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daxinator

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I'm gonna post as many game cheats,and hints for you guys!

 

 

Apollo Justice: Ace Attorney(DS)

~~~~~~~~~~~~~~~~~

No Cheats or Hints

~~~~~~~~~~~~~~~~~

4. Case 1: Turnabout Trump

 

Intro: 7 years have passed since the events of Phoenix Wright:

Trials and Tributlations. A lone artist is painting a picture in

his studio. He signs the painting and blows out the candle that was

providing light in the room. The scene changes to 2 men playing

poker in an underground room. As one of the players loses, the other

takes a bottle and hits him over the head with it, instantly killing

him. The presumed defendant makes a phone call to an old friend

telling him what happened as the police arrive.

 

The next day, newly appointed defense lawyer Apollo Justice is

nervous about his first trial. After meeting with his mentor,

Kristoph Gavin, Apollo is introduced to his client, a relaxed man

with a blue beanie and a gray jacket. As the trial begins, this

man is revealed to be the legendary defense attorney himself,

Phoenix Wright. Can Apollo prove the innocence of the once

legendary defense attorney?

 

 

Defendant: Phoenix Wright

Prosecutor: Winston Payne

Victim: Shadi Smith

 

 

Character List

 

 

Winston Payne/Takefumi Auchi (Age: 61)

--------------------------------------

Phoenix's old rival prosecutor from every first case in the previous games.

Still lacks a presence and now has longer hair.

 

 

Sakai Masaka (Age: 21)

----------------------

A small, blonde waitress from Borscht who has a digital camera and

always carries a dish to serve.

 

 

Shadi Smith (Age ??)

-------------------------

A wanderer who just came back from a long trip to challenge Phoenix Wright

to a game of poker. Has a mustache, small beard, and a white hat.

Victim of Case 1.

 

 

Walkthrough

-----------

 

Part 1

 

- Bottle is added to court record, make sure you examine

the front label and the back

- You get 2 options to choose from, it doesn't matter which one you choose

 

Phoenix's Testimony

- Press all the statements, after pressing statement 4, you

will get a newly revised statement

- Present grape juice bottle at the newly revised statement

 

You receive Phoenix's cell, a picture of Smith and Phoenix,

and a picture of the cards and chips. Make sure you examine

each of them in detail. Sakai Masaka is introduced as a

witness

 

Masaka's Testimony

- Present the autopsy report at the last statement

 

You receive a picture of a dead Smith with blood on

his head in black and white (Photo 2).

 

- You'll be back at the start of the first statement, present the

new Smith photo at the 3rd statement.

 

Masaka's Testimony 2

- Press statement 2, pick top option

- Pick top option again, new statement is added

- Present the picture of the cards and chips at new 3rd Statement

- You get a list of 3 options, pick last one

 

Masaka's Testimony 3

- Press statement 3, new statement is added

- Present picture of cards and chips at 3rd statement

- Select the aces on the far right of the picture

- You get 2 options, select the top one

 

Full House is added to court record

 

- Rotate the Full House to find the blue card and select it

- You get 3 options, choose last one

- You get another 3 options, choose last one again

 

End first half of Case 1

 

Part 2

 

Masaka's Testimony 4

- Press statement 4 and choose top option

- Minuku system begins, just press Sokoda (top button) for now

- Present grape juice bottle

- Press new statement

- 2 options, pick first one

- Select Phoenix's cell phone

- Select Kristoph's Profile

- Pick first option

 

Phoenix's Testimony 2

NOTE: The bottle must be examined at this point to get past this part

- Press statement 3, statement now revised

- Present Photo 1 at statement 5, you'll go back to the

beginning of the testimony

- Present grape juice bottle at statement 3

 

Bloody Ace card added to court record

 

Kristoph Gavin's Testimony

- Press statement 5

- Choose 1st option

- Present Bloody Ace card

- Select darker blue dot in the center right (victim) on the top of the table

- New 3D investigation part, click on the chair to rotate it

- Select red dot at bottom (killer)

- Select victim's feet area at the top

- Click the closet in the middle to move it to the left

- Select bright blue dot on the upper left

- Present picture of Phoenix and Smith

- Rotate bottle to find card inside

 

Finale

 

- Show Bloody Ace card

 

Guilty: Kristoph Gavin

 

End of Case 1

 

-------------------------------------------

 

5. Case 2: Turnabout Street Corners

 

Intro: A person is pulling a wagon during the night at a park, only

to be confronted by a man with a gun. While Phoenix was out taking

a walk, he is suddenly hit by a car and at the same time, a young woman

chases after something. Gun shots are heard from the park as the camera

zooms out. A gang member named Kitaki Takita is presumed responsible for

the shooting. With Phoenix injured, stolen panties, and a gun shot at

the park, how will Apollo find the connection between them all and

prove Takita's innocence?

 

 

Defendant: Kitaki Takita

Prosecutor: Klavier Gavin

Victim: Ukari Teruo

 

 

Character list

 

 

Dr. Hotti (Age ??)

------------------

The perverted doctor from GS2/Justice for all is back... and hasn't

aged at all like the Judge. :P

 

 

Yatabuki Mugitsura (Age: 46)

----------------------------

Ramen shop store keeper and a former surgeon. He was a rival of

the victim. Has a hat that looks like a ramen bowl.

 

 

Kitaki Koume (Age: 42)

----------------------

The infamous "Broom Lady" and Takita's mother. She's

seen cleaning the outside of the Takita gang residence near

the park

 

 

Namina Minami (Age: 21)

-----------------------

Takita's fiancee who asks you to defend him and was a nurse

at Ukari's clinic. Appears without saying a word at first.

Has brown hair and a yellow dress.

 

 

Kitaki Tsunekatsu (Age: 56)

---------------------------

Takita's father. A really big guy with huge eyebrows.

 

 

Kitaki Takita (Age: 19)

-----------------------

The defendant of Case 2 and a member of the Takita gang. He

looks like a cowboy with a purple jacket and Blue Badger shirt.

He apparently knows Kung Fu.

 

 

Ukari Teruo (Age: 46)

--------------------

Victim of Case 2 and was the person pulling the wagon in the

intro. President of a clinic. Looks alot like Robert Hammond

from the first game.

 

 

Kawadzu Kyousaku (Age: 22)

--------------------------

A university student who witnessed the crime. He is dressed in

a cap and gown used for graduations.

 

 

 

Investigation Part 1

 

Wright and Co. Talent Agency

- Talk to Trucy about all 3 options

 

Hotti Clinic

- Talk to Phoenix about all 3 options

- New option appears, talk about last option

 

Map is added to court record

 

- Present lawyer badge to Phoenix

- Go back to Wright and Co. Talent Agency

 

Wright and Co. Talent Agency

- New character: Mugitsura (Guy with Ramen Bowl on head) is introduced

- Talk to Mugitsura about both options

- New option appears, talk about 3rd option

- New option appears, talk about 4th option

- Examine everything, especially painting on the top left

 

*Moveable Locations

~ Hotti Clinic

~ Park Entrance

~ Back Alley/Ukari Clinic

 

Park Entrance

- New character: Koume (Broom Lady) is introduced

- Talk to Koume about both options

- Investigate the paint and other things

- Mysterious lady appears, her name will be revealed later

- Click on right arrow to go to the right part of the screen with the police men

- Investigate Garbage Can

- Select the 2nd option (Car Side Mirror)

 

Mirror added to court record, make sure you examine it, especially the wires

 

*Moveable Locations

~ Wright and Co. Talent Agency

~ Back Alley/Ukari Clinic

 

- Move to Back Alley/Ukari Clinic

 

Back Alley/Ukari Clinic

- Talk to Mugitsura about all 3 options

- Examine everything, especially ramen bowl on the ground

 

Ramen bowl added to court record, examine inside and the bottom

 

- Present ramen bowl to Mugitsura

- Talk to Mugitsura about last option

- Click left arrow to go to front of building

- Examine everything

 

*Moveable Locations

~ Wright and Co. Talent Agency

~ Park Entrance

~ Parking Garage

 

- Go to Parking Garage

 

