Bringerofcake Posted June 15, 2010 Report Share Posted June 15, 2010 The Reptiliannes are a series of DARK Reptile-type monsters released in Stardust Overdrive and Absolute Powerforce. Their tactics primarily revolve around the idea of 0 ATK. A few of the monsters have 0 ATK, and the effects of the rest insure that the opponent's monsters' ATK are reduced to 0 and take advantage of that. Their Spells and Traps work well for what they intend, providing Tribute fodder and affecting their own ATK. On top of that, the entire Archetype itself is relatively cheap; Vaskii (the boss monster) being the rarest (a Rare). Plus, as Reptiles, they get all the support that the type provides (Vennominon/aga, Offerings to the Snake Deity, Alien Brain, etc etc). Another great thing about the Reptiliannes is that they are the first truly splashable Reptile Archetype. Of the three that exist, Venoms are too small, and Aliens are too exclusive (thusly why there are very few Alien combo builds running around.) The Reptiliannes can work well together, but they are also usable in other decks, ranging from stall to Token builds to regular beatdown. This proves their versatility in the current game. NOTE: As much as I love them, they don't hold a candle to meta decks. So don't expect to top Nats with them or anything ludicrous like that. [spoiler=[u]Monsters[/u]] ● Reptilianne GardnaLevel 4WATERReptileATK 0/DEF 2000When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.Loose activation costs, wide range of search, high DEF, this is going to be your main searcher. Run at least 2, if not 3. ● Reptilianne GorgonLevel 3DARKReptileATK 1400/DEF 1400If this card attacks an opponent's monster, after damage calculation the ATK of the attack target becomes 0, and it cannot change its battle position. Meh. The first option for monster-based 0 ATK generation, and one of the possible beatsticks. Not a bad card by any means, but outclassed in both of its areas. Run 2 if you care enough to fit them. ● Reptilianne MedusaLevel 6ReptileATK 2200/DEF 800Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. Meh. The second option for monster-based 0 ATK generation. Basic, yet somewhat useful effect. Decent ATK, and fills the Grave (always good). Run 1 or 2. ● Reptilianne NagaLevel 1ReptileATK 0/DEF 0This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.The final, and by far best option for monster-based 0 ATK generation. Sets up nice and quick for Vaskii, can defend rather well on her first turn out, and can do more than just that. One of the key cards in any Reptilianne deck. Run 2-3. ● Reptilianne ScyllaDARKReptileATK 1800/DEF 1200If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. The main beatstick. 1800 is a rather modest ATK, and its Goyo-like effect isn't unappreciated. Run 2. ● Reptilianne ServantDARKReptileATK 100/DEF 100Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field. Terrible. While its last effect screams "LOCKDOWN!", its first few effects scream "BAD!" Don't run any, unless it's in its own build. ● Reptilianne VaskiiLevel 8DARKReptileATK 2600/DEF 0This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field. The big boss. I like her. She's searchable with Gardna, has easy Summon requirements in a Reptilianne Deck (Naga + anything), has high ATK, and a GREAT effect. Plus she can be used with Trade-In and Recurring Nightmare.Run 2-3. ● Reptilianne ViperDARKReptile/TunerATK 0/DEF 0When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.The Tuner of Reptilianne. Its Synchroability is limited only by what monsters you can take from your opponent (and what you have yourself). Run 2, 3 if you REALLY want to. ● Reptilianne HydraLevel 6Reptile/SynchroATK 2100/DEF 15001 "Reptilianne" Tuner + 1 or more non-Tuner MonstersWhen this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed. Ah, the inevitable Synchro. Viper makes this thing really easy to get out. Its effect, while helpful, might not be activated as often as one would think. Run 1 more than you do Vipers, unless you don't run any. ● Vennominon The King of Poisonous SnakesLevel 8DARK ReptileATK 0/DEF 0This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card.If you want a real beatstick, here's your man...er, snake. Can get ridiculously high with the right cards (Snake Rain etc) and does quite well in his own build. Run 2-3, 3 in his own build. ● DandylionEARTHPlant/EffectLevel 3ATK 300/DEF 300When this card is sent to the Graveyard, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.Exceedingly handy as Synchro fodder, and as Token generation in a monster form, especially with the myriad ways Reptiliannes send things to the Graveyard. Run 1-2. ● Evil Dragon AnantaLevel 8DARKReptileATK ?