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Guide to Reptiliannes [v .7]


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The Reptiliannes are a series of DARK Reptile-type monsters released in Stardust Overdrive and Absolute Powerforce. Their tactics primarily revolve around the idea of 0 ATK. A few of the monsters have 0 ATK, and the effects of the rest insure that the opponent's monsters' ATK are reduced to 0 and take advantage of that. Their Spells and Traps work well for what they intend, providing Tribute fodder and affecting their own ATK. On top of that, the entire Archetype itself is relatively cheap; Vaskii (the boss monster) being the rarest (a Rare). Plus, as Reptiles, they get all the support that the type provides (Vennominon/aga, Offerings to the Snake Deity, Alien Brain, etc etc).

 

Another great thing about the Reptiliannes is that they are the first truly splashable Reptile Archetype. Of the three that exist, Venoms are too small, and Aliens are too exclusive (thusly why there are very few Alien combo builds running around.) The Reptiliannes can work well together, but they are also usable in other decks, ranging from stall to Token builds to regular beatdown. This proves their versatility in the current game.

 

NOTE: As much as I love them, they don't hold a candle to meta decks. So don't expect to top Nats with them or anything ludicrous like that.

 

[spoiler=[u]Monsters[/u]]

 

Reptilianne Gardna

Level 4

WATER

Reptile

ATK 0/DEF 2000

When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.

Loose activation costs, wide range of search, high DEF, this is going to be your main searcher. Run at least 2, if not 3.

 

Reptilianne Gorgon

Level 3

DARK

Reptile

ATK 1400/DEF 1400

If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position.

 

Meh. The first option for monster-based 0 ATK generation, and one of the possible beatsticks. Not a bad card by any means, but outclassed in both of its areas. Run 2 if you care enough to fit them.

 

Reptilianne Medusa

Level 6

Reptile

ATK 2200/DEF 800

Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.

 

Meh. The second option for monster-based 0 ATK generation. Basic, yet somewhat useful effect. Decent ATK, and fills the Grave (always good). Run 1 or 2.

 

Reptilianne Naga

Level 1

Reptile

ATK 0/DEF 0

This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.

The final, and by far best option for monster-based 0 ATK generation. Sets up nice and quick for Vaskii, can defend rather well on her first turn out, and can do more than just that. One of the key cards in any Reptilianne deck. Run 2-3.

 

Reptilianne Scylla

DARK

Reptile

ATK 1800/DEF 1200

If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.

 

The main beatstick. 1800 is a rather modest ATK, and its Goyo-like effect isn't unappreciated. Run 2.

 

Reptilianne Servant

DARK

Reptile

ATK 100/DEF 100

Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.

 

Terrible. While its last effect screams "LOCKDOWN!", its first few effects scream "BAD!" Don't run any, unless it's in its own build.

 

Reptilianne Vaskii

Level 8

DARK

Reptile

ATK 2600/DEF 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.

 

The big boss. I like her. She's searchable with Gardna, has easy Summon requirements in a Reptilianne Deck (Naga + anything), has high ATK, and a GREAT effect. Plus she can be used with Trade-In and Recurring Nightmare.

Run 2-3.

 

Reptilianne Viper

DARK

Reptile/Tuner

ATK 0/DEF 0

When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.

The Tuner of Reptilianne. Its Synchroability is limited only by what monsters you can take from your opponent (and what you have yourself). Run 2, 3 if you REALLY want to.

 

Reptilianne Hydra

Level 6

Reptile/Synchro

ATK 2100/DEF 1500

1 "Reptilianne" Tuner + 1 or more non-Tuner Monsters

When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.

 

Ah, the inevitable Synchro. Viper makes this thing really easy to get out. Its effect, while helpful, might not be activated as often as one would think. Run 1 more than you do Vipers, unless you don't run any.

 

Vennominon The King of Poisonous Snakes

Level 8

DARK

Reptile

ATK 0/DEF 0

This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card.