Parking Garage

- Investigate everything (ladder, cat, tires, skeleton props) and the green car

- Examine Pink cell phone on the ground

 

Pink cell phone added to court record, examine the watch on it

 

- Examine broken side mirror on the top left of the car

- Choose first option

- Select broken car side mirror

- Examine blue thing sticking out of exhaust pipe at the bottom of the car

 

Blue panties added to court record, examine the bow tie

 

*Moveable Locations

~Back Alley/Ukari Clinic

 

- Go to Back Alley/Ukari Clinic

 

Back Alley/Ukari Clinic

- Move to Wright and Co. Talent Agency

 

Wright and Co. Talent Agency

- Talk to Trucy about both options

- Present blue panties to Trucy

- Move to Hotti Clinic

 

Hotti Clinic

- Examine everything

- Go to Park Entrance

 

Park Entrance

- Show broken car side mirror to Koume

- Go to right side and examine park sign

- Ema Skye is introduced

- Talk to Koume about 3rd option

- New 4th option appears, talk to Koume about it

- Mysterious Lady comes back

- Return to Wright and Co. Talent Agency, then Hotti Clinic

 

Hotti Clinic

- Talk to Phoenix about all 3 options

- Present blue panties to Phoenix

- Present broken car side mirror to Phoenix

- Present map to Phoenix

- Move to Wright and Co. Talent Agency

 

Wright and Co. Talent Agency

- Mysterious lady comes back, her name is Minami

- Talk to Minami about both options

- Talk to Minami about 3rd option

- Talk to Minami about 4th option

 

Takita's profile and letter added to court record,

examine the front of the letter

 

- Present letter to Minami

- Present lawyer badge to Minami

- Detention Center now added to moveable locations

- Move to Detention Center

 

Detention Center

- Go back to Wright and Co. Talent Agency, then the park entrance

 

Park Entrance

- Kyouya is introduced

 

Wagon area

- Kyouya leaves, Ema reappears, Minami's letter is discarded

- Talk to Ema about all 3 options

- Try to examine the wagon, but Ema won't let you

- Move back to Back Alley/Ukari Clinic, then move to Hotti Clinic

 

Hotti Clinic

- Talk to Phoenix about 1st option

- Talk to Phoenix about 2nd option

- Talk to Phoenix about 3rd option

- Move to Wright and Co. Talent Agency

 

Wright and Co. Talent Agency

- Examine top hat in the center

 

Fingerprint Powder added to Court Record, examine front label

 

- Go back to Wagon Area

 

Wagon Area

- Show Ema the fingerprint powder

- Talk to Ema about first option

 

Autopsy Report added to Court Record

 

- Present Mugitsura's profile

 

Wagon added to Court Record, turn it around and examine the red banner

 

- Talk to Ema about 2nd, 3rd, and 4th options

- Examine everything, especially the knife sticking

out of the ground on the bottom left

- Examine the black fingerprint on the knife

- Apply fingerprint powder and blow

- Select Takita's Profile (He looks like the cowboy in a purple jacket)

 

Knife added to Court Record, examine it again if you wish

 

- Examine red trash can on the top left

 

White Panties added to Court Record, examine the back

 

- Present knife and Autopsy Report to Ema

- Move to Park Entrance, Wright and Co. Talent Agency, and Detention Center

 

Detention Center

- New character Tsunekatsu is introduced

(He looks like a big store clerk with an apron and LARGE eyebrows)

- Takita appears at last

 

End of Case 2 Investigation Part 1

 

 

Case 2: Trial 1 Part 1

 

Takita's Testimony

- Press all statements

 

Medical Records added to Court Record

 

Introduction of new witness: Kawadzu Kyousaku

(He looks like a scholar who has a book)

 

Kawadzu's Testimony

- Pistol added to court record, examine it

- Present Autopsy Report at statement 5

 

Kawadzu's Testimony 2

- Present pistol at statement 5

- Choose 2nd option

- Present the knife

 

Kawadzu's Testimony 3

- Press all statements

- Select top option

 

End of Case 2: Trial 1 Part 1

 

Case 2: Trial 1 Part 2

 

- Select first option

 

Kawadzu's Testimony 4

- Press statement 3

- Press button with Apollo's bracelet on top to active the Minuku System

- You now have full control over the Minuku System

- View Kawadzu's fingers turning the pages, Press top button (Sokoda)

- Now the text at the bottom will start highlighting,

wait for the entire sentence to finish

- Press Sokoda at the completed sentence

- Select first option

- Select first option again

- Present broken car side mirror

 

Kawadzu's Testimony 5

- Press statement 4

- Pick last option

- Pick last option again

- Present wagon at new statement

- Pick 2nd option

- Select the circle (trash can) on the left side of the park map

- Pick 2nd option

- Present Trucy's blue panties

- Present white panties

 

End of Case 2: Trial 1

 

 

Case 2: Investigation Part 2

 

 

Wright and Co. Talent Agency

- Talk to Minami about all 3 options

- Move to Detention Center

 

Detention Center

- Talk to Kawadzu about both options

- Move to Wright and Co. Talent Agency

 

Wright and Co. Talent Agency

- Talk to Trucy about both options

- Move to Park Entrance

 

Park Entrance

- Talk to Koume about all 3 options

- Talk to Koume about new 4th option

- Move to Back Alley/Ukari Clinic

 

Back Alley/Ukari Clinic

- Talk to Mugitsura about both options

- Talk to Mugitsura about new 3rd option

- Examine everything on both screens, especially the doors

- Move to Wright and Co. Talent Agency, then to Detention Center

 

Detention Center

- Talk to Takita about both options

- Talk to Takita about new 3rd option

- Present the knife or pistol

- Talk to Takita about last option

- Move to Wright and Co. Talent Agency, then to Park Entrance

 

Park Entrance

- Go to the right side and examine the trash can

 

Slippers added to Court Record

 

- Examine the bottom of the slippers and inside

- Move to Park Entrance, then Back Alley/Ukari Clinic

 

Back Alley/Ukari Clinic

- Go to the left trigger a cutscene

- Go back to Park Entrance

 

Park Entrance

- Kyouya appears

- Move to Wagon Area

 

Wagon Area

- Talk to Ema about all 3 options

- Choose top option

- click the footprint to pour white liquid in it

Make sure you fill up the entire footprint

- Move hair dryer all over the footprint

- Move brush up and down over footprint

- Select Takita's profile

- Talk to Ema about new 3rd option

- Select red footprint and fill it with white liquid

- Use hair dryer all over footprint

- Move brush up and down over footprint

- Talk to Ema about new 3rd option

- Select green footprints

- Use hair dryer all over footprint

- Move brush up and down over footprint

- Select Kawadzu's Profile

- Talk to Ema about last option

- Select top option

- Present slippers

 

Ema's letter added to Court Record, examine the

writing on the back. Ema's letter has a mini

Blue Badger on bottom left

 

- Move to Park Entrance, Wright and Co. Talent Agency,

then Hotti Clinic

 

Hotti Clinic

- Talk to Phoenix about first option

- Talk to Phoenix about new 2nd option

- Move to Wright and Co. Talent Agency,

then to Back Alley/Ukari Clinic

 

Back Alley/Ukari Clinic

- New location added: Inside Clinic, move to there

 

Inside Clinic

- Examine empty spot on the green slipper rack at

the bottom right of the screen

- Examine blue sandals at bottom right of screen

 

Blue sandals added to Court Record, examine the

footprints inside of them

 

- Apply fingerprint powder and blow

- Examine door on the left, you'll automatically

go to inside of the main office

 

Inside main office

- Examine lamp at bottom right

 

Lamp added to Court Record, examine inside

for the broken light bulb

 

- Examine safe on top left of the desk

- Choose top option

- Present fingerprint powder

- Apply fingerprint powder and blow

- Press 5 then 2

- Examine the documents

 

Safe documents added to Court Record, examine them

 

- Examine the dot in the center of the safe

 

Bullet added to Court Record, make sure you

examine the outside and the inside

 