/DEF ?This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.A late-game beatstick. It has no real use in standard Reptiliannes, but has its uses in Venom builds, where a lot of Reptiles are being sent to the Graveyard. Also, as it is Reptile, DARK, and Level 8, it can be used successfully with Trade-In, Allure, and Solidarity. Run 2-3 in Venom builds. [spoiler=[u]Spells[/u]] ● Viper's RebirthNormal SpellActivate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.The basic revival card for Reptiliannes. Gets pretty much any of them (except for Viper and Vaskii). Handy for Tributes, or just letting it die (see Gardna and Vennominon) Run 1-3, depending on how many non-Reptiles you use (including Synchros). ● Reptilianne RageEquip SpellThe equipped monster is treated as Reptile-Type. It gains 800 ATK. When this card is destroyed and sent to the Graveyard, select 1 face-up monster your opponent controls. It loses 800 ATK.Too often a dead draw to see any real use. Run 0. ● Reptilianne SpawnNormal SpellRemove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.Extremely versatile token generation. Easy to meet the conditions, easy to use the Tokens, easy to run. Run 2-3, if running no other token cards. ● Fires of DoomsdayQuick-Play SpellIf you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster.The second option for Tokens. Has a faster activation speed than Spawn, but is a tad more limited in its conditon. Good nonetheless. Run 2, if running no other token cards. ● ScapegoatQuick-Play SpellIf you activate this card, you cannot Summon other monsters this turn. Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. The "Sheep Tokens" cannot be used as a Tribute for a Tribute Summon (or Set).The third option for Tokens. Has limited uses due to the fact that it's...well, Limited. More tokens and its quickplay speed make up for it...mostly. Run 1 if running no other token cards. ● Recurring NightmareNormal SpellSelect 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.Useful Grave-grabbing. Only has 3 targets (5 in a Venom build), but they're your most important ones (Vaskii, Viper, and Naga). Run 2. ● Trade-InNormal SpellDiscard 1 Level 8 monster. Draw 2 cards.Vaskii's Level 8. Vennominon's Level 8. Annanta's Level 8. Do the math. Run 3 if you run at least 6 Level 8s. ● Burden of the MightyContinuous SpellEach face-up monster your opponent controls loses 100 ATK x its own Level.The second Continuous Spell that Reptiliannes like to run. It (obviously) make most Synchros killable and it weakens their monsters. However, sometimes the reduction is too insignificant for the deck to make use of it. Run 2 or 0. ● SolidarityContinuous SpellIf you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.The second Continuous Spell that Reptiliannes like to run. While it makes your beatsticks beat-stickier, the deck doesn't quite revolve around that aspect. ● Snake RainNormal SpellDiscard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.Only really useful in the Venom build, due to the fact that dumping for Reptiliannes isn't always the best idea. Run 2-3 in the Venom build. ● Allure of DarknessNormal SpellDraw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.Similar to Scapegoat, the limiting of this card hurts, as draw power is precious. Run 1. ● Book of MoonQuick-Play SpellFlip 1 face-up monster on the field into face-down Defense Position.One of two battle-position changers. Both have their advantages and disadvantages. You could stop a potential attack by flipping their monster face-down, or you can use it on your own monsters; a massive difference over the opponent only Enemy Controller. ● Enemy ControllerQuick-Play SpellSelect and activate 1 of these effects:●Change the Battle Position of 1 face-up monster your opponent controls.●Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.The other option for battle position changers. Lacks the uniqueness and possibilities of Moon, but you can still do plenty with it. ● Creature SwapNormal SpellEach player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.One of the more useful cards, and one that you might not have expected to be in here. Swap a Gardna and get a free attack target, swap a Dandylion and get tokens, swap Naga for free damage, endless possibilities. Run 1-3. [spoiler=[u]Traps[/u]] ● Offerings to the Snake DeityNormal TrapDestroy 1 Reptile-Type monster you control and 2 cards your opponent controls.Your main source of field clearing. Works well with Gardna and Viper's Rebirth (as the monster's going to die anyway). Run 2-3. ● Limit ReverseContinuous TrapSelect 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.A rather handy revival card. While the targets are few (Viper, Naga, and Gardna), each benefit greatly from returning. Run 0-2. ● Serpent SuppressionContinuous TrapFace-up Attack Position monsters your opponent controls with 0 ATK cannot be destroyed by battle by "Reptilianne" monsters.No. Just no. I personally despise this card, as it only serves as a sadistic means of giving your opponent advantage. Run 0. ● Snake WhistleNormal TrapActivate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.Its lack of activation timing during the Damage Step castrates its usefulness. Run 0 or 2, if you can fit it. ● Alien BrainActivate only when a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Take control of the attacking monster, and treat it as a Reptile-Type monster.If you can find space, it can be useful, but decks can run pretty well without it. Run 0-2, if you can fit it. ● Ojama TrioNormal TrapSpecial Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.Clog 3 spaces on your opponent's field, which you can then either use as Tribute fodder for Vaskii, or just steal with Viper? Yes please. Run 1. [spoiler=[u]Important Plays[/u]]There are a number of useful combos that one can use with the Reptiliannes as a set. Here are a few basic ones. (NOTE: this is for Standard Reptiliannes only. As I figure out more decks, more combos will appear here.) Naga + VaskiiIt's simple to execute, but relies on your opponent. They attack Naga, and Naga reduces their monster's ATK to 0. On your turn, you Tribute the affected monster and Naga, and Summon Vaskii. A great way to save Card Advantage. Medusa + DandylionSimple to activate this one as well. Target an opponent's monster with the effect of Medusa, discarding Dandylion. After everything is said and done, Dandylion activates, getting you tokens. These can be used in a variety of ways (as Quickdraw Dandylion can attest to). Gardna + Creature SwapAnother simple one, but with a twist: Be sure to have Gardna in ATTACK POSITION. Activate Creature Swap, taking one of your opponent's monsters and giving them Gardna. Then, you can attack Gardna and guarantee some damage, along with keeping what monster your opponent had. Viper + Gardna/Naga + Creature SwapAn extension of the previous combo, thanks to -Griffin for pointing it out to me. Essentially, after the above combo, Summon Viper and retake the monster that your opponent has. You get 2 monsters, your opponent has none. Simple, no? Gardna + Offerings to the Snake DeityActivate Offerings, selecting a face-up Gardna, and destroy 2 cards. Then, because of how Gardna is written, you can activate his effect and search for your monster. More to come as I think of/remember them. [spoiler=[u]Rulings and other texts of note[/u]]Here are a few specific rulings that one should remember as he plays Reptiliannes. If a monster with 0 ATK battles another monster with 0 ATK, neither monster is destroyed.This is actually a lot more important than at first glance, as some of your main monsters have 0 ATK and one of them (Naga) ends up being in Attack Position and making monsters' ATK 0. It's simple to play around this ruling: DON'T ATTACK IF YOUR MONSTER'S ATK IS 0. Simple. Reptilianne Gardna's effect.Remember, Gardna says that if it is under your control when it is destroyed, you can search. Be sure to remember this before you Swap it to your opponent. Th[e first] effect activates even if "Reptilianne Naga" is destroyed during the Damage Step.This is actually fairly significant, because that means that Naga can be destroyed by battle, and have its effect activate in the Graveyard, thus proving that one of Reptilianne's key cards is unaffected (on a whole) by Skill Drain. Reptilianne Vaskii's Summon ConditionsNote when reading Vaskii's effect it says that you can Tribute monsters on EITHER side of the field. This is what make Vaskii so good, as you can use your opponent's monsters as Tributes. Remember this when you think Vaskii is a dead card. Sample Builds shall be found here for the time being. Any info that can improve this guide, any edits, any builds, anything that I can add is helpful.Excluding spam. Link to comment Share on other sites More sharing options...
