DARKPLANT RISING Posted March 11, 2010 Report Share Posted March 11, 2010 Synchro/Tuner/DARK/LV 6/ Fiend1 Non-Tuner Monster + 1 Non-Tuner MonsterWhen this card is summoned, draw 1 card. As long as this card remains Face-Up on the field, your opponent cannot activate Trap Cards. This card cannot attack, and cannot be destroyed by battle. If this card is used in a Synchro Summon, you can destroy 1 card on the field. Unique... Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 11, 2010 Author Report Share Posted March 11, 2010 Anyone? Bump Link to comment Share on other sites More sharing options...
Jolta Posted March 11, 2010 Report Share Posted March 11, 2010 Alright, of course I can see this... Well, how useful against Earrthbounds is this? IMO this is very creative. I've seen a card which you can tuner with pure Tuners. ⑨/10 Link to comment Share on other sites More sharing options...
ProSora Posted March 11, 2010 Report Share Posted March 11, 2010 corrections:1 non-Tuner Monster + 1 non-Tuner MonsterWhen this card is Summoned, draw 1 card. As long as this card remains face-up on the field, your opponent cannot activate Trap Cards. This card cannot attack, and cannot be destroyed by battle. If this card is used in a Synchro Summon, you can destroy 1 card on the field. just cap errors, other than that, it is creative, though it cant really be a synchro without a tuner o.o lol8/10 Link to comment Share on other sites More sharing options...
MibeR Posted March 11, 2010 Report Share Posted March 11, 2010 nice new type monster,, but should be the effect that makes trap card didn't works is too strong,, Link to comment Share on other sites More sharing options...
GraveHorizon Posted March 11, 2010 Report Share Posted March 11, 2010 Yeah, I can totally see Konami making a Synchro monster like this. 1 free card, Trap lock, battle invincible, decent stats, and you only need any two monsters to summon it? ...That sounds ridiculous. A Synchro without a Tuner is like a Fusion without Polymerization. Oh wait... Okay, they did that, but at least those required specific monsters. Maybe you could limit the Trap locking to just their turn. Or at least require a certain monster for the summon. Perhaps any Archfiend monster? Other than that, not too bad. 7/10 Link to comment Share on other sites More sharing options...
Squirrel Girl Posted March 11, 2010 Report Share Posted March 11, 2010 Good card Kenta 8.5/10 Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 11, 2010 Author Report Share Posted March 11, 2010 Thanks ^^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 12, 2010 Report Share Posted March 12, 2010 this is going to be very easy to summon this makes the Trap activation prevention a bit TOO Oped, I'd just force your opponent to pay 1000 LP each time he/she wants to activate a trap the OCG correction is up already, and it's still an interesting idea 8.7/10 Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted March 12, 2010 Author Report Share Posted March 12, 2010 Thanks plus bump ^^ Link to comment Share on other sites More sharing options...
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