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Ultimate Card Makers - NO HOBO ZONE


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Dark_sun76

 

Since Feb.

 

Best Card: Light Darkness Dargon Of The Skies

 

I see no card.

 

Dark_sun76

 

Since Feb.

 

Best Card: Light Darkness Dargon Of The Skies

 

No attachments.

 

After you made the card' date=' click on it. Then there will be a img code under it. Copy the code and post it in a thread.[hr']

297612.jpg

Lore:

You can Special Summon this card when your Life Points are 500 or lower. This card can attack your opponent directly. As long as this card remains face-up on the field, Synchro Monsters cannot be targeted by monster cards effects. If this card was Special Summoned by this cards effect, when it is destroyed Special Summon 1 Synchro monster from your graveyard.

 

Tell what you think about this card.

 

EDIT: image credit to HP Doom

I changed the last sentence

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Dark_sun76

 

Since Feb.

 

Best Card: Light Darkness Dargon Of The Skies

 

I see no card.

 

Dark_sun76

 

Since Feb.

 

Best Card: Light Darkness Dargon Of The Skies

 

No attachments.

 

After you made the card' date=' click on it. Then there will be a img code under it. Copy the code and post it in a thread.[hr']

297612.jpg

Lore:

You can Special Summon this card when your Life Points are 500 or lower. This card can attack your opponent directly. As long as this card remains face-up on the field, Synchro Monsters cannot be targeted by monster cards effects. If this card was Special Summoned by this cards effect, when it is destroyed Special Summon 1 Synchro monster from your graveyard.

 

Tell what you think about this card.

 

EDIT: image credit to HP Doom

I changed the last sentence

 

You're remade was better but it was just level 5 or lower.

 

BTW you like the card?

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Dark_sun76

 

Since Feb.

 

Best Card: Light Darkness Dargon Of The Skies

 

I see no card.

 

Dark_sun76

 

Since Feb.

 

Best Card: Light Darkness Dargon Of The Skies

 

No attachments.

 

After you made the card' date=' click on it. Then there will be a img code under it. Copy the code and post it in a thread.[hr']

297612.jpg

Lore:

You can Special Summon this card when your Life Points are 500 or lower. This card can attack your opponent directly. As long as this card remains face-up on the field, Synchro Monsters cannot be targeted by monster cards effects. If this card was Special Summoned by this cards effect, when it is destroyed Special Summon 1 Synchro monster from your graveyard.

 

Tell what you think about this card.

 

EDIT: image credit to HP Doom

I changed the last sentence

 

You're remade was better but it was just level 5 or lower.

 

BTW you like the card?

 

I do.

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Username : ώяάτћ

How long have you been making cards : Since I joined' date=' but it didn't get serious until 2009.

Best Card :

[spoiler=Personal Fave']

63253e.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 Fiend-Type monsters on your side of the field and by placing this card in face-up Attack Position in your Spell & Trap Card Zone. When this card in Normal Summoned, place 1 Imbulged Counter on this card. This card loses 1 Level for each Imbulged Counter that was placed on this card. During your Main Phase 1, roll a six-sided Die. The Level of this card becomes the same as the result. Decrease your opponent's Life Points equal to the total number of decrease on this card's Level. This card cannot be destroyed on the turn that it is Normal Summoned.

 

 

Was part of an old set, was a god card of that set.

 

 

[spoiler=Latest Cards]

 

 

P.S. I don't have a fave but this is an example of one of my good works.

 

Also, I have to tell you what a Field Round is:

To perform a Field Round you must have a Ressurected Giant on your side of the field, and what happens is you switch control of all of your monsters and or Spells & Traps to your opponent except the Ressurected Gaint. The Field Round lasts for 3 turns, but can be increased by specific cards. A Field Round can be prevented by the opponent by activating any Spell or Trap. The person who announces the Field Round must pay 750 Life Points during each of their Standby Phases of the Field Round.

 

 

63253.jpg

Once per turn, during your Main Phase 1, you can remove from play 2 Spell Cards and a monster in your hand to perform a Field Round. You do not have to pay Life Points for 1 turn of the Field Round.

 

 

63253.jpg

During your Main Phase 1, you can Tribute 1 "Ressurected Giant" monster on your side of the field except this card to perform a Field Round. If you used this card's effect to perform a Field Round, you can draw 2 cards. If one of those cards is a "Ressurected Giant" monster, you can Special Summon that card to your side of the field in face-up Attack Position. This card is destroyed during your Standby Phase the turn after this card was Summoned.

 

 

Sorry if I confused you, but I specialize in new ideas and I love creativity and I am going to stick with that, so, I can't really make old regular cards with old regular effects.

 

Take out the part were you summon it in the Spell and Trap Card zone

 

I dont know why would anyone do a Field Round.

