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►Jay Jack◄ Newest and most powerful DARK COUNTERPART (In GOLD SECRET RARE)


jayjack

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"This card gains the effect of the destroyed monster." <---this is the only part I'm a bit unsure about' date=' if you should keep it at only for 1 turn or not

 

everything else should be balanced out, given how hard it's going to be to summon it

 

9.5/10

[/quote']

>.>

Given the complete unstoppable OTK this thing is, it isn't hard ENOUGH to summon. Summon a Blackwing and thats all three on-field tirbutes right there.

The damage sustained at the end hardly balances it out. Its a 4500 ATK that can attack everything on the field in one turn, and spells and traps can't be activated to stop it. 5000 damage isn't ANYTHING to you if your opp has 2000 left after your barrage, and then sustains the 5000 on top of that >.>

And then put the "destroy 1 monster and take its effect" on top of that?

 

I agree with Icy, this card has NO structure and is just a bunch of thrown together effects you put together for an unstoppable OTK. Theres really no true limits on it, and the only "limit" you put on it wasn't even a limit, just another atom bomb to hit the opponent with.

You might as well put "this card cannot be removed from the field" up there.

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"This card gains the effect of the destroyed monster." <---this is the only part I'm a bit unsure about' date=' if you should keep it at only for 1 turn or not

 

everything else should be balanced out, given how hard it's going to be to summon it

 

9.5/10

[/quote']

>.>

Given the complete unstoppable OTK this thing is, it isn't hard ENOUGH to summon. Summon a Blackwing and thats all three on-field tirbutes right there.

The damage sustained at the end hardly balances it out. Its a 4500 ATK that can attack everything on the field in one turn, and spells and traps can't be activated to stop it. 5000 damage isn't ANYTHING to you if your opp has 2000 left after your barrage, and then sustains the 5000 on top of that >.>

And then put the "destroy 1 monster and take its effect" on top of that?

 

I agree with Icy, this card has NO structure and is just a bunch of thrown together effects you put together for an unstoppable OTK. Theres really no true limits on it, and the only "limit" you put on it wasn't even a limit, just another atom bomb to hit the opponent with.

You might as well put "this card cannot be removed from the field" up there.

Oh come now, don't judge like that. This card can't possible cause an OTK (if your opponent has 2000 LP you can't make an otk. Has to be 8000.)

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"This card gains the effect of the destroyed monster." <---this is the only part I'm a bit unsure about' date=' if you should keep it at only for 1 turn or not

 

everything else should be balanced out, given how hard it's going to be to summon it

 

9.5/10

[/quote']

>.>

Given the complete unstoppable OTK this thing is, it isn't hard ENOUGH to summon. Summon a Blackwing and thats all three on-field tirbutes right there.

The damage sustained at the end hardly balances it out. Its a 4500 ATK that can attack everything on the field in one turn, and spells and traps can't be activated to stop it. 5000 damage isn't ANYTHING to you if your opp has 2000 left after your barrage, and then sustains the 5000 on top of that >.>

And then put the "destroy 1 monster and take its effect" on top of that?

 

I agree with Icy, this card has NO structure and is just a bunch of thrown together effects you put together for an unstoppable OTK. Theres really no true limits on it, and the only "limit" you put on it wasn't even a limit, just another atom bomb to hit the opponent with.

You might as well put "this card cannot be removed from the field" up there.

Oh come now, don't judge like that. This card can't possible cause an OTK (if your opponent has 2000 LP you can't make an otk. Has to be 8000.)

 

>.>

You obviously didn't read what I said.

"Your opponent has 2000 left after your barrage"

You DO realise that when this card attacks, it deals damage for attack position monsters, right? And with 4500, its a beatstick. Like, a BIG one. It'll deal MASSIVE damage to the life points, especially for spam-summoned monsters, which are weak. Standard monsters that someone would have out are in the 2000s, so, at the very least, it'll deal 2600, on 1 monster. So, if THAT doesn't kill the opponent, the 1000 damager per killed monster WILL.

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>.>

You obviously didn't read what I said.

