SmallieBigs Posted March 15, 2010 Report Share Posted March 15, 2010 Just a nine card set to speed up the activation of Exodia. Exodia Knight - Keeper of the Forbidden OneDARK | Level 3Warrior/EffectLore: When this Monster is Normal Summoned select 1 "Exodia the Forbidden One" in your Deck or Graveyard. Remove the selected "Exodia the Forbidden One" from play, during your next Draw Phase instead of drawing a card you can add the Monster removed by this Monster's effect to your hand.1000 ATK | 1000 DEF(I'm not 100% sure on how to word that...) Exodia Knight - Guardian of the Forbidden OneDARK | Level 1Warrior/EffectLore: When this Monster is Normal Summoned add 1 "Right Arm of the Forbidden One" from your Deck to your hand.200 ATK | 1000 DEF Exodia Knight - Treasurer of the Forbidden OneDARK | Level 1Warrior/EffectLore: When this Monster is Summoned pick up cards from the top of your Deck until you pick up "Left Arm of the Forbidden One" send the rest of the picked up cards to the Graveyard.300 ATK | 900 DEF Exodia Knight - Warlord of the Forbidden OneDARK | Level 2Warrior/EffectLore: When this Monster is Normal Summoned select 2 cards your opponent controls when the 2 selected cards are removed from the Field, add 1 "Right Leg of the Forbidden One" from your Deck or Graveyard to your hand.1000 ATK | 0 DEF Exodia Knight - Adviser of the Forbidden OneDARK | Level 4Warrior/EffectLore: When this Monster is Summoned tribute 2 Monsters you control and guess the Type (Monster, Spell, Trap) on top of your Deck if you guess right during your next Standby Phase add 1 "Left Leg of the Forbidden One" from your Deck to your hand.1500 ATK | 500 DEF Rise the Forbidden LordSpell | NormalLore: Activate this card while there is 4 "Forbidden One" Monsters in your hand add 1 "Exodia Knight" Monster from your Deck to your hand. Strike of the Exodia KnightsSpell | NormalLore: Activate this card only when you control 5 "Exodia Knight" Monsters. Draw 1 card if the drawn card is a Monster you can draw another card. Fallen Forbidden OneSpell | NormalLore: Activate only if there is 4 "Forbidden One" Monsters in your Graveyard while there is a "Forbidden One" Monster in your hand. Add 3 "Forbidden One" Monsters from your Graveyard to your hand and return 1 "Forbidden One" Monster from your Graveyard to your Deck. Forbidden DynamiteTrap | CounterLore: Activate this card while 3 "Forbidden One" Monsters are in your hand, draw 2 cards. Link to comment
nabby101 Posted March 15, 2010 Report Share Posted March 15, 2010 Fallen Forbidden one is way OP'ed. You can get over half of Exodia in your hand with one card.And BTW the whole point of Exodia is it is pretty much the only way to win the game other than deckout and LP. So basically you're duplicating Exodia with effects, so Strike of the Exodia Knights is too powerful. But the Knights themselves - 9/10 Except Adviser is UP'ed.Spells - 5/10 Link to comment
CrabHelmet Posted March 15, 2010 Report Share Posted March 15, 2010 Fallen Forbidden one is way OP'ed. You can get over half of Exodia in your hand with one card. Indeed. That's why such a card will never be printed. And if it is printed, it definitely won't be called "Backup Soldier". Link to comment
NightGuardian1764 Posted March 15, 2010 Report Share Posted March 15, 2010 Forbidden Dynamite shouldn't be Counter Trap card, it should be Normal Trap. Link to comment
SmallieBigs Posted March 15, 2010 Author Report Share Posted March 15, 2010 *facepalms* Okay changing them... And I'm pretty sure Crab Helmet was being sarcastic Link to comment
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