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Le Createur's Rank Test {Sun Tzu Academy}


Akumakagemaru

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I'll finish fixing the field in a few moments.

 

 

 

Context:

 

You are Zero's trusted lieutentant, and you are charged with defending his remaining base while Britannia assaults it. However, other conditions must be met as well:

 

Defeat all enemies within 15 of your turns. (If the enemy is allowed to gather their forces, we wil be crushed.)

 

Prevent enemy from reaching your Base for 10 of their turns. (Vital information is still stored here. It's being stored an erased as we speak, but it'll take time. Anything Britannia gains will be disastrous.)

 

Enemy leader must be captured (no Energy, blocked in on all four sides). (If we can capture the general tasked with this assault, it will strike a blow to the enemy mrale, and we can interrogate him for moe intel.)

 

Enemy reinforcements arrive after 20 total turns. (The Galahad will be ariving from a nearby mission just finished, and will be bringing an additional 30 Vincent's to the battle.)

 

Field:

 

=....0.....=....1.....=....2.....=....3.....=....4.....=....5.....=.....6.....=....7.....=....8.....=....9.....=

 

---------------------------------------------------------------------------------------------------

--=..........=...........=..........=..........=..........=..........=............=..........=..........=...........=

0-=.....M.....=....M....=....W....=....M...=....H....=....P....=....P....=....W....=....W....=.....P.....=

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

1-=.....M.....=....M....=....W....=....W...=....H....=....X....=....P....=....W....=...W....=.....P.....=

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

2-=.....M.....=....M....=....M....=....W...=....H....=....P....=....P....=....W....=....W....=.....F.....=

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

3-=.....M.....=....M....=....H....=....W...=....P....=....F....=....F....=....W....=....W....=.....F.....=

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=

4-=.....M.....=....H....=....P....=....W...=....F....=....F....=....F....=....W....=....W....=.....F.....=

--=..........=...........=..........=..........=..........=...........=..........=...........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

5-=.....H.....=....P....=....W....=....W...=....F....=....F....=....W....=....W....=....W....=....F.....=

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

6-=.....P.....=....P....=....W....=....P....=....F.....=....F....=....W....=....W....=....F....=....F.....=

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

7-=.....P.....=....P....=....W....=....P....=....F.....=....F....=....W....=....W....=....F....=....P.....=

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

8-=.....P.....=....X....=....W....=....P....=....P.....=....F....=....W....=....W....=....P....=....P.....=

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

---------------------------------------------------------------------------------------------------

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

9-=.....P.....=....R....=....W....=....P....=....P.....=....P....=....W....=....W....=....P....=....P.....=

--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=

---------------------------------------------------------------------------------------------------

 

A 10 x 10 Grid. Not much for Strategic, but we don't need much for this test.

 

Terrain:

 

Plains: No penalties, no bonuses, just open grasslands.

 

Road: +100% Speed.

 

Bridge: +100% Speed.

 

Rubble: -50% Damage, +50% Stealth, -50% Speed.

 

Building: -75% Damage, Large Knightmare Speed becomes 0 and no Speed bonuses.

 

Forest: -50% Speed, +50% Stealth, -50% Damage from Guns, +50%Evasion.

 

Hills: -50% Damage from Guns when being attacked from Plains, Forest, Water, Road, +50 Damage to Guns when attacking Plains, Forest, Water, Road.

 

Mountains: -75% Speed, -25% Damage from Guns, +100% Stealth Vs. Flying enemies.

 

Water: Speed becomes 0, no Speed bonuses, -75% Damage from Heat, Fire, -50% Damage from all other Weapons.

 

Desert: -90% Speed.

 

Base: Owner faction +100% Armor, +50% of Max. Energy regenerated at beginning of Owner player Turn. Marked as X0, X1, X2, etc... on Map.

