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[Cake] Right, let's pull this old set out of the cellar


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Obviously, the Elecs mark the second major Thunder Archetype, but this came about before them. Actually, going back and thinking about it, I realized that this is actually (and unintentionally) a DT Archetype.

 

Community thread.

[spoiler=Monsters]

Ryoma-ru Kirena

LIGHT

Thunder/Tuner

4/1800/400

If this card is used for the Synchro Summon of a non-LIGHT monster, halve its Level. When this card declares an attack, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your hand.

 

Ryoma-ru Galgek

LIGHT

Thunder/Effect

4/1200/200

When this card declares an attack, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your hand. If a monster Special Summoned by this effect deals damage to your opponent, this card gains ATK equal to the damage dealt.

 

Ryoma-ru Nikton

DARK

Thunder

4/1600/400

When this card is Normal Summoned, you can discard a "Ryoma-ru" monster to add a "Ryoma-ru" monster from your Deck to your hand. When this card declares an attack, Special Summon a Level 4 or lower "Ryo-maru" monster from your hand. Then inflict damage to your opponent equal to half that monster's DEF.

 

Ryoma-ru Lansed

LIGHT

Thunder

4/1800/1000

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, inflict 900 damage to your opponent and it cannot attack this turn. If this card is Normal Summoned, you can add a "Ryoma-ru" monster from your Deck to your hand.

 

Ryoma-ru Teznak

DARK

Thunder

3/1100/600

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, it is treated as a Tuner monster while it is face-up on the field. When this card is used for a Synchro Summon, add a Level 3 or lower Thunder-type monster from your Deck to your hand, except "Ryoma-ru Teznak". This card can only be used for the Synchro Summon of a "Ryoma-ru" monster.

 

Ryoma-ru Garheit

DARK

Thunder/Effect

6/2400/2000

This card cannot be Special Summoned. If this card attacks, Special Summon a "Ryoma-ru" monster from your hand. It cannot attack this turn. If that monster activates an effect that deals damage during the Battle Phase, double any damage dealt.

 

Ryoma-ru Yomira

DARK

Thunder

1/?/?

This card cannot be Normal Summoned or Set. If this card is Special Summoned, select a monster on the field. This card's original ATK and DEF are treated as half of that monster's ATK, and this card cannot attack this turn. Once per turn, during your Main Phase, you can inflict damage to your opponent equal to this monster's ATK.

 

 

Ryoma-ru Horukan

DARK

Thunder

3/1500/200

If this card is Special Summoned by the effect of a "Ryoma-ru" monster, inflict 600 damage to your opponent. When this card is Normal Summoned, you can add a "The Great Temple of Rangiki" from your Deck to your hand.

 

Ryoma-ru Deskini

LIGHT

Thunder

6/2200/2000

When this card is Tribute Summoned, inflict 600 damage to your opponent. When this card declares an attack, Special Summon up to 2 Level 4 or lower "Ryoma-ru" monsters from your hand. They cannot attack this turn.

 

Ryoma-ru Amplifier

LIGHT

Thunder/Union

2/800/500

You can Special Summon this card from your hand if you control a "Ryoma-ru" monster. Once per turn, you can equip this card to a Thunder-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when that monster declares an attack, your opponent takes 400 damage. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

Ryoma-ru Zauren

LIGHT

Thunder/Effect

4/1400/0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of a "Ryoma-ru" monster. When this card is Special Summoned, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your Graveyard. It is treated as if it were Special Summoned from your hand, and cannot attack this turn. If this card battles, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your hand.

 

Ryoma-ru Voltienne [Genma no Ou]

LIGHT

Level: 3

Thunder/Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by dealing 1000 damage to your opponent. You can only control 1 "Ryoma-ru Voltienne". This card cannot attack or change its battle position. This card cannot be destroyed by battle. Any Battle Damage from battles involving this card is treated as Effect Damage instead.

