Akumakagemaru Posted April 3, 2010 Report Share Posted April 3, 2010 I'll finish fixing the field in a few moments. Context: You are Zero's trusted lieutentant, and you are charged with defending his remaining base while Britannia assaults it. However, other conditions must be met as well: Defeat all enemies within 15 of your turns. (If the enemy is allowed to gather their forces, we wil be crushed.) Prevent enemy from reaching your Base for 10 of their turns. (Vital information is still stored here. It's being stored an erased as we speak, but it'll take time. Anything Britannia gains will be disastrous.) Enemy leader must be captured (no Energy, blocked in on all four sides). (If we can capture the general tasked with this assault, it will strike a blow to the enemy mrale, and we can interrogate him for moe intel.) Enemy reinforcements arrive after 20 total turns. (The Galahad will be ariving from a nearby mission just finished, and will be bringing an additional 30 Vincent's to the battle.) Field: =....0.....=....1.....=....2.....=....3.....=....4.....=....5.....=.....6.....=....7.....=....8.....=....9.....= -----------------------------------------------------------------------------------------------------=..........=...........=..........=..........=..........=..........=............=..........=..........=...........=0-=.....M.....=....M....=....W....=....M...=....H....=....P....=....P....=....W....=....W....=.....P.....=--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=1-=.....M.....=....M....=....W....=....W...=....H....=....X....=....P....=....W....=...W....=.....P.....=--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=2-=.....M.....=....M....=....M....=....W...=....H....=....P....=....P....=....W....=....W....=.....F.....=--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=3-=.....M.....=....M....=....H....=....W...=....P....=....F....=....F....=....W....=....W....=.....F.....=--=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=..........=...........=.........=...........=..........=...........=..........=..........=...........=4-=.....M.....=....H....=....P....=....W...=....F....=....F....=....F....=....W....=....W....=.....F.....=--=..........=...........=..........=..........=..........=...........=..........=...........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=5-=.....H.....=....P....=....W....=....W...=....F....=....F....=....W....=....W....=....W....=....F.....=--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=6-=.....P.....=....P....=....W....=....P....=....F.....=....F....=....W....=....W....=....F....=....F.....=--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=7-=.....P.....=....P....=....W....=....P....=....F.....=....F....=....W....=....W....=....F....=....P.....=--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=8-=.....P.....=....X....=....W....=....P....=....P.....=....F....=....W....=....W....=....P....=....P.....=--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=-----------------------------------------------------------------------------------------------------=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=9-=.....P.....=....R....=....W....=....P....=....P.....=....P....=....W....=....W....=....P....=....P.....=--=...........=...........=...........=..........=...........=...........=...........=...........=..........=...........