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Yu-Gi-Oh! Birth of the ZERO-Attribute {Started/Accepting by PM ONLY/PG-16}


Blackstone Dresden

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Before I get to the plot and rules and application and all that, I would like to make 2 things perfectly clear:

 

1. This RP is co-owned by YRPOtaku169, aka Y-tak.

2. There are no humans in this RP. At all.

 

Now that that's settled, read on

 

[spoiler=Intro]The Duel Monsters Spirit World was always a place of war and strife, with the six Attribute Nations raging an eternal war on each other, with no end in sight for thousands of years. Duel Spirits fought and died to establish their element as the true rulers of the Spirit World. Then, after countless eons of war, the nine Planets, Monsters that banded together despite their varied Attributes, emerged on the battlefront and, after six more years of war, the world was finally at peace, led by the Planet Series Council. They used the established Archetypes that each nation had and created their own, formed of all the Attributes. The Six Samurai and Elemental Heroes being the most famous, these new Archetypes served as a means to unify each nation. This peace continued for most of two centuries, with only occasional breaks when the DARK Attribute Nation, also known as the Dark World, struck against the LIGHT Attribute Nation's Sanctuary. Then, out of the blue, a the entire world shook and expanded, with a large empty void appearing on the border between the FIRE and EARTH Nations. Attempts by all parties to explore this pit only resulted in the explorers falling or climbing for a few miles and then reemerging back on the surface, though from their point of view they never stopped traveling downward. Guards were stationed at the border, surrounding the massive pit, and, for three years, nothing happened. After exactly three years, however, the world shook again and a large castle, the size of any one of the Attribute Nations, appeared in what once was the bottomless void. The seventh Attribute Nation, calling itself the ZERO Nation, immediately asked for an audience with the Planet Series Council and the leader of the Elemental Heroes, Elemental Hero God Neos. It was, naturally, granted this audience. However, when the representative got there, instead of answering their questions about who his people were, why they were in the Spirit World, how they got there, or where they came from, he pointed at God Neos and challenged him to a deathmatch. God Neos naturally accepted and ordered the nine Planets to stand aside. They did so and, as the representative drew his blade, there was a blinding flash of light. When the Planets vision returned to them, they were shocked to see the six Neo-Spacians unconscious around the deceased body of Elemental Hero Neos, the ZERO Nation's representative's sword having run him through.

 

That was six days ago, now, the new leader of the Elemental Heroes, Neos Alius, has begun scouring the Spirit World for soldiers to fight in his new Six Attribute Army and wage war on the ZERO Nation.

 

 

[spoiler=Rules]1. All Advanced Clause Rules.

2. Don't format your posts to cheat the limit

3. No powerplaying/godmodding/being a prick

4. This RP will use OCG names and terms with very few exceptions.

 

 

[spoiler=Character Rules]1. All "Sacred" Monsters (Exodia, God Cards, Earthbound Gods, etc.) except Signer Dragons are off limits unless you are asked by myself or Y-tak to control one.

2. 5 character limit

2-1. Synchros, Fusions, and Ritual Monsters, and advanced counterparts (like the /Busters) do not count towards your character limit, but the Material Monsters used for them DO, so Hyper Synchron, a Level 4 non-Tuner, Stardust Dragon, Salvation Dragon - Savior Dragon, Stardust Xiaolong, Savior Star Dragon, Stardust Dragon/Buster, and Sin Stardust Dragon only count as 4 characters.

2-2. If one or more of your characters are involved in a Synchro Summon, the Synchro Monster is treated as being the same character as the Tuner Monster, while Fusions are treated as being the same character as the Fusion Material Monster they most resemble, and Ritual Monsters are treated as being the same character as the highest Level Monster used in their Summoning.

3. Barring special permission granted by myself or Y-tak, all characters use Dark World Duel Disks, colored as they wish.

