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Dragon Force Mania 135/?? Card Set D&D based


Tenneko Kazeno

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Hey all, I just refound this site and found myself inspired to create a new set of cards. My first set did not go over very well, but I have high hopes for this cards. The first fourteen cards are actually based off D&D, so I tried to keep the effects in line with what they are able to do in the game while keeping the cards balanced. Thus, please remember these cards are suppose to be really powerful, but hopefully still balanced. Any options on changes will be considered, along with request for future cards.

 

So, I hope you all like these cards, and maybe I can get more up later, creating fifteen cards in the space of a couple hours is hard. 8)

By the way, Dragon Force Mania is just the name of the set, thus the thread as per the new thread naming rules.

Update

 

[spoiler=Cards]

[spoiler=Chromatic Dragons]

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Lore:This card cannot be Normal Summoned or Set if there is a Metallic Dragon on your side of the Field. When this card is Tribute Summoned, both you and your Opponet discard five cards from your Hands. At the End phase, any monsters discarded by this effect under lvl 6 may be Special Summoned to the Field.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Metallic Dragon on your side of the Field. When this card is Special Summoned, destroy all of your Opponets Spells and Traps on the Field.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Metallic Dragon on your side of the Field. When this card is Tribute Summoned in face up attack position, destroy all non-Dragon-Type monsters on both you and your Opponets sides of the Field. This monster cannot attack the turn it is Normal Summoned, Flip Summoned, or Special Summoned.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Metallic Dragon on your side of the Field. If this face down monster is attacked by a non-Dragon-Type monster, destroy the attacking monster before the Damage Calculation phase. If this monster is face up on the field, once per tun change one of your opponets monsters into face up defence position. If this card attackes, it is switched to defence position after the Damage Calculation phase.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Metallic Dragon on your side of the Field. Once per turn, if there is a Metallic Dragon on your Opponets side of the Field, destroy that monster, if there is more than one, you decide which is destroyed. This card can only be Normal Summoned by Tributing three monsters on your side of the Field.

 

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Lore: When this card is Normal Summoned, it is switched to fase up defence position. Once per turn during your Main phase, you may draw one card. This card cannot change its battle position execpt by card effect. You may tribute this monster to Special Summon 1 "Chromatic Dragon - Blue" from your hand. This is treated as a Tribute Summon.

 

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Lore: "Chromatic Dragon - Red" + "Chromatic Dragon - Red"

Remove from your side of the field the above Fusion Material monsters out of play to Special Summon this card. Once per turn, if there is another Chromatic Dragon on your side of the field, randomly choose one card in your Opponets Hand. If it is a monster, Special Summon it to the field regardless of summoning conditions. ( This does not apply to Ritual monsters, which are sent back to the Hand if chosen.) If it is a Trap, send it to the Graveyard. If it is a Spell, put it back in its owners Hand.

 

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Lore: 1 Dragon-Type Tuner + 1 non-Tuner Dragon-Type Monster

Once per turn during your Main phase, you may draw up to two additional cards from your deck. If you do, this card cannot attack and loses attack points 500x the number of cards you drew until your next Standby phase.

 

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Lore: This card is also treated as a Warrior-Type. Tribute this card to destroy one Metallic Dragon on the field.

 

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Lore: Tribute one Chromatic Dragon on your side of the field to Special Summon on Chromatic Dragon with equal or less ATK from your Hand.

 

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Lore:This card is used to summon Tiamat, Goddess of the Chromatics. This effect can only be activated by sending Chromatic Dragons Red, Blue, Black, Green, and White from your side of the Field or Hand out of play.

 

Behold, the ultimate power of these Dragons!!!!!!!!

 

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Lore:This card can only be summoned by the effect of Rage of Tiamat. While this card is on the Field, all face up Dragon-Type monsters are treated as Normal monsters. Whenever a Normal monster is destroyed, you may Special Summon one Chromatic Dragon from your Hand or Deck.

 

 

[spoiler=Lich Dragons]

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Lore: This card can only be summoned if there is a Dragon-Type monster in the Graveyard. You may tribute this face up monster to Special Summon "Lich Dragon - Lord of the Dead" from your Hand. Once per turn, if there is a Spellcaster-Type monster in the Graveyard this card gains 300 ATK until your next Standby phase.

 

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Lore: While in the Graveyard this card may also be treated as either a Dragon-Type, Spellcaster-Type, or Fairy-Type. Declare the chosen type when this card is destroyed

 

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Lore: This card can only be summoned if there is a Dragon-Type monster in the Graveyard. If this card battles a monster with higher attack than it, destroy both monsters after Damage Calculation. If there is a Warrior-Type monster in the Graveyard, this card can attack twice.