 

 

When I have more time, I'll flesh this out better, but for now, this is the Map Terrain, and for those who don't know, the first number will be the horizontal place, the second number is the vertical place:

 

0,0: Mountains, 0,1: Mountains, 0,2: Water, 0,3: Mountains, 0,4: Hills, 0,5: Plains, 0,6: Plains, 0,7: Water, 0,8: Water, 0,9: Plains

 

1,0: Mountains, 1,1: Mountains, 1,2: Water, 1,3: Water, 1,4: Hills, 1,5: Base X0, 1,6: Plains, 1,7: Water, 1,8: Water, 1,9: Plains

 

2,0: Mountains, 2,1: Mountains, 2,2: Mountains, 2,3: Water, 2,4: Hills, 2,5: Plains, 2,6: Plains, 2,7: Water, 2,8: Water, 2,9: Forest

 

3,0: Mountains, 3,1: Mountains, 3,2: Hills, 3,3: Water, 3,4: Plains, 3,5: Forest, 3,6: Forest, 3, 7: Water, 3,8: Water, 3,9: Forest

 

4,0: Mountains, 4,1: Hills, 4,2: Plains, 4,3: Water, 4,4: Forest, 4,5: Forest, 4,6: Forest, 4,7: Water, 4,8: Water, 4,9: Forest

 

5,0: Hills, 5,1: Plains, 5,2: Water, 5,3: Water, 5,4: Forest, 5,5: Forest, 5,6: Water, 5,7: Water, 5,8: Water, 5,9: Forest

 

6,0: Plains, 6,1: Plains, 6,2: Water, 6,3: Plains, 6,4: Forest, 6,5: Forest, 6,6: Water, 6,7: Water, 6,8: Forest, 6,9: Forest

 

7,0: Plains, 7,1: Plains, 7,2: Water, 7,3: Plains, 7,4: Forest, 7,5: Forest, 7,6: Water, 7,7: Water, 7,8: Forest, 7,9: Plains

 

8,0: Plains: 8,1: Base X1, 8,2: Water, 8,3: Plains, 8,4: Plains, 8,5: Forest, 8,6: Water, 8,7: Water, 8,8: Plains, 8,9: Plains

 

9,0: Plains: 9,1: Road, 9,2: Water, 9,3: Plains, 9,4: Plains, 9,5: Plains, 9,6: Water, 9,7: Water, 9,8: Plains, 9,9: Plains

 

 

 

 

Black Knight units [K]:

 

1 Ikaruga, Large Battleship.

 

1 Guren S.E.I.T.E.N. Eight Elements.

 

30 Akatsuki.

 

 

 

Britannia units :

 

1 Avalon, Large Battleship.

 

1 Lancelot Albion.

 

25 Vincent.

 

Here are stats:

 

Black Knights:

 

[ikaruga] Pilot: Le Createur

 

HP: 7500

 

Energy: 2500

 

Power: 10

 

Armor: 220

 

Speed: 3

 

[Guren S.E.I.T.E.N. Eight Elements] Pilot: Kallen Kozuki

 

HP: 2800

 

Energy: 2400

 

Power: 200

 

Armor: 160

 

Speed: 6

 

[Akatsuki] Pilot: See unit list.

 

HP: 1200

 

Energy: 1000

 

Power: 100

 

Armor: 120

 

Speed: 4

 

Britannia:

 

[Avalon] Pilot: Akumakagemaru

 

HP: 7300

 

Energy: 2800

 

Power: 10

 

Armor: 260

 

Speed: 3

 

[Lancelot Albion] Pilot: Suzaku Kururugi

 

HP: 3600

 

Energy: 2600

 

Power: 210

 

Armor: 180

 

Speed: 7

 

[Vincent] Pilot: See unit list.

 

HP: 1800

 

Energy: 1100

 

Power: 120

 

Armor: 150

 

Speed: 5

 

 

Black Knights go first.

 

 

Battle Flow:

 

First, the player moves any units they wish to move, then they declare any attacks for the turn. The attacker's Power is compared to the defender's Armor. The one with the lower score takes damage equal to the difference. At the beginning of each turn, the player's units lose 5 Energy.

 

Move each unit, then you can select an attack target (standard attack range without a Weapon is 1) if in range. Move all units, then declare attacks. Then play passes to Britannia, and so on.

