{Galvantula} Posted March 11, 2010 Report Share Posted March 11, 2010 Well, these cards are based on the field spell "Cool Down", this adds purpose to the name as without "Cool Down" by using thier secondary effects, they would "Overburn" all the stuff inside them. LOL. Now to thier properties,Effects that are to do with when or how it is summoned.Position Change.ATK increase(to penetrate DEF)[spoiler=[b]Main Card:[/b]]Cool DownField SpellAll "Overburn" Monsters gain 300 ATK and DEF. Once per tun, you Can change the Battle Position of 1 Monster your Opponent Controls. [spoiler=[color=#8B4513]Monsters[/color]]Overburn Drifter ~FIRE~level: 4 Type: Machine/Tuner/EffectDuring the Turn this Card was Normal Summoned, while you Control "Cool Down", you Can Half the ATK of 1 Monster your Opponent Controls, until the End Phase. During the End Phase, you Can switch this Card into Defence Position.ATK/1200 DEF/100Overburn Spinner ~FIRE~level: 3 Type: Machine/EffectWhen this Card is Summoned, you Can change its Position. While you control "Cool Down", once per Turn, you Can Activate 1 of the following Effects: •Change the Position of 1 Monster your Opponent Controls, it Can Not be changed until the End Phase. •Inflict Damage to your Opponent equal to the amount of Attack Position Monsters they Control X100.ATK/700 DEF/1600Overburn Strategist ~FIRE~level: 4 Type: Machine/Tuner/EffectThis Card Can Not be Normal Summoned or Set, this Card Can only be Special Summoned while You Control 2 or more "Overburn" Monsters. Once, per Turn, You Can Increase the ATK of 1 "Overburn" Monster on the Field by 400, until the End Phase of Your Opponents Turn. While You Control "Cool Down", Your Opponent Can Not Attack another "Overburn" Monster You Control that has under 1500 ATK.ATK/700 DEF/1800Overburn Acceleratorlevel: 2 Type: Machine/EffectWhen this card is Summoned, you Can Discard 1 Card to Destroy 1 Level 4 or lower Monster Your Opponent Controls. While You Control "Cool Down" Increase the DEF of all "Overburn" Monsters You Control by 400.ATK/500 DEF/1000 [spoiler=[color=#32CD32]Spells[/color]]Cool Down ChipEquip SpellEquip only to an "Overburn" Monster You Control. It Can now use its Effect that requires "Cool Down" on the Field. The equiped Monster Gains 300 ATK and DEF.Acceleration ChipNormal SpellActivate only while You Control an "Overburn" Monster, Destroy 1 Spell or Trap Card Your Opponent Controls. COMING NEXT: Synchro [spoiler=Warning-Spoiler of Name]Overburn Overdriver+Overburn Gear Dragon Link to comment
HelpIveBeenShot Posted March 16, 2010 Report Share Posted March 16, 2010 A little bland. After reading your intro, I was hoping your cards revolved around powerful primary effects, with terrible drawback effects which you could only avoid with "Cooldown". On the other hand, machine monsters with an enemy manipulation strategy would be pretty cool. Link to comment
玄魔の王 Posted March 16, 2010 Report Share Posted March 16, 2010 A little bland. After reading your intro' date=' I was hoping your cards revolved around powerful primary effects, with terrible drawback effects which you could only avoid with "Cooldown". On the other hand, machine monsters with an enemy manipulation strategy would be pretty cool.[/quote'] I pretty much agree with this. Link to comment
Des HERO Posted March 16, 2010 Report Share Posted March 16, 2010 Pretty much if Cooldown is destroyed the Overburn's are done for.Quite interesting that drifter could do well.Im thinking you could add card's that help Cooldown , just a suggestion. Link to comment
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