 

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Lore: This card cannot be summoned if there is not a Dragon-Type monster in the Graveyard. If there is a Fairy-Type monster in the Graveyard, this card gains 200 defence for every monster on your Opponets side of the Field.

 

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Lore: This card can only be summoned if there is a Dragon-Type monster in the Graveyard. If there there is a Lich Dragon in the Graveyard, you may Special Summon one monster from your Graveyard lvl 4 or lower that does not include "Lich Dragon" in its name. That monster cannot attack the turn it is summoned.

 

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Lore: This card can only be summoned if there is a Dragon-Type monster in the Graveyard. One time only, while this card is face up on the field, if there is a Dragon-Type monster in the Graveyard, take control of one of your Opponets lvl 5 or lower Splellcaster-Type, Warrior-Type, or Fairy-Type monsters that is face up on the field.

 

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Lore: This card connot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Dragon-Type monsters from your Graveyard. Once per turn, if there is a Dragon-Type monster in the Graveyard, you may Special Summon 1 "Lich Dragon - Soul Fire", or "Lich Dragon - Bone Fighter" from your Deck. That card cannot attack the turn it is summoned.

 

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Lore: "Lich Dragon - Soul Fire" + "Lich Dragon - Bone Fighter"

Remove the above Fusion Material monster from the field out of play to Special Summon this card. Once per turn, if there is a Zombie-Type monster in the Graveyard, and your Opponet controls no Zombie-Type monsters, this card can remove from play the top card of your Opponets Deck instead of attacking.

 

 

 

 

Then of course the other side

 

[spoiler=Metallic Dragons]

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Lore:This card cannot be Normal Summoned or Set if there is a Chromatic Dragon on your side of the Field. When this monster is Normal Summoned, Flip Summoned, or Special Summoned, choose three cards from your Opponets Hand. If there is any monsters lvl 6 or lower, Special Summon them to the field, all other cards are sent to the Graveyard.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Chromatic Dragon on your side of the Field. This card cannot attack Fire attribute monsters. If this card attacks a face down defence position monster, immediatey send that monster to the Graveyard without entering Damage Calculation phase.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Chromatic Dragon on your side of the Field. When this card is Tribute Summoned, your opponet discards the top two cards of their Deck. If this card destroys a monster in battle, it is sent to the top of the Deck instead of the Graveyard.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Chromatic Dragon on your side of the Field. While this card is face up on the Field, your Opponets monsters can only attack it. This monster cannot attack. This card can only be Normal Summoned by tributing three monsters on your side of the Field.

 

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Lore:This card cannot be Normal Summoned or Set if there is a Chromatic Dragon on your side of the Field. This card can only be Special Summoned by sending three Metallic Dragons from your Hand or Graveyard out of play. When this card is Special Summoned, you may summon any number of Metallic Dragons with different names from your Deck as possible, not including "Metallic Dragon - Gold". No monster can attack the turn this card is Summoned. This card can only be Normal Summoned by sacrificing three monsters on your side of the Field.

 

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Lore: When this card is summoned, draw one card. This card can be tributed to Speical Summon one "Metallic Dragon - Bronze" from your hand. That is treated as a Tribute Summon.

 

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Lore: "Metallic Dragon - Copper" + "Metallic Dragon - Copper"

Remove from play the Fusion Material monsters to Special Summon this card. ( Polyermization is not used) When this card is summoned choose up to 4 cards from your Opponets Hand randomly. If there are any monsters lvl 6 or lower, Special Summon them to the field in face up attack position, discard all remaining cards. Once per turn discard 1 card from your hand to put 1 out of play card into your Deck. the Deck is then shuffled

 

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Lore: 1 Dragon-Type Tuner + 1 non-Tuner Dragon-Type Monster

Once per turn you may randomly choose three cards from your graveyard and shuffle them into your Deck. This card cannot attack the turn this effect is activated.

 

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Lore:This card is used to summon Bahamut, God of the Metallics. This effect can only be activated by sending Metallic Dragons Brass, Bronze, Copper, Gold, and Silver from your side of the Field or Hand out of play.

 

Now, comes forth the enemy of all evil!!!

 

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Lore:This card can only be summoned by the effect of Rebirth of a God. While this card is on the Field, all face up Dragon-Type monsters are treated as Effect monsters. Whenever an Effect monster is attacked and destroyed, battle damage is treated at 0. By removing from play a monster from your Graveyard, you may Speical Summon one Metallic Dragon without tributing, this counts as your Normal Summon that turn.

