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Themed Draw Power


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I think that it would be rather neat for each attribute to have it's own draw power card.

 

I would think that the draw power for the different archetypes would be a lot different than Allure of Darkness. The reason that Allure removes from play is because removing cards from play is a the DARK theme, hence Caius, Chaos Sorcerer and half of Phantom Darkness. WATER is about recycling so they have their draw power card Moray of Greed. I expect FIRE draw power to be about burning in some way, WIND to have to do with bouncing or spell and trap destruction, EARTH is a wild card and LIGHT should deal with life gain.

 

Examples of what I would expect to see are:

 

WIND: Tribute 1 WIND monster. Return 1 card your opponent controls to it's owner's hand and draw 2 cards.

 

EARTH: ???

 

FIRE: Discard 1 FIRE monster. Inflict damage to your opponent's Life Points equal to the ATK of the discarded monster. Draw 1 card for each 1000 Life Points inflicted this way.

 

LIGHT: Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.

 

 

So what do you guys think about themed draw power?

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FIRE: Discard 1 FIRE monster. Inflict damage to your opponent's Life Points equal to the ATK of the discarded monster. Draw 1 card for each 1000 Life Points inflicted this way.

.........Wouldnt this effect make more sence if you Remove the FIRE monster from your Graveyard instead?

Since FIREs tend to have some random "Self Removal" gimmic.

 

But then again, that might break it.

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LIGHT: scard 1 "Lightsworn" monster. Draw 2 cards' date=' then send the top 2 cards of your Deck to the Graveyard.

[/quote']

 

^^^This is almost identical to Solar Recharge....

 

What I would like to see is a draw card for Cyber Decks. Maybe something like D-Draw for Machines.

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FIRE: Discard 1 FIRE monster. Inflict damage to your opponent's Life Points equal to the ATK of the discarded monster. Draw 1 card for each 1000 Life Points inflicted this way.

 

SO basically all you need is this and one Jurak boss to deplete half your opponent's Life Points and draw 3 cards? How weak...

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For Earth I was thinking:

Allure of the Boulders

Discard 1 EARTH monster and draw 1 card. If the discarded monster is a Rock-Type, you can draw 2 cards instead.

 

 

Oh, and for Froggy fun:

Frogsworth The Amazing Frog Detective

Level 1 0/0

You can discard this card and 1 "Frog" monster to draw 2 cards. Then, you can discard 1 "Toad" mosnter to draw 1 more card.

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Earth DESPERATELY needs a draw card!

 

Berserker- Guardian of the Forest

Beast-Warrior/Level 4/EARTH

During a turn when your opponent takes 2000 or more Battle Damage, you can Tribute this card and 1 other EARTH monster to draw 3 cards.

1300/1100

 

Mine is OP'ed, but hey. I spent 1 minute on it.

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All drawing cards are treated as OP'ed...but don't feel sorry.

Now here's a card that would really force you to develop draw powah:

 

Gerinyth, Guardian of Everlasting Tranquility

Warrior/Level 8/EARTH

Skip both player's Draw Phases. As long as your opponent has less cards in his hand as you do, this effect is not applied.

2700/2400

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All drawing cards are treated as OP'ed...but don't feel sorry.

Now here's a card that would really force you to develop draw powah:

 

Gerinyth' date=' Guardian of Everlasting Tranquility

Warrior/Level 8/EARTH

Skip both player's Draw Phases. As long as your opponent has less cards in his hand as you do, this effect is not applied.

2700/2400

[/quote']

 

Wouldn't that cause an endless game in some cases?

 

Say you both have 0 cards in your hands (or enough useless cards in both players hands where your opponent has more cards than you, say a bunch of useless level 7+ monsters which he cannot tribute for). Your opponent does not have less cards in his hand, therefore he cannot draw and neither can you. On the field we have Gerinyth and your opponent? A cuddly Marshmallon and a face-up Spirit Barrier.

 

Basically, Gerinyth can't get through to the opponent's life points if Marshmallon is in Attack Position or Defense Position, and your opponent is protected.

 

Gonna end up creating Stalemates like this :<

 

Edit: Although it can make a funny "Final Countdown" deck.

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All drawing cards are treated as OP'ed...but don't feel sorry.

Now here's a card that would really force you to develop draw powah:

 

Gerinyth' date=' Guardian of Everlasting Tranquility

Warrior/Level 8/EARTH

Skip both player's Draw Phases. As long as your opponent has less cards in his hand as you do, this effect is not applied.

2700/2400

[/quote']

 

Wouldn't that cause an endless game in some cases?

 

Say you both have 0 cards in your hands (or enough useless cards in both players hands where your opponent has more cards than you, say a bunch of useless level 7+ monsters which he cannot tribute for). Your opponent does not have less cards in his hand, therefore he cannot draw and neither can you. On the field we have Gerinyth and your opponent? A cuddly Marshmallon and a face-up Spirit Barrier.

 

Basically, Gerinyth can't get through to the opponent's life points if Marshmallon is in Attack Position or Defense Position, and your opponent is protected.

 

Gonna end up creating Stalemates like this :<

 

Edit: Although it can make a funny "Final Countdown" deck.

 

Well, to my information, I think a player can propose Draw, even in this game. So I don't see what's the problem. Anyway, it's almost impossible to Draw in yugimonz, this would simply add flavour.

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FIRE: Discard 1 FIRE monster. Inflict damage to your opponent's Life Points equal to the ATK of the discarded monster. Draw 1 card for each 1000 Life Points inflicted this way.

.........Wouldnt this effect make more sence if you Remove the FIRE monster from your Graveyard instead?

Since FIREs tend to have some random "Self Removal" gimmic.

 

But then again' date=' that might break it.

[/quote']

 

actually, I think it would make more sense if it were "Draw 2 cards, discard 1 fire monster and inflict 500 points of damage to your opponents life points. If unable to discard a fire monster, loose 1000 life points and shuffle all cards drawn by this card's effect into the deck.

 

(because pyros have to have other pyros in the grave)

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DARK: Allure

LIGHT: Solar Recharge, apparently.

FIRE: Draw 2 cards, then send 1 FIRE monster from your hand to the Graveyard. You take damage equal to the total Levels of all FIRE monsters in your hand x 200.

WATER: Moray of Greed

WIND: Activate only while you control a WIND monster. Remove from play 2 Spell or Trap Cards you control and draw 2 cards. (Not sure about this one)

EARTH: Tribute 1 EARTH monster you control that has destroyed a monster your opponent controls by battle. Draw 2 cards.

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