- Examine the rest of the room, especially

the stack of blue bottles behind the desk

- Move to Inside Clinic, Back Alley/Front of

Building, Park Entrance, then to Wagon Area

 

Wagon Area

- Present blue sandals to Ema

- Pick first option

- Present green slippers

- Move to Park Entrance, Wright and Co. Talent Agency,

then to the Detention Center

 

Detention Center

- Talk to Takita about both options

- Present safe documents

- Talk about new 3rd option

- Talk about new 4th option

- Present blue sandals

 

Blue sandals updated in Court Record, make sure

you examine the footprints again

 

- Move to Wright and Co. Talent Agency, then

to the Back Alley/Ukari Clinic

 

Back Alley/Ukari Clinic

- Present safe documents to Mugitsura

- Talk to Mugitsura about first option

- Talk to Mugitsura about new 2nd option

 

End of Case 2: Investigation Part 2

 

 

Case 2: Trial 2

 

 

Minami's Testimony

- Press statement 5

- Select 2nd option

- Present Minami's profile

- Present safe documents

- Present blue sandals

 

Minami's Testimony 2

- Present safe documents at statement 4

- Minuku System mode now appears as an

available option besides press and present

in the center as Odoorki's bracelet icon

- Use Minuku System at newly added statement

- Position your sight on Minami's ring

- Wait for the ring to move and it should move

around the formation of the bottom sentence then

press sokoda

- Present medical records

- Present bullet at the new statement

 

Minami's Testimony 3

- Press statement 5

- Select 3rd option

- Select the wagon area on the right

- Select first option

- Present green slippers

- Present ramen bowl

 

Minami's Testimony 4

- Minuku System statement 5

- Position your sight on Minami's hand, Sokoda

when you see it move, this should happen while

the final sentence is forming

- Present lamp

 

NOTE: This is one of the rare occasions where

full english text is displayed... O_O

 

Now we can say there's actually english in the game!

Sadly Apollo replies in japanese :P

- Present wagon

- Select the river area on the far left of the map,

it should be the 3 lines on the far left

- Select option 2

- Present Trucy's blue panties

 

Final Part

- Present safe documents

 

Guilty: Namina Minami

 

End of Case 2

--------------------------

 

Case 3: Turnabout Serenade

 

Intro: Apollo and Trucy are invited to one of

Klavier Gavin's "Garyuu Wave" concerts. After the

concert is over, gunshots are heard as Romein Retasu,

who is a manager is found dying. The defendant

is Maki Tobayu, the young 14 year old pianist of the

band. Can Apollo prove this young boy's innocence?

 

 

Character List

 

 

Romein Retasu (Age: 35)

-----------------------

The victim of the case who is Lamiroir's and Maki's manager.

He's a big man with a beard and in a suit and this is his

first visit to the country. His name is a pun on Romaine Lettuce.

 

 

Lamiroir (Age: 40)

------------------

A guest singer who sings a duet in the concert. She has brown

hair and is dressed in a blue cloak. However, there is much

more to her than it seems..

 

 

Maki Tobayu (Age: 14)

---------------------

The young defendant in the case who is the band's pianist.

He is a small boy with blonde hair, sunglasses, and a

white outfit. He speaks in weird characters, since he

is from a foriegn country. He is also blind.

 

 

Mayudsuki Daian (Age: 24)

-------------------------

One of the guitarists in the Garyuu Wave band who is also a

detective. He has a dark blue jacket that looks like a shark's

head and has REALLY long hair. He likes to point and

laugh at people.

 

 

Arumajiki Varan (Age: 44)

-------------------------

A mysterious magician in yellow that appears from time

to time. What does he have to do with the story?

 

 

Victim: Romein Retasu

Defendant: Maki Tobayu

Prosecutor: Kyouya Garyuu

 

 

Investigation Part 1

 

Introduction

- Watch the concert.

 

Backstage

- Watch the cutscene with Trucy.

 

Kyouya’s Room

- Watch the cutscene with Kyouya, Trucy, the bodyguard,

Lamiroir (woman in blue cloak) and her partner Maki Tobayu

(Boy with blonde hair and sunglasses).

 

Stage

- Watch Garyuu Wave’s concert. (It’s in 3D!)

 

Backstage

- Watch the cutscene with Trucy.

 

Kyouya’s Room

- Talk about both options.

 

Lyrics added to Court Record, examine them

 

- Watch the cutscene with Trucy and Kyouya, Kyouya leaves.

- Examine everything in the room, especially the mirror

- Move: Backstage

 

Backstage

- You’ll run into Ema.

- You can’t talk about anything yet, so examine everything.

- You’ll hear two gunshots.

- You’ll then burst into another room.

 

Performer’s Room

- Retasu is apparently dead on the floor.

Watch the cutscene. Ema will leave to get the cops,

and the bodyguard will say a few words to Apollo before dying.

 

Backstage

- Watch the cutscene with the man in the blue costume,

Kyouya, Trucy, and Ema.

 

Kyouya's document added to Court Record, examine it

 

- Everyone but Trucy leaves. You can examine the scene now

- Examine the thing on the ground on the bottom right.

 

* Moveable Locations

~ Kyouya's room

~ Crime Scene (Performer's room)

~ Stage

 

- Move: Crime Scene

 

Crime Scene

- You’ll run into Ema

- Examine Retasu's body. It’ll zoom in.

- Examine his left fist.

 

Keys added to Court Record, examine them

 

- Examine the bloody writing. Zoom out.

- Examine the tiny crest (Brooch) on the ground by the door

under the green cabinet.

 

Brooch added to Court Record, examine the back

 

- Examine the gun near the body.

 

Pistol added to Court Record, examine it

 

- Examine the bullet holes in the wall.

- Talk to Ema about both options.

- Present the pistol to Ema.

- A new talk option appears. Talk about it. Ema will leave.

- Move: Backstage

 

Backstage

- You’ll get a brief cutscene.

- Move: Stage

 

Stage

- Kyouya’s there, along with the costumed guy from before.

Watch the cutscene. Costumed guy’s name: Daian

- Talk about both options. A new one shows up. Talk about it.

- Watch the tutorial on the sound mixer.

- Pick the 2 and hit ‘Kurae!’ (Take that!)

 

Sound Mixer added to Court Record, play around with it if you want

 

- Present the ‘Keys.’ A new talk option will appear. Talk about it.

- Pick the top option (though both might work)

- Present the lyrics. A new talk option will appear.

Talk about it. Daian leaves.

- Move: Backstage

 

Backstage

- You’ll get another brief cutscene.

- Move: Kyouya’s room

 

Kyouya’s Room

- Lamiroir (the mystery woman) and Maki

(the blonde teen) are there. Watch the cutscene.

- Talk about all three options. A new one appears. Talk about it.

- Present the Brooch

- Examine the photos on the table.

 

Lamiroir Postcard added to Court record, examine it

 

- Move: Backstage

 

Backstage

- Another quick scene, this time with Ema.

You’ll automatically move to the crime scene.

 

Crime Scene

- Watch the cutscene.

- Examine the space where the body was, and the gun.

- Talk about the only option you have.

- Move to Backstage, then Stage

 

Stage

- Examine the top of the pillar-ish structure.

- Watch the cutscene. You’ll automatically move.

 

Wright and Co. Talent Agency

- Watch the cutscene. Kyouya shows up.

You’ll automatically move.

 

Detention Center

-The defendant is Maki, the teen who was with Lamiroir.

 

End Investigation Part 1

 

 

Case 3: First Trial

 

First Part

 

Retasu's Autopsy Report added to Court Record, examine it

 

Crime Photo added to Court Record, examine it

 

Map of Crime Scene added to Court Record, examine it

 

Ema's Testimony

- Press all statements

- Choose Second option

- Present Laimroir's profile

 

Lamiroir's Testimony

- Present Brooch at statement 3

- Statement revised

- Activate Minuku System at 4th statement

- Focus on the throat and wait for it to move, then press

sokoda. This should be when the orange sentence is done

- Present: Kyouya's letter

- Statement revised

- Present map of crime scene at statement 4

 

 

Lamiroir's Testimony 2

- Press: Fifth statement

- Choose second option

 

Ema's Testimony 2

- Press statement 4

- Choose first option

- Present crime scene photo at statement 5

- Select the long bloodstain above Retasu's head

- Introduction to using Luminol

- Spray the long bloodstain

- Choose first option

- Present Lamiroir Postcard

 

Lamiroir's Testimony 3

- Press 5th statement

 

End Case 3: First Trial

 

 

Case 3: Investigation Part 2

 

 

Wright and Co. Talent Agency

- Talk to Trucy about both options

- Arumajiki Varan appears

- Talk to Varan about 2 new options

 

Video added to Court Record, examine it

if you wish. It's the same video that

was played after the start of the case with

Lamiroir singing.