If you want a real beatstick, here's your man...er, snake. Can get ridiculously high with the right cards (Snake Rain etc) and does quite well in his own build. Run 2-3, 3 in his own build.

 

Dandylion

EARTH

Plant/Effect

Level 3

ATK 300/DEF 300

When this card is sent to the Graveyard, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Exceedingly handy as Synchro fodder, and as Token generation in a monster form, especially with the myriad ways Reptiliannes send things to the Graveyard. Run 1-2.

 

Evil Dragon Ananta

Level 8

DARK

Reptile

ATK ?/DEF ?

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.

A late-game beatstick. It has no real use in standard Reptiliannes, but has its uses in Venom builds, where a lot of Reptiles are being sent to the Graveyard. Also, as it is Reptile, DARK, and Level 8, it can be used successfully with Trade-In, Allure, and Solidarity. Run 2-3 in Venom builds.

 

 

 

[spoiler=[u]Spells[/u]]

 

Viper's Rebirth

Normal Spell

Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.

The basic revival card for Reptiliannes. Gets pretty much any of them (except for Viper and Vaskii). Handy for Tributes, or just letting it die (see Gardna and Vennominon) Run 1-3, depending on how many non-Reptiles you use (including Synchros).

 

Reptilianne Rage

Equip Spell

The equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.

Too often a dead draw to see any real use. Run 0.

 

Reptilianne Spawn

Normal Spell

Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.

Extremely versatile token generation. Easy to meet the conditions, easy to use the Tokens, easy to run. Run 2-3, if running no other token cards.

 

Fires of Doomsday

Quick-Play Spell

If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.

The second option for Tokens. Has a faster activation speed than Spawn, but is a tad more limited in its conditon. Good nonetheless. Run 2, if running no other token cards.

 

Scapegoat

Quick-Play Spell

If you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).

The third option for Tokens. Has limited uses due to the fact that it's...well, Limited. More tokens and its quickplay speed make up for it...mostly. Run 1 if running no other token cards.

 

Recurring Nightmare

Normal Spell

Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.

Useful Grave-grabbing. Only has 3 targets (5 in a Venom build), but they're your most important ones (Vaskii, Viper, and Naga). Run 2.

 

● Trade-In

Normal Spell

Discard 1 Level 8 monster. Draw 2 cards.

Vaskii's Level 8. Vennominon's Level 8. Annanta's Level 8. Do the math. Run 3 if you run at least 6 Level 8s.

 

Burden of the Mighty

Continuous Spell

Each face-up monster your opponent controls loses 100 ATK x its own Level.

The second Continuous Spell that Reptiliannes like to run. It (obviously) make most Synchros killable and it weakens their monsters. However, sometimes the reduction is too insignificant for the deck to make use of it. Run 2 or 0.

 

Solidarity

Continuous Spell

If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.

The second Continuous Spell that Reptiliannes like to run. While it makes your beatsticks beat-stickier, the deck doesn't quite revolve around that aspect.

 

Snake Rain

Normal Spell

Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.

Only really useful in the Venom build, due to the fact that dumping for Reptiliannes isn't always the best idea. Run 2-3 in the Venom build.

 

Allure of Darkness

Normal Spell

Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.

Similar to Scapegoat, the limiting of this card hurts, as draw power is precious. Run 1.

 

Book of Moon

Quick-Play Spell

Flip 1 face-up monster on the field into face-down Defense Position.

One of two battle-position changers. Both have their advantages and disadvantages. You could stop a potential attack by flipping their monster face-down, or you can use it on your own monsters; a massive difference over the opponent only Enemy Controller.

 

Enemy Controller

Quick-Play Spell

Select and activate 1 of these effects:

●Change the Battle Position of 1 face-up monster your opponent controls.

●Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.

The other option for battle position changers. Lacks the uniqueness and possibilities of Moon, but you can still do plenty with it.

 

Creature Swap

Normal Spell

Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

One of the more useful cards, and one that you might not have expected to be in here. Swap a Gardna and get a free attack target, swap a Dandylion and get tokens, swap Naga for free damage, endless possibilities. Run 1-3.

