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The Black Fang [Fire Emblem Club]


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Until I can figure out a way to eliminate Tutorial Mode (something that I would LOVE to do), all of the protagonists I try at realistic levels and palettes keep killing the bandit at prologue, and spelling my doom each time.

 

For those uninformed, in the Prologue of the game, Lyn kills bandits. In the tutorial, she shows you how to use vulneraries after she's hit by an axe attack. However, if the bandit were to die before you get hurt, then you're stuck. The game tells you to heal, and at the same time, won't let you.

 

*fumes*

 

Hmm? A game? This sounds intersting' date=' and right up my alley...mind filling me in, anyone?

[/quote']

 

Yes, we plan to execute a hack of FE7 to turn it into a more Black Fang-centered game. If you have any information about/expertise with Nightmare (the program) or FEditor, PLEASE LET ME KNOW.

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Ok. Managed to successfully finish Prologue. Turns out the game accepts any "medicine" item to be used, including Pure Water, instead of a vulnerary.

 

I've been thinking, we need more people on this. I've been able to work out some of the kinks so far, but I'm going to need more than just myself. As it stands, I'll need people to edit the script so that it has the new story. If anyone is decent with MS paint, Portrait Editors are also wanted. Also, if anyone wants to make new maps, those are also possible. I can provide all the files necessary for editing, the problem lies in my time. I can't do everything alone. If anyone knows anyone else that is good with Paint/Nightmare/FEditor/hexadecimal coding, tell them about this. Especially if they're FE fans.

 

If you want to help, post what you can do.

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So you're good with coding? I don't suppose you can do website coding too' date=' right?

[/quote']

 

Not...quite.

 

See, I make use of Nightmare and FEditor, two programs designed to edit the Game Boy Fire Emblem games. While I CAN do basic HTML coding, that's about the extent of my abilities in terms of actual coding.

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Ahhh, I see...I was asking because for my site BD, we want to put a random die roll generator that will show up in each post, for battles. Problem is, I wouldn even know where to begin with putting it in, and I'm more likely to screw it up beynd repair. Which is why I've been asking around lol.

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All right then. Here's how I guess it's going to go down. Our list of priorities are thus:

 

[spoiler=1. Determine the characters list.]

We must make characters to match the number of the characters in the game currently. I posted a list of characters earlier. We need to match that number exactly with characters of our own.

 

 

[spoiler=2. Write the script.]

After the characters are made, we need to figure out the story. Who does what, why and how. We also need solid dialogue. Not just pre- and post- battle talks, but support conversations, augury texts, and the like.

 

 

[spoiler=3. Make any replacement maps as necessary.]

Making maps is actually quite easy, once you have the proper instruction. But this needs to come after the previous step, so that we know which order we're advancing in, and can make maps accordingly.

 

[spoiler=4. Everything else.]

Self-explanatory.

 

 

All right, Black Fang! Move out!

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Kent

Sain

Rath

Nils/Ninian

Wallace

Marcus

Lowen

Bartre

Oswin

Legault

Isadora

Heath

Vaida

Karla

Renault

Athos

 

These are the characters I see as the most problematic to replace. I was actually thinking: Should Beyard and Legault be Kent and Sain?

 

Also, Legault is up there for a second time because I'm having him replace Matthew in Hector's/Eliwood's Tale.

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Well, we can always fit in Eric. Cavalier, not exactly good, BUT his father is udner control of the Black Fang.

 

He may be a bit cowardly, but we can find how to have him go in search of the Black Fang, to find out more about it, and then he gets gragged into it.

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