 

 

 

[spoiler=Gem Dragons]

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Lore: This monster is also treated as Rock-Type. Each time a monster attacks, put a Crystal Counter on this card. Remove 4 Crystal Counters to raise this cards defence by 1000 points until your next Standby phase.

 

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Lore: This monster is also treated as Rock-Type. Each time a Gem Dragon is summoned put one Crystal Counter on this card. This card gains attack equal to 200 times the number of Crystal Counters on it.

 

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Lore: This monster is also treated as Rock-Type. Each time a Spell card is activated, put a Crystal Counter on this card. Remove two Crystal Counters to allow this card to attack twice.

 

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Lore: This monster is also treated as Rock-Type. Each Standby phase, put one Crystal Counter on this card. Remove 8 Crystal Counters from the field to Special Summon "Gem Dragon - Crystal" from your Hand or Deck.

 

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Lore: This monster is also treated as Rock-Type. Each time a Trap card is activated, put one Crystal Counter on this card. Remove 3 Crystal Counters to raise this cards attack by 500 points until your next Standby phase.

 

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Lore: This monster is also treated as Rock-Type. This card cannot be Normal Summoned or Set, this card can only be Special Summoned by the effect of "Gem Dragon - Topaz". Each time a card is drawn, put a Crystal Counter onto this card. Once per turn, you can move up to 3 Crystal Counters from this card onto another Gem Dragon. Remove 6 Crystal Counters to Special Summon one Gem Dragon From your Deck that does not have the same name as a monster already on the field. That monster and this one cannoy attack the turn this effect is acivated.

 

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Lore: "Gem Dragon - Amethyst" + "Gem Dragon - Sapphire"

Remove from your side of the field the above Fusion Material monsters out of play to Special Summon this Card. This monster is also treated as Rock-Type. Each time a Gem Dragon activates an effect put one Crystal Counter onto this card. Remove 2 Crystal Counters to switch one of your Opponets monsters into face up attack positon, flip effects are not activated.

 

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Lore: This card is used to Special Summon "Sardior, Lord of the Gems". This effect can only be activated by sending to the Graveyard from your side of the Field or Hand Gem Dragons Topaz, Sapphire, Emerald, Ruby, and Amethyst. "Gem Dragon - Crystal" may be substituted for one of the above Gem Dragons.

 

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Lore: "Gem Dragon - Emerald" + "Gem Dragon - Sapphire"

Remove from your side of the field the above Fusion Material monsters out of play to Special Summon this Card. This monster is also treated as Rock-Type. Add 1 Crystal Counter to this card when a monster is Set. Remove 2 counters from this card to make where if this cards attack is higher then the defence of a defence position monster, treat the difference as Battle damage to your Opponet.

 

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Lore: This card can only be summoned by the effect of "Trials of Leadership". Once per turn, remove from play one card in your Graveyard to negate the effect of of a Spell, Trap or Effect monster and send that card out of play. This card gains 200 ATK points for every card out of play.

 

 

 

 

And these are the non-D&D original creations by me.

 

[spoiler=Of the Dragon]

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Lore: Once per turn you can discard one card from your hand to destroy on of your Opponets Spells or Traps. This card cannot attack the turn this effect is activated

 

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Lore: Discard 1 card from your Hand. Draw three cards. Skip your next Draw phase.

 

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Lore: This young warrior was possesed by the spirit of an ancient dragon which resides in his blade. Now the two fight as one to destroy any enemy that stands before them.

 

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Lore: While this card is on the Field once per turn, you may discard 1 card from your Hand, Dragon-Type monsters cannot be attacked till your next Standby phase after this effect is activated.

 

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Lore: If this card battles a face up Dragon-Type monster, before entering Damage Calculation, destroy that monster and end the Battle phase. Once per turn, discard 1 card to change 1 of your Opponets monsters into face down defence position.

 

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Lore: Once per turn, you can discard 1 card from your Hand to Special Summon 1 "Magic Drone of the Dragon" from your Deck, this counts as your Normal Summon that turn.

 

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Lore: If there are no other monsters on your side of the Field, your Opponet cannot declare an attack. Once per turn, take one card randomly from your Graveyard and shuffle it into your Deck

 

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending one "Lord of D." from your side of the Field to the Graveyard. All face up Dragon-Type monsters are unaffected by your Opponets Spells, Traps, and Effect monsters. Once per turn, you may discard one card from your hand to Special Summon one Dragon-Type monster from your Hand. That monster cannot attack the turn it is summoned.