4. If you play as a Monster will multiple card artworks, such as Black Magician, if you do not put an image in the Description line, you will be treated as being the first card artwork (Yugi's Black Magician as opposed to Pandora/Arcana's)

5. If your character is part of an Archetype focusing mostly on 1 Attribute, or is not part of an Archetype at all, he/she is either affiliated with that Attribute, ZERO-Attribute, or the Planet Series. If your character is part of an Archetype based on multiple Attributes, he/she is either affiliated with the ZERO-Attribute or the Planet Series.

6. The Neo-Spacians will function as NPCs and can be controlled by anyone.

 

 

[spoiler=Application]Name:

Level: {Fake Monsters only}

Attribute: {Fake Monsters only}

Type: {Fake Monsters only}

Card Type: {Fake Monsters only}

ATK/DEF: {Fake Monsters only}

Material of: {Only if your character is part of a Fusion, Synchro, or Ritual Monster, also state whether it is the dominant or dormant part}

Description: {Fake Monsters or Alternate Art Cards only}

Affiliation: {WIND, EARTH, WATER, LIGHT, DARK, FIRE, (all neutral) ZERO, (evil) or Planet Series (good)}

History:

Deck: {Does not have to fit with your character's Type/Attribute}

Signature Card:

Duel Disk:

Other:

 

 

[spoiler=My Applications]Name: Elemental Hero Neos Alius

Affiliation:Planet Series

History: The younger brother of the late Elemental Hero Neos, he has, against the wishes of the Planet Series, save Earth, taken control of the Elemental Heroes and Neo-Spacians and is now searching for Monsters strong enough to take down the new ZERO-Attribute Empire

Deck: Gemini-Spacians

Signature Card: Elemental Hero (Blank) Neos

Duel Disk: White and blue Dark World, inherited from Neos

Other: N/A

 

Name: Nihilist Soldier

Level: 4

Attribute: ZERO

Type: Warrior

Card Type: Effect

ATK/DEF: 1800/1000

Description: A white translucent samurai resembling Demon Soldier crossed with one of The Six Samurai.

Affiliation: ZERO

History: Unknown, his empire just managed to appear out of nowhere one day. He was chosen as their representative and, as his Attribute Nation's first act after meeting the Planet Series, killed Elemental Hero God Neos.

Deck: Unknown

Signature Card: Unknown

Duel Disk: Generic Dark World

Other: He's the main representative of the ZERO-Attribute Empire and is seen as their leader.

 

Name: Elemental Hero Ice Edge

Material of: Dominant part of Elemental Hero Absolute Zero

Affiliation:Planet Series

History: Alius' best friend since childhood and the first one to sign up for his army

Deck: Umi

Signature Card: Ocean Dragon Lord - Neo-Daedalus

Duel Disk: Icy blue and white Dark World.

Other: With Alius being elevated to the leader of the Elemental Heroes, he is the acting commander of the Six Attribute Army.

 

Name: Warrior Dai Grepher

Material of: Dark Lucius, Garandolph, Dragon Warrior

Affiliation: EARTH

History: A Taichan Warrior that was exiled from his city after a skirmish with the Genocide King Demon that left him with the seeds of corruption in his soul. He now wanders the EARTH Nation in search of answers to the monster inside of him, never staying too close to anyone.

Deck: Dragons

Signature Card: Dragon Warrior, Dragon Knight of Dark Demon World Dark Sword

Duel Disk: Colored to match his sword

Other: He turns into Dark Grepher under his curse and Dark Realm Knight - Dark Sword via Metalsilver Armor

 

Name: Spirit Dragon

Material of: Dragon Warrior and Garandolph

Affiliation: Dai Grepher

History: Unknown

Deck: N/A

Signature Card: N/A

Duel Disk: N/A

Other: He turns into Riding Dragon (Kiryu) when Dai Grepher lets the curse control him and Jet-Black Dragon when Dai Grepher equips the Metalsilver Armor.