-Berserker- Posted June 15, 2010 Report Share Posted June 15, 2010 ctrl+f Ananta: Not results foundWhat about Damage = Reptile? That can help search some of the weaker ones... Link to comment Share on other sites More sharing options...
-Griffin Posted June 15, 2010 Report Share Posted June 15, 2010 No Dandylion and C-Swap...Reptokens are offended. Otherwise, decent start. Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 15, 2010 Author Report Share Posted June 15, 2010 See, I only opened with the stuff that applied directly to the Archetype/miscellaneous cards that I thought of just before posting. I'll add the cards mentioned now, except for Damage = Reptile, since I've never tested it. It's always seemed dead-drawy. Also, speaking of Reptokens, could I get a recipe for that, Griffin? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 15, 2010 Report Share Posted June 15, 2010 How useful is Molting Escape? It always seemed like a fun card to me, if nothing more. Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 15, 2010 Author Report Share Posted June 15, 2010 How useful is Molting Escape? It always seemed like a fun card to me' date=' if nothing more.[/quote'] It's a lolequip, and therefore, too slow. Besides, there aren't too many times you want your Reptiliannes to not be destroyed by battle. Link to comment Share on other sites More sharing options...
-Griffin Posted June 16, 2010 Report Share Posted June 16, 2010 See' date=' I only opened with the stuff that applied directly to the Archetype/miscellaneous cards that I thought of just before posting. I'll add the cards mentioned now, except for Damage = Reptile, since I've never tested it. It's always seemed dead-drawy. Also, speaking of Reptokens, could I get a recipe for that, Griffin?[/quote'] [spoiler=Rough Recipie]3x Vaskii0-3x Medusa0-1x Tytanial 3x Gardna3x Naja0-3x Viper (more Viper if less Medusa)0-3x Debris Dragon (more Debris is more Lonefire)0-3x Battle Fader0-3x D-Hero Plasma2x Dandylion0-2x Lonefire1x Sangan0-1x Gale0-1x PSZ0-1x Stratos 3x Creature Swap2-3x Reptillianne Spawn2-3x Enemy Controller0-3x Creature Seizure0-3x Book of Moon0-3x Fires of Doomsday 0-3x Pot of Duality0-3x Trade-In (with Plasma)0-2x Gold Sarco1x B-Con0-1x Scapegoat0-1x MST0-1x Heavy Storm0-1x M-Con0-1x Allure 0-3x Offerings to the Snake Deity0-3x D-Prison0-3x Limit Reverse0-3x Dust Tornado0-3x Waboku2x Bottomless0-1x Ojama Trio0-1x Mirror Force0-1x Torrential0-1x Solemn (That gives you a total Deck size of 25-87. So there are lots of sub-builds here.) (I hope you don't mind my way of giving sample recipes) Link to comment Share on other sites More sharing options...
Chaos Flame Posted June 16, 2010 Report Share Posted June 16, 2010 You forgot alien brain... Link to comment Share on other sites More sharing options...
Azuh Posted June 16, 2010 Report Share Posted June 16, 2010 ??? Link to comment Share on other sites More sharing options...
-Griffin Posted June 16, 2010 Report Share Posted June 16, 2010 Poison is too situational. Only really worth running if you already have BoM@3 or something =/ Link to comment Share on other sites More sharing options...
Chaos Flame Posted June 16, 2010 Report Share Posted June 16, 2010 Poison is too situational. Only really worth running if you already have BoM@3 or something =/ Yeah, and then thats a -2. There are FAR easier ways to 0 monsters. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 16, 2010 Report Share Posted June 16, 2010 Griffin's deck lacks Plasma... Link to comment Share on other sites More sharing options...