 

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Lore: Discard 1 card from your Hand. Look through your Opponets Graveyard and remove from play three monster cards.

 

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Lore: Once per turn, if you have no monsters on your side of the field, you may Special Summon 1 Dragon-type monster from your hand. That monster cannot attack the turn it is summoned.

 

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Lore: Once per turn, discard 1 card from your Hand to increase your life points by 100x the number of monsters in your Graveyard.

 

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Lore: This is but a simple knight, sworn to protect the People of the Dragon.

 

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Lore: While there is another Dragon-Type monster on your side of the field, this card cannot be attacked. Once per turn you can discard 1 card from your hand to choose 1 card from your Opponets Hand and send it to the Graveyard.

 

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Lore: This card is also treated as a Dragon-Type. Once per turn, you may send one card in your Hand to the Graveyard to take one Spell card from the Graveyard and add it to your hand.

 

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Lore: This is a golem created by the Mages of the Dragon to defend the People of the Dragon during times of crisis. Possesing dragon scale armor, it is a hard monster to defeat.

 

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Lore: When this monster is summoned to the Field, search through your Deck for "Bahamut, God of the Metallics" , "Tiamat, Goddess of the Chromatics", or "Sardior, Lord of the Gems" and add it to your Hand. The Deck is then shuffled. Once per turn discard 1 card from your Hand to raise this cards defence by 400 points until your next Standby phase.

 

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Lore: When this card is summoned, search your Deck for "Rage of Tiamat", "Rebirth of a God", or "Trials of Leadership" and add it to your Hand. The Deck is then shuffled. Once per turn, discard 1 card from your Hand to increase this cards attack by 400 points.

 

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Lore: Take five cards from your Graveyard and shuffle them into your Deck, draw one card, then discard one card.

 

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Lore: Discard 1 card. Destroy the current field card. Search your Deck and add one field card to your hand

 

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Lore: Once per turn, you can discard 1 card from your Hand to treat this card as an Equip Spell card, or Special Summon it as an Effect monster. This card can only be equiped to a Dragon-Type monster. The monster equiped with this card gains 200 ATK and any monsters destroyed while this card is equiped are sent to the top of there owners Deck. When the equiped monster would be destroyed, destroy this card instead. (Monsters can only be equiped with one Union monster at a time.)

 

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Lore: If you control a face up Dragon-Type and your Opponet declares an attack, discard one card from your hand to change the attacking monster to face down defence position and end the Battle phase.

 

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Lore: While this card is on the field, all face up "Metallic Dragon - Silver" can attack. Discard one card before each of your End phases. If you cannot, send this card to the Graveyard.

 

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Lore: This card is also treated as a Warrior-Type monster. This card gains 200 ATK for every Dragon-Type monster in your Graveyard. Discard one card from your Hand per turn, before your End phase. If you cannot, destroy this monster.

 

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Lore: When this card is Normal Summoned or Special Summoned, it is switched to face up defence position. Once each turn,you may discard one card in your hand to Special Summon one Dragon-Type monster lvl 4 or lower from the Graveyard. Only one "Summoner of the Dragon" may be on the Field at a time

 

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Lore: "Chromatic Dragon - Green" + "Chromatic Dragon - Blue"

To special summon this card, remove from play the above Fusion Material monsters. (Polyermization is not used) When this card is summoned, destroy all non-Dragon-Type monsters on your Opponets side of the Field. Once per turn discard 1 card from your Hand and remove 1 card in your Graveyard from play to make your Opponet randomly discard two cards from their Hand.

 

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Lore: Flip: Choose two cards randomly from your Opponets Hand. Those cards are added to your hand. When those cards are destroyed, they are sent to their owners Graveyard.

 

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Lore: Discard 1 card from your Hand to activate this card. This card can only be equiped to a originally non Dragon-Type monsters. A monster equiped with this card gains 500 ATK, 400 DEF, is treated as a Dragon-Type and gains one level. If the equiped monster would be destroyed, discard one card from your Hand and destroy this card instead.

 

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Lore: Discard 1 card in your hand. Until your next Standby phase, no monster can attack, and all monsters on the field are switched to defence position.

 

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Lore: While this card is face up on the field, and your Opponet declares an attack on one of your face up Dragon-Type monsters, discard one card from your Hand to switch the attack to target this card.