 

 

[spoiler=Accepted Applications][spoiler=DigiMaster Ragnarok]Name: Evil Hero Infernal Gainer

Affiliation: Planet Series

History: A wanderer, He has roamed around the universe defeating other spirits and improving his skills, staying away from the entire war. After witnessing the rise of the ZERO-attribute, he joined to help the Planet series because if the ZERO-attribute prevailed, he wouldn't be able to live his life in peace.

Deck: Elemental-Evil Hero Deck

Signature Card: Elemental/Evil Hero (Blank)

Duel Disk: Black and Red Dark World Disk

Other: While he helps the Planet Series, he does not consider himself being a member of their army, and therefore he does not follow all of their orders.

 

[spoiler=YRPOtaku169]Name: Captain Jonathan Marshall, the "Marauding Captain"

Affiliation: The Kingdom of Taicho

History: One of the most decorated soldiers in what used to be the Taicho Royal Army, one of the best armies in Sogen.

Until the Beast-Warriors came, and destroyed his family.

Now, he looks for a legendary creature named "Gaggigo", who killed his family.

Deck: "Assault" Warrior/Beatdown Deck

Signature Card: Himself

Duel Disk: Taicho Royal Army Duel Disk, which looks like a Dark World Duel Disk with golden accents.

 

Name: Lord-General Freed Lio Nedas

Affiliation: The Kingdom of Taicho

History: A legend throughout Sogen, and the rest of the Duel Dimensions. He used to be a wandering warrior, fighting for justice, peace, and honor. Now, he serves as a wise commander, leading amny forces into battle. But he has to keep Marshall on a tight leash to prevent the headstrong captain from doing something rash.

Deck: "Tactical" Warrior Deck

Signature Card: Himself

Duel Disk: An even more ornate version of the Taicho Army Duel Disk.

Other: He wields the Pheonix Blade into battle.

 

Name: Onnako, the "Warrior Lady of the Wasteland"

Affiliation: Survivor's League of Einode

History: A young woman who lived in the ruins of the city of Einode, a once-powerful and beautiful city-state until a brutal attak by golbins razed the city. She now accompanies Freed with his quest.

Deck: Amazon Deck

Signature Card: Herself

Duel Disk: Dark World Duel Disk with Amazon coloring and markings

Other: She's an honorary Amazon.

 

Name: Field-Commander Rahz Irons

Affiliation: The Kingdom of Taicho

History: Captain Marshall's second-in-command. The Captain's "Exiled Force" is managed by this brave soul, who loyally follows his Captain into battle.

Deck: "Logistical" Warrior Deck

Signature Card: Himself

Duel Disk: Same as Marshall

 

[spoiler=Kuroda Naoki]Name: Galactic Turbo Alpha, called Alpha for short

Level: 3

Attribute: DARK

Type: Warrior

Card Type: Tuner/Effect

ATK/DEF: 1400/1000

Material of: Galactic Turbo Dragon, dominant

Description: Imagine Hero Kid, only with white, dragon-esque armor trimmed with red colors, a dragon-tail and Wolverine-esque claws on the hands.

Affiliation: Planet Series

History: Like all the Galactic Turbo Monsters, Alpha was created by the Planet Council as an elite soldier during this ZERO crisis. He has, however, not yet found his and his companions true potential.

Deck: Galactic Momentum!!!/Galactic Turbo Charge COMBO

Signature Card: Galactic Momentum!!!

Duel Disk: White Dark World Duel Disk with red trim.

Other: Part of Proto's Galactic Turbo Elite Group

 

Name: Galactic Turbo Dasher (called Dasher)

Level: 4-5 (Through effect)

Attribute: DARK

Type: Warrior

Card Type: Effect

ATK/DEF: 1600/1700

Material of: Galactic Turbo Dragon, dormant

Description: Destiny Hero Dasher, but with white-red Dragon style armor

Affiliation: Planet Series

History: Like Alpha he was created to counter the ZERO attribute, and being part of Alpha's group he is one of Alpha's best friends.