 

- Present video to Varan

- Move to Detention Center

 

Detention Center

- Talk to Maki about all 3 options

- Move to Wright and Co. Talent Agency, then to

the Front of Colosseum

 

Front of Colosseum

- Move Backstage

 

Backstage

- Talk to Lamiroir about all 3 options

- Ask about new option

- Present video

 

Headset added to Court Record, examine it

 

- Present headset

 

* Moveable Locations

~ Kyouya's Room

~ Lamiroir's Room

~ Stage

~ Front of Colossuem

 

- Move to Lamiroir's Room

 

Lamiroir's Room

- Talk to Ema about all 3 options

- Move to Backstage, then Stage

 

Stage

- Talk to Varan about both options

- Talk about new option

- Examine the piano

 

Switch added to Court Record, examine the

red button

 

- Move to Backstage, then Lamiroir's Room

 

Lamiroir's Room

- Present switch to Ema

- Talk to Ema about new option

 

Switch updated as Remote Control in the Court Record,

make sure you re-examine the red button

 

Stage map added to Court Record, examine it

 

Ignition Device added to Court Record, examine the

silver tank on it

 

- Move Backstage, then to Front of Colosseum

 

Front of Colosseum

- Talk to Daian about both options

- New location added as 2nd option

- Move to Kyouya's office

 

Kyouya's Office

- Talk to Kyouya about first option

 

Newspaper added to Court Record, examine it

 

- Talk to Kyouya about 2nd option

- Examine the burned guitar

- Examine tray in the center with the egg inside

- Talk to Kyouya about new 3rd option

 

Burned Guitar added to Court Record, examine it

 

- Talk to Kyouya about 4th option

 

Round Sample added to Court Record, examine the text

 

- Present Ignition Device

- Move to Front of Colosseum, Backstage, then Stage

 

Stage

- Examine Guitar Case

- You'll automatically move to the Hotti Clinic

 

Hotti Clinic

- Talk to Lamiroir about both options

- Present Round Sample

- Talk about new 3rd option

- Talk about new last option

- You'll move to the Detention Center automatically

 

Detention Center

- Present the Round Sample to Maki

- Talk to Maki about only option

 

Round Sample updated in Court Record

 

End of Case 3: Investigation Part 2

 

 

Case 3: Trial 2

 

Part 1

 

Newspaper Article 2 added to Court Record

 

Lamiroir and Maki's Testimony

- Minuku System statement 4

- Sokoda at Maki's left eye (should be on the

right side) when it moves. It should be during

the formation of the first sentence

- Present Newspaper Article 1 (it should be the

2nd to last evidence with Lamiroir and Retasu's

pictures in them

- New statement is added, activate the Minuku

System once again

- Focus on Lamiroir's throat and Sokoda when

she begins to swallow. This should be during the

construction of the bottom sentence

- Present Maki's profile

- You return to the lobby for a break

 

End Trial 2 Part 1

 

Part 2

 

Lamiroir's Testimony

- Press statement 2

- Pick first option

- New statement is added, present Remote Control

- Present Headset

- Present Ignition Device

- Choose last option

- Go to the left screen and choose the area on

the right of the speaker above the door under the light.

This may be a bit tricky so it may take a few tries

 

Lamiroir's Testimony 2

- Present video at statement 4

 

Lamiroir's Testimony 3

- Press statement 4

- Pick first statement

- Present the Brooch

- New statement added, press it

 

End Trial 2 Part 2

 

Part 3

 

Burned Parts added to Court Record, examine them

 

Daian's Testimony

- Present Sound Mixer at statement 3

- Select the "1" button and press "Kurae" (Take that)

at the top of the screen

- Present Burned Parts

 

Daian's Testimony 2

- Present Round Sample at statement 4

 

Daian's Testimony 3

- Present Newspaper Article 2 (The one with the building)

at statement 4

- New statments will be added, present the Burned Guitar

at statement 5

- Present Maki's profile

- Select first option

- Present the Sound Mixer

- In the Sound Mixer, press on the first bar above the

rewmind button (Should be under 1 and 2) and present

- Choose 2nd option

- Present Maki's profile

 

Guilty: Mayudsuki Daian

 

End of Case 3

 

 

--------------------------

 

Case 4: Turnabout Inheritance

 

Intro: The Mason System is a highly advanced device that

lets someone recollect their memories of the past to

interact with the events of the future. An artist is

murdered in his studio with his daughter being the culprit.

What will Apollo discover in his investigation? What led

Phoenix Wright to stop being a lawyer? Everything all points

to one man: Garyuu Kristoph. What questions will be

answered in the final case in the game?

 

 

Defendant: Ese Makoto

Victim: Ese Doburoku

Prosecutor: Klavier Gavin

 

 

Character list

 

 

Ese Makoto (Age: 19)

--------------------

The defendant of this case. She is a quiet, young girl in

blue hair who likes to draw just like her father.

 

 

Ese Doburoku (Age: 52)

----------------------

The victim of the case who is an old man with puffy hair and a

mustache. What secrets do his paintings contain? What connection

does he have to Phoenix Wright's final case about 7 years ago?

 

 

Hamigaki Shoutarou (Age: 36)

----------------------------

A really geeky journalist who wanted to have an interview with Ese

Doburoku. He is an important witness of the case.

 

 

 

Investigation Part 1

 

Wright and Co. Talent Agency

 

Magic Show ticket added to court record, examine the back

 

- Talk to Phoenix about all 3 options

 

Purple Envelope added to Court Record, examine the signature

in the back

 

- Talk about new 4th option

 

* Moveable Locations

~ Detention Center

~ Front of Colosseum

 

- Go to the detention center

 

Detention Center

- Talk to the girl there about everything. Note that her

name isn't revealed yet

 

Artist's Card added to Court Record, examine the back

 

Girl's name is Ese Makoto

 

* Moveable Locations

~ Wright and Co. Talent Agency

~ Artist's Studio

 

- Go to the Artist's Studio

 

Artist's Studio

 

Three paintings added to Court Record:

~ Weird Painting

~ Blowfish Painting

~ Mountain Painting

 

Examine the fronts of each

 

- Talk to Ema about both options

 

Red Letterbox added to Court Record

 

- Talk about new 3rd option

- Examine one of the three paintings in the center

- Examine painting behind the drawers on the far left

 

Hidden Mountain Cloud Painting added to Court Record,

examine it

 

- Present Hidden Mountain Cloud Painting to Ema

- Examine at the dark blue coffee cup on the table

 

Dark Blue Coffee Cup added to Court Record, examine the

blue mark on the rim

 

- Talk to Ema about new 4th option

 

- Present coffee cup to Ema.

- You'll be in luminol spraying mode, just exit for now

- You'll be zoomed in on the table on the right side.

Spray the little square thing between the books and the photo

a few times. Looks like a very small photoframe.

 

Small photoframe added to Court Record, examine the back

 

- Examine the table on the right screen (the one you just

zoomed on for the luminol thing)

- Examine at the drawer to the right side of it

 

Red Envelope added to Court Record, examine the back

 

- Present Red Envelope to Ema.

 

- She brings out some gadget that I assume checks

for indentation in paper. It should be fairly self

explanatory what to do. Move the stylus over all the

blue bits when they appear. When the screen flashes that

means you got them all. Turn the knob on the right to

move along the page, move it until you get more blue bits.