ATK 0

DEF/ 0

 

Kami no Ryo - Rangiki

LIGHT

Thunder

10 4000/4000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Lightning's Lament". Once per turn, you can Tribute a Thunder-type monster (except "Kami no Ryo - Rangiki) to deal damage to your opponent equal to its ATK. You cannot attack with this card the turn you activate this effect. If this card is destroyed, your opponent takes 2000 damage.

 

 

[spoiler=Spells]

Static Accumulation

Normal Spell

Add a Level 4 or lower "Ryoma-ru" monster from your Deck to your hand. It cannot be Special Summoned during this turn's Battle Phase.

 

Lightning Strike!

Continuous Spell

Each time a monster is Special Summoned from your hand, your opponent takes 600 damage.

 

Manufacted Lightning

Quick-play Spell

You can only activate this card while you control a "Ryoma-ru" monster. Deal 1000 damage to your opponent.

 

Static Strike

Normal Spell

You can only activate this card if you control a Thunder-type monster. Destroy a Defense Position monster on the field, and deal 600 damage to your opponent.

 

The Great Temple of Rangiki

Field Spell

Each time a monster is Special Summoned from the hand, put a Charge Counter on this card. Once per turn, you can remove any number of Charge Counters from this card to deal damage to your opponent equal to the number of Charge Counters removed x500. If this card would be removed from the field, you can remove a Charge Counter instead.

 

Ryoma-ru Battle Training

Normal Spell

You can only activate this card by targeting a non "Ryoma-ru" monster you control. Tribute that monster to Special Summon a "Ryoma-ru" monster with an identical Level from your Deck. It cannot attack this turn.

 

Ryoma-ru Auto-Cannon

Continuous Spell

When a "Ryoma-ru" monster is Special Summoned from your hand by the effect of another "Ryoma-ru" card, deal damage to your opponent equal to its Level x100.

 

Lightning Strikes Twice

Normal Spell

Activate only during your Main Phase 1. Select a "Ryoma-ru" monster you control. Halve its ATK, and it can attack twice during the Battle Phase.

 

 

[spoiler=Traps]

Thunderclap

Counter Trap

You can only activate this card by Tributing a Thunder-type monster. Negate the activation and effect of a card or Summon and destroy it.

 

Lightningrod

Continuous Trap

Select 1 monster your opponent controls. All Thunder-type monsters you control can only select that monster as an attack target. If that monster battles a Thunder-type monster, neither monster is destroyed by the battle, and neither player takes Damage from it. If the monster is removed from the field, you can select another monster controlled by your opponent as a target. Otherwise, destroy this card.

 

Call of the Cloud

Normal Trap

Return a Thunder-type monster on the field to the owner's hand.

 

Song of the Storm

Normal Trap

During this turn, when your opponent takes effect damage, except by the effect of "Song of the Storm", they take 500 more damage.

 

Lightning's Lament

Counter Trap

You can only activate this card while "Call of the Cloud" and "Song of the Storm" exist in your Graveyard. Negate the activation and effects of all other cards in the current chain. Then Special Summon "Kami no Ryo - Rangiki" from your hand or Deck. It cannot attack this turn. Your opponent cannot activate cards in response to this card's activation and effect.

 

Lightning Soul

Normal Trap

Tribute a Thunder-type monster you control. Destroy 2 cards on the field.

 

Strike of Insight

Normal Trap

Discard a "Ryoma-ru" monster in your hand. Draw 2 cards, and take 1000 damage.

 

 

[spoiler=Synchros]

Ryoma-ru Jiksene

DARK

Thunder/Synchro

5/2300/1300

1 Tuner + 1 or more non-Tuner Thunder-type monsters

When this card is Special Summoned, deal 400 damage to your opponent. When this card declares an attack, you can Special Summon a "Ryoma-ru" monster from your hand. It cannot attack this turn.

 

Ryoma-ru Masthein

LIGHT

Thunder/Synchro

7/2700/1300

1 Tuner monster + 1 or more non-Tuner Thunder-type monsters

When this card is Synchro Summoned, deal 600 damage to your opponent. When this card declares an attack, you can Special Summon a "Ryoma-ru" monster from your hand. Then deal damage to your opponent equal to its DEF. That monster cannot attack this turn.

