Guest Neo Fusion Posted March 16, 2010 Report Share Posted March 16, 2010 [align=center][spoiler=Rules]All YCM rules i.e no flaming, spamming, etc5 point entry feeEnd date is March 22Create either an Effect or Synchro Monster CardMust be RealisticPost your card here with the lore in a spoiler, do NOT PM me your card You will not be added to the contestant list unless you donate your points [/align][align=center][spoiler=Prizes]1st-3+ reps2nd-2+ reps3rd-1+ rep [/align][align=center][spoiler=Judgment]Criteria for your card, out of 35 pointsOCG-/15Picture-/5Balance-/10Name-/5 [/align][align=center][spoiler=Winners]1. Machop2. Clair3. Poisonedbite [/align] Link to comment Share on other sites More sharing options...
Subtlety Posted March 16, 2010 Report Share Posted March 16, 2010 im in Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted March 16, 2010 Report Share Posted March 16, 2010 aight, send the points and youl be added Link to comment Share on other sites More sharing options...
Adogadog8 Posted March 16, 2010 Report Share Posted March 16, 2010 I'm in.Im in. Link to comment Share on other sites More sharing options...
Darj Posted March 16, 2010 Report Share Posted March 16, 2010 I'm in: [spoiler=Morning Dew Dragon]1 Tuner + 1 or more WATER monstersThe Attribute of all monsters on your field and in your hand is also treated as WATER. Once per turn, you can Tribute any number of monsters to Special Summon 1 WATER monster from your Deck whose Level equals the total Levels of the Tributed monsters. You can Special Summon this card from your Graveyard when 2 or more WATER monsters you control are destroyed at the same time. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 16, 2010 Report Share Posted March 16, 2010 can i reserve a spot? Link to comment Share on other sites More sharing options...
Akumakagemaru Posted March 16, 2010 Report Share Posted March 16, 2010 My entry: [spoiler=Lore]This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by removing from play 1 DARK and 1 LIGHT monster you control with a combined level of 16 or more. As lon as this card remains on the field, all other DARK and LIGHT monsters are removed from play during each players End Phase. By removing a DARK monster in yor hand from play, infilict damage to your opponent's Life Points equal to the level of the removed monster x200. By removing a LIGHT monster in your hand from play, increase your Life Points by an amount equal to the removed monster x200. Sending Points now. Link to comment Share on other sites More sharing options...
Subtlety Posted March 16, 2010 Report Share Posted March 16, 2010 [spoiler=The Green Man] [spoiler=effect]This card cannot be destroyed while in face-up Attack Position.(damage calculation is applied normally) If your opponent has 3 or more monsters on their side of the field, this monster can attack directly. When this monster uses this effect, Special Summon one "Green Jack" token (Plant-Type/EARTH/1 Star/ATK 100/DEF100). Tribute 2 "Green Jack" tokens to negate an attack on "The Green Man." Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 16, 2010 Report Share Posted March 16, 2010 Im in i guess, ive sent points. [spoiler=Card] [spoiler=Lore]When this card is Normal Summoned, send it to the Graveyard. Both player's then select up to 5 Monster Cards from their Deck which can be Normal Summoned or Set. Set all the selected cards to their respective player's field. During your opponent's Standby Phase, flip all monsters Set by this effect face-up(Flip Effects are not activated at this time). If the total Levels of the monsters you control equals 25 or more, you can pay 1000 Life Points to destroy all cards you control and Special Summon this card from your Graveyard. This card's original ATK is equal to the total combined ATK of all the monsters that were destroyed by this effect. If the total Levels of all monsters your opponent controls is greater than the total number of Levels you control, destroy all cards your opponent controls and Special Summon 3 "Nightmare Fiend" tokens (Fiend-Type/DARK/Level 8/ATK 2500 DEF 0) to your opponent's side of the field. Your opponent cannot conduct their Battle Phase this turn. Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 16, 2010 Report Share Posted March 16, 2010 I join points in a while. My card: 1 Synchro Tuner + 1 or more non-Tuner Synchro monstersThis card is also treated as a Dragon-Type monster. This card can attack your opponent directly. If it does, discard 1 card. If you do not, destroy this card. When this card successfully attacks your opponent directly, it is changed to Defense Position. This card can only attack your opponent directly once per Duel. If your opponent controls no monsters, you can inflict 1300 damage to your opponent. This card cannot be destroyed by battle and you take no battle damage from battles involving this card. When this card is attacked, increase this card's ATK by 1300. This effect can only be activated once per Duel. This card cannot be equipped to a Monster Card. Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted March 16, 2010 Report Share Posted March 16, 2010 ok, ur all in, good luck Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 16, 2010 Report Share Posted March 16, 2010 why not end march 20? Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted March 16, 2010 Report Share Posted March 16, 2010 i started yesterday and figured a week wud be a fair amount of time to enter and postdnt worry im a quick judger, shudnt take TOO long to decide the top 3 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 16, 2010 Report Share Posted March 16, 2010 Ok i thought this contest was made like 5 days ago ^_^ Link to comment Share on other sites More sharing options...
