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Need help on editing my SDD/AM deck


BDKMRV

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Monsters: 18

2x SDD/AM

1x Gorz

2x Cyber Dragon

1x Blackwing - Gale the Whirlwind

2x Assault Mercenary

2x Mist Valley Soldier

1x Summoner Monk

2x Mystic Tomato

1x Dark Simorgh

1x Psychich Commander

1x Flamvell Firedog

1x Flamevell Magician

1x Destiny Hero - Diamond Dude

 

Spells:11

1x Lightning Vortex

1x MST

1x Heavy Storm

1x Pot of Avarice

1x Assault Teleport

1x Card Trader

1x Mind Control

1x Book of Moon

1x Enemy Controller

1x Rekindling

1x Emergency Teleport

 

Traps:11

1x Torriental Tribute

1x Dimensional Prison

2x Assault Mode Activate

2x Starlight Road

1x Dark Bribe

1x Threatening Roar

1x Waboku

1x Fruits of Kozaky's Studies

1x Magic Cylinder

 

Side:

1x Snipe Hunter

1x Krebons

1x Allure of Darkness

1x Swords of Revealing Light

1x Threatening Roar

1x Malfunction

 

Any suggestions?

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Personally, this is how I would run SDD/AM:

 

19

2x SDD/AM

2x Cyber Dragon

3x Assault Beast

1x Assault Mercenary

3x Mist Valley Soldier

2x Kycoo

3x Krebons

1x Gale

1x Plaguespreader

1x Sangan

 

14

3x Magical Mallet

2x Assault Teleport

2x Book of Moon

1x Heavy Storm

1x MST

1x Vortex

1x E-Tele

1x Brain Control

1x Mind Con

1x Vortex

 

7

1x Call of the Haunted

1x Mirror Force

2x Assault Mode Activate

2x Bottomless Trap Hole

1x Starlight Road

 

15

3x Stardust

Rest is generic

 

Your traps had a few bad choices (Magic Cylinder? Really?), and your spells were all highlander. That's bad. You also had no way to recycle SDD/AM in case you drew it early. 1 A-Teleport isn't gonna cut it. I added Mallet as well to help you with that. I also saw no Assault Beast. How will you get AMA quickly?

 

This deck is probably much better than what you've currently got.

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Personally' date=' this is how I would run SDD/AM:

 

19

2x SDD/AM

2x Cyber Dragon

3x Assault Beast

1x Assault Mercenary

3x Mist Valley Soldier

2x Kycoo

3x Krebons

1x Gale

1x Plaguespreader

1x Sangan

 

14

3x Magical Mallet

2x Assault Teleport

2x Book of Moon

1x Heavy Storm

1x MST

1x Vortex

1x E-Tele

1x Brain Control

1x Mind Con

1x Vortex

 

7

1x Call of the Haunted

1x Mirror Force

2x Assault Mode Activate

2x Bottomless Trap Hole

1x Starlight Road

 

15

3x Stardust

Rest is generic

 

Your traps had a few bad choices (Magic Cylinder? Really?), and your spells were all highlander. That's bad. You also had no way to recycle SDD/AM in case you drew it early. 1 A-Teleport isn't gonna cut it. I added Mallet as well to help you with that. I also saw no Assault Beast. How will you get AMA quickly?

 

This deck is probably much better than what you've currently got.

[/quote']

 

This is a good build but, I find it Tuner heavy. Maybe some more non-Tuner monsters?

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Personally' date=' this is how I would run SDD/AM:

 

19

2x SDD/AM

2x Cyber Dragon

3x Assault Beast

1x Assault Mercenary

3x Mist Valley Soldier

2x Kycoo

3x Krebons

1x Gale

1x Plaguespreader

1x Sangan

 

14

3x Magical Mallet

2x Assault Teleport

2x Book of Moon

1x Heavy Storm

1x MST

1x Vortex

1x E-Tele

1x Brain Control

1x Mind Con

1x Vortex

 

7

1x Call of the Haunted

1x Mirror Force

2x Assault Mode Activate

2x Bottomless Trap Hole

1x Starlight Road

 

15

3x Stardust

Rest is generic

 

Your traps had a few bad choices (Magic Cylinder? Really?), and your spells were all highlander. That's bad. You also had no way to recycle SDD/AM in case you drew it early. 1 A-Teleport isn't gonna cut it. I added Mallet as well to help you with that. I also saw no Assault Beast. How will you get AMA quickly?

 

This deck is probably much better than what you've currently got.

[/quote']

 

This is a good build but, I find it Tuner heavy. Maybe some more non-Tuner monsters?

 

Well, this is just to give the TC an idea. I'll post in its own thread so it can get worked on.

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Damn. Looks like a good build.

I might work around it.

 

As for Assault Beast, I haven't gotten them in the mail yet, but I will.

This is just the current deck I'm running. I've yet to make many changes so that it runs well.

 

Would it run well with Flamevell Magicans and Firedogs?

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I personally like the Flam engine, but it's not super popular. I also like Flamvell Magician > any other lvl 4 because it gets under Bottomless. lvl 4 (most noteablely Summoner Monk) + Flamvell Magician = auto Stardust

 

Since Bottomless destroys, Stardust gets around it as it can prio it's effect and you'll still have it to activate AMA during their draw phase.

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19

2x SDD/AM

2x Cyber Dragon

2x Assault Beast

2x Assault Mercenary

3x Mist Valley Soldier/Flamevell Magician

3x Mystic Tomato

2x Krebons/Flamevell Firedog

1x Gale

1x Summoner Monk

1x Sangan

 

14

3x Magical Mallet

2x Assault Teleport

1x Book of Moon

1x Enemy Controller

1x Heavy Storm

1x MST

1x Vortex

1x E-Tele/Rekindling(1 or 2)

1x Brain Control

1x Mind Con

1x Vortex

 

7

1x Call of the Haunted

1x Waboku (>_>)

2x Assault Mode Activate

2x Threatening Roar

2x Starlight Road

 

Well, this is what I can make off of the deck list you made, but I may make some other adjustments to it with cards I do have.

Don't have a Mirror Force or Plaguespeader.

I'm running Bottomless Trap Holes in my Fortune Lady Deck.

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