 

Ryoma-ru Kelgiken

LIGHT

Thunder/Synchro

8/3000/2700

1 "Ryoma-ru" tuner + 1 or more Thunder-type non-Tuner monsters

When this card is Synchro Summoned, deal 700 damage to your opponent. When a "Ryoma-ru" monster is Special Summoned from your hand, this card gains 400 ATK. Once per turn, during your Main Phase, you can deal damage to your opponent equal to the difference between this card's current ATK and its original ATK.

 

Ryoma-ru Jikez

DARK

Thunder/Synchro

7/2700/1600

"Ryoma-ru Teznak" + 1 or more Thunder-type non-Tuner monsters

When this card is Synchro Summoned, deal 700 damage to your opponent. When this card destroys a monster by battle, deal damage to your opponent equal to its ATK or DEF, whichever is higher.

 

Ryoma-ru Zanurak

LIGHT

Thunder/Synchro

8/3000/1900

1 "Ryoma-ru" Tuner monster + 1 or more non-Tuner "Ryoma-ru" monsters

When this card is Synchro Summoned, deal 800 damage to your opponent. When this card attacks a Defense Position monster, your opponent takes damage equal to the total of half that monster's DEF or half this card's ATK.

 

Ryoma-ru Werzaik

LIGHT

Thunder/Synchro

6/2100/1300

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, deal 600 damage to your opponent. If this card is destroyed and sent to the Graveyard, return 3 "Ryoma-ru" monsters, excluding this card, to your Deck, and draw 2 cards.

 

Ryoma-ru King Zigniston

LIGHT

Thunder/Synchro

9/3500/3000

1 "Ryoma-ru" Tuner monster + 1 or more non-Tuner "Ryoma-ru" monsters

This card can only be Special Summoned by Synchro Summon. Other "Ryoma-ru" monsters you control gain 200 ATK. When a monster is Special Summoned from the hand by the effect of a card on the field, deal 500 damage to your opponent. When this card is destroyed by battle, add a Thunder-type monster from your Deck or Graveyard to your hand.

 

 

Link to comment

Jesus C****T, did you post enough cards man?

 

[spoiler=Bringerofcake's thread]

Ryoma-ru Kirena

LIGHT

Thunder/Tuner

4/1800/400

If this card is used for the Synchro Summon of a non-LIGHT monster, halve its Level. When this card declares an attack, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your hand.

 

Urgent Tuning says hi, and I like it.

 

Ryoma-ru Haar

LIGHT

Thunder

4/1300/300

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, increase its original ATK by 800. If this card is in your Graveyard during your Draw Phase, you can skip your draw to add it to your hand.

 

Maybe it should be ATK and not Original ATK.

 

Ryoma-ru Nikton

DARK

Thunder

4/1600/400

When this card is Normal Summoned, add a "Ryoma-ru" monster from your Deck to your hand. When this card declares an attack, Special Summon a Level 4 or lower "Ryo-maru" monster from your hand. Then inflict damage to your opponent equal to half that monster's DEF.

 

Too much. Put a cost on the first effect.

 

Ryoma-ru Lansed

LIGHT

Thunder

4/1800/1000

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, inflict 900 damage to your opponent and it cannot attack this turn. If this card is Normal Summoned, you can add a "Ryoma-ru" monster from your Deck to your hand.

 

Better.

 

Ryoma-ru Teznak

DARK

Thunder

3/1100/600

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, it is treated as a Tuner monster while it is face-up on the field. When this card is used for a Synchro Summon, add a Level 3 or lower Thunder-type monster from your Deck to your hand, except "Ryoma-ru Teznak".

 

Put a cost on the second effect. This is too easily abusable.

 

Ryoma-ru Yomira

DARK

Thunder

1/?/?

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, select a monster on the field. This card's original ATK and DEF are treated as half of that monster's ATK, and this card cannot attack this turn. Once per turn, during your Main Phase, you can inflict damage to your opponent equal to this monster's ATK.

 

I like it.

