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shadow realm is here in duleing


maddog15

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hi im mat and this made these card one day wen i was bord hope u like them

 

monsters

 

shadow realm soulless

**

fiend/ effect

if this cad was specialed summoned summon 2 more form your deck, hand or gravyard. if shadow realm is on the the field this monster cant be destroyed as result of batle .

atk:300/def:200

 

shadow realm hound

****

fiend/effect

if your openent has more monsters than you then u can special summon this card. if shadow realm is on the field during the damage step this creature increases its atack points by 500 if this creature is battling with a monster with higher atack points.

atk:1600/def:400

 

shadow realm beast

*****

fiend/effect

if shadow realm is on the field, by sending the top card of your deck to the graveyard this creature can atack directly.

atk:1750/def: 1200

 

shadow realm soilder

****

fiend

a warrior of the shadows, a fiend at duling.

atk:1500/def:1200

 

shadow realm general

******

fiend/effect

tribute one monster with shadow realm in its name on your side of the field to inflict 800 points of damage

atk:2200/def:1700

 

shadow realm gaurd

****

fiend

this fiend gaurds the gate of the shadow realm, so try and get past this fiend.

atk:300/def:2000

 

shadow realm hunter

fiend/effect

***

when this card is sent from the field to the graveyard by result of battle search your deck for 1 level 4 monster with shadow realm in its name and sent it to your hand.

atk:1300/def:1500

 

shadow realm summoner

***

when this card is sent from the field to the graveyard by result of battle special summon 1 levle 4 monster with shadow realm in its name from your deck to the field in atack mode

atk:400/def:200

 

shadow realm knight

*****

if shadow realm is on the field when this card is normal summoned to the field, special summon one level 4 monster with shadow realm in its name from the gravyard to the field.

atk:2300/def:1700

 

shadow realm master

*********

this card normal summoned, set, or special summoned except by tributing 3 monsters with shadow realm in thier name. the atack of this creature is the combined atack of all 3 monster. this creature is unerfected by monster card effects.

atk:?/def:0

 

shadow realm queen

*******

this creatures origanal atack points is how manny monsters with shadow realm in their names x 500. if shadow realm is on the field this creature is uneffected by by spell and trap card effects.

atk:?/def:1600

 

shadow realm king

*******

once per turn select 1 card with shadow realm in its name from your graveyard or deck to your hand. if shadow realm is on the field, by paying 1000 life points all level 4 or lower monster with shadow realm in it name can atack directly.

 

shadow realm demond

*********

this card cant be normal summoned, set, or special summoned except by tributing 1 shadow realm king and 1 shadow realm king on your side of the field. inflict 500 points of damage to your openent for evry shadow realm monster in your graveyard during your openents end phase.

atk:2800/def:2600

 

shadow realm zorc

*********

this card normal summoned, set, or special summoned except by playing shadow realm stone.

this creature is uneffected by the effects of spells, traps. if shadow realm is on the field then this creature is uneffected by monster card effects.

atk:3700/def:2000

 

spells

 

shadow realm stone

normal

activate this card by paying half your life points. remove shadow realm puzle, shadow realm ring, shadow realm eye, shadow realm rod,shadow realm key, shadow realm neckles, and shadow realm scales from your graveyard from play to special summon shadow realm zorc from your hand.

 

shadow realm puzle

 

quickplay

when your openent atacks one of your monsters you can activate this card. pay 1000 life points to active this card effect. send the atacked monster to your hand and special summon the atacked monster from your hand to the field during your openents end phase, and sepical summon one monster from your hand to battle the atacking monster this card is retured to your hand at your openents end phase.

 

shadow realm ring

continus

once per turn look at one face down card in the spell or trap zone if its a trap send it to the graveyard if spell return the card back to it origanal position..

 

shadow realm eye

normal

you may look at your openents hand during the turn this card is activated

 

shadow realm rod

equip

control one of your openents monster. while this card is on the field you cant normal summon, set , special summon any monsters to your side to the field.

 

shadow realm key

normal

look at your openents tope 5 cards in their deck and you can rearange them in any order.

 

shadow realm neckles

continus

once per turn look at the top card of your deck if its a monster with 5 stars or more then you can special summon it if its a monster with 4 stars or less ,a spell, or trap card then send it to the graveyard.

 

shadow realm scales

normal

special summon any fusion monster in your fusion deck, the selected monster is unefected by effects of monsters, spell , trap, at the end phase of this turn that this card is activated send the fusion monster back to the fusion deck.

 

shadow realm

field

all monsters with shadow realm in its name increase their atack by 300 , when a monster with shadow realm in its name is destroyed by result of battle pay 500 life points to special summon 1 monster with less than 1500 atack points that has shadow realm in it name to the field in atack mode.

 

victims of shadows

continus

if shadow realm is on the field, once per turn special summon 1 souless token (dark fiend atk:0/def:0) to the field in defence mode.

 

shadow game

quickplay

you can only activate this card when shadow realm is in play, tribute 1 monster on your side of the field, select one card out of your openents hand decleare wheather its a spell, trap or monster card, if you chose spell and you was right your openent must discard all spell card in their hand to the gravyard, if you chose trap and you was right inflict 1000 life points to your openent, if you chose monster and you wer right you can special summon 1 monster out of your gaveyard to the field.

 

traps

 

shadow realm law

counter

you can only activate this card when shadow realm is in play. activate this card when your openent plays a card on the field. discard one card from your hand. neagte the effect of the card and send it to the graveyard.

 

one way trip

normal

when a monster with shadow realm in its name is destroyed by your openents monster in battle, remove 1 monster on your openent side on the field to the graveyard.

 

shadow block

counter

activate this card when one of your monsters get atacked. pay 1000 life points, to make one monster with shadow realm in its name, unable to be destroyed as result of battle untill the end phase of the turn this card was activated.

 

shadow atack

counter

you can only activate this card when shadow real is on the field, pay 1000 life points. choose one monster one the field with shadow realm in its name with under 1500 atack points and this turn the selected monster can atack your openent life points directly.

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