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<~{Protector of Nevermoors and Nevermoor the Ice God}~>


Icy God

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I need to know any OCG errors with these.

 

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"Ice Tuner" + 1 or more non-Tuner monsters.

If your opponent activates a Spell or Trap Card, you can flip a coin. If Heads, negate the effect of the Spell or Trap Card. If Tails, the chain is left uneffected.

 

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"Spirit of the Ice Beast" + "Ice Wizard"

Once per turn, you can destroy or negate 1 Spell or Trap Card, you must also remove from play 1 "Ice" monster from your Graveyard. Once per turn, if this is the only monster on your side of the field, "Protector of Nevermoor 2" gains 200 ATK Points.

 

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"Ice Tuner" + 1 or more non-Tuner monsters

If both "Protector of Nevermoor 1" and "Protector of Nevermoor 2" are in the Graveyard, "Protector of Nevermoor 3" gains 300 ATK Points. Once this card is destoryed and sent to the Graveyard, Special Summon any Level 6 or below "Ice" monster from your Deck, hand, or Graveyard.

 

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You must Tribute 3 Monsters you control to Normal Summon this card. The Tribute Summon of this card cannot be negated. When this card is Normal Summoned, a Spell, Trap, or Effect Monster Card cannot be activated. This card cannot be targeted by the effects of a Spell, Trap, or Effect Monster. The ATK and DEF of this card becomes x 1000 for each "Ice" card in your Graveyard.

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sorry I'm late Icy God, got stifled by another person

 

Level 6 or lower, not Level 6 or below

 

for the fusion "Once per turn, you can destroy or negate 1 Spell or Trap Card, you must also remove from play 1 "Ice" monster from your Graveyard." <---since you mentioned must in there, what happens if you don't remove the Ice monster from play?

 

8/10

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