You should go through this 3 times

 

Red Envelope updated, examine it again

 

Grey Note added to Court Record, examine name on the back

 

- Go to Front of Colosseum

 

Front of Colosseum

- Talk to Varan about both options

- Talk about new 3rd option

- Present the Purple Envelope

- Present Grey Note

- Talk about new 4th option

- You lose the grey note

- Go to Wright and Co. Talent Agency, then detention center

 

Detention Center

- Creepy geeky man appears, his name is Hamigaki

- Talk to him about all 3 options

- Go back to the Artist's Studio

 

Artist's Studio

- Present Hidden Mountain Cloud Painting to Ema again

- New talk option. Talk about it

- Present one of the paintings to Ema

(not the Hidden Mountain Cloud Painting)

- She brings up that gadget again. Use it on

all three paintings

 

End of Case 4: Investigation Part 1

 

 

Case 4: Trial 1

 

Part 1

 

Defendant Lobby

- Watch the cutscene.

 

Court

- Watch the scenes.

 

Autopsy Report added to Court Record

 

Hamigaki’s Testimony 1

- Press statement 4

- Option 3 at prompt

- Option 1 at prompt

- Statement revised

- Present Coffee Cup at statement 4

 

Hamigaki’s Testimony 2

- Press statement 2

- Option 1 at prompt

- Statement revised

- Present Red Envelope at statement 3

- Second option at prompt

 

Hamigaki’s Testimony 3

- Minuku system statement 5.

- Sokoda when you can see sweat under his right arm

(your left). This should be at the construction

of the 2nd sentence at the top

- Present the Hidden Mountain Cloud Painting

 

Hamigaki’s Testimony 4

- Press statement 4

- Option 2 at prompt

- Present Red Letterbox

- Statement revised

- Press statement 3

- Option 1 at prompt

- Present Small Picture Frame

- Present Red Envelope

(Ema shows up, and temporarily freaks Kyouya and

Apollo out by imitating Kristoph.)

- Spray solvent on lower-right area of note.

- Option 3 at prompt

- Present Ese Makoto (Defendant)

 

End of Trial 1 Part 1

 

Trial 1 Part 2

 

Defendant Lobby

- Watch the cutscene.

 

Court

- Watch the cutscenes.

 

Makoto's Testimony

- Press statements 1-4.

- Press statement 5.

- Statement added.

- Present Magic Show Ticket on statement 6.

- Watch the (long) cutscene.

- Makoto passes out right on the stand.

 

End of Trial 1 Part 2

 

 

Flashback Trial

 

 

You'll now be playing as Phoenix Wright in a flashback

case that happened 7 years ago which caused his downfall.

You'll be reunited with quite a few old friends.

 

Defendant: Nanafushi Kagerou

Victim: Arumajiki Tensai

Prosecutor: Klavier Gavin

 

 

Character List

 

 

Arumajiki Tensai (Age: 67)

--------------------------

The victim of the case. A genius magician who was suffering

from a terminal illness and died during his hospitalization.

His death wasn't actually a normal one...

 

 

Nanafushi Kagerou (Age: 40)

---------------------------

One of the magicians in the group. He's dressed in a pink

outfit and looks very familiar.... He also goes by Zack Arumajiki.

The defendant in this case.

 

 

Nanafushi Trucy (Age: 8)

-------------------------

Nanafushi Kagerou's daughter. She hands Phoenix an

important piece of evidence... one that changes his

fate for the next 7 years.

 

 

Dick Gumshoe (Age: 32)

----------------------

Our favorite, clumsy, but loveable detective from the

previous games who is in charge of the case investigation

once again. He seems to be confident in trying to beat

Phoenix this time around.

 

 

Mike Meekins (Age: 24)

----------------------

The loudspeaker talking policeman from PW:AA Case 5 is

back. He's part of Phoenix's investigation after the

results of the trial. He no longer has the bandage on

his hand obviously.

 

 

Arumajiki Yuumi (Age: 33)

-------------------------

One of the female magicians in the same group with

Arumajiki Varan and Nanafushi Kagerou. She looks

very familiar as well....

 

 

- Speak with Nanafushi (He looks VERY familiar..) and

little Trucy (Cute!)

 

Note added to Court Record

 

White Envelope added to Court Record

 

Syringe added to Courd Record, examine it

 

Note 2 added to Court Record

 

Gumshoe's Testimony

- Press statement 3

- Choose 3rd option

- Select hole in the clown toy's head in the

upper left corner

- Press statement 4

- Press statement 5

 

Gold Pistol added to Court Record, examine it

 

- Present Gold Pistol at new statement

 

End of Flashback Trial Part 1

 

Part 2

 

2nd Note 2 added to Court Record, it has a

2 at the end, so keep track of that

 

Varan's Testimony

- Press statememt 4

- Choose 3rd option

- Choose 1st option

- Present Gold Pistol at new statement

 

Varan's Testimony 2

- Press statement 4

 

Autopsy Report 2 added to Court Record

 

- Choose 1st option

- Press new statement

- Choose 2nd option

- Present victim's photo

- Select green medicine life support thing at the top

right of the picture

- Choose 2nd option

- Present Syringe

 

Diary added to Court Record, examine it

 

- Choose top option

- Present Torn Page (next to autopsy report 1)

 

End of Flashback Trial

 

 

Mason System Investigation

 

- Watch the intro to the Mason System. Kind of like

the investigation phases, you get to move to locations,

but 7 years in the past and the present. You start off

at the files from 7 years ago, pressing the play button

on the right takes you to the present.

 

* Moveable Locations (Past)

~ Detention Center

~ Courtroom Lobby

~ Wright and Co. Law Offices

~ Artist's Studio

 

- Move to Detention Center

 

Detention Center

- Talk to Varan about 1st option

- Talk about 2nd option, it's psyche locked, so

move to Wright and Co. Law Offices

 

Wright and Co. Law Offices

- Talk to Little Trucy about both options

- Talk about new 3rd option

- Choose first option

 

Trucy's Dummy added to Court Record

 

- Talk about last option

 

Trucy's Locket added to Court Record, examine it.

The person inside looks quite familiar..

 

- Move to Courtroom Lobby

 

Courtroom Lobby

- Talk to Meekins about both options

- Talk about new 3rd option, psyche locks appear

- Press Magatama Icon to challenge Meekin's Psyche Lock

- Present Trucy's profile

- Present Trucy's Dummy

- Talk about 3rd option now

- Talk about new 4th option

 

1st Present Day Location unlocked

 

- Move to Borscht

 

Borscht

- Talk to Smith about first option, psyche lock

appears

- Talk about 2nd option

- Talk about new 3rd option

 

Purple Envelope added to Court Record again, examine

the signature in the back once more

 

- Talk about last option

- Present Trucy's Locket

 

New Present Location added: Kristoph Gavin's Cell

 

- Move to Kristoph Gavin's Cell

 

Garyuu Kristoph's Cell

- Talk to Kristoph about all 3 options

- 3rd option is Psyche Locked (In new black locks)

- Examine Hand Bottle on the lower left table

 

Hand Bottle added to Court Record, examine the bottom

 

- Move to the Artist's Studio (Past)

 

Artist's Studio (Past)

- Talk to Doburoku about both options

- Present Torn Page

- Talk about new 3rd option

- 3rd option is Psyche Locked, but you can challenge it

- Challenge Doburoku's Psyche Lock

- Choose 1st option

- Present Ese Makoto's profile

- Talk about 3rd option now

- Talk about new 4th option

- Choose top option

- Go to right side of studio and examine the table on

the bottom left

- Examine the small portrait

 

Stamp added to Court Record

 

- Present Stamp to Ese Makoto

- Choose last option

- Talk to Ese Makoto about all 3 options

 

Stamp updated in Court Record

 

- Talk about new 4th option

- Psyche Lock appears, challenge it

- Present Hand Bottle

- Present Garyuu Kristoph's Profile

- Talk about 4th option now

- Move to Detention Center (Past)

 

Detention Center (Past)