=--------------------------------------------------------------------------------------------------- A 10 x 10 Grid. Not much for Strategic, but we don't need much for this test. Terrain: Plains: No penalties, no bonuses, just open grasslands. Road: +100% Speed. Bridge: +100% Speed. Rubble: -50% Damage, +50% Stealth, -50% Speed. Building: -75% Damage, Large Knightmare Speed becomes 0 and no Speed bonuses. Forest: -50% Speed, +50% Stealth, -50% Damage from Guns, +50%Evasion. Hills: -50% Damage from Guns when being attacked from Plains, Forest, Water, Road, +50 Damage to Guns when attacking Plains, Forest, Water, Road. Mountains: -75% Speed, -25% Damage from Guns, +100% Stealth Vs. Flying enemies. Water: Speed becomes 0, no Speed bonuses, -75% Damage from Heat, Fire, -50% Damage from all other Weapons. Desert: -90% Speed. Base: Owner faction +100% Armor, +50% of Max. Energy regenerated at beginning of Owner player Turn. Marked as X0, X1, X2, etc... on Map. When I have more time, I'll flesh this out better, but for now, this is the Map Terrain, and for those who don't know, the first number will be the horizontal place, the second number is the vertical place: 0,0: Mountains, 0,1: Mountains, 0,2: Water, 0,3: Mountains, 0,4: Hills, 0,5: Plains, 0,6: Plains, 0,7: Water, 0,8: Water, 0,9: Plains 1,0: Mountains, 1,1: Mountains, 1,2: Water, 1,3: Water, 1,4: Hills, 1,5: Base X0, 1,6: Plains, 1,7: Water, 1,8: Water, 1,9: Plains 2,0: Mountains, 2,1: Mountains, 2,2: Mountains, 2,3: Water, 2,4: Hills, 2,5: Plains, 2,6: Plains, 2,7: Water, 2,8: Water, 2,9: Forest 3,0: Mountains, 3,1: Mountains, 3,2: Hills, 3,3: Water, 3,4: Plains, 3,5: Forest, 3,6: Forest, 3, 7: Water, 3,8: Water, 3,9: Forest 4,0: Mountains, 4,1: Hills, 4,2: Plains, 4,3: Water, 4,4: Forest, 4,5: Forest, 4,6: Forest, 4,7: Water, 4,8: Water, 4,9: Forest 5,0: Hills, 5,1: Plains, 5,2: Water, 5,3: Water, 5,4: Forest, 5,5: Forest, 5,6: Water, 5,7: Water, 5,8: Water, 5,9: Forest 6,0: Plains, 6,1: Plains, 6,2: Water, 6,3: Plains, 6,4: Forest, 6,5: Forest, 6,6: Water, 6,7: Water, 6,8: Forest, 6,9: Forest 7,0: Plains, 7,1: Plains, 7,2: Water, 7,3: Plains, 7,4: Forest, 7,5: Forest, 7,6: Water, 7,7: Water, 7,8: Forest, 7,9: Plains 8,0: Plains: 8,1: Base X1, 8,2: Water, 8,3: Plains, 8,4: Plains, 8,5: Forest, 8,6: Water, 8,7: Water, 8,8: Plains, 8,9: Plains 9,0: Plains: 9,1: Road, 9,2: Water, 9,3: Plains, 9,4: Plains, 9,5: Plains, 9,6: Water, 9,7: Water, 9,8: Plains, 9,9: Plains Black Knight units [K]: 1 Ikaruga, Large Battleship. 1 Guren S.E.I.T.E.N. Eight Elements. 30 Akatsuki. Britannia units : 1 Avalon, Large Battleship. 1 Lancelot Albion. 25 Vincent. Here are stats: Black Knights: [ikaruga] Pilot: Le Createur HP: 7500 Energy: 2500 Power: 10 Armor: 220 Speed: 3 [Guren S.E.I.T.E.N. Eight Elements] Pilot: Kallen Kozuki HP: 2800 Energy: 2400 Power: 200 Armor: 160 Speed: 6 [Akatsuki] Pilot: See unit list. HP: 1200 Energy: 1000 Power: 100 Armor: 120 Speed: 4 Britannia: [Avalon] Pilot: Akumakagemaru HP: 7300 Energy: 2800 Power: 10 Armor: 260 Speed: 3 [Lancelot Albion] Pilot: Suzaku Kururugi HP: 3600 Energy: 2600 Power: 210 Armor: 180 Speed: 7 [Vincent] Pilot: See unit list. HP: 1800 Energy: 1100 Power: 120 Armor: 150 Speed: 5 Black Knights go first. Battle Flow: First, the player moves any units they wish to move, then they declare any attacks for the turn. The attacker's Power is compared to the defender's Armor. The one with the lower score takes damage equal to the difference. At the beginning of each turn, the player's units lose 5 Energy. Move each unit, then you can select an attack target (standard attack range without a Weapon is 1) if in range. Move all units, then declare attacks. Then play passes to Britannia, and so on.UNIT LIST Black Knights [ikaruga] Weapons: 1 (Hadron Cannon) Power: 360 Range: 3 Energy: 200 per attack Type: Linear (can only select a Tile as far away as the Range, attack hits everything in the selected Tile and in between Tiles, can only attack horizontally, vertically, and diagonally.), Heavy Weaponry, Energy 20 (Slash Harkens w/ Harken Boosters) Power: 20 Range: 2 Energy: 30 per weapon per attack Type: Controlled (each weapon can select its own target within Range, allowing you to attack up to 20 targets with 30 Power, or 1 target with 600 Power, not required to use all 20.), Melee, Physical 7 (Turrets) Power: 50 Range: 5 Energy: 20 per