Adogadog8 Posted March 17, 2010 Report Share Posted March 17, 2010 My card, sorry it's a long effect: Lore: This card can be Special Summoned from your hand if there are 5 or more DARK Monster Cards in your Graveyard. When this card is Normal Summoned or Special Summoned your opponent Draws 1 card and can Set 1 Spell or Trap Card from their hand. Neither player can Special Summon monsters. This card gains 300 ATK and DEF for every card in your opponent's Spell and Trap card zone. Activate the following effects based on this card's ATK:2700: This card is unaffected by Spell and Trap cards.3000: Normal Summon 1 DARK monster from your Graveyard.3300+: This card is destroyed and sent to the Graveyard. If this effect is activated, this card comes back to your hand during your 2nd Standby Phase after activation. Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted March 17, 2010 Report Share Posted March 17, 2010 thats good tho, a longer effect gives u a better chance at winningtho if its OPed, then u may want to shorten itthats the one riskso dont worry bout it Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 17, 2010 Report Share Posted March 17, 2010 thats good tho' date=' a longer effect gives u a better chance at winningtho if its OPed, then u may want to shorten itthats the one riskso dont worry bout it[/quote'] :D i like... my effect is long as well...... but i think i balanced it....?????????? Link to comment Share on other sites More sharing options...
Subtlety Posted March 17, 2010 Report Share Posted March 17, 2010 My effect isnt as long, but its very well balanced. Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted March 17, 2010 Report Share Posted March 17, 2010 its fine if it isnt long, it doesnt hurt ur chances Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 17, 2010 Report Share Posted March 17, 2010 I will lose i think Link to comment Share on other sites More sharing options...
Guest Neo Fusion Posted March 17, 2010 Report Share Posted March 17, 2010 eh dont count urself out yet, I havent looked thru them much, only skimmed, Im saving a full analysis for when its over Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 17, 2010 Report Share Posted March 17, 2010 Ok but i still wont be best so... haha i'm just joking i maybe have a chance Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 18, 2010 Report Share Posted March 18, 2010 a chance is always good. i like to gamble. Link to comment Share on other sites More sharing options...
Clair Posted March 18, 2010 Report Share Posted March 18, 2010 Reserved~ Sent points. ^^ Link to comment Share on other sites More sharing options...
Shocked Posted March 18, 2010 Report Share Posted March 18, 2010 Reserved -Lore- This card can only be Summoned in face-up Defense Position. If this card's Battle Position is changed by the effect of a Spell or Trap Card your opponent controls, you can discard 2 Spell or Trap Card from your hand to negate the effect of the Spell or Trap Card controlled by your opponent and return it to the owner's hand. The Spell or Trap Card cannot be Set or activated until the next Standby Phase. Once per turn, you can flip this card into face-down Defense Position. This card cannot be destroyed by battle while in Defense Position (Battle Damage is still inflicted to this card's controller). If a monster you control (except this card) is selected as an attack target, you can flip this card face-up to change the attack target to this card. Each time this card is attacked in Defense Position, it loses 300 DEF. If this card's DEF reaches 0 this way, destroy this card. Link to comment Share on other sites More sharing options...
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