- Challenge Varan's Psyche Lock

- Present Golden Pistol

- Present Trucy's Locket

- Present Stamp

- Choose 2nd option

- Select Arumajiki Yuumi's profile (she's age 33

with brown hair and looks like Lamiroir without her

mask..... ok fine, she is Lamiroir x_x)

- Talk about 2nd option now

- Talk about new 3rd option

 

New Present Locations added: Artist's Studio and

Front of Colosseum

 

- Go to Artist's Studio

 

Artist's Studio (Present)

- Talk to Hamigaki about first option

- New first option, talk about it

- Talk to Hamigaki about the rest of the options

- Present Trucy's Locket

- Talk about new 4th option

 

Yuumi (Lamiroir)'s Portrait added to Court Record

 

- Move to Borscht

 

Borscht

- Challenge Smith's Psych Lock

- Present Stamp

- Select Apollo's Profile

- Present Yuumi (Lamiroir)'s Portrait

- Talk about first option now

- Talk about rest of the options

 

Smith's Letter added to court Record

 

- Move to Outside of Colosseum

 

Outside of Colosseum

- Talk to Varan about only option

- Psyche Locks appear, challenge them

- Present Purple Envelope

- Present Smith's Letter

- Talk about only option now

- Talk about new 2nd option

- Talk about new 3rd option

- Move to Garyuu Kristoph's Cell

 

Kristoph Gavin's Cell

- Examine Yellow Envelope in the center

- Spray luminol on stamp

 

Yellow Letter added to Court Record, examine stamp

 

End of Mason System Investigation

 

 

Final Trial

 

- Choose first option

- Present Hand Bottle

- Present Kristoph Gavin's Profile

 

Kristoph Gavin's Testimony

- Minuku System statement 5

- Sokoda the scar on Kristoph's hand when he presses

it. This should be when the 2nd sentence at the top is

forming

- Present Stamp

- Present Torn Page

- Present Yellow Letter

 

Prepare for the most insane looking villian breakdown

animation in Gyakuten Saiban/Ace Attorney history..

 

Final decision in the game:

 

Left: Innocent (Ending)

Right: Guilty (Game Over)

 

Guilty: Kristoph Gavin

 

Enjoy the ending!

 

End of Case 4 and Apollo Justice: Ace Attorney/Gyakuten Saiban 4

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Magnetica

~~~~~~~~~~~~~~

Hints