Tell me more and Ill put you in Legendary.

You just give your cards to your opponent.

 

No, you switch all the cards, which means if your opponent has a leet monster on their side of the field you can Field Round to switch it. So, you give all cards you have to your opponent, and your opponent gives all his cards to you.

 

I guess I'll take out the Spell & Trap Card Zone part.

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297612d.jpg

Effect:

This card cannot be Special Summoned. When this card is Summoned, draw 1 card. If you drew a monster, you can destroy 1 card on your opponent's side of the field and Special Summon 1 Level 2 or lower Plant-Type monster from your hand, Deck or Graveyard. If you drew a Spell or Trap Card, destroy this card and a Level 3 or lower Plant-Type monster on your side of the field. If this card is destroyed this way, you gain 500 Life Points and your opponent lose 300 Life Points.

 

Is this card OP?

 

Image credit to HP Doom

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297612.jpg

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by add 10 or more cards from your Graveyard to your Deck. If this card is destroyed the turn it is Summoned, you can pay 1000 Life Points to Special Summon this card from your Graveyard. This card can attack your opponent directly. If it does, it is changed to Defense Position at the end of your turn. You can Tribute this card after your 3rd Draw Phase after this card is Summoned to take control of 1 Synchro Monster your opponent controls, until your next End Phase.

 

What you think about this card?

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by adding 10 or more cards from your Graveyard to your Deck. If this card is destroyed the turn it is Summoned, you can pay 1000 Life Points to Special Summon this card from your Graveyard. This card can attack your opponent directly. If it does, it is changed to Defense Position at the end of your turn. You can Tribute this card after your 3rd Draw Phase after this card is Summoned to take control of 1 Synchro Monster your opponent controls, until your next End Phase.

You just had a sentance that didn't work. A bit op'ed for a level 7

 

~MK

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[spoiler=Pics]41.png33.png1.pngf66eee5e.png18.png3.png5.png4.png

 

 

 

All from pixiv found by me

 

nice

 

Username : ώяάτћ

How long have you been making cards : Since I joined' date=' but it didn't get serious until 2009.

Best Card :

[spoiler=Personal Fave']

63253e.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 Fiend-Type monsters on your side of the field and by placing this card in face-up Attack Position in your Spell & Trap Card Zone. When this card in Normal Summoned, place 1 Imbulged Counter on this card. This card loses 1 Level for each Imbulged Counter that was placed on this card. During your Main Phase 1, roll a six-sided Die. The Level of this card becomes the same as the result. Decrease your opponent's Life Points equal to the total number of decrease on this card's Level. This card cannot be destroyed on the turn that it is Normal Summoned.

 

 

Was part of an old set, was a god card of that set.

 

 

[spoiler=Latest Cards]

 

 

P.S. I don't have a fave but this is an example of one of my good works.

 

Also, I have to tell you what a Field Round is:

To perform a Field Round you must have a Ressurected Giant on your side of the field, and what happens is you switch control of all of your monsters and or Spells & Traps to your opponent except the Ressurected Gaint. The Field Round lasts for 3 turns, but can be increased by specific cards. A Field Round can be prevented by the opponent by activating any Spell or Trap. The person who announces the Field Round must pay 750 Life Points during each of their Standby Phases of the Field Round.

 

 

63253.jpg

Once per turn, during your Main Phase 1, you can remove from play 2 Spell Cards and a monster in your hand to perform a Field Round. You do not have to pay Life Points for 1 turn of the Field Round.

 

 

63253.jpg

During your Main Phase 1, you can Tribute 1 "Ressurected Giant" monster on your side of the field except this card to perform a Field Round. If you used this card's effect to perform a Field Round, you can draw 2 cards. If one of those cards is a "Ressurected Giant" monster, you can Special Summon that card to your side of the field in face-up Attack Position. This card is destroyed during your Standby Phase the turn after this card was Summoned.

 

 

Sorry if I confused you, but I specialize in new ideas and I love creativity and I am going to stick with that, so, I can't really make old regular cards with old regular effects.

 

Take out the part were you summon it in the Spell and Trap Card zone

 

I dont know why would anyone do a Field Round.

Tell me more and Ill put you in Legendary.

You just give your cards to your opponent.

 

No, you switch all the cards, which means if your opponent has a leet monster on their side of the field you can Field Round to switch it. So, you give all cards you have to your opponent, and your opponent gives all his cards to you.

 

I guess I'll take out the Spell & Trap Card Zone part.

 

Oh ok.

 

297612d.jpg

Effect:

This card cannot be Special Summoned. When this card is Summoned' date=' draw 1 card. If you drew a monster, you can destroy 1 card on your opponent's side of the field and Special Summon 1 Level 2 or lower Plant-Type monster from your hand, Deck or Graveyard. If you drew a Spell or Trap Card, destroy this card and a Level 3 or lower Plant-Type monster on your side of the field. If this card is destroyed this way, you gain 500 Life Points and your opponent lose 300 Life Points.

