Dream Posted March 7, 2010 Report Share Posted March 7, 2010 Well, I was looking through my old threads, and a thread in written cards caught my eye. I decided to bring back the Archetype, with a few changes, and some new cards, and here it is! [spoiler=The Zero Archetype][spoiler=Zero Monsters]Zero ArcherLIGHTLevel 3Warrior/TunerIncrease the ATK of this card by 300 for each other 'Zero' monster you control. Once per turn, you may destroy 1 Level 2 or lower monster your opponent controls.ATK/DEF: 0/1000 Zero StrategistLIGHTLevel 1Spellcaster/EffectAs long as this card is face-up on the field, 'Zero' monsters you control are unaffected by Trap Cards.ATK/DEF: 0/200 Zero GunmanLIGHTLevel 3Warrior/EffectIf you control another face-up 'Zero' monster, this cards original ATK becomes 1500.ATK/DEF: 0/1600 Zero DefenderLIGHTLevel 5Warrior/EffectAs long as this card remains face-up on the field, increase the DEF of all other 'Zero' monsters you control by 500.ATK/DEF: 0/2600 Zero PaladinLIGHTLevel 6Warrior/EffectIncrease this cards ATK by 1000 for every 'Zero' monster you control. If your Life Points are less than 3000, this card gains 500 DEF.ATK/DEF: 0/2000 Zero PythonLIGHTLevel 6Reptile/Synchro/Effect1 'Zero' Tuner + 1 or more non-tuner mostersIncrease this cards ATK by 600 for each 'Zero' monster in your Graveyard. Monsters you control with 0 ATK cannot be destroyed by battle.ATK/DEF: 0/1600 Zero FirelordFIRELevel 4Pyro/TunerWhen this card is Normal Summoned succesfully, place one 'Burn Counter' on this card (max 5) for each 'Zero' monster you control. During your Standby Phase, you may remove one 'Burn Counter' from this card to deal 500 damage to your opponents Life Points.ATK/DEF: 0/1800 Zero DragonFIRELevel 5Dragon/EffectThis card ATK and DEF is equal to the total level of Zero monsters you control x200.ATK/DEF: ?/? Zero IsolatorDARKLevel 4Spellcaster/EffectAs long as this card is face-up on the field, neither player can declare an attack. During your Main Phase, you may remove this card from play.ATK/DEF: 0/1000 [spoiler=Zerotech Monsters]Zerotech PhoenixWINDLevel 6Winged-Beast/EffectIncrease this card ATK by 200 for every other 'Zero' monster you control. Increase this cards ATK and DEF by 300 for every monster with 0 ATK in your Graveyard.ATK/DEF: 2300/1000 Zerotech Tunnel WormEARTHLevel 4Insect/EffectDuring your Standby Phase, you may move this card to an empty Monster Card Zone you control. Place a 'Tunnel Counter' on that Monster Card Zone. If a monster with 0 ATK is on a Monster Card Zone with a 'Tunnel Counter', that monster cannot be destroyed by battle.ATK/DEF: 1000/1600 [spoiler=Spells]Zero BlockadeQuick-playActivate only when a 'Zero' monster you control would be destroyed by battle. That monster is not destroyed.Zero WorldFieldEither player may Normal Summon monsters in face-up Defense Position. Zero monsters gain 600 ATK. Zerotech Neutralization TacticContinuousOnce per turn, you may place 1 'Nuetral Counter' on a face-up monster. Monsters with 'Nuetral Counters' have 0 ATK and cannot be destroyed by battle. [spoiler=Traps]Zero SenseNormalAll Zero monsters you control gain 1000 ATK. Destroy all monsters you control during the End Phase. Zero Force EnergyNormalActivate only if you control a face-up 'Zero' monster. Destroy all monsters on the field with more than 0 ATK, then your opponent gains Life points equal to the total level of the destroyed monsters x100. Zero Force ShieldContinuousMonsters with 0 ATK cannot be destroyed by battle. Whenever a monster with 0 ATK is declared as an attack target, inflict 800 damage to it's controller. In case you're wondering, here is the old thread.http://forum.yugiohcardmaker.net/thread-112497.html Link to comment
duel tester Posted March 10, 2010 Report Share Posted March 10, 2010 these cards are ok noy to bad but only one arch type would own this archtypethe reptiliane monsters good effort !!!7.7/10 Link to comment
Sander Posted March 10, 2010 Report Share Posted March 10, 2010 They're pretty good. Not liking the attack increasing, could have stayed with 0 ATK and somehow tweak it around with that, but what the hell, your set, your cards. Link to comment
Dream Posted March 11, 2010 Author Report Share Posted March 11, 2010 Thanks. 2 new cards added! Link to comment
Tokyo Duel Posted March 13, 2010 Report Share Posted March 13, 2010 Hmm...interesting concept. But yeah, I agree with Xander on this...you should definitly think about working with 0 ATK. Anyways 8.9/10 Link to comment
nabby101 Posted March 13, 2010 Report Share Posted March 13, 2010 I agree with the above posts. 0 ATK kinda is the whole point of the set. Might want to change that. Interesting concept though.0/10 (lol jk) 8/10 Link to comment
Dream Posted March 13, 2010 Author Report Share Posted March 13, 2010 Added 2 new traps that focus on 0 ATK. Link to comment
Dream Posted March 13, 2010 Author Report Share Posted March 13, 2010 Added the Zerotech monsters! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.