Deck: Genex Ally

Signature Card: Genex Ally Triforce

Duel Disk: Same as Alpha

Other:

 

Name: Galactic Turbo Prototype, called Proto

Level: 6

Attribute: DARK

Type: Warrior

Card Type: Effect

ATK/DEF: 2000/2000

Material of: Galactic Momentum Dragon Chevalier, dominant part

Description: A slim, machine-looking Warrior with white-red armor. Like Alpha, his hands has Wolverine-esque claws and he also has the dragontail that most of the Galactic Turbo mebers carries.

Affiliation: Planet Series

History: Being the first Galactic Turbo monster ever created, Proto is very strong and is one of the most 1337 of the Planet Council's soldiers. He is the leader of a small group of Galactic Turbo monsters who has been sent out to fight the ZERO Attribute.

Deck: Galactic Conquest

Signature Card: Himself

Duel Disk: Same as the other two

Other: Tha leader of the Galactic Turbo Group.

 

 

[spoiler=Bringerofcake]Name: Ryoma-ru King Zignistion

Level: 9

Attribute: LIGHT

Type: Thunder

Card Type: Synchro

ATK/DEF: 3300/2900

Description: Thunder_God_by_JasonEngle.jpg

Affiliation: Planet Series

History: He is the King of the Ryoma-ru, a clan of Thunder-type mercenaries. Hired out by the Planet Series at current. Won his title through his ungodly powers of electricity.

Deck: Ryoma-ru

Signature Monster: Himself.

Duel Disk: Standard disk, blue color scheme with yellow lightning bolts.

 

Name: Antique Gear Gajilgeneral

Level: 8

Attribute:EARTH

Type: Machine

Card Type: Effect

ATK/DEF: 3000/2200

Description: Think a combination of AG Soldier and AG Knight, but taller than them. He has a massive steampunk sword, and is very quick despite his ancient looking appearance.

Affiliation: EARTH currently, but has opened Geartown's doors for negotiation.

History: His efforts in the constant wars between nations have had him gain the people's respect and admiration, and thus the leadership of Geartown and its citizens. As he and his people live forever (unless destroyed, of course), he is a peerless general, and has seen and fought in many battles against many opponents.

Deck: GajiMotion (Gears and Gadgets)

Signature Monster: AG GajilDragon/Ultimate Antique Gear Golem/Himself

Duel Disk: A Steampunk Duel Disk. It was orignally a Dark World Disk, but in a fateful battle against both the FIRE and LIGHT nations, it was badly damaged.

Other: Ruler of Gear Town.

 

[spoiler=magnet soldier]Name: Silon

Level: 7

Attribute: Light

Type: Warrior

Card Type: Effect

ATK/DEF: 2400/2400

Description: [spoiler=]344478.jpg

 

Affiliation: Light

History: Calls himself the last Lightsworn. No one knows why. He is a Lightsworn that appeared out of nowhere, with blood on his hands. He doesn't say much, and when he does speak it's usually advice, and good at that. He is the most talented swordsman in the whole of the Lightsworns, and is said to be the most talented out of all the light attributes.

Deck: Lightsworns.(Custom cards included)

Signature Monster: Himself, and Judgment dragon

Duel Disk: A yellow and red Dark world duel disk.

Other:

 

Name: Holy Knight

Level: 8

Attribute: Light & Fire

Type: Warrior

Card Type: Effect

ATK/DEF: 3000/2000

Description: [spoiler=]344478.jpg

 

Affiliation: Planet series

History: A guard, charged with protection of the Neo-Spacians and Neos. She was on duty when Neos was killed and took the brunt of the blame. However, no major consequences were taken and she kept her job. However, she now blames herself and is a lot stricter than she was before.

Deck: A fire attribute deck.

Signature Monster: Herself and Infernal Flame Emperor

Duel Disk: A red Dark World Duel Disk that has orange flame patterns on it.

Other:

 

Name: Cyber Cannon Dragon

Level: 9

Attribute: Earth

Type: Machine

Card Type: effect

ATK/DEF: 2700/3000

Description: [spoiler=]344478j.jpg

 

Affiliation: Zero.

