A.Prime Posted March 24, 2010 Report Share Posted March 24, 2010 [spoiler=Monster Cards]Once per turn you can draw 1 card from your Deck. If the card you draw is a Spell Card you can attack your opponent's Life Points directly. When this card attacks, it is change to Defense Position at the end of the Battle Phase. This position can not be changed during your next turn. When this card is successfully Summoned on the filed, your opponent's take 300 points damage to his/her Life Points. Once per turn you can return 1 monster with Atribute "Dark", from your Graveyard to your hand. When this effect is activated, this card gains 400 ATK during your End Phase. Once per turn you can discard 1 card from your hand to the Graveyard. When this effect is activated you can attack your opponent's Life Points directly. For every Warrior-Type monster in your Graveyard this card gains 200 ATK. For every Fiend-Type monster in your Graveyard, this card gains 200 ATK. Once per turn, you and your opponent must draw a card. If the card you draw is a monster, you or your opponent lose 500 Life Points. If you draw a Spell Card, you or your opponent gains 600 Life Points. When this card is destroyed by battle, the responsible monster is destroyed instantly. FLIP: Destroy 2 monster on the field your opponent's control. This card cannot be Special Summoned. When this card is on your side of the field your opponent can only attack this card. When this card is destroyed by battle, as battle result, your opponent's lose 1000 Life Points. This card cannot be Normal Summond or Set. This card can only be Special Summoned by removing from play 3 Spellcaster-Type monsters in your Graveyard. When your opponent has 2 or more monsters on his/her side of the field and you have none, then you can Special Summon this card from your hand. When this card is destroyed, as result of battle you can draw 3 cards from your Deck. [spoiler=Spell Cards]Select 1 monster in your Graveyard and Special Summon it on your side of the field at Attack Position. Equip this card only to a Spellcaster-Type monster. The monster equiped with this card gains 800 ATK and 500 DEF. As long this card remains on the field Face Up Position, all the monsters you control gains 500 ATK and DEF. When this card is destroyed, you take 500 points of damage to your Life Points. [spoiler=Trap Cards]Select 1 monster on the field your opponent's contol. The selected monster cannot attack or change battle position. Activate this card only when your opponent declares an attack. Negate the attack and skip the Battle Phase. For exchange your opponent can draw 2 cards from his/her Deck. Link to comment Share on other sites More sharing options...
orangketan Posted March 24, 2010 Report Share Posted March 24, 2010 Sorry to offend you or say this but you really have to work out your spelling for these cards !_!I'll tell you this:-Warewolf = Werewolf-Warioir = Warrior-Octapus = Octopus (but I think you want it better as "Octapus")-Clawn = Clown-Defence = Defenseand the effect of the Hell Soldiers aren't that clear I corrected it: When this card is attacked by a monster, this card is changed to Defense Position after Damage CalculationFOr the Ratings... [7/10]mainly it's because of the spelling errorsotherwise [9/10] :DVERY NICE PICTURES! & creative effectsThe Trap Cards need some OCG correction and The Spell card "Amulet of Reborn is too powerful! Link to comment Share on other sites More sharing options...
Kabuchimaru Posted March 24, 2010 Report Share Posted March 24, 2010 In my opinion a few were overpowered and/or didn't make much sense. In example, Man Eater Plant. Theres Man-Eater Bug which destroys one monster, then there's also another card in existence called Nobleman-Eater Bug, which destroys two, although it requires a tribute to Normal Summon/Set. And next, Living Dead Skull. The only reason I could see to special summon it was if you had another monster in your hand that was level 6 or less. if you had no monsters, I don't see the point to just set it or Normal Summon it. Link to comment Share on other sites More sharing options...
A.Prime Posted March 24, 2010 Author Report Share Posted March 24, 2010 Sorry to offend you or say this but you really have to work out your spelling for these cards !_!I'll tell you this:-Warewolf = Werewolf-Warioir = Warrior-Octapus = Octopus (but I think you want it better as "Octapus")-Clawn = Clown-Defence = Defenseand the effect of the Hell Soldiers aren't that clear I corrected it: When this card is attacked by a monster' date=' this card is changed to Defense Position after Damage Calculation[hr']FOr the Ratings... [7/10]mainly it's because of the spelling errorsotherwise [9/10] :DVERY NICE PICTURES! & creative effectsThe Trap Cards need some OCG correction and The Spell card "Amulet of Reborn is too powerful! sorry about the wrong spelling of mine..:(I created this cards at 3:30AM..:?so..some of the wrong words are from my speed..and others because I was sleepy:roll:I'll fix them all!8)Sorry to offend you or say this but you really have to work out your spelling for these cards !_!I'll tell you this:-Warewolf = Werewolf-Warioir = Warrior-Octapus = Octopus (but I think you want it better as "Octapus")-Clawn = Clown-Defence = Defenseand the effect of the Hell Soldiers aren't that clear I corrected it: When this card is attacked by a monster' date=' this card is changed to Defense Position after Damage Calculation[hr']FOr the Ratings... [7/10]mainly it's because of the spelling errorsotherwise [9/10] :DVERY NICE PICTURES! & creative effectsThe Trap Cards need some OCG correction and The Spell card "Amulet of Reborn is too powerful! sorry about the wrong spelling of mine..:(I created this cards at 3:30AM..:?so..some of the wrong words are from my speed..and others because I was sleepy:roll:I'll fix them all!8) I fixed it Link to comment Share on other sites More sharing options...
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