Jump to content

The Pokemon Gentleman's Lounge


Zexaeon

Recommended Posts

Yeah, but the only people I'd ask on YCM would be... you and Zex. :/

 

And eventually you guys are going to get bored of making me 9001 IVd Pokemon. :D

 

So now I can do half of these things by myself.

 

And I got the game today, but I'm forcing myself not to open it or even touch the box until Friday. I have a shitload of tests this week, and I want to not be distracted by playing a game. And I know as soon as I open it, I'll be hooked and play 24/7.

 

It's locked in my mom's special box that only she knows the password to. D:

Link to comment
Share on other sites

  • Replies 513
  • Created
  • Last Reply

IV breeding really isn't important on YouTube imo since people either:

A. PokeSav for 31s.

B. People who RNG for 31s.

C. People who suck.

 

But yeah, now I can breed for a bunch of sheet! But I think I'll badger you guys for stuff instead since I'm lazy.

 

Anyway, I was thinking about making a really generic UU team. Something like

 

Suicide Lead Froslass

Registeel

Blastoise

Aggron

Moltres

Scarf Rotom

 

Theory is that with at least 1 layer of spikes and SR, Moltres and Aggon with a Rock Polish can theoretically sweep everything but bulky waters, which is where Rotom comes in to funk sheet up.

 

Otherwise I'll make a rain team with a Healing Wish Mesprit and Memento Uxie so people ragequit when my Ludicolo comes in unharmed, and then comes back in for the win.

Link to comment
Share on other sites

And I'm fine with you being completley unorthodox and random, but once you step into the stupid category is where I draw the line.

 

Being locked into one move isn't good on a Pokemon that dies like a bug (lolpun), especially since it's weak to Pursuit, a OHKO move (for it).

 

And 1.5x attack won't get you much of anywhere. Usually in OU and UU battles, I am able to fire off one Swords Dance and be completley unharmed (Focus Sash intact, as well). That's a x2 with 2 'lives', compared to your x1.5 with 1 'life'.

 

I'm too lazy to check right now, but I'm sure I can find a UU Pursuiter that can live a +1.5 Shadow Sneak, that bug move or whatever else Shedinja can offer.

Link to comment
Share on other sites

Relax Dark, it's all in good fun. =P

 

Besides, it's meant as a Switch forcer. You switch in on something that can't hit it, smack whatever switches in with a CBd X-Scissor or Shadow Claw or what have you, and then switch out. You make a good point regarding Pursuit, but if you play it smart, you should be saving Shedinja for mid-late game, where you may have hopefully taken out this threat.

 

Yes, I'm aware that it's still a very inferior build, but it's really just for fun~

Link to comment
Share on other sites

No, Pokemon is not fun. Pokemon is all about competition, and I strive to be the very best and beat all of you mindless fools. I will destroy you, steal your Pokemon and proceed to rape your Latias and/or mom. So ha! Hahahahaha!

 

I sound like a Smogonite. ^__________^

 

In all seriousness, you make a good point about the mid/late-game 'hit-and-run' tactic, but my point stands that you are dealing out 1.5x damage with in a sense 1 life compared to a possible 2x damage with a Focus Sash extra life.

 

Ehh, seems like a bad moveset, IMO. But try it out and see how it works. Hell, I got a freaking Sub Magmortar to work for me.

Link to comment
Share on other sites

Think about it this way Dark, in two moves (SD and then X-Scissor) you will have done 2* damage. With the Choice Band, after two moves, at 1.5* the power; you will have done 3* damage. There's other things I can say but it's late and I'm busy.

Link to comment
Share on other sites

Think about it this way Dark' date=' in two moves (SD and then X-Scissor) you will have done 2* damage. With the Choice Band, after two moves, at 1.5* the power; you will have done 3* damage. There's other things I can say but it's late and I'm busy.

[/quote']

 

But your first move will be on a Pokemon that can OHKO you anyways, since they'll switch out, so you won't be able to execute your second move at all.

Link to comment
Share on other sites

Think about it this way Dark' date=' in two moves (SD and then X-Scissor) you will have done 2* damage. With the Choice Band, after two moves, at 1.5* the power; you will have done 3* damage. There's other things I can say but it's late and I'm busy.