History: N/A

Deck: Cyber dragon(With customs added)

Signature Monster: Itself

Duel Disk: Silver and Grey Duel Disk. Mechanical design.

Other:

 

 

 

[spoiler=Planet Series]As of now, anyone that's been in the RP for longer than 3 days can apply for a Planet Monster. These Monsters do NOT count towards your 5 character limit

Mercury- OPEN (WATER preferred)

Venus-OPEN

Earth-Blackstone Dresden

Mars-OPEN (MUST be FIRE)

Jupiter-OPEN (DIVINE preferred)

Saturn-Blackstone Dresden

Uranus-OPEN (Any Attribute)

Neptune-OPEN

 

Note that Pluto is not a planet

 

 

[spoiler=Reservations]Ace Daimon-Dark Resonator; Brron, Mad King of Dark World; Kiana, Cursed Princess Dragon; Kiana, Unleashed Princess of Darkness; Pinnk, Lady of Dark World

Princess Judai-Yubel

 

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Guest TheFinalFan

Well, technically, that's not entirely true.

You can have human-like monsters, like all of the soldier-esque monster I reserved, but they aremonsters, not humans.

So you can have any monster you want that exists in the Yu-Gi-Oh! files as a character.

Heck, you can even have a custom monster!

Just make sure it's not a god card or something.

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Name: Evil Hero Infernal Gainer

Affiliation: Planet Series

History: A wanderer, He has roamed around the universe defeating other spirits and improving his skills, staying away from the entire war. After witnessing the rise of the ZERO-attribute, he joined to help the Planet series because if the ZERO-attribute prevailed, he wouldn't be able to live his life in peace.

Deck: Elemental-Evil Hero Deck

Signature Monster: Elemental/Evil Hero (Blank)

Duel Disk: Black and Red Dark World Disk

Other: While he helps the Planet Series, he does not consider himself being a member of their army, and therefore he does not follow all of their orders.

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Accepted, though technically his name should be Evil Hero Hell Gainer

 

Yes you're a Duel Monster and no, you don't have to Duel with your own archetype's cards (Look at Chaos Sorcerer in the anime, he ran a @#$%ing INSECT DECK for God's sake!) you can Duel with whatever deck you like, or you can make up your character and/or deck type completely, just so long as your character's not a human.

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The Galactic Turbo Archetype

 

Name: Galactic Turbo Alpha, called Alpha for short

Level: 3

Attribute: DARK

Type: Warrior

Card Type: Tuner/Effect

ATK/DEF: 1400/1000

Material of: Galactic Turbo Dragon, dominant

Description: Imagine Hero Kid, only with white, dragon-esque armor trimmed with red colors, a dragon-tail and Wolverine-esque claws on the hands.

Affiliation: Planet Series

History: Like all the Galactic Turbo Monsters, Alpha was created by the Planet Council as an elite soldier during this ZERO crisis. He has, however, not yet found his and his companions true potential.

Deck: Galactic Momentum!!!/Galactic Turbo Charge COMBO

Signature Monster: Galactic Momentum!!!

Duel Disk: White Dark World Duel Disk with red trim.

Other: Part of Proto's Galactic Turbo Elite Group

 

Name: Galactic Turbo Dasher (called Dasher)

Level: 4-5 (Through effect)

Attribute: DARK

Type: Warrior

Card Type: Effect

ATK/DEF: 1600/1700

Material of: Galactic Turbo Dragon, dormant

Description: Destiny Hero Dasher, but with white-red Dragon style armor

Affiliation: Planet Series

History: Like Alpha he was created to counter the ZERO attribute, and being part of Alpha's group he is one of Alpha's best friends.

Deck: Genex Ally

Signature Monster: Genex Ally Triforce

Duel Disk: Same as Alpha

Other:

 

Name: Galactic Turbo Prototype, called Proto

Level: 6

Attribute: DARK

Type: Warrior

Card Type: Effect

ATK/DEF: 2000/2000

Material of: Galactic Momentum Dragon Chevalier, dominant part

Description: A slim, machine-looking Warrior with white-red armor. Like Alpha, his hands has Wolverine-esque claws and he also has the dragontail that most of the Galactic Turbo mebers carries.

