werewolfjedi Posted March 1, 2010 Report Share Posted March 1, 2010 addicted to spell counters. I have been barely seeing any spellcasters recently that are outside an archtype/ archtype support that doesn't have an ability that relates to spellcounters. I mean, I run a citadel deck, I like the whole "recycle power" it has going, but does anybody want to see spell power grasp become the de-facto "spellcaster toolbox recharge" card? village decks have to play with ether old casters that don't compare to today's monsters with the exception of kycoo and summoner monk, or play a half-assed spellcounter under-theme, which weakens it's focus a bit. regardless, discuss the spellcster archtypes, spell-counter mechianics, and the lack of new decent casters that don't fall into a archtype or an eqiualent decktype. Link to comment Share on other sites More sharing options...
metalflygon08 Posted March 1, 2010 Report Share Posted March 1, 2010 I've noticed it, it's sort of becoming the Type's theme, like how Dinosuars have high ATK and low DEF/effects, or Pyros cuasing Burn damage. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted March 1, 2010 Report Share Posted March 1, 2010 Or, y'know, Psychics. Link to comment Share on other sites More sharing options...
Mister Sir Posted March 1, 2010 Report Share Posted March 1, 2010 Or' date=' y'know, Psychics.[/quote'] I don't see how Kadabra applies to the conversation at hand. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted March 1, 2010 Report Share Posted March 1, 2010 Or' date=' y'know, Psychics.[/quote'] I don't see how Kadabra applies to the conversation at hand. Maybe that's because I wasn't talking about Kadabra at all? :| Honestly, Alakazam is a straight upgrade from him. Link to comment Share on other sites More sharing options...
metalflygon08 Posted March 1, 2010 Report Share Posted March 1, 2010 HELLO! Metagross PWNS U ALL!!! Link to comment Share on other sites More sharing options...
Toffee. Posted March 1, 2010 Report Share Posted March 1, 2010 Mudkip[/topic] On-topic:Konami wants them to be all: "Spellcasters need mana. Spellcounter=Mana LOLOL" Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 1, 2010 Author Report Share Posted March 1, 2010 Mudkip[/topic] On-topic:Konami wants them to be all: "Spellcasters need mana. Spellcounter=Mana LOLOL" at least they aren't trying to force the vaicatian system from D&D 1-3. Link to comment Share on other sites More sharing options...
Canadian Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild, and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck.. I want something like thisLevel 4Spellcaster - Effect1900 ATK/1000 DEFOnce per turn, you place 1 Spell Counter on 1 appropriate card on your side of the feild. Or even something like a spell that has this:Spell - NormalRemove 2 Spell Counters from anywhere on your side of the feild to Special Summon 1 Spellcaster type monster from your Deck. The Special Summoned monster cannot attack this turn. Or at least some form of draw power like:Spell - ContinuousYou can remove 2 Spell Counters from anywhere on your side of the feild to draw 1 card from your Deck. Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck.. I want something like thisLevel 4Spellcaster - Effect1900 ATK/1000 DEFOnce per turn, you place 1 Spell Counter on 1 appropriate card on your side of the feild. Or even something like a spell that has this:Spell - NormalRemove 2 Spell Counters from anywhere on your side of the feild to Special Summon 1 Spellcaster type monster from your Deck. The Special Summoned monster cannot attack this turn. Or at least some form of draw power like:Spell - ContinuousYou can remove 2 Spell Counters from anywhere on your side of the feild to draw 1 card from your Deck.[/quote'] Don't power Tundo FTK even more! >___> Spell Counters have their drawpower: Royal Magical LibraryWhether it's good or not, many kinds of decks still lack any non-generic drawpower at all. >___> Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 2, 2010 Author Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck.. I want something like thisLevel 4Spellcaster - Effect1900 ATK/1000 DEFOnce per turn, you place 1 Spell Counter on 1 appropriate card on your side of the feild. Or even something like a spell that has this:Spell - NormalRemove 2 Spell Counters from anywhere on your side of the feild to Special Summon 1 Spellcaster type monster from your Deck. The Special Summoned monster cannot attack this turn. Or at least some form of draw power like:Spell - ContinuousYou can remove 2 Spell Counters from anywhere on your side of the feild to draw 1 card from your Deck.