 

 

[spoiler=[u]Traps[/u]]

 

Offerings to the Snake Deity

Normal Trap

Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls.

Your main source of field clearing. Works well with Gardna and Viper's Rebirth (as the monster's going to die anyway). Run 2-3.

 

Limit Reverse

Continuous Trap

Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

A rather handy revival card. While the targets are few (Viper, Naga, and Gardna), each benefit greatly from returning. Run 0-2.

 

Serpent Suppression

Continuous Trap

Face-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.

No. Just no. I personally despise this card, as it only serves as a sadistic means of giving your opponent advantage. Run 0.

 

Snake Whistle

Normal Trap

Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.

Its lack of activation timing during the Damage Step castrates its usefulness. Run 0 or 2, if you can fit it.

 

Alien Brain

Activate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.

If you can find space, it can be useful, but decks can run pretty well without it. Run 0-2, if you can fit it.

 

Ojama Trio

Normal Trap

Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.

Clog 3 spaces on your opponent's field, which you can then either use as Tribute fodder for Vaskii, or just steal with Viper? Yes please. Run 1.

 

 

 

[spoiler=[u]Important Plays[/u]]

There are a number of useful combos that one can use with the Reptiliannes as a set. Here are a few basic ones. (NOTE: this is for Standard Reptiliannes only. As I figure out more decks, more combos will appear here.)

 

Naga + Vaskii

It's simple to execute, but relies on your opponent. They attack Naga, and Naga reduces their monster's ATK to 0. On your turn, you Tribute the affected monster and Naga, and Summon Vaskii. A great way to save Card Advantage.

 

Medusa + Dandylion

Simple to activate this one as well. Target an opponent's monster with the effect of Medusa, discarding Dandylion. After everything is said and done, Dandylion activates, getting you tokens. These can be used in a variety of ways (as Quickdraw Dandylion can attest to).

 

Gardna + Creature Swap

Another simple one, but with a twist: Be sure to have Gardna in ATTACK POSITION. Activate Creature Swap, taking one of your opponent's monsters and giving them Gardna. Then, you can attack Gardna and guarantee some damage, along with keeping what monster your opponent had.

 

Viper + Gardna/Naga + Creature Swap

An extension of the previous combo, thanks to -Griffin for pointing it out to me. Essentially, after the above combo, Summon Viper and retake the monster that your opponent has. You get 2 monsters, your opponent has none. Simple, no?

 

Gardna + Offerings to the Snake Deity

Activate Offerings, selecting a face-up Gardna, and destroy 2 cards. Then, because of how Gardna is written, you can activate his effect and search for your monster.

 

More to come as I think of/remember them.

 

 

[spoiler=[u]Rulings and other texts of note[/u]]

Here are a few specific rulings that one should remember as he plays Reptiliannes.

 

If a monster with 0 ATK battles another monster with 0 ATK, neither monster is destroyed.

This is actually a lot more important than at first glance, as some of your main monsters have 0 ATK and one of them (Naga) ends up being in Attack Position and making monsters' ATK 0. It's simple to play around this ruling: DON'T ATTACK IF YOUR MONSTER'S ATK IS 0. Simple.

 

Reptilianne Gardna's effect.

Remember, Gardna says that if it is under your control when it is destroyed, you can search. Be sure to remember this before you Swap it to your opponent.

 

Th[e first] effect activates even if "Reptilianne Naga" is destroyed during the Damage Step.

This is actually fairly significant, because that means that Naga can be destroyed by battle, and have its effect activate in the Graveyard, thus proving that one of Reptilianne's key cards is unaffected (on a whole) by Skill Drain.

 

Reptilianne Vaskii's Summon Conditions

Note when reading Vaskii's effect it says that you can Tribute monsters on EITHER side of the field. This is what make Vaskii so good, as you can use your opponent's monsters as Tributes. Remember this when you think Vaskii is a dead card.