Affiliation: Planet Series

History: Being the first Galactic Turbo monster ever created, Proto is very strong and is one of the most 1337 of the Planet Council's soldiers. He is the leader of a small group of Galactic Turbo monsters who has been sent out to fight the ZERO Attribute.

Deck: Galactic Conquest

Signature Monster: Himself

Duel Disk: Same as the other two

Other: Tha leader of the Galactic Turbo Group.

 

Of course that was just the regular members. THen there's the ultimate Synchro and Synchro Fusion!

 

Name: Galactic Turbo Dragon, called Dasher Alpha because he's the Synchro of those two

Level: 8

Attribute: DARK

Type: Dragon

Card Type: Synchro

ATK/DEF: 2000/2800

Material of: Galactic Momentum Dragon Chevalier, dormant

Description: 1-3889070-4583806.jpg With wings!

Affiliation: Planet Series

History: The result of a Synchronization between Alpha and Dasher, this is the powerhouse of the Galactic Turbo Group when it comes to claw-to-claw combat.

Other: Doesn't duel, only used when the group needs a non-Duel Fighter. Has not been unlocked yet.

 

Name: Galactic Momentum Dragon Chevalier, still called Proto

Level: 10

Attribute: DARK

Type: Dragon

Card Type: Fusion

ATK/DEF: 2900/3000

Description: Take Surging Dragon Knight Dragonquites, make him white with red trim, take away his lance and give him a gigantic zweihander, a shield and a one-handed sword.

Affiliation: Planet Series

History: The ultimate warrior unlocked by having Dasher Alpha fuse with Proto, this is the secret weapon of the Galactic Turbo Group!

Deck: Ultimate Galactic Turbo

Signature Monster: Himself

Duel Disk: He uses his shield as a Duel Disk.

Other: He is the ultimate combatant in both duels and close combat. Not unlocked yet.

 

Since this only fills three of my Character spots, I may also apply with two others later.

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Accepted' date=' though technically his name should be Evil Hero Hell Gainer

[/quote']

 

Actually, It is Evil Hero Infernal Gainer. I will guess that you are referring to it's literal japanese translation, but it is called Infernal Gainer in the English translation. Just like with the "Sin" monsters. They are now called "Malefic" monsters in the english translation, but originally they were Sin monsters.

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Accepted' date=' though technically his name should be Evil Hero Hell Gainer

[/quote']

 

Actually, It is Evil Hero Infernal Gainer. I will guess that you are referring to it's literal japanese translation, but it is called Infernal Gainer in the English translation. Just like with the "Sin" monsters. They are now called "Malefic" monsters in the english translation, but originally they were Sin monsters.

 

Except if you go up to an OCG Duelist talking about Malefic Monsters they're gonna have no idea what you're talking about because in the original version, they're called Sin Monsters (it's written in plain English right on the card!) I'm not saying you have to call him Hell Gainer, I was just saying that technically, he should be called Hell Gainer

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Name: Ryoma-ru King Zignistion

Level: 9

Attribute: LIGHT

Type: Thunder

Card Type: Synchro

ATK/DEF: 3300/2900

[spoiler=Description] Thunder_God_by_JasonEngle.jpg

 

Affiliation: Planet Series

History: He is the King of the Ryoma-ru, a clan of Thunder-type mercenaries. Hired out by the Planet Series at current. Won his title through his ungodly powers of electricity.

Deck: Ryoma-ru

Signature Monster: Himself.

Duel Disk: Standard disk, blue color scheme with yellow lightning bolts.

 

Name: Antique Gear Gajilgeneral

Level: 8

Attribute:EARTH

Type: Machine

Card Type: Effect

ATK/DEF: 3000/2200

Description: Think a combination of AG Soldier and AG Knight, but taller than them. He has a massive steampunk sword, and is very quick despite his ancient looking appearance.