 

Ryoma-ru Horukan

DARK

Thunder

3/1500/200

If this card is Special Summoned by the effect of a "Ryoma-ru" monster, inflict 600 damage to your opponent. When this card is Normal Summoned, you can add a "The Great Temple of Rangiki" from your Deck or Graveyard to your hand.

 

Make it just Deck for the search.

 

Ryoma-ru Deskini

LIGHT

Thunder

6/2200/2000

When this card is Tribute Summoned, inflict 600 damage to your opponent. When this card declares an attack, Special Summon up to 2 Level 4 or lower "Ryoma-ru" monsters from your hand. They cannot attack this turn.

 

Fine.

 

Ryoma-ru Amplifier

LIGHT

Thunder/Union

2/800/500

You can Special Summon this card from your hand if you control a "Ryoma-ru" monster. Once per turn, you can equip this card to a Thunder-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when that monster declares an attack, your opponent takes 400 damage. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

It's okay.

 

Ryoma-ru Zauren

LIGHT

Thunder/Effect

4/1400/0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of a "Ryoma-ru" monster. When this card is Special Summoned, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your Graveyard. It is treated as if it were Special Summoned from your hand, and cannot attack this turn. If this card battles, you can Special Summon a Level 4 or lower "Ryoma-ru" monster from your hand.

 

It's a pretty good card.

 

Kami no Ryo - Rangiki

LIGHT

Thunder

10 4000/4000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Lightning's Lament". Once per turn, you can Tribute a Thunder-type monster (except "Kami no Ryo - Rangiki) to deal damage to your opponent equal to its ATK. You cannot attack with this card the turn you activate this effect. If this card is destroyed, your opponent takes 2000 damage.

 

Hello Hamon.

 

Static Accumulation

Normal Spell

Add a Level 4 or lower "Ryoma-ru" monster from your Deck to your hand. It cannot be Special Summoned during this turn's Battle Phase.

 

It's a RotA. Enough said.

 

Lightning Strike!

Continuous Spell

Each time a monster is Special Summoned from your hand, your opponent takes 600 damage.

 

You really like 600 don't you?

 

Manufacted Lightning

Quick-play Spell

You can only activate this card while you control a "Ryoma-ru" monster. Deal 1000 damage to your opponent.

 

Meh, good enough.

 

Static Strike

Normal Spell

You can only activate this card if you control a Thunder-type monster. Destroy a Defense Position monster on the field, and deal damage to your opponent equal to half its DEF.

 

That's too easy. Make it 2 or more Thunder monsters.

 

The Great Temple of Rangiki

Field Spell

Each time a monster is Special Summoned from the hand, put a Charge Counter on this card. Once per turn, you can remove any number of Charge Counters from this card to deal damage to your opponent equal to the number of Charge Counters removed x500. If this card would be removed from the field, you can remove a Charge Counter instead.

 

Tempest magician as a Field Spell? Sins will love this card.

 

Ryoma-ru Battle Training

Normal Spell

You can only activate this card by targeting a non "Ryoma-ru" monster you control. Tribute that monster to Special Summon a "Ryoma-ru" monster with an identical Level from your Deck. It cannot attack this turn.

 

It's an okay card.

 

Ryoma-ru Auto-Cannon

Continuous Spell

When a "Ryoma-ru" monster is Special Summoned from your hand by the effect of another "Ryoma-ru" card, deal damage to your opponent equal to its Level x100.

 

Good idea.

 

Thunderclap

Counter Trap

You can only activate this card while you control a Thunder-type monster. Negate the activation and effect of a card or Summon and destroy it.

 

Again, too abusable. A cost is needed.

 

Lightningrod

Continuous Trap

Select 1 monster your opponent controls. All Thunder-type monsters you control can only select that monster as an attack target. If that monster battles a Thunder-type monster, neither monster is destroyed by the battle, and neither player takes Damage from it. If the monster is removed from the field, you can select another monster controlled by your opponent as a target. Otherwise, destroy this card.

 

Trap Eater says hi. What is this for exactly?