"Your opponent has 2000 left after your barrage"

You DO realise that when this card attacks' date=' it deals damage for attack position monsters, right? And with 4500, its a beatstick. Like, a BIG one. It'll deal MASSIVE damage to the life points, especially for spam-summoned monsters, which are weak. Standard monsters that someone would have out are in the 2000s, so, at the very least, it'll deal 2600, on 1 monster. So, if THAT doesn't kill the opponent, the 1000 damager per killed monster WILL.

[/quote']

 

I understand what you mean. But you haven't realized that this beatstick has a very harsh summoning requirement. In fact, it would fall in the top 10 hardest to summon monsters.

 

It's OPness is a very fair assessment compared to the summoning req. Plus, it cant attack directly, so it gets limited to battle damage from battle.

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>.>

You obviously didn't read what I said.

"Your opponent has 2000 left after your barrage"

You DO realise that when this card attacks' date=' it deals damage for attack position monsters, right? And with 4500, its a beatstick. Like, a BIG one. It'll deal MASSIVE damage to the life points, especially for spam-summoned monsters, which are weak. Standard monsters that someone would have out are in the 2000s, so, at the very least, it'll deal 2600, on 1 monster. So, if THAT doesn't kill the opponent, the 1000 damager per killed monster WILL.

[/quote']

 

I understand what you mean. But you haven't realized that this beatstick has a very harsh summoning requirement. In fact, it would fall in the top 10 hardest to summon monsters.

 

It's OPness is a very fair assessment compared to the summoning req. Plus, it cant attack directly, so it gets limited to battle damage from battle.

 

It really isn't that hard to summon. Take a Blackwing deck, for example. Throw in a couple Double Summons and this thing is like a 2-turn get-out.

 

And don't even TRY to pass it off as giving limited battle damage. Did you NOT read all that I just put up there?

Theres just about NO card that can survive an attack from this. Just for you, I'll re-explain this stuff AGAIN.

Most "beatstick" cards people try to get out are in the 2000 ATK area. So, when fighting a strong monster of 2900 ATK, this card will utterly rape it and deal 1600 damage. And then move on to a weaker monster, as it is unlikely someone will have two of their utter beatsticks out, as it is unlikely someone would have two Judgement Dragons out. Lets move on to a tuner next. Thats around 1500 ATK, we'll say, which equals 3000 damage from THAT battle. Assuming the opponent only has 2 cards with them, and this is the only card you control, thats 4600 damage, and then add the effect damage it deals at the end of the turn: -2000 more. So, thats -6600 life points right there. And because its effect doesn't allow for the activation of spells or traps while it battles, theres no way to save yourself from the damage.

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>.>

You obviously didn't read what I said.

"Your opponent has 2000 left after your barrage"

You DO realise that when this card attacks' date=' it deals damage for attack position monsters, right? And with 4500, its a beatstick. Like, a BIG one. It'll deal MASSIVE damage to the life points, especially for spam-summoned monsters, which are weak. Standard monsters that someone would have out are in the 2000s, so, at the very least, it'll deal 2600, on 1 monster. So, if THAT doesn't kill the opponent, the 1000 damager per killed monster WILL.

[/quote']

 

I understand what you mean. But you haven't realized that this beatstick has a very harsh summoning requirement. In fact, it would fall in the top 10 hardest to summon monsters.

 

It's OPness is a very fair assessment compared to the summoning req. Plus, it cant attack directly, so it gets limited to battle damage from battle.

 

It really isn't that hard to summon. Take a Blackwing deck, for example. Throw in a couple Double Summons and this thing is like a 2-turn get-out.

 

And don't even TRY to pass it off as giving limited battle damage. Did you NOT read all that I just put up there?

Theres just about NO card that can survive an attack from this. Just for you, I'll re-explain this stuff AGAIN.

Most "beatstick" cards people try to get out are in the 2000 ATK area. So, when fighting a strong monster of 2900 ATK, this card will utterly rape it and deal 1600 damage. And then move on to a weaker monster, as it is unlikely someone will have two of their utter beatsticks out, as it is unlikely someone would have two Judgement Dragons out. Lets move on to a tuner next. Thats around 1500 ATK, we'll say, which equals 3000 damage from THAT battle. Assuming the opponent only has 2 cards with them, and this is the only card you control, thats 4600 damage, and then add the effect damage it deals at the end of the turn: -2000 more. So, thats -6600 life points right there. And because its effect doesn't allow for the activation of spells or traps while it battles, theres no way to save yourself from the damage.

