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The LV 12 Monster Contest!! Kenta V.S. Shadow Soul!! LOCK, Kenta won


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=Rules=

1. All other YCM Rules apply. Duh.

2. Make a LV 12 card that requires 3 tributes of a cirtain category (it can be attribute, type, or archetype, level, anything, but it cannot be tributing 3 any monsters) to Special Summon it. Sort of like Raviel. Its ATK and DEF must be ? and depend on something to increase.

3. First to 3 votes wins. Each voter will get 7 points.

4. 3 Reps to winner.

5. As a special rule, LV 2 or less people can reserve. Others may not. If a LV 2 or less member reserves, he/she can ask me to post the card first. Resigning after this incident is against rules, and will cost 1 negative reputation.

 

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=My Card=

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 DARK Monsters on your side of the field and removing them from play. This card's original ATK and DEF are the number of DARK Monsters in your graveyard X 1000. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle and sends it to the graveyard, you can select one card in your deck and send it to your graveyard. Your deck is then shuffled. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the ATK or DEF of the destroyed monster, whichever is higher. This card cannot attack directly. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

=Opponent's Card=

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Lore:"Ghost of the Phenomenon + Ghost of the Phenomenon +Ghost of the Phenomenon"

This card cannot be Normal Summoned or Set. This card returns to the owner's hand during the End Phase of the 3rd turn that this card is Fusion Summoned or Special Summoned.This card can be Special Summoned by sending 3 SPIRIT monsters from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points and increase this monsters ATK by 500. While this card is in Defense Position on your side of the field, your opponent cannot select another monster as an attack target. Discard 2 cards from your hand. Select 1 card on the field and roll a six-sided die. If the result is 1 or 6, destroy the selected card.If it is 2,3,4 or 5, randomly draw a card from your Graveyard, Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.Your oponent can choose to pay 3000 Life Points to destroy this card before it can attack or activate an effect.

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Doesn't matter, I'll go first, I trust ya......................

 

470233e.jpg

Lore:"Ghost of the Phenomenon + Ghost of the Phenomenon +Ghost of the Phenomenon"

This card cannot be Normal Summoned or Set. This card returns to the owner's hand during the End Phase of the 3rd turn that this card is Fusion Summoned or Special Summoned.This card can be Special Summoned by sending 3 SPIRIT monsters from your side of the field to the Graveyard. When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points and increase this monsters ATK by 500. While this card is in Defense Position on your side of the field, your opponent cannot select another monster as an attack target. Discard 2 cards from your hand. Select 1 card on the field and roll a six-sided die. If the result is 1 or 6, destroy the selected card.If it is 2,3,4 or 5, randomly draw a card from your Graveyard, Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.Your oponent can choose to pay 3000 Life Points to destroy this card before it can attack or activate an effect.

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have you read a spirit card?

the first line

"This card cannot be Special Summoned."

Spirit monsters return the TURN they are summoned, not 3 turns later.

also, when referring to Spirit monsters, they dont need caps.

and also, being a Level 12 means nothing.

Refer to Blue Eyes Ultimate Dragon.

its level 12 and not even close to godly.

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