UNIT LIST

 

Black Knights

 

[ikaruga]

 

 

 

Weapons:

 

1 (Hadron Cannon)

 

Power: 360

 

Range: 3

 

Energy: 200 per attack

 

Type: Linear (can only select a Tile as far away as the Range, attack hits everything in the selected Tile and in between Tiles, can only attack horizontally, vertically, and diagonally.), Heavy Weaponry, Energy

 

20 (Slash Harkens w/ Harken Boosters)

 

Power: 20

 

Range: 2

 

Energy: 30 per weapon per attack

 

Type: Controlled (each weapon can select its own target within Range, allowing you to attack up to 20 targets with 30 Power, or 1 target with 600 Power, not required to use all 20.), Melee, Physical

 

7 (Turrets)

 

Power: 50

 

Range: 5

 

Energy: 20 per weapon per attack

 

Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 7 targets with 60 Power, or 1 target with 420 Power, not required to use all 7.), Heavy Weapony, Physical

 

1 (Large Turret)

 

Power: 160

 

Range: 6

 

Energy: 60

 

Type: Precise (can attack a single target in range.), Heavy Weaponry, Physical

 

Defenses:

 

1 (Blaze Luminous)

 

Power: 200 per enemy attack

 

Energy: 110 per attack

 

Type: React (uses Energy only when attacked, and only for 1 round.), Energy

 

 

[Guren S.E.I.T.E.N. Eight Elements]

 

 

 

Weapons:

 

1 (Armor-piercing Bombardment-type Radiation Wave Unit w/ Harken Booster AKA Raditiation Wave for use)

 

Power: 400

 

Range: 3

 

Energy: 230 per attack

 

Type: Precise, Melee, Heat/Physical

 

2 (Slash Harkens w/ Harken Boosters)

 

Power: 20

 

Range: 3

 

Energy: 30 per weapon per attack

 

Type: Controlled, Melee, Physical

 

1 (MVS Fork Knife)

 

Power: 90

 

Range: 1

 

Energy: 30 per attack

 

Type: Melee (adjacent targets only.), Melee, Physical

 

1 (12-Tube Missile Launcher)

 

Power: 70

 

Range: 6

 

Energy: 80 per attack

 

Type: Precise, Light Weaponry, Physical

 

2 (Energy Wing Bursts)

 

Power: 120

 

Range: 2

 

Energy: 50 weapon per attack

 

Type: Controlled, Energy

 

Defenses:

 

2 (Energy Wing Shields)

 

Power: 110

 

Energy: 40 per enemy attack

 

Type: React, Energy

 

[Akatsuki]

 

 

 

Weapons:

 

1 (Slash Harken w/ Harken Booster)

 

Power: 20

 

Range: 3

 

Energy: 30 per attack

 

Type: Controlled, Melee, Physical

 

2 (Chest-Mounted Machine Gun Turrets)

 

Power: 40

 

Range: 4

 

Energy: 50 per attack

 

Type: Controlled, Light Weaponry, Physical

 

1 (Katen Yaibatou)

 

Power: 70

 

Range: 1

 

Energy: 20 per attack

 

Type: Melee, Melee, Heat/Physical

 

 

 

Britannia

 

[Avalon]

 

 

 

Weapons:

 

7 (Turrets)

 

Power: 50

 

Range: 5

 

Energy: 20 per weapon per attack

 

Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 7 targets with 60 Power, or 1 target with 420 Power, not required to use all 7.)

 

20 (Missile Launchers)

 

Power: 40

 

Range: 4

 

Energy: 30 per weapon per attack

 

Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 20 targets with 50 Power, or 1 target with 800 Power, not required to use all 20.)

 

3 (Large Turrets)

 

Power: 160

 

Range: 6

 

Energy: 60 per weapon per attack

 

Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 3 targets with 170 Power, or 1 target with 510 Power, not required to use all 3.)

 

Defenses:

 

MSV Shield

 

Power: 230

 

Energy: 30 per turn

 

Type: Constant (is always on, draining Energy each turn, but shielding against every attack.)