 

I hate when people come up with examples of a possible OTK. Yes this card would work in a blackwing deck. Yes this card would be a great support for any DARK deck. Now let's compare. Do you agree that JD is better then this card? Is JD easier to summon then this card?

Do you agree that DaD is better then this card? Is DaD easier to summon then this card?

 

This card is EXTREMELY hard to summon. 3 monster remove is 1 thing (also you can't use tokens since you remove from play), IN ADDITION to that, 3 dark monsters in your graveyard removed. You could've summoned DaD or Dark rainbow dragon and gotten a possibly better dragon for an easier requirement.

 

Back to point. You can't just make up your own OTK strategy and call it op. You can say Equip Scapegoat with United we stand and Mage Power for 6k atk, which is alot easier then what you're saying.

 

Battle Damage is generally more powerful then effect dmg, thus 1500 dmg isn't rare. Even 3000 dmg isn't rare. If you're wide open, 5k dmg will be expected. A possible otk 8k dmg is also likely. You can't judge a card on it's effect like that. Battle Damage is part of the game. The summoning req. for this card well meet the op effect which will balance it out.

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>.>

You obviously didn't read what I said.

"Your opponent has 2000 left after your barrage"

You DO realise that when this card attacks' date=' it deals damage for attack position monsters, right? And with 4500, its a beatstick. Like, a BIG one. It'll deal MASSIVE damage to the life points, especially for spam-summoned monsters, which are weak. Standard monsters that someone would have out are in the 2000s, so, at the very least, it'll deal 2600, on 1 monster. So, if THAT doesn't kill the opponent, the 1000 damager per killed monster WILL.

[/quote']

 

I understand what you mean. But you haven't realized that this beatstick has a very harsh summoning requirement. In fact, it would fall in the top 10 hardest to summon monsters.

 

It's OPness is a very fair assessment compared to the summoning req. Plus, it cant attack directly, so it gets limited to battle damage from battle.

 

It really isn't that hard to summon. Take a Blackwing deck, for example. Throw in a couple Double Summons and this thing is like a 2-turn get-out.

 

And don't even TRY to pass it off as giving limited battle damage. Did you NOT read all that I just put up there?

Theres just about NO card that can survive an attack from this. Just for you, I'll re-explain this stuff AGAIN.

Most "beatstick" cards people try to get out are in the 2000 ATK area. So, when fighting a strong monster of 2900 ATK, this card will utterly rape it and deal 1600 damage. And then move on to a weaker monster, as it is unlikely someone will have two of their utter beatsticks out, as it is unlikely someone would have two Judgement Dragons out. Lets move on to a tuner next. Thats around 1500 ATK, we'll say, which equals 3000 damage from THAT battle. Assuming the opponent only has 2 cards with them, and this is the only card you control, thats 4600 damage, and then add the effect damage it deals at the end of the turn: -2000 more. So, thats -6600 life points right there. And because its effect doesn't allow for the activation of spells or traps while it battles, theres no way to save yourself from the damage.

 

I hate when people come up with examples of a possible OTK. Yes this card would work in a blackwing deck. Yes this card would be a great support for any DARK deck. Now let's compare. Do you agree that JD is better then this card? Is JD easier to summon then this card?

Do you agree that DaD is better then this card? Is DaD easier to summon then this card?

 

This card is EXTREMELY hard to summon. 3 monster remove is 1 thing (also you can't use tokens since you remove from play), IN ADDITION to that, 3 dark monsters in your graveyard removed. You could've summoned DaD or Dark rainbow dragon and gotten a possibly better dragon for an easier requirement.

 

Back to point. You can't just make up your own OTK strategy and call it op. You can say Equip Scapegoat with United we stand and Mage Power for 6k atk, which is alot easier then what you're saying.

