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Sun Tzu Academy


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I haven't but I want too.

Oh and btw way I now have these names:

1. Sun Tzu's Academy

2. Organization XIII

3. Contested fields

4. YCMaker's Lair

5. Moderated Mountains

6. Club Pikachu

7. Fake Kingdom

8. Card Maker City

9. 1 on 1 Arenadome

10. Deustodo's Mad Mansion

11. Land of the Banished

12. GFX island Chain

13. Media Hills

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Stop rubbing it in...

 

Wait what happened to the discussion of Strategy and Tactics? That is what this club is for do not get distracted!

 

Just thought I'd try and get people to post in here again' date=' and it [i']is[/i] in a way related to tactics. Serlock Holmes is a brilliant detective, and is killed fighter. However, for all his brilliance, I doubt he would make a spectacular general. He makes a decent tactician though, to an extent. The fight scenes in it prove that, and I actually wish I had that kind of ability to predict and plan in a moment.


It is possible to win a game of Chess in 3 turns' date=' however it takes only one simple move to ruin the whole strategy.

[/quote']

 

And yes, I know this is possible, I think I've won in about that time on one occasion, but only because my mother messed up. Against anyone of your caliber I'm sure, it would be all but impossible, though still could happen, if you were distacted enough.

 

And I'm looking forward to yor YCM RISK game! Wish I could help more, but I don't have much time lately, I can't even do some of the contests I've entered. Right now it's almost 5 am, and YCM was out almost all day when I was able to get to it.

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That's good, though a lot of peple don't have such good focus, sadly. I don't have it, but partly because as long as it takes my parents to make their moves sometimes, I can look away for a while without missing much. Not exactly professional chess players here.

 

And that's cool, wish I could help speed it up, but I'm not so good at that stuff, sorry.

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lol a challenge you'l get...I'm going to use my Advanced Map for my strategy game as the base, but I'm going to put a lot of limitations on it. It'll be Code Geass, and you'll have to become Lelouch to obtain victory, if all works out. Gimme a few minutes to put it togther, and I'll let you know.

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Hmmm...here's a few gaols, that will be put into context:

 

Defeat all enemies within 15 of your turns.

 

Prevent enemy from reaching your Base for 10 of their turns.

 

Enemy leader must be captured (no Energy, blocked in on all four sides).

 

Enemy reinforcements arrive after 20 total turns.

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lol gimme a fw minutes, it takes a bit to get all ths stuff modified, even with the wonders of copy/paste. To whet your appetite, I thought i'd say this:

 

In reference to your now (sadly) dead(?) topic "A matter of tactics", thisdis what I would do. Not perfect, but I like it.

 

Have the Pikemen line in three lines (separate) in front of the archers, who will launch arrows with the sun behind them. The cavalry will split up to either side of the pikemen in lines, and circle in from the sides, closing the enemy in a V. The infantry will behind the last layer of pikemen and sweep around behind the cavalry, picking off stragglers who squeeze through, then closing in the gap to surround them.

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You will be playing as yourself, more as a second-in-command to Zero.

 

And thank you. I did say it wasn't perfect, just an on-the-spot idea. I would say though that the archers will change from firing into the midst of their allies, and start firing at he next wave, maybe holding an extra line of pikemen in reserve to supplement them by reiforcing the rear, and the infantry will also help reinforce, proving flakning support.

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