 

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Lore: While this card is on the field, all Dragon-Type monsters on the field and in the Hand are redused by one level. Dragon-Type monsters gain 200 attack points and 400 defence points.

 

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Lore: This monster is also treated as a Dragon-type. This monster gain attack points equal to 100x the number of Dragon-Type monsters on the field. Discard one card each turn to shift one of your Opponets monster to face up defence position.

 

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Lore: 1 Dragon-Type Tuner monster + 2 non-Tuner monsters

While this card is on the field, you do not need to discard cards to activate, or continue using the effects of your "Of the Dragon" cards. If this card attacks, it is switched to face up defence positon after Damage Calculation and cannot be changed back till your next Standby phase. When this monster is destroyed by battle, Special Summon it from your Graveyard with 2000 less ATK during the End phase of the turn it was destroyed, this ability can only be used once per duel.

 

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Lore: "Chromatic Dragon - Green" + "Metallic Dragon - Bronze"

To special summon this card, remove from play the above Fusion Material monsters. (Polyermization is not used) When this card is Special Summoned, send the top 4 cards of your Opponets Deck to the Graveyard. Once per turn send one card from the top of your Deck to the Gravryard, if you do not, destroy this card.

 

 

[spoiler=Halflings]

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Lore: When you have no other monsters on your side of the field, you may tribute this card to Special Summon one EARTH Dragon-Type monster from your Deck. This effect counts as your Normal Summon for the turn it is activated.

 

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Lore: If this card is face up on the Field and you control no other monsters, you may tribute this card to Special Summon 1 FIRE Dragon-Type from your Graveyard or Deck. This effect counts as your Normal Summon the turn it is activated.

 

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Lore: If this card is face up on the Field and you control no other monsters, you may tribute this card to Special Summon 1 DARK Dragon-Type from your Graveyard or Deck. This effect counts as your Normal Summon the turn it is activated.

 

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Lore: If this card is face up on the Field and you control no other monsters, you may tribute this card to Special Summon 1 LIGHT Dragon-Type from your Graveyard or Deck. This effect counts as your Normal Summon the turn it is activated.

 

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Lore: If this card is face up on the Field and you control no other monsters, you may tribute this card to Special Summon 1 WATER Dragon-Type from your Graveyard or Deck. This effect counts as your Normal Summon the turn it is activated.

 

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Lore: If this card is face up on the Field and you control no other monsters, you may tribute this card to Special Summon 1 WIND Dragon-Type from your Graveyard or Deck. This effect counts as your Normal Summon the turn it is activated.

 

 

 

[spoiler=Others]

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Lore: If this monster is used to summon "Black Rose Dragon" that card gains 400 ATK. You can tribute this card to destroy one card on the field.

 

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Lore:If there is a face up Plant-Type monster on the field, this card cannot be attacked. If this card is used to summon a Plant-Type Synchro monster, it is treated as a lvl 4.

 

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Lore: If you have a face up Dragon-Type monster and your Opponet declares an attack, switch the attack target to one of your Dragon-Type monsters.

 

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Lore: If your Opponet controls a lvl 7 or higher Dragon-Type monster which has been on the field for at least 3 turns, you can tribute one Fairy-Type, Warrior-Type, or Spellcaster-Type monster from your Hand or Field to destroy all monsters on the Field

 

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Lore: When you have a Metallic Dragon, Chromatic Dragon, or Gem Dragon on the field and your Opponet activates a Spell or Trap, activate this card to negate the effect and destroy the Spell or Trap. Then flip one of your Dragon-Type monsters into face down defence psition.

 

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Lore: Choose one Dragon-Type on your side of the field. The chosen monster cannot attack. All monsters of lower level than the chosen monster cannot attack and are switched to face up defence position when summoned. When the selected monster is destroyed, destroy this card. When this card is destroyed, its effect ends.

 

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Lore: If you have two or more Warrior-Type, Fairy-Type, or Spellcaster-type monsters on the field, and your Opponet has a Dragon-Type lvl 4 or higher on the field, return all Dragon-Type monsters on the field to their owners Hands and switch all Fairy-Type, Warrior-Type and Spellcaster-Type monsters into defence position. These positions cannot be changed until your next Main phase 2.

 

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Lore: While this card is on the field, WATER monsters cannot be destroyed in battle. If there is another WATER monster on the field, this card cannot be destroyed by card effect.

 

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Lore: All face up Spellcaster-Type monsters are treated as Fairy-Type as long as this card is on the field.