-Griffin Posted June 16, 2010 Report Share Posted June 16, 2010 ...Yet my real build runs it.Added, with Trade-In and Stratos Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 16, 2010 Author Report Share Posted June 16, 2010 ...Yet my real build runs it. Would you be so kind as to give me that? I need a pre-made deck to put up, and I can add the other cards you suggested into the guide. Link to comment Share on other sites More sharing options...
-Griffin Posted June 16, 2010 Report Share Posted June 16, 2010 I can't remember it card-for-card, but this is about right: 3x Vaskii3x D-Plasma1x Tytan1x Medusa8 3x Gardna3x Naja2x Viper2x Lonefire2x Dandylion2x Debris1x Battle Fader1x Stratos1x Sangan17 3x Creature Swap3x Trade-In2x Reptillianne Spawn2x Enemy Controller1x Brain Control1x Mystical Space Typhoon12 2x Bottomless1x Dust Tornado3 Side:2x Dust Tornado2x Battle Fader2x Waboku3x D-Prison3x Offerings3x D.D. Crow Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 16, 2010 Author Report Share Posted June 16, 2010 There are 39 cards in here. Shall I add something? Link to comment Share on other sites More sharing options...
-Griffin Posted June 16, 2010 Report Share Posted June 16, 2010 No, there are definitely 40 Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 16, 2010 Author Report Share Posted June 16, 2010 That's what I get for looking before reloading. I'll add it to the Deck page. Link to comment Share on other sites More sharing options...
.Gideon. Posted June 17, 2010 Report Share Posted June 17, 2010 ctrl+f Ananta: Not results foundWhat about Damage = Reptile? That can help search some of the weaker ones... Damage=reptile is a stupid card that can never be activated -.- also, Alien Brain ? Offering to the Snake Diety ? Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 17, 2010 Author Report Share Posted June 17, 2010 Brain will be added, Offering is the first trap on the list. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted June 17, 2010 Report Share Posted June 17, 2010 Good start.l'd advise a link to the archetype, or to post the cards' effects. Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 17, 2010 Author Report Share Posted June 17, 2010 Good start.l'd advise a link to the archetype' date=' or to post the cards' effects.[/quote'] I shall do the former. Link to comment Share on other sites More sharing options...
SephirothKirby Posted June 17, 2010 Report Share Posted June 17, 2010 amidoinitrite.dek [18] MONSTERS 3 Reptilianne Vaskii1 Dark Armed Dragon 2 Reptilianne Medusa 3 Reptilianne Gardna3 Reptilianne Naga3 Reptilianne Scylla3 Reptilianne Viper [15] SPELLS 3 Book of Moon3 Viper's Rebirth2 Reptilianne Poison2 Reptilianne Spawn1 Allure of Darkness1 Giant Trunade1 Brain Control1 Recurring Nightmare1 Scapegoat [7] TRAPS 2 Alien Brain2 Offerings to the Snake Deity1 Call of the Haunted1 Starlight Road1 Torrential Tribute [12] EXTRA 1 Trishula, Dragon of the Ice Barrier 2 Stardust Dragon1 Red Dragon Archfiend1 Thought Ruler Archfiend 1 Blackrose Dragon1 X-Saber Urbellum 2 Reptilianne Hydra1 Brionac, Dragon of the Ice Barrier1 Goyo Guardian 1 Ally of Justice Catastor Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 17, 2010 Author Report Share Posted June 17, 2010 -2 Poison+1 Spawn+1 Scapegoat/Ojama Trio You're not running Dandies, which means you're going to need moar tokens. EDIT: Also, you can try-1 Viper-1 Scylla +2 Oshaleon Maxing Viper is tricky business, as he can be damn useless when you draw him. Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 18, 2010 Author Report Share Posted June 18, 2010 bump Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.