 

 

 

Sample Builds shall be found here for the time being.

 

Any info that can improve this guide, any edits, any builds, anything that I can add is helpful.

Excluding spam.

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See, I only opened with the stuff that applied directly to the Archetype/miscellaneous cards that I thought of just before posting. I'll add the cards mentioned now, except for Damage = Reptile, since I've never tested it. It's always seemed dead-drawy.

 

Also, speaking of Reptokens, could I get a recipe for that, Griffin?

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See' date=' I only opened with the stuff that applied directly to the Archetype/miscellaneous cards that I thought of just before posting. I'll add the cards mentioned now, except for Damage = Reptile, since I've never tested it. It's always seemed dead-drawy.

 

Also, speaking of Reptokens, could I get a recipe for that, Griffin?

[/quote']

 

[spoiler=Rough Recipie]

3x Vaskii

0-3x Medusa

0-1x Tytanial

 

3x Gardna

3x Naja

0-3x Viper (more Viper if less Medusa)

0-3x Debris Dragon (more Debris is more Lonefire)

0-3x Battle Fader

0-3x D-Hero Plasma

2x Dandylion

0-2x Lonefire

1x Sangan

0-1x Gale

0-1x PSZ

0-1x Stratos

 

3x Creature Swap

2-3x Reptillianne Spawn

2-3x Enemy Controller

0-3x Creature Seizure

0-3x Book of Moon

0-3x Fires of Doomsday

0-3x Pot of Duality

0-3x Trade-In (with Plasma)

0-2x Gold Sarco

1x B-Con

0-1x Scapegoat

0-1x MST

0-1x Heavy Storm

0-1x M-Con

0-1x Allure

 

0-3x Offerings to the Snake Deity

0-3x D-Prison

0-3x Limit Reverse

0-3x Dust Tornado

0-3x Waboku

2x Bottomless

0-1x Ojama Trio

0-1x Mirror Force

0-1x Torrential

0-1x Solemn

 

(That gives you a total Deck size of 25-87. So there are lots of sub-builds here.)

 

 

(I hope you don't mind my way of giving sample recipes)

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I can't remember it card-for-card, but this is about right:

 

 

 

3x Vaskii

3x D-Plasma

1x Tytan

1x Medusa

8

 

3x Gardna

3x Naja

2x Viper

2x Lonefire

2x Dandylion

2x Debris

1x Battle Fader

1x Stratos

1x Sangan

17

 

3x Creature Swap

3x Trade-In

2x Reptillianne Spawn

2x Enemy Controller

1x Brain Control

1x Mystical Space Typhoon

12

 

2x Bottomless

1x Dust Tornado

3

 

Side:

2x Dust Tornado

2x Battle Fader

2x Waboku

3x D-Prison

3x Offerings

3x D.D. Crow

 

 

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amidoinitrite.dek

 

 

[18] MONSTERS

 

3 Reptilianne Vaskii

1 Dark Armed Dragon

 

2 Reptilianne Medusa

 

3 Reptilianne Gardna

3 Reptilianne Naga

3 Reptilianne Scylla

3 Reptilianne Viper

 

[15] SPELLS

 

3 Book of Moon

3 Viper's Rebirth

2 Reptilianne Poison

2 Reptilianne Spawn

1 Allure of Darkness

1 Giant Trunade

1 Brain Control

1 Recurring Nightmare

1 Scapegoat

 

[7] TRAPS

 

2 Alien Brain

2 Offerings to the Snake Deity

1 Call of the Haunted

1 Starlight Road

1 Torrential Tribute

 

[12] EXTRA

 

1 Trishula, Dragon of the Ice Barrier

 

2 Stardust Dragon

1 Red Dragon Archfiend

1 Thought Ruler Archfiend

 

1 Blackrose Dragon

1 X-Saber Urbellum

 

2 Reptilianne Hydra

1 Brionac, Dragon of the Ice Barrier

1 Goyo Guardian

 

1 Ally of Justice Catastor

 

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