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|Darkgem Beasts REDUX|


Sander

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|Darkgem God - Rainbow Darkness|

|DARK|Dragon/Level 10|4000/0|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Darkgem Beast - Ruby Carbuncle". When this card is Summoned, remove from play any number of "Darkgem Beasts" in your Graveyard. For every "Darkgem Beast" removed from play by this effect, destroy 1 card on your opponent's side of the field.|

 

|Darkgem Beast - Ruby Carbuncle|

|DARK|Fairy/Level 3|300/300|

|When this card is Special Summoned, you can Special Summon as many "Darkgem Beast" cards as possible from your Spell & Trap Card Zone or Graveyard. You can Tribute this card and 3 other "Darkgem Beast" monsters to Special Summon 1 "Darkgem God - Rainbow Darkness" from your hand or Deck.|

 

|Darkgem Beast - Sapphire Pegasus|

|DARK|Beast/Level 4|1800/1200|

|When there are exactly 3 "Darkgem Beast" cards in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, you can send 1 "Darkgem Beast" from your Spell & Trap Card Zone to your Graveyard to place 1 "Darkgem Beast" from your Graveyard in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|

 

|Darkgem Beast - Amber Mammoth|

|DARK|Beast/Level 4|1700/1600|

|When there are exactly 3 "Darkgem Beast" cards in your Graveyard, you can Special Summon this card from your hand. When you have 2 or more "Darkgem Beast" cards in your Spell & Trap Card Zone, "Darkgem Beast" monster cannot be targeted by the effects of Spell, Trap or monster card effects. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|

 

|Darkgem Beast - Topaz Tiger|

|DARK|Beast/Effect|Level 4|1600/1000|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. If this card attacks an opponent's monster, it gains 200 ATK for each "Darkgem" monster in your Graveyard during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

|Darkgem Beast - Cobalt Eagle|

|DARK|Winged Beast/Effect|Level 4|1400/800|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. By returning 1 "Darkgem Beast" monster you control to the top of its owner's Deck and sending this card to the Graveyard, place 2 "Darkgem Beast" monsters from your Deck to the Spell & Trap Card Zone; they are treated as Continuous Spell Cards. The Deck is then shuffled. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

|Darkgem Beast - Amethyst Cat|

|DARK|Beast/Effect|Level 3|1200/400|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. By sending 1 "Darkgem Beast" monster from your Spell & Trap Card Zone to the Graveyard, this card can attack your opponent's Life Points directly. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

|Darkgem Beast - Emerald Tortoise|

|DARK|Aqua/Effect|Level 3|600/2000|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, change this card into Defense Position. As long as this card remains in Defense Position, when a "Darkgem Beast" is placed to the Spell & Trap Card Zone, draw 1 card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

|Darkgem Release|

|Normal Spell|

|Send 1 "Darkgem Beast" monster from your Spell & Trap Card Zone to the Graveyard and Special Summon 1 "Darkgem Beast" from your Spell & Trap Card Zone.|

 

|Darkgem Temptation|

|Normal Spell|

|Destroy 1 "Darkgem Beast" in your Spell & Trap Card Zone. Draw 2 cards.|

 

I will post new cards later on.

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|Darkgem God - Rainbow Darkness|

|DARK|Dragon/Level 10|4000/0|

|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned' date=' except by the effect of "Darkgem Beast - Ruby Carbuncle". When this card is Summoned, remove from play any number of "Darkgem Beasts" in your Graveyard. For every "Darkgem Beast" removed from play by this effect, destroy 1 card on your opponent's side of the field.|

 

[b']Owned. I like this card; great way to start off.[/b]

 

|Darkgem Beast - Ruby Carbuncle|

|DARK|Fairy/Level 3|300/300|

|When this card is Special Summoned, you can Special Summon as many "Darkgem Beast" cards as possible from your Spell & Trap Card Zone or Graveyard. You can Tribute this card and 3 other "Darkgem Beast" monsters to Special Summon 1 "Darkgem God - Rainbow Darkness" from your hand or Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|

 

Wow. That's a big cost, but it fuels your Dragon. Overall: Good.

 

|Darkgem Beast - Sapphire Pegasus|

|DARK|Beast/Level 4|1800/1200|

|When there are exactly 3 "Darkgem Beast" cards in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, you can send 1 "Darkgem Beast" from your Spell & Trap Card Zone to your Graveyard to place 1 "Darkgem Beast" from your Graveyard in your Spell & Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|

 

|Darkgem Beast - Amber Mammoth|

|DARK|Beast/Level 4|1700/1600|

|When there are exactly 3 "Darkgem Beast" cards in your Graveyard, you can Special Summon this card from your hand. When you have 2 or more "Darkgem Beast" cards in your Spell & Trap Card Zone, "Darkgem Beast" monster cannot be targeted by the effects of Spell, Trap or monster card effects. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.|

 

Blanketing protection? Sign me up.

 

|Darkgem Beast - Topaz Tiger|

|DARK|Beast/Effect|Level 4|1600/1000|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. If this card attacks an opponent's monster, it gains 150 ATK for each "Darkgem" monster in your Graveyard during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

150? That's an ugly number; 200 would be fine.

 

|Darkgem Beast - Cobalt Eagle|

|DARK|Winged Beast/Effect|Level 4|1400/800|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. By returning 1 "Darkgem Beast" monster you control to the top of its owner's Deck and sending this card to the Graveyard, add 2 "Darkgem Beast" monsters from your insert name of place here to the Spell & Trap Card Zone; they are treated as Continuous Spell Cards. The Deck is then shuffled. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

Finish the card, then we'll talk.

 

|Darkgem Beast - Amethyst Cat|

|DARK|Beast/Effect|Level 3|1200/400|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. By sending 1 "Darkgem Beast" monster from your Spell & Trap Card Zone to the Graveyard, this card can attack your opponent's Life Points directly. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

Nice.

 

|Darkgem Beast - Emerald Tortoise|

|DARK|Aqua/Effect|Level 3|600/2000|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, change this card into Defense Position. As long as this card remains in Defense Position, when a "Darkgem Beast" is placed to the Spell & Trap Card Zone, draw 1 card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

Maybe that should be limited to 3 draws per turn, but otherwise good.

 

|Darkgem Release|

|Normal Spell|

|Send 1 "Darkgem Beast" monster from your Spell & Trap Card Zone to the Graveyard and Special Summon 1 "Darkgem Beast" from your Spell & Trap Card Zone.|

 

Unique. I likes it.

 

|Darkgem Temptation|

|Normal Spell|

|Destroy 1 "Darkgem Beast" in your Spell & Trap Card Zone. Draw 2 cards.|

 

Rare Value? Hey.

 

I will post new cards later on.

 

8/10.

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150? That's an ugly number; 200 would be fine.

 

Changed it to 200.

 

Finish the card' date=' then we'll talk.[/b']

 

Was meant to be "from Deck". Hence the "The deck is then shuffled" after that. Problem fixed.

 

|Darkgem Beast - Cobalt Eagle|

|DARK|Winged Beast/Effect|Level 4|1400/800|

|When there are exactly 3 "Darkgem Beast" monsters in your Graveyard, you can Special Summon this card from your hand. By returning 1 "Darkgem Beast" monster you control to the top of its owner's Deck and sending this card to the Graveyard, place 2 "Darkgem Beast" monsters from your Deck to the Spell & Trap Card Zone; they are treated as Continuous Spell Cards. The Deck is then shuffled. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.|

 

Well, that's a good card right there.

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