Kato_Zenamara Posted March 28, 2010 Report Share Posted March 28, 2010 These are a unique set of cards that I guarantee will keep you up at nights in confusion of their effects.Basically, they work together to reverse everything. By everything, I mean everything. [spoiler=The Other Side]LoreThis card can only be activated while there are no cards on the field. Monsters you summon are summoned to your opponent's side of the field, and control is switched to your opponent. Monsters your opponent summons are summoned to your side of the field and control is switched to you. Spell and trap cards that would effect the opposite side of the field instead effect their controller's side of the field. Damage taken from monsters whose control was switched is inflicted to the original owner of the monster. [spoiler=Different Dimension]LoreThis card cannot be Normal Summoned or set. This card can only be Special Summoned when there are no monster cards on the field. This card's summon cannot be negated. When this card is successfully summoned, switch control of all Spell and Trap cards. Control of spell and Trap cards set or activated on your opponent's side of the field are switched to you, and control of spell and trap cards you set or activate are switched to your opponent. Monster effects that would effect cards on the controller's side of the field instead effect cards on the opposite side of the field. Card effects that would allow the controller to Special Summon monsters instead allow the controller's opponent to Special Summon monsters. Card effects that would effect the controller instead effect the controller's opponent. This card cannot be destroyed as a result of battle or card effect as long as its controller controls another monster (damage calculation is applied normally). [spoiler=Over the Mountains]LoreFLIP: Pay 700 life point. Set 1 Spell or Trap card on your opponent's side of the field. They cannot check it, and it cannot be activated this turn. Activate it during your end phase. [spoiler=Lonely Tree]LoreFLIP: Pay 700 life points. You can set 1 monster on your opponent's side of the field that can be set without a tribute (you cannot activate this effect if your opponent does not have an open monster card zone). Your opponent cannot check it, and it cannot be flipped face-up this turn. During the end phase, flip it phase up. [spoiler=End of the Alley]LoreFLIP: Pay 700 life points. If this card was sent to your side of the field by the effect of "The Other Side", send it to your opponent's side of the field (if your opponent has no open monster card zones, destroy this card). If your opponent would take damage from the destruction of one of your monsters, you take the damage instead. Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted March 29, 2010 Author Report Share Posted March 29, 2010 Sha bumb Link to comment Share on other sites More sharing options...
The-Wick! Posted March 29, 2010 Report Share Posted March 29, 2010 Wow that is DEFINATELY reversing =S, i dunno it's kinda difficult to play with... 8.9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 29, 2010 Report Share Posted March 29, 2010 end phase should be End Phase "They cannot check it" <---I'm unsure what the right OCG for that should be on it summoned should be Summoned for the most part though the OCG is fine The Other Side - Different Dimension's effect seems a bit too complex for just lv1, though I don't see anything wrong with it 8.4/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted March 29, 2010 Author Report Share Posted March 29, 2010 Well, Different Dimension's effect is basically The Other Side's effect, except for Spells and Traps.If they're all played correctly, your opponent has a mass of 0 atk monsters on their side of the field that they'll take damage from, along with their own monsters via the effect of The Other Side + Dark Alley Link to comment Share on other sites More sharing options...
Icy God Posted March 29, 2010 Report Share Posted March 29, 2010 Heres some Tips: Capitalize "Spell", "Trap" sometimes "Card" if you're using it like "Trap Cards". ~On "Different Dimension" deleat some of those extra spaces you have in there. You have a few OCG flaws here and there. But their still pretty good. 9.1 Link to comment Share on other sites More sharing options...
The-Wick! Posted March 29, 2010 Report Share Posted March 29, 2010 Wee i love winning nothing =D Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted March 29, 2010 Author Report Share Posted March 29, 2010 What do you mean by extra spaces? Link to comment Share on other sites More sharing options...
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