 

Call of the Cloud

Normal Trap

Return a Thunder-type monster on the field to the owner's hand.

 

For reusing effects? Good idea.

 

Song of the Storm

Normal Trap

During this turn, when your opponent takes effect damage, except by the effect of "Song of the Storm", they take 500 more damage.

 

Dark Room of Nightmare?

 

Lightning's Lament

Counter Trap

You can only activate this card while "Call of the Cloud" and "Song of the Storm" exist in your Graveyard. Negate the activation and effects of all other cards in the current chain. Then Special Summon "Kami no Ryo - Rengiki" from your hand or Deck. It cannot attack this turn. Your opponent cannot activate cards in response to this card's activation and effect.

 

Alright. That's a powerful summon card.

 

Lightning Soul

Normal Trap

Tribute a Thunder-type monster you control. Destroy 2 cards on the field.

 

Icarus Attack?

 

Ryoma-ru Jiksene

DARK

Thunder/Synchro

5/2300/1300

1 Tuner + 1 or more non-Tuner Thunder-type monsters

When this card is Special Summoned, deal 400 damage to your opponent. When this card declares an attack, you can Special Summon a "Ryoma-ru" monster from your hand. It cannot attack this turn.

 

It's okay.

 

Ryoma-ru Masthein

LIGHT

Thunder/Synchro

7/2700/1300

1 Tuner monster + 1 or more non-Tuner Thunder-type monsters

When this card is Synchro Summoned, deal 600 damage to your opponent. When this card declares an attack, you can Special Summon a "Ryoma-ru" monster from your hand. Then deal damage to your opponent equal to its DEF. That monster cannot attack this turn.

 

Good card.

 

Ryoma-ru Kelgiken

LIGHT

Thunder/Synchro

8/3100/2700

1 "Ryoma-ru" tuner + 1 or more Thunder-type non-Tuner monsters

When this card is Synchro Summoned, deal 700 damage to your opponent. When a "Ryoma-ru" monster is Special Summoned from your hand, this card gains 400 ATK. Once per turn, during your Main Phase, you can deal damage to your opponent equal to the difference between this card's current ATK and its original ATK.

 

Nice, but 3100? Maybe 3000.

 

Ryoma-ru Jikez

DARK

Thunder/Synchro

7/2700/1600

"Ryoma-ru Teznak" + 1 or more Thunder-type non-Tuner monsters

When this card is Synchro Summoned, deal 700 damage to your opponent. When this card destroys a monster by battle, deal damage to your opponent equal to its ATK or DEF, whichever is higher.

 

Inferno Wing?

 

Ryoma-ru Zanurak

LIGHT

Thunder/Synchro

8/3000/1900

1 "Ryoma-ru" Tuner monster + 1 or more non-Tuner "Ryoma-ru" monsters

When this card is Synchro Summoned, deal 800 damage to your opponent. When this card attacks a Defense Position monster, your opponent takes damage equal to the total of half that monster's DEF plus half this card's ATK.

 

It should be either/or for that effect, not both.

 

Ryoma-ru King Zigniston

LIGHT

Thunder/Synchro

9/3500/3000

1 "Ryoma-ru" Tuner monster + 1 or more non-Tuner "Ryoma-ru" monsters

This card can only be Special Summoned by Synchro Summon. Other "Ryoma-ru" monsters you control gain 200 ATK. When a monster is Special Summoned from the hand by the effect of a card on the field, deal 500 damage to your opponent. When this card is destroyed by battle, add a Thunder-type monster from your Deck or Graveyard to your hand.

 

It's fine.

 

 

 

Overall, Burn Archetypes aren't run much. This is a good way to run burn. 9/10.

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[spoiler=Bringerofcake's thread]

 

Ryoma-ru Nikton

DARK

Thunder

4/1600/400

When this card is Normal Summoned' date=' [b']you can discard a "Ryoma-ru" monster to[/b] add a "Ryoma-ru" monster from your Deck to your hand. When this card declares an attack, Special Summon a Level 4 or lower "Ryo-maru" monster from your hand. Then inflict damage to your opponent equal to half that monster's DEF.

