other than Mini Hero) all have the following effects:

-Can be Special Summoned from your hand if all monsters on your field and in your Graveyard are Level 3 or lower. Cannot be used if another "Mini" monster was Special Summoned this turn.

-ATK cannot be increased by more than double the original amount.

 

[spoiler=Mini Monsters and Support]

Mini Hero

Earth/Warrior/5/1900/1700

This card can be Normal Summoned from your hand without a Tribute while you control only Level 3 or lower monsters. While this card is in your Graveyard, it is treated as a Level 2 monster. "Mini" monsters you control gain 100 ATK and DEF, and when a "Mini" monster battles a monster of a higher Level, that monster's Battle Position is changed after Damage Calculation.

 

Mini Brawler

Earth/Warrior/2/900/650

Increase the ATK of all Level 2 or lower monsters on the field by 300. When this card attacks a monster, decrease the ATK of the attack target by its Level x200 during damage calculation.

 

Mini Scout

Light/Machine/2/800/800

Once per turn, during your Main Phase, you may look at 1 face-down Spell or Trap Card on your opponent's side of the field, as well as either 1 card in their hand, or the top card on their deck. When this card is destroyed, look at the top 3 cards of your opponent's Deck and arrange them in any order.

 

Mini Recruit

Earth/Warrior/2/900/800

Once per turn, you may reveal the top card of your Deck. If that card is a Level 2 or lower monster, you may add it to your hand. If it is a Trap Card, place it on the bottom of your deck. If it is a Spell Card, place it back on the top of your deck. When this face-up card is destroyed, add the bottom card of your deck to your hand.

 

Mini Ninja

Dark/Warrior/1/500/0

This card cannot be Tributed or used as Synchro Material for a Synchro Summon. This card can attack your opponent's Life Points directly. When this card inflicts Battle damage to your opponent's Life Points, they discard 1 random card.

 

Mini Reflector

Water/Aqua/2/200/900

Once per turn, while this card is face-up on the field and you control only Level 3 or lower monsters, you may change the attack target of an attack to any monster on the field (including a monster owned by the attacking monster's controller). When this face-up card is destroyed by battle, draw 1 card.

 

Mini Defender

Earth/Warrior/2/100/1000

While this card is face-up on the field, you may negate 1 attack during each of your opponent's Battle Phases. Increase the DEF of all Level 2 or lower monsters on the field by 400.

 

Mini Tank

Fire/Machine/2/1100/0

When this card destroys an opponent's monster as a result of battle, inflict 800 damage to your opponent's Life Points.

 

Mini Tunnel

Continuous Spell Card

Once per turn, you may select up to 2 Level 2 or lower monsters on your side of the field with less ATK than the ATK of the monster on your opponent's side of the field with the lowest ATK. During this turn, those monsters can attack your opponent directly.

 

Mini Battleground

Field Spell Card

Increase the ATK and DEF of "Mini" monsters on the field by 100. When a "Mini", or Level 2 or lower monster with 1200 ATK or less, declares an attack on a Level 4 or higher monster, halve the attack target's ATK.

 

Mini Cannon

Normal Spell Card

Activate only while there are only Level 3 or lower Monsters in your Graveyard. Decrease the ATK of all monsters your opponent controls by 300, and inflict 200 damage to your opponent's Life Points for each "Mini" monster you control.

 

Mini Ally

Normal Spell Card

Active only while you control no or only Level 2 or lower face-up monsters. Add 1 "Mini" monster from your Deck or Graveyard to your hand.

 

 

 

[spoiler=Random Low-Leveled Monsters]

Learned Apprentice

Water/Spellcaster/1/200/600

During the End Phase of the turn this card was Normal Summoned, pick up the top and bottom cards of your deck. You may add 1 of those cards to your hand, then place the other card on the top or bottom of your deck.

 

Living Book

Earth/Rock/1/0/600

When this card is Normal Summoned, you may reveal 1 Spell Card in your hand to look at the top card of your deck. If it is a Spell Card, Tribute this card and add that card to your hand. If it is a Trap Card, destroy 1 card your opponent controls and 1 other card you control. If it is a Monster Card, both players take 500 damage.

 

Sleepy Tiger

Fire/Beast/2/1500/800

This card cannot declare an attack during the turn it is Summoned. This card cannot be destroyed as a result of battle while in face-up Attack Position. Once per turn, you may pay 500 Life Points to increase or decrease this card's ATK by 500 until the End Phase of the turn.

 

Savior Salamander

Water/Aqua/1/0/100

This card cannot be Special Summoned or declare an attack. Once per turn, during either player's turn, you may discard a card from your hand to negate the destruction of a monster or monsters by a card effect.

 

 

[spoiler=Random other cards]

Level Select

Normal Spell Card

Your opponent picks a Level from 1 to 10. Pick up the top 10 cards of your deck, and if there are any monsters of that Level, you may add 1 of them to your hand (then shuffle the deck). If the Level was 1, you may add up to 2 monsters of this Level instead. If there are no monsters of this Level, you take damage equal to the Level chosen x100.

 

Rough Missile Launcher

Fire/Machine/3/700/100

When this card is destroyed, decrease the ATK and DEF of all face-up monsters on the field by 500. If a monster's DEF reaches 0 by this effect, that monster is destroyed.

 

Slot Machine MK-7

DARK/Machine/7/2100/2100

When this card is Tribute Summoned, roll 3 dice. If the results are all the same number, destroy a number of cards on the field up to the number shown on all 3 dice +1. If two of the results are the same, increase this monster's ATK and DEF by 700.

 

Double Down

Quick-Play Spell

Activate only when a card effect is activated which involves flipping a coin or rolling a die. Treat this card's effect as if it were that card's effect.

 

Heavy Bet

Normal Spell Card

Select 1 monster in your hand and 1 monster on your side of the field. Roll a die. If the result is 1 or 2, send the selected cards to the Graveyard. If the result is 3 or 4, send the selected cards to the Graveyard and draw 2 cards. If the result is 5, destroy 2 cards on the field. If the result is 6, destroy 2 cards on the field and draw 2 cards.

 

 

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