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Ultimate Card Makers - NO HOBO ZONE


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[spoiler=Pics]41.png33.png1.pngf66eee5e.png18.png3.png5.png4.png

 

 

 

All from pixiv found by me

 

nice

 

Username : ώяάτћ

How long have you been making cards : Since I joined' date=' but it didn't get serious until 2009.

Best Card :

[spoiler=Personal Fave']

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This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 Fiend-Type monsters on your side of the field and by placing this card in face-up Attack Position in your Spell & Trap Card Zone. When this card in Normal Summoned, place 1 Imbulged Counter on this card. This card loses 1 Level for each Imbulged Counter that was placed on this card. During your Main Phase 1, roll a six-sided Die. The Level of this card becomes the same as the result. Decrease your opponent's Life Points equal to the total number of decrease on this card's Level. This card cannot be destroyed on the turn that it is Normal Summoned.

 

 

Was part of an old set, was a god card of that set.

 

 

[spoiler=Latest Cards]

 

 

P.S. I don't have a fave but this is an example of one of my good works.

 

Also, I have to tell you what a Field Round is:

To perform a Field Round you must have a Ressurected Giant on your side of the field, and what happens is you switch control of all of your monsters and or Spells & Traps to your opponent except the Ressurected Gaint. The Field Round lasts for 3 turns, but can be increased by specific cards. A Field Round can be prevented by the opponent by activating any Spell or Trap. The person who announces the Field Round must pay 750 Life Points during each of their Standby Phases of the Field Round.

 

 

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Once per turn, during your Main Phase 1, you can remove from play 2 Spell Cards and a monster in your hand to perform a Field Round. You do not have to pay Life Points for 1 turn of the Field Round.

 

 

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During your Main Phase 1, you can Tribute 1 "Ressurected Giant" monster on your side of the field except this card to perform a Field Round. If you used this card's effect to perform a Field Round, you can draw 2 cards. If one of those cards is a "Ressurected Giant" monster, you can Special Summon that card to your side of the field in face-up Attack Position. This card is destroyed during your Standby Phase the turn after this card was Summoned.

 

 

Sorry if I confused you, but I specialize in new ideas and I love creativity and I am going to stick with that, so, I can't really make old regular cards with old regular effects.

 

Take out the part were you summon it in the Spell and Trap Card zone

 

I dont know why would anyone do a Field Round.

Tell me more and Ill put you in Legendary.

You just give your cards to your opponent.

 

No, you switch all the cards, which means if your opponent has a leet monster on their side of the field you can Field Round to switch it. So, you give all cards you have to your opponent, and your opponent gives all his cards to you.

 

I guess I'll take out the Spell & Trap Card Zone part.

 

Oh ok.

 

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Effect:

This card cannot be Special Summoned. When this card is Summoned' date=' draw 1 card. If you drew a monster, you can destroy 1 card on your opponent's side of the field and Special Summon 1 Level 2 or lower Plant-Type monster from your hand, Deck or Graveyard. If you drew a Spell or Trap Card, destroy this card and a Level 3 or lower Plant-Type monster on your side of the field. If this card is destroyed this way, you gain 500 Life Points and your opponent lose 300 Life Points.

 

Is this card OP?

 

Image credit to HP Doom

[/quote']

Seems Weak

 

 

 

How is this card weak???

 

Its not usefull.

Its 100 ATK and DEF

its effect doesnt do something good.

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It can be useful. It's not weak just cause it has 100 ATK/DEF. The effect can do something good, trust me!!!


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Effect:

You can only activate this card when your opponent has 5 or more cards in his/her hand. You can look at your opponent's hand. If he/she only has Spell Cards, he/she discards his/her entire hand. If it is at least 1 Trap or Monster, your opponent loses 500 Life Points for each Trap or Monster Card in his/her hand.

 

What you guys think?

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Can i join?

 

Username : Parion555

How long have you been making cards : 2 years,since 3/26/2008.

Best Card : I quess this one:

[spoiler=Ultimate Fiends-Token Creator] 63741w.jpg Lore:This card cannot be Normal Summoned or Set.This card can only be Special Summoned by removing from play 2 Fiend Type Monsters in your Graveyard.Once per turn,you can equip this card to one of your opponent’s Monsters. The equipped Monster cannot attack or change its battle position.During your Standby Phase,while this card is equipped to an opponent’s Monster,Special Summon one Fiend Token (Fiend Type,1000 ATK,1000 DEF).Once per turn,while this card is equipped to an opponent’s Monster,you can Tribute one Fiend Token to inflict 500 Damage to your opponent.

I have more Ultimate Fiends Cards,check them out in the realistic section if you want.

 

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You think this card is OPed:

 

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Lore:

This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by Tributing 5 "Colourful Ghost" monsters you control. This card's original ATK and DEF are equal to the total ATK and DEF of the monsters used to Summon this card. Once per turn, you can destroy 1 monster your opponent control. As long as this card remains face-up on the field, there can only be 1 "Colourful Ghost" monster on the field (including this card). This card cannot be destroyed by battle. All Battle Damage you would take is reduced to 0. This card is unaffected by card effects. Spell, Trap and monster cards effect cannot be activated (except "Colourful Ghost" monsters effects). You can Tribute this card to inflict Life Points equal to the total Level of all monsters used to Summon this card x 200.


Some ocg errors on your card there Parion555. But good card overall.

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