 

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Lore: This card is also treated as a Warrior-Type. You may discard this card from your Hand to search your Deck for a "Gateway of the Six". While this card is on the field, "Gateway of the Six" cannot be destroyed. Destroy this card if "Gateway of the Six" is not on the field.

 

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Lore: You may subsititute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 Fusion Monster with Elemental Hero in its name from your Extra Deck.

 

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand if you Opponet destroys a lvl 5 or higher WATER monster on your side of the field. At each of your End phases after this is summoned, put a counter on it. If this card has 4 counters on it, destroy it.

 

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Lore: When this card is destroyed by battle, Special Summon 1 Dragon-Type monster from your Deck with lvl equal to the monster that destroyed this card.

 

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Lore: When this card is Normal Summoned, Special Summon 1 lvl 2 or lower WATER monster from your Deck. If you cannot, destroy this card. This card can only attack monsters lvl 4 and higher

 

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Lore: When this card is Special Summoned, destroy 1 monster on the field. If this monster is destroyed by battle, Special Summon 1 WATER monster with DEF 1500 or less from your Hand or Deck.

 

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Lore: Activate this card when your Opponet declares a dierct attack. Special Summon 1 Dragon-Type monster with the same lvl as the attacking monster from your Deck.

 

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Lore: When this card is destroyed,

* If destroyed by card effect, Special Summon 1 lvl 4 or lower WATER monster.

* If destroyed in battle, search your Deck for a lvl 5 or higher WATER monster and add it to your Hand.

 

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Lore: This card is used to summon "Hydara, Lord of the Deep". To activate this effect, tribute WATER monsters with 9 or more Stars from your field or Hand.

 

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Lore: This card can only be Summoned by the effect of "Crown of the Deep". While this card is on the field, any WATER monster destroyed by battle is Special Summoned in defence position during the End phase of the turn it was destroyed.

 

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Lore: If this card battles a defence position monster whose DEF is lower than this cards ATK, treat the difference as battle damage. If this monster is destroyed by card effect, search your Deck for 1 Spell card and add it to your Hand.

 

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Lore: Negate the effects of all WATER monsters on the field, Hand, and Graveyard. Pay 800 life points every End phase. If you do not, destroy this card.

 

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Aquamencer Nica" from your side of the field. While this card is on the field, negate the effects of your Opponets Spells and Traps that target face up WATER monsters. This card can only be destroyed by a lvl 7 or higher monster.

 

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Lore: When this card is Normal Summoned, Special Summon 1 lvl 4 or lower WATER monster from your Hand.

 

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Lore: 1 Tuner + 1 non-Tuner WATER monster

If this card destroyes a monster in battle, switch it to defence position. If this card is attacked while in defence position, draw 1 card. If that card has "Of the Deep" in its name, Special Summon it to the field while negating all of its effects.

 

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When this card is Normal Summoned, Special Summon up to 2 lvl 2 or lower Zombie-Type monsters from your Deck. No monsters may attack the Turn this effect is activated.

 

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Lore: If this card is destroyed by card effect, choose up to two cards on the field and remove them from play.

 

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Lore: This card can only be Special Summoned by removing from play 3 Zombie-Type monsters from your graveyard. Any monster this card destroys in Battle is removed from play. If this monster detroys a monster, your Opponents must discard 1 card from their Hand or top of their Deck.

 

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[spoiler=Future Tech]

 

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[spoiler=Rift]

 

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So, before anyone says anything, yes, some of the pictures are bad. The problem was I wanted them to be as close to the D&D versions as possible, and I think I did a good job.

 

For information on these dragons go here

 

http://en.wikipedia.org/wiki/Dragon_(Dungeons_&_Dragons)

 

Each dragon type has there own page, so have fun reading.

 

 

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Thankyou very much. Speaking of ocg, I spotted an error in one of my effects which made it a lttle more powerful than I meant it to be.

 

Before the change, I could use this effect to pull outa card like Tyrant Dragon, then play another "Halfling of Fire" and do it again. So now the Special Summon counts as your Normal Summon.

 

As a bonus, heres three more cards I just finished.

 

All cards moved to first post.

 

Hope you like them, I really enjoy making them, and I'm willing to take requests. 8)

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Thankyou very much. I actual joined back in 08, but hadn't been on since the day I first joined. I wanted to do something new with the effects, but some of them came out seeming overpowered, your opinion on the matter would be much appreciated. And as I said earily, I am willing to do requests if you have a basis for me to start off. This actually started from reading over Lord of D. and deciding it could be better, thenI ran into that wiki page I put up and the set took a life of its own.

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