 

 

[Lancelot Albion]

 

 

 

Weapons:

 

4 (Slash Harkens w/ Harken Boosters)

 

Power: 20

 

Range: 3

 

Energy: 30 per weapon per attack

 

Type: Controlled

 

2 (Maser Vibration Swords)

 

Power: 150

 

Range: 1

 

Energy: 20 per weapon per attack

 

Type: Melee

 

2 (Super V.A.R.I.S. Rifles)

 

Power: 110

 

Range: 5

 

Energy: 30 per weapon per attack

 

Type: Controlled

 

2 (Energy Wing Bursts)

 

Power: 100

 

Range: 2

 

Energy: 40 weapon per attack

 

Type: Controlled

 

Defenses:

 

2 (Energy Wing Shields)

 

Power: 110

 

Energy: 40 per enemy attack

 

Type: React

 

2 ("Blaze Luminous" MSV Particle Shields)

 

Power: 140

 

Energy: 30 per enemy attack

 

Type: Activate (activated at time of attack, can optionally override React Defenses on same unit, or overlap.)

 

 

 

[Vincent]

 

 

 

 

 

Weapons:

 

2 (Maser Vibration Swords - Lance Type)

 

Power: 100

 

Range: 2

 

Energy: 20 per weapon per attack

 

Type: Precise

 

2 (Needle Blazers)

 

Power: 110

 

Range: 3

 

Energy: 40 per weapon per attack

 

Type: Controlled

 

2 (Slash Harkens w/ Harken Boosters)

 

Power: 20

 

Range: 4

 

Energy: 10 per weapon per attack

 

Type: Controlled

 

ALL UNITS ON CURRENT BATTLEFIELD, AND PILOTS

 

Black Knights

 

K1 = Ikaruga = Le Createur

 

K2 = Guren S.E.I.T.E.N. Eight Elements = Kallen Kozuki

 

K3 = Akatsuki = Black Knight Officer

 

K4 = Akatsuki = Black Knight Officer

 

K5 = Akatsuki = Black Knight Officer

 

K6 = Akatsuki = Black Knight Officer

 

K7 = Akatsuki = Black Knight Officer

 

K8 = Akatsuki = Black Knight Officer

 

K9 = Akatsuki = Black Knight Pilot

 

K10 = Akatsuki = Black Knight Pilot

 

K11 = Akatsuki = Black Knight Pilot

 

K12 = Akatsuki = Black Knight Pilot

 

K13 = Akatsuki = Black Knight Pilot

 

K14 = Akatsuki = Black Knight Pilot

 

K15 = Akatsuki = Black Knight Pilot

 

K16 = Akatsuki = Black Knight Pilot

 

K17 = Akatsuki = Black Knight Pilot

 

K18 = Akatsuki = Black Knight Pilot

 

K19 = Akatsuki = Black Knight Pilot

 

K20 = Akatsuki = Black Knight Pilot

 

K21 = Akatsuki = Black Knight Pilot

 

K22 = Akatsuki = Black Knight Pilot

 

K23 = Akatsuki = Black Knight Pilot

 

K24 = Akatsuki = Black Knight Pilot

 

K25 = Akatsuki = Black Knight Pilot

 

K26 = Akatsuki = Black Knight Pilot

 

K27 = Akatsuki = Black Knight Pilot

 

K28 = Akatsuki = Black Knight Pilot

 

K29 = Akatsuki = Black Knight Pilot

 

K30 = Akatsuki = Black Knight Pilot

 

K31 = Akatsuki = Black Knight Pilot

 

K32 = Akatsuki = Black Knight Pilot

 

 

 

Britannia

 

B1 = Avalon = Akumakagemaru

 

B2 = Lancelot Albion = Suzaku Kururugi

 

B3 = Vincent = Britannian Officer

 

B4 = Vincent = Britannian Officer

 

B5 = Vincent = Britannian Officer

 

B6 = Vincent = Britannian Officer

 

B7 = Vincent = Britannian Officer

 

B8 = Vincent = Britannian Pilot

 

