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Jappio's Sprites, Splices and Fakemon


Jappio

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You can post them in your own thread, this thread is reserved for mine only.

 

 

Ok. I've done some more work. With the critique I've gotten (Again, thank you to all who have. Anyone who has given me some critique or just plain out told me I needed work, thank you. I greatly appreciate and it's thanks to you all I've been able to make any improvements so far) I have now fixed up some errors with these. I haven't quite gotten to everything. Ryu has remained fairly unchanged, but I don't care too much about fixing him. Shun-Yu and Raizou are most important to me since I'm actually doing more for them. Raizou I'm getting real happy with, sadly Shun-Yu not as much. Due to a recent decision by his creator, his outfit has changed. That stupid under robe just doesn't look right, but I can't figure how to fix it!

 

The biggest thing I've done is I've altered the style a bit with them all. I went for as suggested, darker borders and greater contrast. I must say I like it, and it is easier to do due to some colors being less plentiful. I can't say for sure if it's better myself, hence my posting of them. I want to continue to evolve these sprites, so I'm again asking for any critique anyone is giving.

 

TestExample-4.png

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I think I've explained this before, but I am not quitting from the Poke stuff. I still have Fakemon I care for, and splicing is still cool. The only thing that is different is my priorities. These fighting game sprites are top priority, I need to do them as soon as possible, and as well as possible. If I don't, the coders of this game will eventually lose interest and get lazy. So I will do more Fakemon and splices, but not anytime soon.

 

While I'm here I might as well post something. I made an animation. It's just the normal standing pose. I have found that my lack of experience in animation has hampered the quality. I'm not asking for critique on this, just because it's not at my best, I know I can and how I can do better. You're free to comment and critique, I'm just letting you all know it isn't required.

 

Raizoubob.gif

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I think I've explained this before' date=' but I am not quitting from the Poke stuff. I still have Fakemon I care for, and splicing is still cool. The only thing that is different is my priorities. These fighting game sprites are top priority, I need to do them as soon as possible, and as well as possible. If I don't, the coders of this game will eventually lose interest and get lazy. So I will do more Fakemon and splices, but not anytime soon.

 

While I'm here I might as well post something. I made an animation. It's just the normal standing pose. I have found that my lack of experience in animation has hampered the quality. I'm not asking for critique on this, just because it's not at my best, I know I can and how I can do better. You're free to comment and critique, I'm just letting you all know it isn't required.

 

[img']http://i140.photobucket.com/albums/r15/Profit_Jappio/Raizoubob.gif[/img]

 

Maybe speed the animation up a bit?

Doesn't seem realistic.

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  • 2 weeks later...

Sorry for the long wait with no update. I've been working as much as I can though. I now have an attack started. I'm not going to call it done, or close to it. I know currently it needs plenty of work. I though felt the need to get something made. I plan on improving the sprites and perhaps adding a few frames. I wouldn't mind though some critique or anything. The move I'm showing is one of Raizou few "command" moves. In fighting game terms, I suppose it's called a "623" or as I refer to it as: "shoryuken". It's a simple jab with some advancement. I don't know if I'll be posting animations for more moves, it takes awhile to do sadly. The speeds in the animation are messed, so try and ignore that if possible =P. That lightning doesn't move fast enough when it strikes down.

 

raizoupunch.gif

Raizou-1.png

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  • 2 weeks later...

Well then, I'd like to call this an update, but honestly it isn't. I see it more as a glorified bump. I can't stand though just letting my theads go inactive for so long. For over the last weak I got almost no work done. The few sprites I did were crappy as all heck. I also plain couldn't get in the mood to sprite. I decided though I was only wallowing in self pity and decided to just start spriting again. For whatever reason walking sprites are tough. I made this so far. I know it needs more frames, and I know I'm missing stuff like the shield and axe head. I will get all those things added. Just wanted to bump with a little show of what I'm doing.

 

On a side note. A got a couple of comments about how I don't have an axe move. I find it a little odd that you all thought I had to be told to make an axe attack. To remind everyone, this is a fighting game, and in a fighting game a character has multiple attacks. Just because I make the due throw a punch for my first practice at an attack sprite, does not mean I won't have any axe swings. Raizou will make use of his axe, and those blows will devastate. I'm not quite complaining about the critique I got about that, but I found it funny that multiple people felt they had to suggest to me to do that.

 

Raizouwalk.gif

 

RaizouWalking.png

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Nice suggestion and all Armadilloz, but Raizou isn't fast =P. Look at the size of him and his weapon, no way would he be moving fast enough for a blur. I am though getting a hang of the whole walking sprite thing though.

 

I think I've made enough of a representation of what I want for the walking sprite. I can now move onto a different set of sprites. I probably will just do jumping and or running sprites next. I'm not done with this one, but it looks like what I basically wanted, and I'll tweak and improve it over time. Critique and all that jazz is welcome of course.

 

RaizouWalkinggif.gif

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Nice suggestion and all Armadilloz' date=' but Raizou isn't fast =P.[/quote']

 

The dude looks stong enough to at least be able to move.

And by motion blurs, I was talking about something like this:

21jqazq.png

^I got lazy, but thats somewhat the point^

If you animate it, the way it is, it will make more sence(I think?)

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Personally, I can do better. all of them(except trogdor) had issues with fluency. there were some more good ones, but not enough. the ideas were also bad, most didn't fit together quite right. If you don't believe I can do better, I will take a challenge.

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Thanks again Armadilloz. That does sound easier, and might look nice, but the guy who is running this games production is a sucker for frames. He is the kind of guy who would love to see 1000's of frames. Of course he knows that won't happen, but he would prefer for things like the walking sprites to have solid frames versus blurs, at least with a more serious looking like Raizou. Some of the other characters might have a more goofier type animation for walking =P

 

Killermurch, don't worry I don't doubt your skill or anything. I won't claim to be a great splicer. I have seen amazing splices, and I'm still a far ways from that. The pokemon chosen themselves most of the time aren't of my own accord, although I don't mean that as an excuse. The choice wasn't mine, but the way they were put together was, which I apologize for. It's cool though that there is a new splicer around with avid skill, so welcome around, I'll be sure to keep an eye out for any of your work =D

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