Affiliation: EARTH currently, but has opened Geartown's doors for negotiation.

History: His efforts in the constant wars between nations have had him gain the people's respect and admiration, and thus the leadership of Geartown and its citizens. As he and his people live forever (unless destroyed, of course), he is a peerless general, and has seen and fought in many battles against many opponents.

Deck: GajiMotion (Gears and Gadgets)

Signature Monster: AG GajilDragon/Ultimate Antique Gear Golem/Himself

Duel Disk: A Steampunk Duel Disk. It was orignally a Dark World Disk, but in a fateful battle against both the FIRE and LIGHT nations, it was badly damaged. He repaired it with Geartown's resources, giving it its current appearance.

Other: Ruler of Gear Town. His sword is also an Equip Card:

 

Antique Gear Sword

Equip Spell

This card can only be equipped to an "Antique Gear" monster. The equipped monster gains 500 ATK. If the equipped monster attacks, your opponent cannot activate the effects of monsters until the End Step.

More apps in a few minutes.

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One question: do you accept popular culture cards? If you do, I'll post more apps later

 

Name: Nightmare Carcass Slekvulf

Level: 4

Attribute: Dark

Type: Fiend

Card Type: Tuner/Effect

ATK/DEF: 1200/300

Material of: Nightmare Carcass - Dragon Dissect, Dominant

Description: I cant really describe it, check the link in the name

Affiliation: DARK

History: Slekvulf has always stood out as a Nightmare Carcass because of how bulky and brightly coloured he is. Despite this, he has lead a normal (death, I guess?), and has a very good friendship with Zurgrath and Marthirs.

Deck: N/A, he doesn't duel. (I hope this is OK, only if the answer to my question is yes, I wont have enough decks to go around)

Signature Monster: N/A

Duel Disk: N/A

Other: N/A

 

Name: Nightmare Carcass - Epitath

Level: 4

Attribute: DARK

Type: Fiend

Card Type: Effect

ATK/DEF: 1600/1200

Material of: Nightmare Carcass - Dragon Disect

Description: Check the link for details (I don't think dA's working atm so I cant get to the image)

Affiliation: DARK

History: Epitath is one of the few Nightmare Carcasses that was once an insect during his lifetime, so he has still retained his insect features. Since he became a zombie, he has made good friends with Marthirs and Slekvulf

Deck: Nightmare Carcasses

Signature Monster: N/A (Epitath considers them all to be signature monsters)

Duel Disk: Epitath's duel disk has a kind of shell with a silvery, wing-like lining around it, which acts like a shock absorber to protect the disk.

Other: N/A

 

 

(Because dA's not working, I'll fill out an app for Dragon Dissect later)

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OoC: You just made me happeh.

 

Alpha, Dasher and Proto was at a big crack in the lands of EARTH. Alpha was looking down the seemingly bottomless crack, while Dasher and Proto was discussing something completly different.

"So you doesn't have any idea about where Alius may be?" Dashetr asked, seemingly irritated.

"No." Proto's answer was simple. "The only thing I know is that VENUS told me that he would be here somewhere."

"Then we should keep looking." Dasher said and turned to where Alpha was. "Alpha! We're moving!"

"Yes, chief!" Alpha turned around and followed Dasher and Proto as they started to move.

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As the trio started to walk away, the crack in the ground grew a little bigger and started growing erratically, first moving straight ahead for the Galactic Turbos, then making a turn, then heading straight, overshooting them, turning around the opposite direction, making a sharp turn just before it doubled back on itself, and then finally the ground just split open and out popped an orange ball with three drills and treads for feet "Ugh, this isn't the ZERO Empire." The tiny drill muttered, not noticing the three Monsters that were undoubtedly perplexed by the recent show that the scatterbrained drill had put on. "Should not have taken that left turn at the Rainbow Ruins." He muttered, his voice echoing through the tunnel, more cracks forming to give away his location as he muttered some very unpleasant things about a certain Jumbo Drill's parentage.

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