weapon per attack Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 7 targets with 60 Power, or 1 target with 420 Power, not required to use all 7.), Heavy Weapony, Physical 1 (Large Turret) Power: 160 Range: 6 Energy: 60 Type: Precise (can attack a single target in range.), Heavy Weaponry, Physical Defenses: 1 (Blaze Luminous) Power: 200 per enemy attack Energy: 110 per attack Type: React (uses Energy only when attacked, and only for 1 round.), Energy [Guren S.E.I.T.E.N. Eight Elements] Weapons: 1 (Armor-piercing Bombardment-type Radiation Wave Unit w/ Harken Booster AKA Raditiation Wave for use) Power: 400 Range: 3 Energy: 230 per attack Type: Precise, Melee, Heat/Physical 2 (Slash Harkens w/ Harken Boosters) Power: 20 Range: 3 Energy: 30 per weapon per attack Type: Controlled, Melee, Physical 1 (MVS Fork Knife) Power: 90 Range: 1 Energy: 30 per attack Type: Melee (adjacent targets only.), Melee, Physical 1 (12-Tube Missile Launcher) Power: 70 Range: 6 Energy: 80 per attack Type: Precise, Light Weaponry, Physical 2 (Energy Wing Bursts) Power: 120 Range: 2 Energy: 50 weapon per attack Type: Controlled, Energy Defenses: 2 (Energy Wing Shields) Power: 110 Energy: 40 per enemy attack Type: React, Energy [Akatsuki] Weapons: 1 (Slash Harken w/ Harken Booster) Power: 20 Range: 3 Energy: 30 per attack Type: Controlled, Melee, Physical 2 (Chest-Mounted Machine Gun Turrets) Power: 40 Range: 4 Energy: 50 per attack Type: Controlled, Light Weaponry, Physical 1 (Katen Yaibatou) Power: 70 Range: 1 Energy: 20 per attack Type: Melee, Melee, Heat/Physical Britannia [Avalon] Weapons: 7 (Turrets) Power: 50 Range: 5 Energy: 20 per weapon per attack Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 7 targets with 60 Power, or 1 target with 420 Power, not required to use all 7.) 20 (Missile Launchers) Power: 40 Range: 4 Energy: 30 per weapon per attack Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 20 targets with 50 Power, or 1 target with 800 Power, not required to use all 20.) 3 (Large Turrets) Power: 160 Range: 6 Energy: 60 per weapon per attack Type: Controlled (each weapon can select its own target in range, allowing you to attack up to 3 targets with 170 Power, or 1 target with 510 Power, not required to use all 3.) Defenses: MSV Shield Power: 230 Energy: 30 per turn Type: Constant (is always on, draining Energy each turn, but shielding against every attack.) [Lancelot Albion] Weapons: 4 (Slash Harkens w/ Harken Boosters) Power: 20 Range: 3 Energy: 30 per weapon per attack Type: Controlled 2 (Maser Vibration Swords) Power: 150 Range: 1 Energy: 20 per weapon per attack Type: Melee 2 (Super V.A.R.I.S. Rifles) Power: 110 Range: 5 Energy: 30 per weapon per attack Type: Controlled 2 (Energy Wing Bursts) Power: 100 Range: 2 Energy: 40 weapon per attack Type: Controlled Defenses: 2 (Energy Wing Shields) Power: 110 Energy: 40 per enemy attack Type: React 2 ("Blaze Luminous" MSV Particle Shields) Power: 140 Energy: 30 per enemy attack Type: Activate (activated at time of attack, can optionally override React Defenses on same unit, or overlap.) [Vincent] Weapons: 2 (Maser Vibration Swords - Lance Type) Power: 100 Range: 2 Energy: 20 per weapon per attack Type: Precise 2 (Needle Blazers) Power: 110 Range: 3 Energy: 40 per weapon per attack Type: Controlled 2 (Slash Harkens w/ Harken Boosters) Power: 20 Range: 4 Energy: 10 per weapon per attack Type: Controlled ALL UNITS ON CURRENT BATTLEFIELD, AND PILOTS Black Knights K1 = Ikaruga = Le Createur K2 = Guren S.E.I.T.E.N. Eight Elements = Kallen Kozuki K3 = Akatsuki = Black Knight Officer K4 = Akatsuki = Black Knight Officer K5 = Akatsuki = Black Knight Officer K6 = Akatsuki = Black Knight Officer K7 = Akatsuki = Black Knight Officer K8 = Akatsuki = Black Knight Officer K9 = Akatsuki = Black Knight Pilot K10 = Akatsuki = Black Knight Pilot K11 = Akatsuki = Black Knight Pilot K12 = Akatsuki = Black Knight Pilot K13 = Akatsuki = Black Knight Pilot K14 = Akatsuki = Black Knight Pilot K15 = Akatsuki = Black Knight Pilot K16 = Akatsuki = Black Knight Pilot K17 = Akatsuki = Black Knight Pilot K18 = Akatsuki = Black Knight Pilot K19 = Akatsuki = Black Knight Pilot K20 = Akatsuki = Black Knight Pilot K21 = Akatsuki = Black Knight Pilot K22 = Akatsuki = Black Knight Pilot K23 = Akatsuki = Black Knight Pilot K24 = Akatsuki = Black Knight Pilot K25 = Akatsuki = Black Knight Pilot K26 = Akatsuki = Black Knight Pilot K27 = Akatsuki = Black Knight Pilot K28 = Akatsuki = Black Knight Pilot K29 = Akatsuki = Black Knight Pilot K30 = Akatsuki = Black Knight Pilot K31 = Akatsuki = Black Knight Pilot K32 = Akatsuki = Black Knight Pilot Britannia B1 = Avalon = Akumakagemaru B2 = Lancelot Albion = Suzaku Kururugi B3 = Vincent = Britannian Officer B4 = Vincent = Britannian Officer B5 = Vincent = Britannian Officer B6 = Vincent = Britannian Officer B7 = Vincent = Britannian Officer B8 = Vincent = Britannian Pilot B9 = Vincent = Britannian Pilot B10 = Vincent = Britannian Pilot B11 = Vincent = Britannian Pilot B12 = Vincent = Britannian Pilot B12 = Vincent = Britannian Pilot B13 = Vincent = Britannian Pilot B14 = Vincent = Britannian Pilot B15 = Vincent = Britannian Pilot B16 = Vincent = Britannian Pilot B17 = Vincent = Britannian Pilot B18 = Vincent = Britannian Pilot B19 = Vincent = Britannian Pilot B20 = Vincent = Britannian Pilot B21 = Vincent = Britannian Pilot B22 = Vincent = Britannian Pilot B23 = Vincent = Britannian Pilot B24 = Vincent = Britannian Pilot B25 = Vincent = Britannian Pilot B26 = Vincent = Britannian Pilot B27 = Vincent = Britannian Pilot B28 = Vincent = Britannian Pilot B29 = Vincent = Britannian Pilot B30 = Vincent = Britannian Pilot B31 = Vincent = Britannian Pilot B32 = Vincent = Britannian Pilot B33 = Vincent = Britannian Pilot B34 = Vincent = Britannian Pilot B35 = Vincent = Britannian Pilot B36 = Vincent = Britannian Pilot B37 = Vincent = Britannian Pilot B38 = Vincent = Britannian Pilot B39 = Vincent = Britannian Pilot B40 = Vincent = Britannian Pilot B41 = Vincent = Britannian Pilot B42 = Vincent = Britannian Pilot B43 = Vincent = Britannian Pilot B44 = Vincent = Britannian Pilot B45 = Vincent = Britannian Pilot B46 = Vincent = Britannian Pilot B47 = Vincent = Britannian Pilot B48 = Vincent = Britannian Pilot B49 = Vincent = Britannian Pilot B50 = Vincent = Britannian Pilot B51 = Vincent = Britannian Pilot B52 = Vincent = Britannian Pilot Pilot Data Name: Black Knight Officer Faction: Black Knights Position: Squad Leader Rank: Cadet Level: 30 Parameters: -Will: 35 -Intelligence: 15 -Perception: 15 -Endurance: 35 -Dexterity: 55 -Fortitude: 35 Abilities: {Coming soon} Name: Black Knight Pilot Faction: Black Knights Position: None Rank: Cadet Level: 15 Parameters: -Will: 20 -Intelligence: 10 -Perception: 5 -Endurance: 25 -Dexterity: 25 -Fortitude: 20 Abilities: {Coming soon} Name: Britannian Officer Faction: Britannia Position: Squad Leader Rank: Cadet Level: 30 Parameters: -Will: 35 -Intelligence: 20 -Perception: 20 -Endurance: 30 -Dexterity: 55 -Fortitude: 30 Abilities: {Coming soon} Name: Britannian Pilot Faction: Britannia Position: None Rank: Cadet Level: 15 Parameters: -Will: 20 -Intelligence: 10 -Perception: 15 -Endurance: 20 -Dexterity: 20 -Fortitude: 20 Abilities: {Coming soon} Name: Kallen Kozuki Faction: Black Knights Position: Ace Pilot Rank: Lieutenant General Level: 90 Parameters: -Will: 105 -Intelligence: 35 -Perception: 85 -Endurance: 75 -Dexterity: 105 -Fortitude: 75 Abilities: {Coming soon} Name: Suzaku Kururugi Faction: Britannia Position: Ace Pilot Rank: Lieutenant General Level: 90 Parameters: -Will: 105 -Intelligence: 35 -Perception: 35 -Endurance: 105 -Dexterity: 105 -Fortitude: 95 Abilities: {Coming soon} Link to comment Share on other sites More sharing options...
