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Yeah' date=' I suppose I went a bit overboard there. Also, it is no more abusable than D.D. Scout Plane or D.D. Survivor.

 

Rocket Magician

LIGHT

***

ATK/1600

DEF/1600

Thunder/Tuner

Lore;

"When the effect of a Spell Card is activated, negate its effect and remove this card from play. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase."

 

Better?

[/quote']

 

I like this one.

 

 

Anyone else wants to give suggestions before I draw it? (for fun)

 

I think the card is overpowered being a tuner and such...it is practically a 1 per turn Dark Bribe with no cost....

 

That can also negate your own Spells, you don't have a choice, it doesn't do Traps, but I could put in something like this card cannot be Tributed for a Tribute Summon. IDK...

 

I'll probably stick with the same effect.

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Yeah' date=' I suppose I went a bit overboard there. Also, it is no more abusable than D.D. Scout Plane or D.D. Survivor.

 

Rocket Magician

LIGHT

***

ATK/1600

DEF/1600

Thunder/Tuner

Lore;

"When the effect of a Spell Card is activated, negate its effect and remove this card from play. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase."

 

Better?

[/quote']

 

I like this one.

 

Anyone else wants to give suggestions before I draw it? (for fun)

 

I think the card is overpowered being a tuner and such...it is practically a 1 per turn Dark Bribe with no cost....

 

That can also negate your own Spells, you don't have a choice, it doesn't do Traps, but I could put in something like this card cannot be Tributed for a Tribute Summon. IDK...

 

I'll probably stick with the same effect.

 

Notice that it only negates the effect and not the activation. Yay Endymion!

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Yeah' date=' I suppose I went a bit overboard there. Also, it is no more abusable than D.D. Scout Plane or D.D. Survivor.

 

Rocket Magician

LIGHT

***

ATK/1600

DEF/1600

Thunder/Tuner

Lore;

"When the effect of a Spell Card is activated, negate its effect and remove this card from play. When this card is removed from play while face-up on your side of the field, you can Special Summon it during the End Phase."

 

Better?

[/quote']

 

I like this one.

 

Anyone else wants to give suggestions before I draw it? (for fun)

 

I think the card is overpowered being a tuner and such...it is practically a 1 per turn Dark Bribe with no cost....

 

That can also negate your own Spells, you don't have a choice, it doesn't do Traps, but I could put in something like this card cannot be Tributed for a Tribute Summon. IDK...

 

I'll probably stick with the same effect.

 

Notice that it only negates the effect and not the activation. Yay Endymion!

 

negation means no resolution, so no spell counter.

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It's here! My card!

 

dsc01929x.jpg

 

"This cards Level is always treated as 3 unless used for the Synchro Summon of a Thunder-Type Synchro Monster. When a Spell Card is activated, remove this card from play and negate that Spell Card. Special Summon this card during the End Phase after activation of this effect."

 

CRAZY AWESOME!!!

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