B9 = Vincent = Britannian Pilot

 

B10 = Vincent = Britannian Pilot

 

B11 = Vincent = Britannian Pilot

 

B12 = Vincent = Britannian Pilot

 

B12 = Vincent = Britannian Pilot

 

B13 = Vincent = Britannian Pilot

 

B14 = Vincent = Britannian Pilot

 

B15 = Vincent = Britannian Pilot

 

B16 = Vincent = Britannian Pilot

 

B17 = Vincent = Britannian Pilot

 

B18 = Vincent = Britannian Pilot

 

B19 = Vincent = Britannian Pilot

 

B20 = Vincent = Britannian Pilot

 

B21 = Vincent = Britannian Pilot

 

B22 = Vincent = Britannian Pilot

 

B23 = Vincent = Britannian Pilot

 

B24 = Vincent = Britannian Pilot

 

B25 = Vincent = Britannian Pilot

 

B26 = Vincent = Britannian Pilot

 

B27 = Vincent = Britannian Pilot

 

B28 = Vincent = Britannian Pilot

 

B29 = Vincent = Britannian Pilot

 

B30 = Vincent = Britannian Pilot

 

B31 = Vincent = Britannian Pilot

 

B32 = Vincent = Britannian Pilot

 

B33 = Vincent = Britannian Pilot

 

B34 = Vincent = Britannian Pilot

 

B35 = Vincent = Britannian Pilot

 

B36 = Vincent = Britannian Pilot

 

B37 = Vincent = Britannian Pilot

 

B38 = Vincent = Britannian Pilot

 

B39 = Vincent = Britannian Pilot

 

B40 = Vincent = Britannian Pilot

 

B41 = Vincent = Britannian Pilot

 

B42 = Vincent = Britannian Pilot

 

B43 = Vincent = Britannian Pilot

 

B44 = Vincent = Britannian Pilot

 

B45 = Vincent = Britannian Pilot

 

B46 = Vincent = Britannian Pilot

 

B47 = Vincent = Britannian Pilot

 

B48 = Vincent = Britannian Pilot

 

B49 = Vincent = Britannian Pilot

 

B50 = Vincent = Britannian Pilot

 

B51 = Vincent = Britannian Pilot

 

B52 = Vincent = Britannian Pilot

 

 

 

 

 

Pilot Data

 

Name: Black Knight Officer

 

Faction: Black Knights

 

Position: Squad Leader

 

Rank: Cadet

 

Level: 30

 

Parameters:

 

-Will: 35

 

-Intelligence: 15

 

-Perception: 15

 

-Endurance: 35

 

-Dexterity: 55

 

-Fortitude: 35

 

Abilities: {Coming soon}

 

 

Name: Black Knight Pilot

 

Faction: Black Knights

 

Position: None

 

Rank: Cadet

 

Level: 15

 

Parameters:

 

-Will: 20

 

-Intelligence: 10

 

-Perception: 5

 

-Endurance: 25

 

-Dexterity: 25

 

-Fortitude: 20

 

Abilities: {Coming soon}

 

 

Name: Britannian Officer

 

Faction: Britannia

 

Position: Squad Leader

 

Rank: Cadet

 

Level: 30

 

Parameters:

 

-Will: 35

 

-Intelligence: 20

 

-Perception: 20

 

-Endurance: 30

 

-Dexterity: 55

 

-Fortitude: 30

 

Abilities: {Coming soon}

 

 

Name: Britannian Pilot

 

Faction: Britannia

 

Position: None

 

Rank: Cadet

 

Level: 15

 

Parameters:

 

-Will: 20

 

-Intelligence: 10

 

-Perception: 15

 

-Endurance: 20

 

-Dexterity: 20

 

-Fortitude: 20

 

Abilities: {Coming soon}

 

 

Name: Kallen Kozuki

 

Faction: Black Knights

 

Position: Ace Pilot

 

Rank: Lieutenant General

 

Level: 90

 

Parameters:

 

-Will: 105

 

-Intelligence: 35

 

-Perception: 85

 

