El Majishan Posted March 12, 2010 Report Share Posted March 12, 2010 The Chariot Loop. Discuss the individual cards, the classic loop and Chariot's list position Gladiator Beast War Chariot Counter Trap Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it. Gladiator Beast EquesteWindLv 4 Winged Beast/EffectWhen this card is Special Summoned by the effect of a "Gladiator Beast" monster, add 1 "Gladiator Beast" card from your Graveyard to your hand. At the end of the Battle Phase, If this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". Link to comment Share on other sites More sharing options...
Fraz Posted March 12, 2010 Report Share Posted March 12, 2010 Chariot should be at 3 cause it's themed negation that can't be easily splashed in any deck, plus it's easy to play around. Glads are good because their destruction effects are all at least +1, they're easily recruitable and they're big. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 Chariot should be at 3 cause it's themed negation that can't be easily splashed in any deck' date=' plus it's easy to play around. Glads are good because their destruction effects are all at least +1, they're easily recruitable and they're big.[/quote'] and just to say, unless they have two chariots they are willing to burn, defender TMK can survive it if you have extra counters on the field. no, seriously, I've had divine wraith and chariot hit defender TMK on the summon on WC2010, and while he does not get a counter, gets to survive the trap. I like that. Link to comment Share on other sites More sharing options...
daboss144 Posted March 12, 2010 Report Share Posted March 12, 2010 Get the loop off with herk on the field and you're in good shape. Chariot isn't splashable so should remain at 3. Glads are good because they're essentially a toolbox with better tools than other toolboxes. 0.oChariot should be at 3 cause it's themed negation that can't be easily splashed in any deck' date=' plus it's easy to play around. Glads are good because their destruction effects are all at least +1, they're easily recruitable and they're big.[/quote'] and just to say, unless they have two chariots they are willing to burn, defender TMK can survive it if you have extra counters on the field. no, seriously, I've had divine wraith and chariot hit defender TMK on the summon on WC2010, and while he does not get a counter, gets to survive the trap. I like that. That shouldn't work... Spell speed 3 v. TMK? Doesnt TMK's effect create a chain, which would cause Chariot to kill it? Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 I would have to add Gyzarus to the reasons as to why they are good. Link to comment Share on other sites More sharing options...
daboss144 Posted March 12, 2010 Report Share Posted March 12, 2010 I would have to add Gyzarus to the reasons as to why they are good. The fusions really aren't as important for the builds as they were previously, I have been able to win with them more often without them. D-Fissure glads=Fun in a box. Although the prisma combo is BROKE!!! Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 I would have to add Gyzarus to the reasons as to why they are good. The fusions really aren't as important for the builds as they were previously' date=' I have been able to win with them more often without them. D-Fissure glads=Fun in a box. Although the prisma combo is BROKE!!![/quote'] ancent forest fissure glads? Link to comment Share on other sites More sharing options...
ihop Posted March 12, 2010 Report Share Posted March 12, 2010 If you're running D. Fissure in Glads, you may as well run Eatos.And I never noticed the Equeste-Chariot loop.*goes off and gets Equeste* Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 Get the loop off with herk on the field and you're in good shape. Chariot isn't splashable so should remain at 3. Glads are good because they're essentially a toolbox with better tools than other toolboxes. 0.oChariot should be at 3 cause it's themed negation that can't be easily splashed in any deck' date=' plus it's easy to play around. Glads are good because their destruction effects are all at least +1, they're easily recruitable and they're big.[/quote'] and just to say, unless they have two chariots they are willing to burn, defender TMK can survive it if you have extra counters on the field. no, seriously, I've had divine wraith and chariot hit defender TMK on the summon on WC2010, and while he does not get a counter, gets to survive the trap. I like that. That shouldn't work... Spell speed 3 v. TMK? Doesnt TMK's effect create a chain, which would cause Chariot to kill it? defender's effect activates outside of chain. if your alreadly doing something that involves destruction in a chain, you can't chain to it. it's because it doesn't stop anything, it just subs a counter for itself and any other casters you save. Link to comment Share on other sites More sharing options...
