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E-hero hybrid deck


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Monsters: 17

Marauding Captain

Elemental Hero Necroshade

Elemental hero Sparkman

Command knight

Elemental Hero Neos

Elemental Hero Clayman

Elemental hero Avian

Elemental Hero Bubbleman

Elemental hero Burstinatrix

King of the Swamp(2)

Elemental Hero Stratos

Elemental hero Voltech

giant rat(2)

mystic tomato

witch of the black forest

 

 

Spells: 16

Reinforcement of the army

Card destruction

the warrior returning alive

de-fusion

re-fusion

Hero's Bond

Silent Doom

Skyscraper 2- Hero City

Skyscraper

O- Oversoul

miracle fusion(3)

fusion recovery

Fusion Weapon(2)

 

Traps: 11

Mirror Gate

Draining Shield

hero counterattack

heron barrier

Hero blast

Elemental Recharge

Soul Rope

Rope of Life

Xing Zhen Hu(2)

Anti spell frangrance

 

Extra: 7

Elemental Hero Flame Wingman

Elemental hero shining flare wingman

Elemental hero Mariner

Elemental hero Mudballman

Elemental hero electrum

elemental hero Absolute Zero

Elemental Hero Neos Knight

 

 

This is just a rough draft for a friend of mine. It's still in progress

EDIED: thanks again aximil

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What's the point of Ritual Weapon here? Also' date=' I don't really have any other helpful stuffs since I'm not good with Heros.

[/quote']

 

Ritual weapon can be used to help Mudballman and Mariner. Mariner has 1400 attack (i think) and is level 5 meaning ritual weapon will increase the attack by 1500 making it 2900 and lethal. In mudballman's case I could add destruction punch, shift and equip mudballman with ritual weapon. When the opponent attacks my mariner I activate shift and my opponent attacks the Mudballman with 4500 defense and destruction punch destroys the attacking monster. I think Flame Wingman is level 6 so ritual weapon would be devastating against the opponent

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Either take out Graceful Charity or add more Banned stuff.

 

This is...pretty bad, admittedly. You should only focus on the good heroes like Sparkman, Wildheart, Prisma, and Stratos. When using Fusions, use fusion subsitutes like King of the Swamp or the Hex Sealed Fusion monsters, preferably Earth Hex since it you can use it along with Clayman and Wildheart while using Giant Rat as a searcher.

 

Also run 3x Miracle Fusion instead of Polymerization. Mircale uses cards in the grave and doesn't make you lose advantage while Poly is a -2 at best.

 

The following is a basic Rat Heroes Fusion build that's much more consistant than what you have.

 

21

2x Cyber Dragon

1x Elemental Hero Stratos

3x Elemental Hero Prisma

3x Elemental Hero Sparkman

3x Elemental Hero Wildheart

3x The Earth – Hex Sealed Fusion

3x Giant Rat

1x Card Trooper

1x Sangan

1x Morphing Jar

 

13

3x E-Emergency Call

3x Miracle Fusion

1x Reinforcement of the Army

1x Foolish Burial

1x Heavy Storm

1x Mystical Space Typhoon

1x Giant Trunade

1x Brain Control

1x Burial from a Different Dimension

 

6

1x Call of the Haunted

1x Mirror Force

2x Bottomless Trap Hole

2x Threatening Roar

 

11

2x Elemental Hero Shining Flare Wingman

2x Elemental Hero Shining Phoenix Enforcer

2x Elemental Hero Thunder Giant

2x Elemental Hero Plasma Vice

3x Elemental Hero Wildedge

 

Alternatively, you can focus on Elemental Hero Absolute Zero. It's one of the best Heroes there is.

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-1 defusion

-1 draining

-1 hero counter

-2 xin

-1 rope

-1 anti spell

-1 hero barrier(one of the worst cards EVER imo)

+1 or 2 Fusion Gate

+1 dimension fusion(to bring back heroes from fusion gate)

+1 Pot of Greed

+1 graceful charity

+1 delinquent duo

+1 MST

+1 Heavy Storm

+1 Harpy Feather Duster

+1 Dark hole

+1 raigeki

+1 ring of destruction

+1 imperial order

Basically take out every hero support card(most suck anyway) and replace them with banned cards because it traditional otherwise change it to advanced

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