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Exodia Support Archetype


SmallieBigs

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Just a nine card set to speed up the activation of Exodia.

 

Exodia Knight - Keeper of the Forbidden One

DARK | Level 3

Warrior/Effect

Lore: When this Monster is Normal Summoned select 1 "Exodia the Forbidden One" in your Deck or Graveyard. Remove the selected "Exodia the Forbidden One" from play, during your next Draw Phase instead of drawing a card you can add the Monster removed by this Monster's effect to your hand.

1000 ATK | 1000 DEF

(I'm not 100% sure on how to word that...)

 

Exodia Knight - Guardian of the Forbidden One

DARK | Level 1

Warrior/Effect

Lore: When this Monster is Normal Summoned add 1 "Right Arm of the Forbidden One" from your Deck to your hand.

200 ATK | 1000 DEF

 

Exodia Knight - Treasurer of the Forbidden One

DARK | Level 1

Warrior/Effect

Lore: When this Monster is Summoned pick up cards from the top of your Deck until you pick up "Left Arm of the Forbidden One" send the rest of the picked up cards to the Graveyard.

300 ATK | 900 DEF

 

Exodia Knight - Warlord of the Forbidden One

DARK | Level 2

Warrior/Effect

Lore: When this Monster is Normal Summoned select 2 cards your opponent controls when the 2 selected cards are removed from the Field, add 1 "Right Leg of the Forbidden One" from your Deck or Graveyard to your hand.

1000 ATK | 0 DEF

 

Exodia Knight - Adviser of the Forbidden One

DARK | Level 4

Warrior/Effect

Lore: When this Monster is Summoned tribute 2 Monsters you control and guess the Type (Monster, Spell, Trap) on top of your Deck if you guess right during your next Standby Phase add 1 "Left Leg of the Forbidden One" from your Deck to your hand.

1500 ATK | 500 DEF

 

Rise the Forbidden Lord

Spell | Normal

Lore: Activate this card while there is 4 "Forbidden One" Monsters in your hand add 1 "Exodia Knight" Monster from your Deck to your hand.

 

Strike of the Exodia Knights

Spell | Normal

Lore: Activate this card only when you control 5 "Exodia Knight" Monsters. Draw 1 card if the drawn card is a Monster you can draw another card.

 

Fallen Forbidden One

Spell | Normal

Lore: Activate only if there is 4 "Forbidden One" Monsters in your Graveyard while there is a "Forbidden One" Monster in your hand. Add 3 "Forbidden One" Monsters from your Graveyard to your hand and return 1 "Forbidden One" Monster from your Graveyard to your Deck.

 

Forbidden Dynamite

Trap | Counter

Lore: Activate this card while 3 "Forbidden One" Monsters are in your hand, draw 2 cards.

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Fallen Forbidden one is way OP'ed. You can get over half of Exodia in your hand with one card.

And BTW the whole point of Exodia is it is pretty much the only way to win the game other than deckout and LP. So basically you're duplicating Exodia with effects, so Strike of the Exodia Knights is too powerful.

 

But the Knights themselves - 9/10 Except Adviser is UP'ed.

Spells - 5/10

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