Fraz Posted March 12, 2010 Report Share Posted March 12, 2010 Defender doesn't activate, it just happens. If an effect "just happens" then it can happen at the time of any spell speed. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 Defender doesn't activate' date=' it just happens. If an effect "just happens" then it can happen at the time of any spell speed.[/quote'] wait, defender happens at exodia speed?cool. Link to comment Share on other sites More sharing options...
daboss144 Posted March 12, 2010 Report Share Posted March 12, 2010 I would have to add Gyzarus to the reasons as to why they are good. The fusions really aren't as important for the builds as they were previously' date=' I have been able to win with them more often without them. D-Fissure glads=Fun in a box. Although the prisma combo is BROKE!!![/quote'] ancent forest fissure glads? That's what I'm running :) Funnest deck alive! Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 I would have to add Gyzarus to the reasons as to why they are good. The fusions really aren't as important for the builds as they were previously' date=' I have been able to win with them more often without them. D-Fissure glads=Fun in a box. Although the prisma combo is BROKE!!![/quote'] ancent forest fissure glads? That's what I'm running :) Funnest deck alive! sounds fun. I think I'll try it. Link to comment Share on other sites More sharing options...
Scatty Posted March 12, 2010 Report Share Posted March 12, 2010 Actually the main reason for them being good is big ol' Ancient Forest...but that also works. Link to comment Share on other sites More sharing options...
Fraz Posted March 12, 2010 Report Share Posted March 12, 2010 Actually the main reason for them being good is big ol' Ancient Forest...but that also works. How can a card nobody plays be the reason they're good? The only example of a card not being played in a deck causing awkward plays is starlight road just now. Link to comment Share on other sites More sharing options...
Scatty Posted March 12, 2010 Report Share Posted March 12, 2010 Ancient Forest can be used ONLY in GB, but damn me if it doesn't work wonders! Try it, it worked for me! Link to comment Share on other sites More sharing options...
BehindTheMask Posted March 12, 2010 Report Share Posted March 12, 2010 Ancient forest is crap. The reason why Glad Beasts are so good is that they can search each other, the key ones +1 or better, and they are a great toolbox. :D Link to comment Share on other sites More sharing options...
El Majishan Posted March 12, 2010 Author Report Share Posted March 12, 2010 When I play against gbs I usually lose due to the loop because they usually have 2 chariots set. No effects make me a sad panda. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 12, 2010 Report Share Posted March 12, 2010 When I play against gbs I usually lose due to the loop because they usually have 2 chariots set. No effects make me a sad panda. panda? but anyway, yeah, they just spam them. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted March 12, 2010 Report Share Posted March 12, 2010 GBs are good?! O.o Link to comment Share on other sites More sharing options...
Canadian Posted March 12, 2010 Report Share Posted March 12, 2010 Chariot is one of the reasons people play GB's. Its just so good and works so well with them. Great card. Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 13, 2010 Report Share Posted March 13, 2010 The reason why Glad Beasts are so good is that they can search each other' date=' the key ones +1 or better, and they are a great toolbox. :D[/quote']This sums up what makes GBs good. They also have stuff like Test Tiger and Chariot. Also I like running Ancient Forest with GBs. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 13, 2010 Report Share Posted March 13, 2010 GBs are good for many reasons. They are immensely stable because they can work from the hand, field, deck, and graveyard all effectively. Few other types can say the same. Chariot loop is badass but unless you pair it with Heraklinos, you don't usually have game without something else to push with. Gyzarus, I liked a format ago but now I find myself using it less and less. Funny but my GB of choice now in most situations would just be plain old Laquari. Link to comment Share on other sites More sharing options...
Scatty Posted March 13, 2010 Report Share Posted March 13, 2010 The reason why Glad Beasts are so good is that they can search each other' date=' the key ones +1 or better, and they are a great toolbox. :D[/quote']This sums up what makes GBs good. They also have stuff like Test Tiger and Chariot. Also I like running Ancient Forest with GBs. Isn't it funny how people agree with you about Ancient Forest but not with me? Like, authority makes you awsum or so...I rest my case... Gaiodaz is a great card because you can summon him, attack and then use it's SS effect to get a Gyzarus in MP2. Too bad it doesn't work the other way around... Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted March 13, 2010 Report Share Posted March 13, 2010 The reason why Glad Beasts are so good is that they can search each other' date=' the key ones +1 or better, and they are a great toolbox. :D[/quote']This sums up what makes GBs good. They also have stuff like Test Tiger and Chariot. Also I like running Ancient Forest with GBs. Isn't it funny how people agree with you about Ancient Forest but not with me? Like, authority makes you awsum or so...I rest my case... Gaiodaz is a great card because you can summon him, attack and then use it's SS effect to get a Gyzarus in MP2. Too bad it doesn't work the other way around... Except that no one agreed with him. Link to comment Share on other sites More sharing options...
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