metalflygon08 Posted March 2, 2010 Author Report Share Posted March 2, 2010 Attributes Fire: Burn (they really need to be more creative)Water: Bounce + Level manipulationWind: Spell + Trap controlEarth: Sheild + Flip trollsLight: Valhalla + Honest is pretty much itDark: More Graveyard = More Power Types Solidarty FTW : > Aqua: Level Manipulation + BounceBeast: StampedeBeast-Warrior: Primal Power + HeardDinosaur: Prehistoric power + Big monstersDragon: Attack + FGD manipulationFairy: Life PointageFiend: More feinds = More powerFish: SchoolageInsect: Leech off of Opponent's MonstersMachine: CompatabilityPlant: Spam' date=' nough said.Psychic: Pay LP = More PowerPyro: Generic BurnsReptile: ATK/DEF ManipulationRock: Sheild/FlipSea Serpent: TunageSpellcaster: CountersThunder: More Thunders = More PowerWarrior: Swarm + ATK/DEF PowerWinged Beast: Bounce + Spell/Trap ManipulationZombie: More Graveyard = More Power Feel free to agree/disagree, those are just my thoughts...[/quote'] I just changed a few to have more fitting descriptions, ya know, for the elolz Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 2, 2010 Report Share Posted March 2, 2010 Attributes Fire: Burn (they really need to be more creative)Water: Bounce + Level manipulation + Sightly Hand ManipulationWind: Spell + Trap control + Earth: Anti-meta + Flip trollsLight: Valhalla + Honest is pretty much itDark: More Graveyard = More Power Types Solidarty FTW : > Aqua: Level Manipulation + BounceBeast: StampedeBeast-Warrior: Primal Power + HeardDinosaur: Prehistoric power + Big monstersDragon: Attack + FGD manipulationFairy: Life Pointage + Counter Trap ManipulationFiend: More feinds = More powerFish: SchoolageInsect: Leech off of Opponent's MonstersMachine: MachinationsPlant: Spam' date=' nough said.Psychic: Pay LP = More PowerPyro: Generic BurnsReptile: ATK/DEF ManipulationRock: Sheild/FlipSea Serpent: Tunage + Field RapingSpellcaster: CountersThunder: More Pikachus = More PowerWarrior: Swarm + ATK/DEF Power + RecruitingWinged Beast: Bounce + Spell/Trap ManipulationZombie: More Graveyard = More Power Feel free to agree/disagree, those are just my thoughts...[/quote'] I just changed a few to have more fitting descriptions, ya know, for the elolz Double fixed.....to my taste Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 2, 2010 Report Share Posted March 2, 2010 Technically speaking, one should include Divine as an attribute now, even though it isn't a deck on it's own yet, the new effect monster versions are playable to a certain degree as beatdown boss monsters. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 2, 2010 Report Share Posted March 2, 2010 Technically speaking' date=' one should include Divine as an attribute now, even though it isn't a deck on it's own yet, the new effect monster versions are [i']playable[/i] to a certain degree as beatdown boss monsters. it would be interesting to see "the divine set" where each one is a boss monster for each type, reflecting the most powerful atributes of the type. everyone would be after them though unless they took 5 tributes or something. Link to comment Share on other sites More sharing options...
Canadian Posted March 2, 2010 Report Share Posted March 2, 2010 Technically speaking' date=' one should include Divine as an attribute now, even though it isn't a deck on it's own yet, the new effect monster versions are [i']playable[/i] to a certain degree as beatdown boss monsters. Extras DIVINE: Horrible cards to show off but look nice in card bindersDivine-Beast: Really big monsters that aren't as good as they sound. They make the regular attributes + types look bad. D: Link to comment Share on other sites More sharing options...
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