 

Is this card OP?

 

Image credit to HP Doom

[/quote']

Seems Weak

 

297612.jpg

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by add 10 or more cards from your Graveyard to your Deck. If this card is destroyed the turn it is Summoned' date=' you can pay 1000 Life Points to Special Summon this card from your Graveyard. This card can attack your opponent directly. If it does, it is changed to Defense Position at the end of your turn. You can Tribute this card after your 3rd Draw Phase after this card is Summoned to take control of 1 Synchro Monster your opponent controls, until your next End Phase.

 

What you think about this card?

[/quote']

 

Too hard to summon.

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Here's my Evil Ichigo - Replicate of the Hollow

 

 

[spoiler=Card]

179725.jpg

 

-Lore-

 

This card's Attribute is also treated as LIGHT. Once per turn, during your Standby Phase, you can pick up (not draw) cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card to your hand and return all other picked up cards to your Deck. Your Deck is then shuffled. If you use this effect, this card cannot attack this turn. During each of your End Phases, you can Summon 1 "Evil Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to your field in Defense Position. This card gains 200 ATK and DEF for each "Evil Token" on the field. Once per turn, you can Tribute 1 "Evil Token" you control to negate an attack that designates this card. The "Evil Tokens" cannot be used, except by this card's effect.

 

 

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[spoiler=Pics]41.png33.png1.pngf66eee5e.png18.png3.png5.png4.png

 

 

 

All from pixiv found by me

 

nice

 

Username : ώяάτћ

How long have you been making cards : Since I joined' date=' but it didn't get serious until 2009.

Best Card :

[spoiler=Personal Fave']

63253e.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 3 Fiend-Type monsters on your side of the field and by placing this card in face-up Attack Position in your Spell & Trap Card Zone. When this card in Normal Summoned, place 1 Imbulged Counter on this card. This card loses 1 Level for each Imbulged Counter that was placed on this card. During your Main Phase 1, roll a six-sided Die. The Level of this card becomes the same as the result. Decrease your opponent's Life Points equal to the total number of decrease on this card's Level. This card cannot be destroyed on the turn that it is Normal Summoned.

 

 

Was part of an old set, was a god card of that set.

 

 

[spoiler=Latest Cards]

 

 

P.S. I don't have a fave but this is an example of one of my good works.

 

Also, I have to tell you what a Field Round is:

To perform a Field Round you must have a Ressurected Giant on your side of the field, and what happens is you switch control of all of your monsters and or Spells & Traps to your opponent except the Ressurected Gaint. The Field Round lasts for 3 turns, but can be increased by specific cards. A Field Round can be prevented by the opponent by activating any Spell or Trap. The person who announces the Field Round must pay 750 Life Points during each of their Standby Phases of the Field Round.

 

 

63253.jpg

Once per turn, during your Main Phase 1, you can remove from play 2 Spell Cards and a monster in your hand to perform a Field Round. You do not have to pay Life Points for 1 turn of the Field Round.

 

 

63253.jpg

During your Main Phase 1, you can Tribute 1 "Ressurected Giant" monster on your side of the field except this card to perform a Field Round. If you used this card's effect to perform a Field Round, you can draw 2 cards. If one of those cards is a "Ressurected Giant" monster, you can Special Summon that card to your side of the field in face-up Attack Position. This card is destroyed during your Standby Phase the turn after this card was Summoned.

 

 

Sorry if I confused you, but I specialize in new ideas and I love creativity and I am going to stick with that, so, I can't really make old regular cards with old regular effects.

 

Take out the part were you summon it in the Spell and Trap Card zone

 

I dont know why would anyone do a Field Round.

Tell me more and Ill put you in Legendary.

You just give your cards to your opponent.

 

No, you switch all the cards, which means if your opponent has a leet monster on their side of the field you can Field Round to switch it. So, you give all cards you have to your opponent, and your opponent gives all his cards to you.

 

I guess I'll take out the Spell & Trap Card Zone part.

 

Oh ok.

 

297612d.jpg

Effect:

This card cannot be Special Summoned. When this card is Summoned' date=' draw 1 card. If you drew a monster, you can destroy 1 card on your opponent's side of the field and Special Summon 1 Level 2 or lower Plant-Type monster from your hand, Deck or Graveyard. If you drew a Spell or Trap Card, destroy this card and a Level 3 or lower Plant-Type monster on your side of the field. If this card is destroyed this way, you gain 500 Life Points and your opponent lose 300 Life Points.

 

Is this card OP?

 

Image credit to HP Doom

[/quote']

Seems Weak

 

 

 

How is this card weak???

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