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The Zero Archetype-New Support Archetype added!


Dream

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Well, I was looking through my old threads, and a thread in written cards caught my eye. I decided to bring back the Archetype, with a few changes, and some new cards, and here it is!

 

[spoiler=The Zero Archetype]

[spoiler=Zero Monsters]

Zero Archer

LIGHT

Level 3

Warrior/Tuner

Increase the ATK of this card by 300 for each other 'Zero' monster you control. Once per turn, you may destroy 1 Level 2 or lower monster your opponent controls.

ATK/DEF: 0/1000

 

Zero Strategist

LIGHT

Level 1

Spellcaster/Effect

As long as this card is face-up on the field, 'Zero' monsters you control are unaffected by Trap Cards.

ATK/DEF: 0/200

 

Zero Gunman

LIGHT

Level 3

Warrior/Effect

If you control another face-up 'Zero' monster, this cards original ATK becomes 1500.

ATK/DEF: 0/1600

 

Zero Defender

LIGHT

Level 5

Warrior/Effect

As long as this card remains face-up on the field, increase the DEF of all other 'Zero' monsters you control by 500.

ATK/DEF: 0/2600

 

Zero Paladin

LIGHT

Level 6

Warrior/Effect

Increase this cards ATK by 1000 for every 'Zero' monster you control. If your Life Points are less than 3000, this card gains 500 DEF.

ATK/DEF: 0/2000

 

Zero Python

LIGHT

Level 6

Reptile/Synchro/Effect

1 'Zero' Tuner + 1 or more non-tuner mosters

Increase this cards ATK by 600 for each 'Zero' monster in your Graveyard. Monsters you control with 0 ATK cannot be destroyed by battle.

ATK/DEF: 0/1600

 

Zero Firelord

FIRE

Level 4

Pyro/Tuner

When this card is Normal Summoned succesfully, place one 'Burn Counter' on this card (max 5) for each 'Zero' monster you control. During your Standby Phase, you may remove one 'Burn Counter' from this card to deal 500 damage to your opponents Life Points.

ATK/DEF: 0/1800

 

Zero Dragon

FIRE

Level 5

Dragon/Effect

This card ATK and DEF is equal to the total level of Zero monsters you control x200.

ATK/DEF: ?/?

 

Zero Isolator

DARK

Level 4

Spellcaster/Effect

As long as this card is face-up on the field, neither player can declare an attack. During your Main Phase, you may remove this card from play.

ATK/DEF: 0/1000

 

 

 

[spoiler=Zerotech Monsters]

Zerotech Phoenix

WIND

Level 6

Winged-Beast/Effect

Increase this card ATK by 200 for every other 'Zero' monster you control. Increase this cards ATK and DEF by 300 for every monster with 0 ATK in your Graveyard.

ATK/DEF: 2300/1000

 

Zerotech Tunnel Worm

EARTH

Level 4

Insect/Effect

During your Standby Phase, you may move this card to an empty Monster Card Zone you control. Place a 'Tunnel Counter' on that Monster Card Zone. If a monster with 0 ATK is on a Monster Card Zone with a 'Tunnel Counter', that monster cannot be destroyed by battle.

ATK/DEF: 1000/1600

 

 

[spoiler=Spells]

Zero Blockade

Quick-play

Activate only when a 'Zero' monster you control would be destroyed by battle. That monster is not destroyed.

Zero World

Field

Either player may Normal Summon monsters in face-up Defense Position. Zero monsters gain 600 ATK.

 

Zerotech Neutralization Tactic

Continuous

Once per turn, you may place 1 'Nuetral Counter' on a face-up monster. Monsters with 'Nuetral Counters' have 0 ATK and cannot be destroyed by battle.

 

 

[spoiler=Traps]

Zero Sense

Normal

All Zero monsters you control gain 1000 ATK. Destroy all monsters you control during the End Phase.

 

Zero Force Energy

Normal

Activate only if you control a face-up 'Zero' monster. Destroy all monsters on the field with more than 0 ATK, then your opponent gains Life points equal to the total level of the destroyed monsters x100.

 

Zero Force Shield

Continuous

Monsters with 0 ATK cannot be destroyed by battle. Whenever a monster with 0 ATK is declared as an attack target, inflict 800 damage to it's controller.

 

 

 

 

In case you're wondering, here is the old thread.

http://forum.yugiohcardmaker.net/thread-112497.html

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