 

Battle Damage is generally more powerful then effect dmg, thus 1500 dmg isn't rare. Even 3000 dmg isn't rare. If you're wide open, 5k dmg will be expected. A possible otk 8k dmg is also likely. You can't judge a card on it's effect like that. Battle Damage is part of the game. The summoning req. for this card well meet the op effect which will balance it out.

 

Your whole argument relies on the fact that you think it is dificult to get 3 DARKS on the field. Like I said, Blackwings. On top of that, run a couple double summons. Swords of revealing light would protect them. DNA Transplant makes this REAL easy to get out.

It doesn't matter if you hate it if people make up OTKs. Thats part of the review process. Did you see how easy it was to make an OTK for this card, and in how many ways? If a card is basically an instant OTK, it will never be allowed in real play, and thats what this forum is about.

 

I'm not judging your card alone on the fact that it inflicts effect damage. I'm judging it on how much of a steep hill the damage is on top of. You don't need to make up an OTK to know that this is an insta-one. Theres a reason the Blue-Eyes Ultimate Dragon DIDN'T have an effect and was a fusion of every copy of a very difficult monster to summon. Its because, if it was anything else, it would be OP'ed to endless proportions.

 

Yes, JD IS easier to summon than this card. But does that matter? JD has an entire archetype to get it out, with a summoning condition that goes hand-in-hand with its archetype's effects. But, than again, JD doesn't have an inst-OTK effect. JD requires the loss of life points, CAN be destroyed by traps, and is only 3000 ATK.

This card, however, is virtually immune to traps, has 3/2s the ATK of JD, and has absolutely no drawbacks.

And don't EVEN try to tell me its burn effect is a drawback. That thing is like a Life Points nuke.

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Well in my opinion this card is very OP but after your last coment against that guy I'll keep my mouth closed.

 

Oh and normaly (Is that the right way of writing?) the DARK Counterparts aren't dark collored? If I don't already knowed that was a DARK Counterpart I would say "Blue-Eyes Bronze Ultimate Dragon!?"

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Your whole argument relies on the fact that you think it is dificult to get 3 DARKS on the field. Like I said' date=' Blackwings. On top of that, run a couple double summons. Swords of revealing light would protect them. DNA Transplant makes this REAL easy to get out.

It doesn't matter if you hate it if people make up OTKs. Thats part of the review process. Did you see how easy it was to make an OTK for this card, and in how many ways? If a card is basically an instant OTK, it will never be allowed in real play, and thats what this forum is about.

 

I'm not judging your card alone on the fact that it inflicts effect damage. I'm judging it on how much of a steep hill the damage is on top of. You don't need to make up an OTK to know that this is an insta-one. Theres a reason the Blue-Eyes Ultimate Dragon DIDN'T have an effect and was a fusion of every copy of a very difficult monster to summon. Its because, if it was anything else, it would be OP'ed to endless proportions.

 

Yes, JD IS easier to summon than this card. But does that matter? JD has an entire archetype to get it out, with a summoning condition that goes hand-in-hand with its archetype's effects. But, than again, JD doesn't have an inst-OTK effect. JD requires the loss of life points, CAN be destroyed by traps, and is only 3000 ATK.

This card, however, is virtually immune to traps, has 3/2s the ATK of JD, and has absolutely no drawbacks.

And don't EVEN try to tell me its burn effect is a drawback. That thing is like a Life Points nuke.

[/quote']

 

You know what, nvm. If you think it's op, that's your opinion. I dun wanna start a flame war with you. I'd also prefer if you didn't reply to this.

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What's with the Triangles? You probably got teh idea from muh name :P lol.

 

Nais picture... IMO thats sorta works in a Dark Counterpart Burn Deck. No one used that concept lol.

 

9/10

 

TBH there isn't much to say... Never was situational, I can tell that it is more worthy than the combined power of Jay Dee and Dee Aiee Dee.

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What's with the Triangles? You probably got teh idea from muh name :P lol.

 

Nais picture... IMO thats sorta works in a Dark Counterpart Burn Deck. No one used that concept lol.

 

9/10

 

TBH there isn't much to say... Never was situational' date=' I can tell that it is more worthy than the combined power of Jay Dee and Dee Aiee Dee.

[/quote']

 

Lawl, i just noticed that about your name lol

tyvm ^^

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