~~~~~~~~~~~~~~

Staff Credits Game Clear Challenge, Quest, or Puzzle Mode

No Cheats

~~~~~~~~~~~~~~

+-----------------------------------------+

|1. INTRODUCTION - WHAT THIS GAME IS ABOUT|

+-----------------------------------------+

Thank you for reading my first guide ever! I hope it helps you with this

amazing puzzle game.

 

Magnetica is a remake of Puzz Loop, an arcade game made in 1998 by Mitchell

Corporation. The goal of the game is to get rid of all the marbles in the

chain. You get rid of marbles by flicking marbles from your launchers at the

chain and trying to match up three or more same-colored marbles. The matching

marbles will disappear from the chain. BUT! The chain is moving, and if it

reaches the reactor (the glowing hole) the game is over!

 

Also, marbles have magnetic properties. Say part of the chain is left seperate

from the other. Look at this example:

 

RBBRRRRBBBRRRBBB RBBRRBBBRBRBRBB

 

Say that R is a red marble and B is a blue marble. The first chain will

continue moving, while the second chain would stay put. When the first chain

hits the second chain, they'll merge together and continue moving. But say you

launch a red marble at the front of the first chain, in front of the blue

marble. (Or a blue marble at the back of the second chain.)

The second chain would go backwards towards the first chain and merge

together because marbles with the same color are "attracted" to each other!

 

Watch out for bearings! Bearings are metal marbles that can only be destroyed

by eliminating a group of marbles next to it. For example: XRRX.

X is a bearing, R is a red marble. To get rid of the bearings, simply get rid of

the two red marbles by flinging a red marble at them!

+------------------------------+

|3. CONTROLS - SIMPLE AND EASY!|

+------------------------------+

Use the stylus and the touch screen to navigate menus, and flick marbles from

your launcher. The only button used is the Start button, which pauses the game.

 

**FLINGING MARBLES**

It's easy once you get the hang of it! Simply touch the launcher and drag the

stylus in the direction you want to shoot the marble.

 

+------------------------------------+

|4. GAME MODES - THE MEAT OF THE GAME|

+------------------------------------+

There are four game modes: Challenge, Quest, Puzzle, and Versus (Multiplayer).

Each one has a totally different style of play.

 

+---------------------------------------------+

|4a. CHALLENGE - 99 LEVELS OF NON-STOP ACTION!|

+---------------------------------------------+

That's right. In Challenge Mode, you must destroy marbles in a never ending

chain. As you destroy more and more marbles, the level increases. As the level

increases more and more colors appear, making the game harder. Once you beat

level 99, you win!

 

After 10 levels, you will get a detonator in your launcher and a rocket will

appear in the chain. If you hit a marble with the detonator, all the marbles of

that color will disappear! For example, if you hit a red marble with a

detonator, all red marbles will vanish. The rocket will push the marbles in

front of it faster, but it can be destroyed by hitting it with a marble or

eliminating all the marbles in front of it.

 

There are four difficulty levels in all: Training (a simple spiral), Normal

(same as Training, but harder), Hard (Two curvy tracks), and Special (a very

large spiral). You start out with Training and Normal. Since I have only beat

Training and Normal, I have no clue how I got Special, which makes me think

that unlocking levels is more about points then clearing them. More to come

when I figure this out.

 

+----------------------------------+

|4b. QUEST - A MAGNETICA ADVENTURE!|

+----------------------------------+

Quest takes you through over 60 levels of Magnetica action! Destroy all the

marbles in the chain, and you go onto the next level!

 

--Gimmicks--

*Slot - Fire a marble into one of the slot holes and spin the slot machines to

get items! See Quest Items for a list.

*Switcher - These tracks branch off into two different tracks. There is a

Switcher, which will switch off between those two tracks. The marbles will go

in the direction of the switcher.

*Impact Barrier - This thing goes around outside the track in a certain path.

If your marble hits it, the marble will fly off the screen, and have no effect

whatsoever. Really annoying.

*Line Barrier - PURE EVIL. This is like Impact Barrier, only it's a straight

line that will toggle on and off.

*Graviton - A weird circle that, when a marble passes over it, warps the

direction of that marble.

*Black Hole - A Graviton with a black circle in the center that sucks up any

marble that passes near it. PURE EVIL.

*Ion Cloud - On these tracks, occasionally clouds will float down onto the

screen. Blow into the mic to get rid of them.

*Water - The level will be completely underwater, which slows the marbles down.

*Virus - Viruses wander around the field. See Quest Items.

*Wind - A wind is constantly blowing downward, which affects the gravity of the

marbles.

 

--Quest Items--

Hit these items to activate them!

*Decelerator - A yellow clock. Slows marbles down for a short period of time.

*Suppressor - A red clock. Stops marbles for a short period of time.

*Inverter - A blue clock. Reverses the direction of the marbles for a short

period of time.

*Detonator - Whatever color the marble that you hit this with is, all marbles

of color will vanish. Ex: Hitting this with a blue marble will eliminate all

blue marbles.

*Virus - These wander around the field. When you hit them, they disappear.

However, if you ignore them, they turn some of the marbles on the chain into

bearings.

*Bronze Coin - 1,000 Bonus Points

*Silver Coin - 5,000 Bonus Points

*Gold Coin - 10,000 Bonus Points

*Platinum Coin - 50,000 Bonus Points

 

--Reactor Medal--

As you pull off chains, the "medal" in the reactor changes from bronze to

silver, and if you're good enough, from silver to gold!

 

+-------------------------------------+

|QUEST WALKTHROUGH - SLIGHTLY DETAILED|

+-------------------------------------+

--KEY--

Name: The name of the level. This isn't in the game, I just make these up.

Description: A description of the level.

Gimmicks: The gimmicks included in the level. See the Gimmicks

"sub-sub-section" above.

 

--LEVEL 1--

Name: Inward Spiral

Description: A small spiral leading towards the reactor.

Gimmicks: Slot

 

--LEVEL 2--

Name: Serpent's Tail

Description: A pretty straighforward level. Near the end, it curves around into

the reactor.

Gimmicks: Slot

 

--LEVEL 3--

Name: Round Rectangle

Description: A rectangular spiral leading inward towards the reactor.

Gimmicks: None

 

--LEVEL 4--

Name: Odd Spiral

Description: A weird level that goes around, does a U-turn, and then goes into

the reactor.

Gimmicks: Slot

 

--LEVEL 5--

Name: The Nose

Description: Seriously, this thing looks like Wario's nose...It has lots of

curves, but nothing should get in your way.

Gimmicks: Slot

 

--LEVEL 6--

Name: Magnetica's Curves

Description: This very curvy level has two launchers, each one within one of

the curves.

Gimmicks: None

 

--LEVEL 7--

Name: Loop Introduction

Description: This level has two loops, where it overlaps itself. There are two

launchers, one in each loop.

Gimmicks: None

 

--LEVEL 8--

Name: Horseshoe

Description: This level resembles a horseshoe, with its many confusing curves.

Gimmicks: None

 

--LEVEL 9--

Name: Double-U Track

Description: A track that resembles the letter W.

Gimmicks: None

 

--LEVEL 10--

Name: Switchoff

Description: Okay, this level goes straight, then curves into the switcher. If

the switcher is pointed down, you're in luck. That path will curve around,

taking two turns, and then go into the reactor. If the switcher is pointed to

the left, the chain will go into a straight line right towards the reactor! The

switcher will most likely change near the end, which is really annoying.

Gimmicks: Switcher

 

--BONUS 1--

Bonus: Jar-O-Coins

Description: Hit the question mark thingy with marbles to make it drop coins.

Collect coins by shooting marbles at them. How many coins can you collect?

 

--LEVEL 11--

Name: Over and Under

Description: This level starts out pretty easy, but part of it goes over the

previous part of the track. You can't hit what's under it, unless there's no

marble on the top part.

Gimmicks: None

 

--LEVEL 12--

Name: Double Trouble

Description: Oh no! Two tracks are leading towards to the reactor. The blue

tracks stays under the purple track when they cross.

Gimmicks: None

 

--LEVEL 13--

Name: Two and Two

Description: Two curvy tracks are leading towards the reactor in the center of

the level. However, there are two launchers: one on either side of the reactor!

Gimmicks: None

 

--LEVEL 14--

Name: Symmetrical?

Description: This level looks symmetrical, with two curvy chains leading

towards the reactor.

Gimmicks: Slot

 

--LEVEL 15--

Name: Switcher's Return

Description: Think of two rounded rectangles overlapping each other, and the

track is the outline. The track takes you straight, then two turns, and

straight into the switcher. The switcher switches between two branches. The

left branch appears to be longer then the right branch.

Gimmicks: Switcher

 

--LEVEL 16--

Name: Nebula Tracks

Description: This layout reminds me of a weird figure 8. There are two tracks,

and two launchers: one in the upper-left loop, and one in the lower-right loop.

Gimmicks: None

 

--LEVEL 17--

Name: Three's a Crowd

Description: ...I'm not even going to TRY to describe this. There are three

VERY curvy tracks leading towards the reactor in the center. There are THREE

launchers, one by each track, and near the reactor.

Gimmicks: None

 

--LEVEL 18--

Name: Pinwheel

Description: This level has three tracks that go straight in one direction,

then curve into the center reactor. The one on the very left, however, is the

longest: It goes straight up, curves right, then goes right a bit and then

curves into the reactor. Like Level 17, there are three launchers, one by each

track, and near the reactor.

Gimmicks: None

 

--LEVEL 19--

Name: Symmetrical Nightmare

Description: There are FOUR TRACKS leading into the reactor. Each one curves,

goes straight, curves again, goes straight again, then curves and heads towards

the reactor. There are two launchers, both on opposite corners of the reactor.

Gimmicks: None

 

--LEVEL 20--

Name: Warning!!!

Description: There are FOUR TRACKS leading towards the reactor (in the

center of course), but the worse part? The overlap each other, there are only

two launchers and they're both on opposite corners of the reactor, and this

level starts out in the WARNING ZONE. Luckily, this is (most likely) the last

level design. HUZZAH!

Gimmicks: None, thankfully.

 

--BOSS 1--

Boss: Magnetica Snake

Description: Hey, it's that question mark thingy again! However, there are

marbles around it in a spiral fashion. Destroy all the marbles to defeat the

boss! How fast can you do it?

 

--LEVELS 21-40--

These levels are remakes of the first 20 levels, only with different gimmicks

and they're harder to beat. You have been warned. (Ex: Level 21 is a remake of

level 1, Level 37 is a remake of level 17, etc.)

 

Level 21: Impact Barrier, Slot

Level 22: Impact Barrier, Slot

Level 23: Line Barrier

Level 24: Impact Barrier, Slot

Level 25: Graviton, Black Hole

Level 26: Graviton, Black Hole

Level 27: Impact Barrier, Ion Cloud

Level 28: Impact Barrier

Level 29: Impact Barrier, Ion Cloud

Level 30: Impact Barrier, Switcher

Bonus 2: Just a harder version of Bonus 1.

Level 31: Impact Barrier

Level 32: Impact Barrier

Level 33: Impact Barrier

Level 34: Slot

Level 35: Line Barrier, Switcher

Level 36: Graviton, Black Hole

Level 37: Ion Cloud

Level 38: Impact Barrier

Level 39: Graviton, Black Hole

Level 40: Line Barrier

Boss 2: A harder version of the first boss.

 

--LEVELS 41-60--

Once again, these levels are remakes of the first 20 levels, only much harder.

This is it!

 

Level 41: Impact Barrier, Water

Level 42: Impact Barrier, Ion Cloud

Level 43: Virus

Level 44: Impact Barrier, Wind

Level 45: Graviton, Black Hole, Ion Cloud

Level 46: Virus, Graviton, Wind

Level 47: Impact Barrier, Ion Cloud

Level 48: Impact Barrier, Water

Level 49: Impact Barrier, Wind

Level 50: Virus, Impact Barrier, Switcher

Bonus 3: Much harder version of the first bonus level.

Level 51: Impact Barrier, Ion Cloud

Level 52: Impact Barrier, Wind

Level 53: Impact Barrier, Wind

Level 54: Virus, Impact Barrier, Water

Level 55: Switcher

Level 56: Black Hole, Wind

Level 57: Graviton, Water

Level 58: Impact Barrier, Wind

Level 59: Graviton, Black Hole, Ion Cloud

Level 60: Wind

FINAL BOSS: A much harder version of the first boss. This is it!

 

After beating the final boss, the credits will roll. CONGRATULATIONS! QUEST

MODE CLEARED!

+--------------------------------+

|4c. PUZZLE - BRAIN POWER NEEDED!|

+--------------------------------+

In puzzle mode, you must destroy all the marbles in the chain. However, you

must destroy them with a certain number of marbles! To clear a puzzle, you must

destroy all the marbles, and you must have no marbles left in your launcher.

There are 60 puzzles. You start out with the first 10, and when you clear 8 out

of those 10, you get the next 10 puzzles. When you clear 8 of those new

puzzles, you get 10 more puzzles, and so on and so on. Can you clear all 60?

+----------------------------------------+

|PUZZLE WALKTHROUGH - CERTAINTLY DETAILED|

+----------------------------------------+

--PUZZLE 1--

Marbles in launcher: red

 

Fire the red marble at the center group of red marbles to create a 3-chain

combo and

clear the puzzle!

 

--PUZZLE 2--

Marbles in launcher: green, purple

 

Fire the green marble on either end of the chain so it's next to another green

marble.

Then, just like in the first puzzle, fire the purple at the group of purple

marbles

to create a 3-chain combo and clear the puzzle!

 

--PUZZLE 3--

Marbles in launcher: blue, yellow, red

 

Fire the blue marble on either end of the chain next to another blue marble.

Then fire the

yellow marble at the other yellow marbles to create a 2-chain combo. Then fire

the red marble

at the group of red marbles to create another 2-chain combo. Success!

 

--PUZZLE 4--

Marbles in launcher: purple, light blue, purple

 

Fire the purple marble at the purple marble to the right of the launcher. Then

fire the light

blue marble at the lone light blue marble surrounded by purple marbles.

Finally, fire the

purple marble at the center group of purple marbles, creating a 3-chain combo.

Puzzle solved!

 

--PUZZLE 5--

Marbles in launcher: light blue, light blue, light blue

 

Fire the first l.b. marble at the second group of l.b. marbles (starting from

the reactor) to

create a 3-chain combo. Then fire the second l.b marble at either group of l.b.

marbles, then

fire the last marble at the other group. Puzzle solved!

(Walkthrough so far)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Actua Pool(Atari)

