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Attributes

 

Fire: Burn (they really need to be more creative)

Water: Bounce + Level manipulation

Wind: Spell + Trap control

Earth: Sheild + Flip trolls

Light: Valhalla + Honest is pretty much it

Dark: More Graveyard = More Power

 

Types

 

Solidarty FTW : >

 

Aqua: Level Manipulation + Bounce

Beast: Stampede

Beast-Warrior: Primal Power + Heard

Dinosaur: Prehistoric power + Big monsters

Dragon: Attack + FGD manipulation

Fairy: Life Pointage

Fiend: More feinds = More power

Fish: Schoolage

Insect: Leech off of Opponent's Monsters

Machine: Compatability

Plant: Spam' date=' nough said.

Psychic: Pay LP = More Power

Pyro: Generic Burns

Reptile: ATK/DEF Manipulation

Rock: Sheild/Flip

Sea Serpent: Tunage

Spellcaster: Counters

Thunder: More Thunders = More Power

Warrior: Swarm + ATK/DEF Power

Winged Beast: Bounce + Spell/Trap Manipulation

Zombie: More Graveyard = More Power

 

Feel free to agree/disagree, those are just my thoughts...

[/quote']

 

I just changed a few to have more fitting descriptions, ya know, for the elolz

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Attributes

 

Fire: Burn (they really need to be more creative)

Water: Bounce + Level manipulation + Sightly Hand Manipulation

Wind: Spell + Trap control +

Earth: Anti-meta + Flip trolls

Light: Valhalla + Honest is pretty much it

Dark: More Graveyard = More Power

 

Types

 

Solidarty FTW : >

 

Aqua: Level Manipulation + Bounce

Beast: Stampede

Beast-Warrior: Primal Power + Heard

Dinosaur: Prehistoric power + Big monsters

Dragon: Attack + FGD manipulation

Fairy: Life Pointage + Counter Trap Manipulation

Fiend: More feinds = More power

Fish: Schoolage

Insect: Leech off of Opponent's Monsters

Machine: Machinations

Plant: Spam' date=' nough said.

Psychic: Pay LP = More Power

Pyro: Generic Burns

Reptile: ATK/DEF Manipulation

Rock: Sheild/Flip

Sea Serpent: Tunage + Field Raping

Spellcaster: Counters

Thunder: More Pikachus = More Power

Warrior: Swarm + ATK/DEF Power + Recruiting

Winged Beast: Bounce + Spell/Trap Manipulation

Zombie: More Graveyard = More Power

 

Feel free to agree/disagree, those are just my thoughts...

[/quote']

 

I just changed a few to have more fitting descriptions, ya know, for the elolz

 

Double fixed.....to my taste

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Technically speaking' date=' one should include Divine as an attribute now, even though it isn't a deck on it's own yet, the new effect monster versions are [i']playable[/i] to a certain degree as beatdown boss monsters.

 

it would be interesting to see "the divine set" where each one is a boss monster for each type, reflecting the most powerful atributes of the type.

 

everyone would be after them though unless they took 5 tributes or something.

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Technically speaking' date=' one should include Divine as an attribute now, even though it isn't a deck on it's own yet, the new effect monster versions are [i']playable[/i] to a certain degree as beatdown boss monsters.

 

Extras

 

DIVINE: Horrible cards to show off but look nice in card binders

Divine-Beast: Really big monsters that aren't as good as they sound.

 

They make the regular attributes + types look bad. D:

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