 

Too much. Put a cost on the first effect.

Done.

 

Ryoma-ru Teznak

DARK

Thunder

3/1100/600

If this card is Special Summoned from your hand by the effect of a "Ryoma-ru" monster, it is treated as a Tuner monster while it is face-up on the field. When this card is used for a Synchro Summon, add a Level 3 or lower Thunder-type monster from your Deck to your hand, except "Ryoma-ru Teznak". This card can only be used for the Synchro Summon of a "Ryoma-ru" monster.

 

Put a cost on the second effect. This is too easily abusable.

Fixed, now you have to run in a dedicated Deck.

 

Ryoma-ru Horukan

DARK

Thunder

3/1500/200

If this card is Special Summoned by the effect of a "Ryoma-ru" monster, inflict 600 damage to your opponent. When this card is Normal Summoned, you can add a "The Great Temple of Rangiki" from your Deck or Graveyard to your hand.

 

Make it just Deck for the search.

Done.

 

Static Strike

Normal Spell

You can only activate this card if you control a Thunder-type monster. Destroy a Defense Position monster on the field, and deal 600 damage to your opponent. equal to half its DEF.

 

That's too easy. Make it 2 or more Thunder monsters.

fix'd

 

Thunderclap

Counter Trap

You can only activate this card while you control by Tributing a Thunder-type monster. Negate the activation and effect of a card or Summon and destroy it.

 

Again, too abusable. A cost is needed.

Done. It's now Mind Over Matter.

 

Lightningrod

Continuous Trap

Select 1 monster your opponent controls. All Thunder-type monsters you control can only select that monster as an attack target. If that monster battles a Thunder-type monster, neither monster is destroyed by the battle, and neither player takes Damage from it. If the monster is removed from the field, you can select another monster controlled by your opponent as a target. Otherwise, destroy this card.

 

Trap Eater says hi. What is this for exactly?

It's for ramming your Thunders into something bigger than them and getting their burn effects. In short, it's for the burn.

 

8/3100/2700

1 "Ryoma-ru" tuner + 1 or more Thunder-type non-Tuner monsters

When this card is Synchro Summoned, deal 700 damage to your opponent. When a "Ryoma-ru" monster is Special Summoned from your hand, this card gains 400 ATK. Once per turn, during your Main Phase, you can deal damage to your opponent equal to the difference between this card's current ATK and its original ATK.

 

Nice, but 3100? Maybe 3000.

I'll make it 3000, only because it gets ATK somewhat quickly.

 

Ryoma-ru Zanurak

LIGHT

Thunder/Synchro

8/3000/1900

1 "Ryoma-ru" Tuner monster + 1 or more non-Tuner "Ryoma-ru" monsters

When this card is Synchro Summoned, deal 800 damage to your opponent. When this card attacks a Defense Position monster, your opponent takes damage equal to the total of half that monster's DEF or half this card's ATK.

 

It should be either/or for that effect, not both.

Done.

 

Overall, Burn Archetypes aren't run much. This is a good way to run burn. 9/10.

 

Thanks very much. And also:

 

Jesus C****T' date=' did you post enough cards man?

[/quote']

 

No sir, I didn't. Adding a monster, and a Synchro.

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Ryoma-ru Werzaik

LIGHT

Thunder/Synchro

6/2100/1300

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned' date=' deal 600 damage to your opponent. If this card is destroyed and sent to the Graveyard, return 3 "Ryoma-ru" monsters, excluding this card, to your Deck, and draw 2 cards.

[/quote']

 

I like this card. Pychic Overload = good.

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I guess so.

 

Ryoma-ru Voltienne

LIGHT

Level: 3

[Thunder/Effect]

This card cannot be Normal Summoned or set. This card can only be Special Summoned from your hand by also inflicting 1000 damage to your opponent. You can only control 1 "Ryoma-ru Voltienne". This card cannot attack or change its battle position. This card cannot be destroyed by battle. Any Battle Damage from battles involving this card is treated as Effect Damage instead.

ATK 0

DEF/ 0

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