~~~~~~~~~~~~~~~~~~~~~~

No Cheats,Hints,or Walkthroughs

~~~~~~~~~~~~~~~~~~~~~~

Advance Wars: Dark Conflict(Nintendo)

No Cheats,Hints,Walkthroughs

~~~~~~~~~~~~~~~~~~~~~~~

[b]Advance Wars: Days of Ruin(Nintendo)[/b][code]

No Cheats,Hints,Walkthroughs

~~~~~~~~~~~~~~~~~~~~~~~

[b]Advance Wars: Dual Strike(Nintendo)[/b][code]

~~~~~~~~~~~~~~~~~~~~~~~

Hints

3 Star Forces

Once you beat Normal Campaign once, you can use three of the 'Star' Forces with any character Rank 1 or higher. The three forces are Eagle Eye (+2 vison), Gear Head (+2 base repair), and Conquerer (+2 Capture).

 

Brutal Combat

Brutal Combat is the third level of the Combat Mode. It is harder then Hard Combat and every map is Fog of War.

 

Brutal Combat Beat Combat once. Now you can buy Brytal Combat (and Hard Combat) from Haichi.

 

Champion Survival

Beat the basic course for money, turn, or time survival mode to unlock the champion course. Purchase from Hachi for 1000 points each.

 

Money Champion Beat basic "Money" survival course

Time Champion Beat basic "Time" survival course

Turn Champion Beat basic "Turn" survival course

 

Character Wallpapers

When you complete campaign, you will get the wallpapers for the three COs that you used most that campaign. You can then select those wallpapers from the Display menu.

 

Hard Campaign Force Unlockables

You must beat hard campaign then head to the CO Select Screen for your reward!

 

Mistwalker Allows hiding during Super CO Power

Soul of Hachi Allows deployment of units from allied cities during Super CO Power

 

Hard Combat Mode

Complete Combat Mode at least once for this.

 

Old Version Maps

By having old versions of advance wars inserted in your DS at the same time as Duel Strike, unlock new buyables at the the Battle Maps Shop!

 

Advance Warpaper Buy for 1 point when Advance Wars 1 is inserted in your DS

Advance Warpaper 2 Buy for 1 point when Advance Wars 2 is inserted in your DS

Hachi's Land Buy for 1 point when Advance Wars 1 is inserted in your DS

Lash's Land Map Buy for 1 point when Advance Wars 2 is inserted in your DS

Nell's Land Buy for 1 point when Advance Wars 1 is inserted in your DS

Strum's Land Map Buy for 1 point when Advance Wars 2 is inserted in your DS

 

Oozium

Once you beat Crystal Calamity (the one with the big black crystal), you can purchase Oozium from Battle Maps for 1000 credits. You can then have predeployed Ooziums in your design maps.

 

All charcters/world map (#1-28) Automatically unlocked with gallery

Dismissed! (#34) Watch Game Ending

Drive (#41) Beat hard campaign

Flowers (#37) Watch Game Ending

Handshake (#33) Watch Ending of Missing 22

Original 7 (#39) Pick 'Yes' after last mission

Party 1 (#31) Watch Ending of Missing 22

Party 2 (#32) Watch Ending of Missing 22

Promise Hill (#36) Watch Game Ending

Rachel's Hat (#29) Watch Ending of Mission 9

Report (#35) Watch Game Ending

Salute (#40) Pick 'No' after last mission

Three Villains (#38) Watch Game Ending

Toast (#30) Watch Ending of Missing 22

 

Unlock Alternative Costume

Get to Level 10 of higher with a CO and buy the CO edit from Hachi, and you will get the alternative costume in the CO edit menu.

 

Unlock final wallpaper in design room

Obtain all 300 medals

 

Unlock Gallery

To unlock the gallery, simply beat normal campaign once, then purchase it from Hachi for 2000 points.

 

Unlock Soundroom

Beat Normal Campaign and buy it from Hachi.

 

Unlockable CO's in War Room

Once the characters are unlocked you still have to buy them from Hachi, the cost is listed at the end of wach CO's how to unlock.

 

Adder Beat Means to an End in Normal Campaign - 1000 points

Flak Beat Means to an End in Normal Campaign - 1000 points

Grimm Beat Crystal Calamity in Normal Campaign - 600 points

Hachi Beat Means to an End in Normal Campaign - 2000 points

Hawke Beat Means to an End in Normal Campaign - 1000 points

Javier Beat Crystal Calamity in Normal Campaign - 600 points

Jugger Beat Means to an End in Normal Campaign - 3000 points

Kindle Beat Means to an End in Normal Campaign - 4000 points

Koal Beat Means to an End in Normal Campaign - 3500 points

Lash Beat Means to an End in Normal Campaign - 1000 points

Nell Beat Means to an End in Normal Campaign - 2000 points

Sasha Beat Crystal Calamity in Normal Campaign - 600 points

Von Bolt Complete Hard Campaign once, than you can buy him from Hachi for 5000 points.

 

Unlockable Missions

Do the following steps to unlock bonus missions in which you can unlock new units.

 

Mission 11 (black boats) On mission 10, capture the city east of your HQ to reach mission 11. (The black boat level)

Mission 14 (black bombs) On mission 13, capture the city in the northeast corner to reach mission 14. (The black bomb level)

Mission 17 (Spiral Garden) Find the map in Mission 16, Snowy Hunters. It's hidden in the southeastern most city, on the small island with the com tower.

 

Special Design Map

In Map Design mode, hold L and R while selecting the mode to produce a special pre-made map, with "Advance Wars" spelled out in the terrain.

 

No Cheats

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------------------------------------------------------------------

-------------------------------Introduction---------------------------------

----------------------------------------------------------------------------

 

1) With Sturm defeated and gone, it appeared that Black Hole might finally

disappear into the wilds... at least for a while. However, under a new

leader and with mostly new CO's, Black Hole has returned, this time

aiming their mighty war machine upon the people of Omega Land! That

does raise an interesting query though... how does Black Hole keep

producing such massive armies? Especially after two straight disastrous

defeats at the hands of the members of the Allied Nations (Orange Star,

Blue Moon, Yellow Comet, and Green Earth)? Play on to find out what is

going on, and enjoy what is a great expansion upon the AW universe!

 

----------------------------------------------------------------------------

----------------------------------Units-------------------------------------

----------------------------------------------------------------------------

 

2) This section will give information on each type of unit, what their

weaponry is and what units they can fight.

 

The stats will be based on both units being at full power (both have full

Hit Points), the Defensive Terrain being a value of 0, and this will not

take into account CO bonuses/penalties on the attacks. It should be

useful as a quick reference for offensive and defensive abilities of each

unit type. Also note that any attack listed as 0% means that the unit

type can not attack that unit type. Al so note that any defense listed

as 0% means that the unit type can not be attacked by the unit listed.

 

 

o------------------------o

| Short Range Land Units |

o------------------------o

 

~~~~~~~~~~~~~~

~~~~ Infantry ~~~~

~~~~~~~~~~~~~~

 

Cost : 1000

Movement Points : 3 (1 in mountains)

Vision : 2

Primary Weapon : None

Secondary Weapon: Machine Gun

 

These are the lighter foot soldiers in your army. They are only good for

fighting other Infantry and Mech units when it comes to battling, but they

are also useful.

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