[/quote']

 

But your first move will be on a Pokemon that can OHKO you anyways, since they'll switch out, so you won't be able to execute your second move at all.

 

Yes, presuming you ignore what Zex has already said.

Link to comment
Share on other sites

Think about it this way Dark' date=' in two moves (SD and then X-Scissor) you will have done 2* damage. With the Choice Band, after two moves, at 1.5* the power; you will have done 3* damage. There's other things I can say but it's late and I'm busy.

[/quote']

 

But your first move will be on a Pokemon that can OHKO you anyways, since they'll switch out, so you won't be able to execute your second move at all.

 

Yes, presuming you ignore what Zex has already said.

 

His logic was to take out the main Pursuiter so that would not be a problem. You can't possibly think it's viable to take out every Pokemon that can OHKO Shedinja. =/

 

When a Shedinja switches in, you only have one turn (and thus one attack) before something comes in that is faster and can OHKO. So you might as well use that turn to Swords Dance, take a hit and live with Sash, and deliver a 2x damage move.

 

The only thing that changes that is Shadow Sneak. But even so, it's 60 BP coming from a non-threatening attack. So you can get 2 Shadow Sneaks off before you go down.

Link to comment
Share on other sites

As someone who plays Shedinja frequently, though, I try to make a point of eliminating or crippling Sheddy's counters well before I actually bring it out. The exception is if I need to start a switch party, in which case I'll bring it in knowing a counter is coming and then switch out to a counter-counter, and etc.

 

On top of that, if I eliminate the Pursuer, then Sheddy can freely run away as often as it likes. Why should I waste it by letting it die for a 2x when I can fire off a 1.5x and run away, coming back later to do more damage?

Link to comment
Share on other sites

Screw all that, I'd rather a select few Pokemon get access to certain moves.

 

Like Ampharos and Tail Glow. Someone explain to me why a Pokemon whose tail can act as a FRIGGIN' LIGHTHOUSE can't learn Tail Glow.

 

But on the subject of types, I'd like to see a pure Dragon type. There isn't a damn one in the game that's worth using (screw off Dratini). And maybe a pure Steel type that doesn't suck (Mawile...). Also, a pure Flying type would be nice.

Link to comment
Share on other sites

Metagross and Scizzor are the only Steel types that immediately come to mind that are offensive. So yeah, another would be nice.

 

Amphy would be very win with Tail Glow. It's base SpA is pretty beastly, so if a nature and EVs were chosen to capitalize on Defense (after all, it's one of few Electric types that won't be killed by a light breeze), then it could just user 1 Tail glow and set up for a semi-decent sweep. Between Thunderbolt and Signal Beam, it can already sweep a lot of UU teams, so Tail Glow could really give it some umph in OU.

 

Assuming the person playing it isn't an idiot who tries to set up on something that will OHKO Amphy.

 

Of course, it's not fast in any sense of the word, so it'd be hard to sweep, even with high SpA. The only way to give it some useful speed would be to baton pass some to it, but that's widely inefficient. Chocie Scarf is a no, since that means no Tail Glow.

 

Maybe they should add an item that boosts speed in a similar way that Life Orb boosts damage. But then if they did that, a lot of Pokemon might become broken. =/

 

What a conundrum.

Link to comment
Share on other sites

Between TBolt and SBeam, Amphy can hit everything for at least Neutral damage, save for Dragon types.

 

Of course, there are dual-type exceptions, such as Camerupt or Magnezone.

 

Ampharos typically carries HP Water in UU, as it hits anything the aforementioned attacks don't, while in OU, they usually carry HP Ice to contend with Dragons and Ground types (although faster Ground Types can screw them over). Occasionally they might lean toward HP Ground to handle Magnezone.

 

The fourth move is usally T-Wave in UU (on the tank variety), while the Specs Variety goes with Focus Blast for ideal coverage.

 

EDIT: Demon X, this is a club for competitive battling. Either figure out a FC or get Shoddy battle if you want in. No loitering.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...