burnpsy Posted March 3, 2010 Report Share Posted March 3, 2010 Link to comment Share on other sites More sharing options...
evilfusion Posted March 3, 2010 Report Share Posted March 3, 2010 The cost of using Damage Condenser (a certain amount of damage, plus a discard) makes it near-garbage and inconsistent. Soul Rope's ruling that it can't be used during the Damage Step is what kills it. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted March 3, 2010 Report Share Posted March 3, 2010 For some reason, WC09 never lets me activate Soul Rope. I presume you're suggesting using the two in conjunction to get a monster +1? Link to comment Share on other sites More sharing options...
byak Posted March 3, 2010 Report Share Posted March 3, 2010 For some reason' date=' WC09 never lets me activate Soul Rope. I presume you're suggesting using the two in conjunction to get a monster +1?[/quote'] But wouldn't that be a -2? Link to comment Share on other sites More sharing options...
Toffee. Posted March 3, 2010 Report Share Posted March 3, 2010 I'm tempted to run Damage Condenser in my Batterymanz deck for teh lulz.Since the majority of them have 0 ATK. For some reason' date=' WC09 never lets me activate Soul Rope.[/quote']In Wc09, said monster has to be destroyed by an effect Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted March 3, 2010 Report Share Posted March 3, 2010 Damage Condenser can summon Yubel? but why do that when there are much better cards out there. Link to comment Share on other sites More sharing options...
Chaos Flame Posted March 3, 2010 Report Share Posted March 3, 2010 It can also summon Vennominon if you're running a reptile deck for fun, but I suppose you'd just use Damage=Reptile in that case... Link to comment Share on other sites More sharing options...
Azuh Posted March 3, 2010 Report Share Posted March 3, 2010 Damage Condenser can summon Yubel? but why do that when there are much better cards out there. Such as Mystic Tomato xD Link to comment Share on other sites More sharing options...
RyanAtlus Posted March 3, 2010 Report Share Posted March 3, 2010 Soul Rope seems to be based of those karma chains in Bleach. Other than that, they're both outclassed by the Recruiters. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted March 3, 2010 Report Share Posted March 3, 2010 For some reason' date=' WC09 never lets me activate Soul Rope. I presume you're suggesting using the two in conjunction to get a monster +1?[/quote'] But wouldn't that be a -2?Yes, but in just monsters on the field, you would get a +1. Of course, because... For some reason' date=' WC09 never lets me activate Soul Rope.[/quote']In Wc09, said monster has to be destroyed by an effect...that useless strategy is out the window, anyway. Link to comment Share on other sites More sharing options...
byak Posted March 3, 2010 Report Share Posted March 3, 2010 For some reason' date=' WC09 never lets me activate Soul Rope. I presume you're suggesting using the two in conjunction to get a monster +1?[/quote'] But wouldn't that be a -2?Yes, but in just monsters on the field, you would get a +1. Of course, because... For some reason' date=' WC09 never lets me activate Soul Rope.[/quote']In Wc09, said monster has to be destroyed by an effect...that useless strategy is out the window, anyway. Set these 0Have a monster destroyed and take damage -1Activate these, discard 1 for Condenser -3Summon two monsters +2In total, -2. With one summoned monster limited to battle damage, and the other one is lv 4 or lower. But since you can't activate this in the damage step, horrible combo doesn't even work in the first place. Link to comment Share on other sites More sharing options...
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