-Endurance: 75

 

-Dexterity: 105

 

-Fortitude: 75

 

Abilities: {Coming soon}

 

 

Name: Suzaku Kururugi

 

Faction: Britannia

 

Position: Ace Pilot

 

Rank: Lieutenant General

 

Level: 90

 

Parameters:

 

-Will: 105

 

-Intelligence: 35

 

-Perception: 35

 

-Endurance: 105

 

-Dexterity: 105

 

-Fortitude: 95

 

Abilities: {Coming soon}

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Turn 01

 

Movement Phase:

K1 move to 1,4 and maintain position

K2 move to 3,4 do not enable flight mode

K3, K9, K10 move to 3,5 and maintain position

K4, K11, K12 move to 2,4 and maintain position

K5, K13, K14 move to 3,4 and support K2

K6, K15, K16 move to 2,6 and maintain position

K7, K17, K18, K19, K20, K21 move to 1,4 and defend K1

All other units maintain position at 1,5.

 

Combat Phase

Pass

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Turn 02

 

Movement Phase:

B1 move to 5,1 and maintain position

B2 move to 5,2 do not enable flight mode

B3, B9, B10 move to 4,2 and maintain position

B4, B11, B12 move to 3,1 and maintain position

B5, B13, B14 move to 4,2

B6, B15, B16 move to 3,1 and maintain position

B7, B17, B18, B19, B20, B21 move to 5,0

All other units maintain position at 8,1.

 

Combat Phase

Pass

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Turn 03

 

Movement Phase

K2 move to 5,4 from 3,4

K5, K13, K14 move to 3,3 from 3,4

K22, K23, K24 move to 3,4 from 1,5

 

Combat Phase

K2 attacks B1 using Radiant Wave Surger (400 - 230 = 170)

K5, K13 attacks B6 using 2 Chest mounted guns (40*4 - 40(terrain) = 120)

K14, K22, K23 attacks B15 using 2 Chest mounted guns (40*6 - 60(terrain) = 180)

K24 attacks B6 using 1 Slash Harken (20 - 0 = 20)

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Amendments: Your base Power and Armor weren't added to the first calculation, I believe. K2(200 + 400) - (260 + 230) = 110. K5, K13 (40 x 4) + (100 x 4) - 170 = 390 - 25% = 292. K14, K22, K23 (40 x 6) + (100 x 6) - 170 = 690 - 25% = 518. K24 20 - 170 = 0.

 

The last attack isn't added to the others because they aren't attacking from the same location, and thus aren't attacking the same spot. Base Power is added to each weapon in an attack. Damage is the final amount, after all other factors have been calculated.

 

B1 = Avalon: 7190/7300 HP, 2715/2800 Energy

 

B6 = Vincent 1508/1800 HP, 1090/1100 Energy

 

B15 = Vincent 1282/1800 HP, 1090/1100 Energy

 

Turn 04

 

Movement Phase

B1 maintains position.

B2 enables flight and moves from 5,2 to 4,4.

B3, B9, B10 move from 4,2 to 3,2.

B4, B6, B11, B12, B15, B16 move from 3,1 to 3,2.

B5, B13, B14 move from 4,2 to 3,2.

B7, B17, B18, B19, B20, B21 move from 5,0 to 3,2.

 

 

Combat Phase

B1 attacks K2 using 20 Missile Launchers (40 x 20 + (10 x 20) = 1000 - {160 Armor + 110 Energy Wing + 110 Energy Wing} 380 = 620) -600 Energy.

B2 attacks K2 using 2 Maser Vibration Swords ((150 x 2) + (210 x 2) = 720 - {160 Armor + 110 Energy Wing + 110 Energy Wing} 380 = 340) -40 Energy.

B3-B7, B9-B21 attack K2 using 36 Needle Blazers (110 x 36) + (120 x 36) = 9280 - {160 Armor + 110 Energy Wing + 110 Energy Wing} 380 = 8900 + 50% (terrain) = 13,350

 

My math may be a bit off, or that's just plain overkill, but feel free to double check my numbers.

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