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I can has Synchros... AND Fusions!


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Time for cards supporting Synchros and Fusions at once. Starting with cards that should already exist.

 

The Wind - Hex-Sealed Fusion

WIND

Level: 3

[Rock/Tuner]

You can substitute this card for a Fusion Material Monster in a Fusion Summon. If you do, the other Materials must be the correct ones. When this card is used for a Synchro Summon, Special Summon 1 WIND Fusion Monster from your Extra Deck whose Fusion Materials were the Synchro Material Monsters in that Synchro Summon.

ATK/ 1000

DEF/ 1600

 

The Fire - Hex-Sealed Fusion

FIRE

Level: 3

[Rock/Tuner]

You can substitute this card for a Fusion Material Monster in a Fusion Summon. If you do, the other Materials must be the correct ones. When this card is used for a Synchro Summon, Special Summon 1 FIRE Fusion Monster from your Extra Deck whose Fusion Materials were the Synchro Material Monsters in that Synchro Summon.

ATK/ 1000

DEF/ 1600

 

The Water - Hex-Sealed Fusion

WATER

Level: 3

[Rock/Tuner]

You can substitute this card for a Fusion Material Monster in a Fusion Summon. If you do, the other Materials must be the correct ones. When this card is used for a Synchro Summon, Special Summon 1 WATER Fusion Monster from your Extra Deck whose Fusion Materials were the Synchro Material Monsters in that Synchro Summon.

ATK/ 1000

DEF/ 1600

 

Hex-Sealed Amalgamation

LIGHT

Rock/Synchro/Effect

6/0/2000

1 "Hex-Sealed" Tuner + 1 Rock-type monster

This card's Attribute is also treated as EARTH, FIRE, WIND, WATER, and DARK. You can Tribute this card to add 2 "Hex-Sealed" monster in your Graveyard to your hand.

 

Summoner Oracle

DARK

Level: 6

[spellcaster/Synchro/Effect]

1 Tuner + "Summoner Monk"

Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck (this Special Summon is treated as a Fusion Summon). Destroy it during the End Phase.

ATK/ 1200

DEF/ 2400

 

Level Fusion

Quick-Play Spell

Pay half your Life Points. Return 1 Synchro Monster you control to the Extra Deck, and Special Summon 1 Fusion Monster with the same Level as the returned monster from your Extra Deck.

 

Synchro Polymer

Normal Trap

Send 1 Synchro Monster from your Extra Deck to your Graveyard. Add 1 "Fusion" or "Polymerization" Spell card from your Graveyard to your hand.

 

Community Threat. More to come.

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new card=

9.5/10

 

 

is combo well with call of the haunted!

 

...except that Synchros are semi-Nomi, and need to be Summoned properly first.

 

Actually...

Hex Sealed Amalgamation

LIGHT

Rock/Synchro/Effect

6/0/2000

1 "Hex Sealed" Tuner + 1 Rock-type monster

This card's Attribute is also treated as EARTH, FIRE, WIND, WATER, and DARK. You can Tribute this card to add 2 "Hex Sealed" monster in your Graveyard to your hand.

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Synchro Polymer works dastardly well with MSF, but I guess that was intended.

 

Level Fusion

Quick-Play Spell

Pay half your Life Points. Return 1 Synchro Monster you control to the Extra Deck, and Special Summon 1 Fusion Monster with the same Level as the returned monster from your Extra Deck.

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new card=

9.5/10

 

 

is combo well with call of the haunted!

 

...except that Synchros are semi-Nomi' date=' and need to be Summoned properly first.

 

Actually...

Hex Sealed Amalgamation

LIGHT

Rock/Synchro/Effect

6/0/2000

1 "Hex Sealed" Tuner + 1 Rock-type monster

This card's Attribute is also treated as EARTH, FIRE, WIND, WATER, and DARK. You can Tribute this card to add 2 "Hex Sealed" monster in your Graveyard to your hand.

[/quote']

 

Synchro Polymer works dastardly well with MSF' date=' but I guess that was intended.

 

Level Fusion

Quick-Play Spell

Pay half your Life Points. Return 1 Synchro Monster you control to the Extra Deck, and Special Summon 1 Fusion Monster with the same Level as the returned monster from your Extra Deck.

[/quote']

 

Yes it was. Cards will be added, plus another spell.

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