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[Cake] Popular Archetype #3 - Mist Valley


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Partially because I'm using this Deck in an RP, and partially because I like them, Mist Valley's my third for the year.

 

Mist Valley Aviantic

WIND

Winged-Beast/Synchro/Effect

5/2300/2100

1 "Mist Valley" Tuner + 1 or more non-Tuner monsters

Each time a card is returned to your hand, this card gains 500 ATK until the End Phase. If this card is sent from the field to the Graveyard, add 2 non-Synchro "Mist Valley" monsters in your Graveyard to your hand.

 

Divine Falcon of Mist Valley

WIND

Winged-Beast/Synchro/Effect

8/3400/2700

1 "Mist Valley" Tuner + 1 or more non-Tuner "Mist Valley" monsters

When this card is Synchro Summoned, return all other cards on the field to the owner's hands. This card cannot attack during the turn it is Summoned.

 

Bottom-Dweller of Mist Valley

WIND

Thunder/Effect

3/1500/200

If this card would be returned to your hand, destroy it instead. If this card is destroyed, you can Special Summon a Level 3 or lower "Mist Valley" monster from your Deck.

 

Mist Valley Radialist

WIND

Thunder/Effect

3/1300/300

If this card is returned to your hand, you can select 1 Level 4 or lower non-Tuner "Mist Valley" monster you control. It is treated as a Tuner as long as it remains on the field. You cannot Summon this card during the turn it is returned to your hand.

 

Mist Valley Periodic Gust

Continuous Trap

You can only activate this card during your Main Phase 1. After activation, Special Summon this card in Attack Position (WIND/Winged-Beast/1/0/0) You take no Battle Damage from battles involving this card. If this card is returned to your hand, send a card your opponent controls to the Graveyard.

 

Mist Valley Lightning Strike!

Normal Trap

Activate when your opponent declares a direct attack. Negate the attack, and Special Summon a Level 3 or lower "Mist Valley" monster from your hand.

 

Obscuring Mist

Continuous Spell

Select 1 random card in your hand. Set it in your Monster Card Zone in face-down Attack Position. When your opponent attacks that card, or when this card is removed from the field, flip that card face-up. If it is a Level 3 or lower "Mist Valley" monster, destroy 1 monster your opponent controls. Otherwise, destroy that card.

 

Mist Valley Bird of Paradise

WIND

Winged-Beast/Effect

2/300/600

When this card is returned to the owner's hand, you may add a "Mist Valley" monster from your Deck to your hand.

 

Mist Valley Gust Buffer

Normal Trap

Activate when a "Mist Valley" monster would be destroyed by battle. Remove from play a "Mist Valley" monster in your Graveyard, and return the destroyed monster to your hand instead.

 

Mist Valley Stealth Flock

WIND

Winged-Beast/Effect

2/400/100

You can Special Summon this card from your hand after an effect that returns a card(s) on the field to the owner's hand is activated during your opponent's turn. If that card is still on the field when this card is Special Summoned, you can destroy it.

 

Mist Valley Typhoon Zone

Field Spell

"Mist Valley" monsters gain 300 ATK. The first monster the turn player Normal Summons is returned to the owner's hand and cannot be Normal Summoned again this turn. Both players may Normal Summon 2 times per turn.

 

Mist Valley Demon Hawk

WIND

Winged-Beast/Synchro

7/2300/1600

1 "Mist Valley" Tuner + 1 or more non-Tuner "Mist Valley" monsters

When this card attacks, any card whose effect activates during the Damage Step is negated and returned to the owner's hand. If this effect is activated, this card gains 700 ATK.

 

Ruling: Card effects that activate in the hand are unaffected by this effect.

 

Ruler of Mist Valley

WIND

Thunder/Effect

6/2400/200

When this card is Tribute Summoned by Tributing a "Mist Valley" monster, you can return up to 2 cards your opponent controls to the owner's hand, and return the same amount to your hand.

 

Mistical Space Typhoon

Quick-Play Spell Card

Activate only by returning 1 "Mist Valley" monster you control to your hand. Return 1 Spell or Trap card your opponent controls to the bottom of your opponent's Deck.

 

Guardian Spirit of Mist Valley

WIND

Thunder/Spirit

4/1900/600

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is returned to the owner's hand, except by its own effect, you can Special Summon a Level 4 or lower "Mist Valley" monster from your Graveyard.

 

Mist Guard

Counter Trap

Discard 1 "Mist Valley" card. Negate the activation and effect of a card effect that would destroy a "Mist Valley" monster and destroy it.

 

Mist Valley Monopoly

Quick-Play Spell

Activate in response to a card effect that activates in your opponent's hand. Remove a "Mist Valley" monster in your Graveyard from play. Negate the activation and effect of that card and destroy it.

 

BISS Ruling: This card's effect can be activated during the Damage Step.

 

Mist Valley Shroudmaster

WIND

Thunder/Synchro/Effect

6/2500/2300

1 Tuner + 1 or more non-Tuner monsters

This card cannot be targeted by effects. If this card would be destroyed by battle, you can return a card you control to the owner's hand instead.

 

Comments? And I'll make this a community thread.

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