Sploda Posted April 4, 2010 Report Share Posted April 4, 2010 Turn 01 Movement Phase:K1 move to 1,4 and maintain positionK2 move to 3,4 do not enable flight modeK3, K9, K10 move to 3,5 and maintain positionK4, K11, K12 move to 2,4 and maintain positionK5, K13, K14 move to 3,4 and support K2K6, K15, K16 move to 2,6 and maintain positionK7, K17, K18, K19, K20, K21 move to 1,4 and defend K1All other units maintain position at 1,5. Combat PhasePass Link to comment Share on other sites More sharing options...
Akumakagemaru Posted April 4, 2010 Author Report Share Posted April 4, 2010 Turn 02 Movement Phase:B1 move to 5,1 and maintain positionB2 move to 5,2 do not enable flight modeB3, B9, B10 move to 4,2 and maintain positionB4, B11, B12 move to 3,1 and maintain positionB5, B13, B14 move to 4,2B6, B15, B16 move to 3,1 and maintain positionB7, B17, B18, B19, B20, B21 move to 5,0All other units maintain position at 8,1. Combat PhasePass Link to comment Share on other sites More sharing options...
Sploda Posted April 4, 2010 Report Share Posted April 4, 2010 Turn 03 Movement PhaseK2 move to 5,4 from 3,4K5, K13, K14 move to 3,3 from 3,4K22, K23, K24 move to 3,4 from 1,5 Combat PhaseK2 attacks B1 using Radiant Wave Surger (400 - 230 = 170)K5, K13 attacks B6 using 2 Chest mounted guns (40*4 - 40(terrain) = 120)K14, K22, K23 attacks B15 using 2 Chest mounted guns (40*6 - 60(terrain) = 180)K24 attacks B6 using 1 Slash Harken (20 - 0 = 20) Link to comment Share on other sites More sharing options...
Akumakagemaru Posted April 5, 2010 Author Report Share Posted April 5, 2010 Amendments: Your base Power and Armor weren't added to the first calculation, I believe. K2(200 + 400) - (260 + 230) = 110. K5, K13 (40 x 4) + (100 x 4) - 170 = 390 - 25% = 292. K14, K22, K23 (40 x 6) + (100 x 6) - 170 = 690 - 25% = 518. K24 20 - 170 = 0. The last attack isn't added to the others because they aren't attacking from the same location, and thus aren't attacking the same spot. Base Power is added to each weapon in an attack. Damage is the final amount, after all other factors have been calculated. B1 = Avalon: 7190/7300 HP, 2715/2800 Energy B6 = Vincent 1508/1800 HP, 1090/1100 Energy B15 = Vincent 1282/1800 HP, 1090/1100 Energy Turn 04 Movement PhaseB1 maintains position.B2 enables flight and moves from 5,2 to 4,4.B3, B9, B10 move from 4,2 to 3,2.B4, B6, B11, B12, B15, B16 move from 3,1 to 3,2.B5, B13, B14 move from 4,2 to 3,2.B7, B17, B18, B19, B20, B21 move from 5,0 to 3,2. Combat PhaseB1 attacks K2 using 20 Missile Launchers (40 x 20 + (10 x 20) = 1000 - {160 Armor + 110 Energy Wing + 110 Energy Wing} 380 = 620) -600 Energy.B2 attacks K2 using 2 Maser Vibration Swords ((150 x 2) + (210 x 2) = 720 - {160 Armor + 110 Energy Wing + 110 Energy Wing} 380 = 340) -40 Energy.B3-B7, B9-B21 attack K2 using 36 Needle Blazers (110 x 36) + (120 x 36) = 9280 - {160 Armor + 110 Energy Wing + 110 Energy Wing} 380 = 8900 + 50% (terrain) = 13,350 My math may be a bit off, or that's just plain overkill, but feel free to double check my numbers. Link to comment Share on other sites More sharing options...
Sploda Posted April 8, 2010 Report Share Posted April 8, 2010 Ummm....I'm not even going to try this. Detonate the base and pull everyone out, Mission failed. This is really not my kind of game. Well since I've played yours would you like to play mine? Turn 05Forfeit. Link to comment Share on other sites More sharing options...
Akumakagemaru Posted April 9, 2010 Author Report Share Posted April 9, 2010 Hmm? I suppsoe so... And this actually somewhat different from what I intended. Want to try it more evenly, and without the limitations? Link to comment Share on other sites More sharing options...
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