Umbra Posted December 26, 2007 Report Share Posted December 26, 2007 The Arcane Heroes may look similar to the Arcana Force cards, but are different in how they carry out their effects. 1: Arcane Hero I – The ProtectorMonster CardLIGHTWarrior3/1200/1200This card can not be Set. When this card is Normal Summoned, add “Arcane Hero III – The Suffering” to your hand. When this card is Special Summoned, add “Arcane Hero IV – The Force” to your hand. 2: Arcane Hero II – The SiegeMonster CardEARTHWarrior4/1000/2000This card can not be Normal Summoned in face-up attack positon. When this card is Flip Summoned, add “Arcane Hero IV – The Force” to your hand. When this card is Special Summoned, add “Arcane Hero I – The Protector” to your hand. 3: Arcane Hero III – The SufferingMonster CardFIREWarrior2/800/200This card can not be Special Summoned. When this card is Normal Summoned, add “Arcane Hero VI – The Health” to your hand. When this card is Flip Summoned, add “Arcane Hero V – The Mark” to your hand. 4: Arcane Hero IV – The Force Monster CardDARKWarrior4/1500/1500When this card is Normal Summoned, add “Arcane Hero I – The Protector” to your hand. When this card is Flip Summoned, add “Arcane Hero II – The Siege” to your hand. When this card is Special Summoned, draw 2 cards. 5: Arcane Hero V – The MarkMonster CardWINDWarrior1/300/300When this card is added to it’s controllers hand by a card effect, the controller of this card selects 1 monster his/her opponent controls. The selected monster is added to this card’s controller’s hand and this card is Special Summoned in face-down Defense Position on the controller’s opponent’s side of the field. When this card is removed from the field, add it to it’s current controller’s hand. 6: Arcane Hero VI – The MindMonster CardWATERWarrior4/1900/1000When this card is added to your hand by a card effect, Special Summon it in face-up Attack Position. When this card is Normal Summoned, add “Arcane Hero VII – The Twin” to your hand. When this card is Flip Summoned, add “Arcane Hero V – The Mark” to your hand. 7: Arcane Hero VII – The Twin Monster Card DARKWarrior5/2100/800When this card is Normal Summoned, place 2 “Twin Tokens” (3/1000/1000/DARK/Warrior) on your side of the field. When this card is Special Summoned, add “Arcane Hero IX – The Doom” to your hand. 8: DoombringerSpell CardSelect 1 “Arcane Hero” in your hand and place it in the bottom of your deck to activate this card. Add “Arcane Hero IX – The Doom” to your hand. 9: Arcane Hero VIII – The SoulMonster CardLIGHTWarrior4/0/0When this card is Normal Summoned, treat it as an Equip Spell Card and equip it to an “Arcane Hero” on your side of the field. Activate the effect that would have been activated when the equipped monster would have been Special Summoned.When this card is Special Summoned, treat it as an Equip Spell Card and equip it a monster on your opponent’s side of the field. When the equipped monster is destroyed, increase your Life Points by 1000 points. 10: Arcane Hero IX – The DoomMonster CardDARKWarrior5/2000/1000When this card is Normal Summoned, destroy 1 monster on your opponent’s side of the field and inflict damage to your opponent’s Life Points equal to the ATK of the destroyed monster. When this card is Special Summoned, destroy all monsters on the field and inflict 2000 points of damage to your opponent’s Life Points. 11: Arcane Hero X – The ShadeMonster CardWINDWarrior3/200/1200When this card is flipped face-up, destroy 1 monster on your opponent’s side of the field. When this card is Special Summoned in face-up Attack Position, select 1 monster your opponent controls and change it to face-down Defense Position.Once per turn, you can shift this card into face-down Defense Position. 12) Reverse ReactionTrap CardYou can only activate this card when an “Arcane Hero” is summoned and it’s effect is activated. Select 1 effect listed on the card except the current effect that lists a Summon as activation and activate that effect instead. 13) Arcane AlterationTrap CardTribute 1 “Arcane Hero” on your side of the field. Special Summon 1 “Arcane Hero” from your hand. 14) Arcane Hero XI: The GoldMonster CardLIGHTWarrior4 / 1900 / 0This card can not be Special Summoned. When this card is Normal Summoned, draw 1 card for every “Arcane Hero” on your side of the field. When this card is Flip Summoned or flipped face-up, your opponent must discard 1 card from his/her hand for every “Arcane Hero” on your side of the field. 15) Arcane Hero XII: The ExecutionerMonster CardEARTHWarrior4/1500/1450When this card is Normal Summoned, destroy 2 monsters on your opponent’s side of the field and 1 monster on your side of the field. When this card is Special Summoned, inflict 1500 points of damage to your opponent’s Life Points. 16) Arcane Power-Up!Trap CardYou can only activate this card when an “Arcane Hero” is Normal Summoned, Flip Summoned or Special Summoned to your side of the field. Resolve 1 of the following effects, depending on what kind of Summon it was:Normal Summon: Both players draw 1 card, then discard 1 card.Flip Summon: Both players select 1 monster on their respective sides on the field and flip them into face-down Defense Position.Special Summon: Both players pick up the top card in their Graveyard and add it to their respective hands. 17) Arcane Hero XIII: The DivinerMonster CardEARTHWarrior3/1000/600When this card is Normal Summoned, pick up the top 3 cards in your opponent’s deck. Select 1 of these cards and remove it from play, face-down. The rest of the cards is added to your opponent’s hand. When this card is Special Summoned, look at the top 5 cards in your deck and arrange them in any order you want, then place them on top of your deck. 18) Arcane Hero XIV: The BeastMonster CardDARKBeast-Warrior5/1900/1900When this card is Normal Summoned, destroy 1 monster on the field. If the destroyed monster was an Effect Monster, this card also gains the effect of the destroyed monster. When this card is Special Summoned, destroy 2 monsters on the field. Link to comment
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