[/quote'] in a spell counter deck, JD CAN'T wipe the field with just one burst. defender just refuses to die, and he saves the rest of the casters as well.and if your spell counter deck is too slow, your doing it wrong. certainly now, since LS have lost a good chunk of their speed, and meta-level spell-counter decksare very consistant. and spell power grasp will not be in the deck long enough to make it a dead draw, as each copy searches out the next. but I have to agree, if we use the speed spells as a base, we could make a decent set of spell counter using spell spells, with the best having the statement "this spell card does not count as a spell card when played." so they don't recharge what they took.and two spell counters for a draw is far to cheep. exemplar draw loop anyone? Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 2, 2010 Report Share Posted March 2, 2010 I want something like thisLevel 4Spellcaster - Effect1900 ATK/1000 DEFOnce per turn' date=' you place 1 Spell Counter on 1 appropriate card on your side of the feild. [b']Crusader of Endymion. It even gets an ATK boost.[/b] Or even something like a spell that has this:Spell - NormalRemove 2 Spell Counters from anywhere on your side of the feild to Special Summon 1 Spellcaster type monster from your Deck. The Special Summoned monster cannot attack this turn.B is for bold. It's also for BROKIN. Or at least some form of draw power like:Spell - ContinuousYou can remove 2 Spell Counters from anywhere on your side of the feild to draw 1 card from your Deck.Arcane Barrier. Works wonders when run with Apprentice. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 2, 2010 Report Share Posted March 2, 2010 HELLO! Metagross PWNS U ALL!!! Yes' date=' psychics own, but they need more variety, otherwise they will get[img']http://images2.wikia.nocookie.net/naruto/images/thumb/a/a7/Tensei.jpg/800px-Tensei.jpg[/img]:mrgreen: Overall, we need more variety in our psychic and spellcaster friends. (Psychics are like spellcaster fused with machines meet matrix). Link to comment Share on other sites More sharing options...
Wizarus Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. If you fail to win before your opponent has the chance to use JD's effect, then your deck is too slow.People do not DESERVE to lose, as much as I deserve a billion dollars. Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Link to comment Share on other sites More sharing options...
Wizarus Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. If you fail to win before your opponent has the chance to use JD's effect, then your deck is too slow.People do not DESERVE to lose, as much as I deserve a billion dollars. Your deck doesn't have to be that fast. You just have to have a counter for JD when he comes out. If you are banking your victory on a topdeck, it means that you played the game wrong up to that point, and you should lose. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. So what you are saying is that people who cannot afford to get said counters to JD or who just started the game deserve to lose? People do not deserve to lose, as much as people do not deserve to win. It is not a right. On the other hand, if you want to lose, like when my opponent attacked my chimeratech overdragon with 12000 attack points with a newdoria, well... Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. So what you are saying is that people who cannot afford to get said counters to JD or who just started the game deserve to lose? People do not deserve to lose, as much as people do not deserve to win. It is not a right. On the other hand, if you want to lose, like when my opponent attacked my chimeratech overdragon with 12000 attack points with a newdoria, well... Thanks for fighting someone who was disagreeing with theed. >___> Link to comment Share on other sites More sharing options...
Wizarus Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Exactly. By the time JD hits the field you should: 1)have a counter for him, or 2) your deck should be able to survive against him. If you can't do any of those 2 things, your deck is inconsistant. Granted JD is broken, but it doesn't change the fact that he is still in the game. Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Exactly. By the time JD hits the field you should: 1)have a counter for him, or 2) your deck should be able to survive against him. If you can't do any of those 2 things, your deck is inconsistant. Granted JD is broken, but it doesn't change the fact that he is still in the game. How about the cases where JD comes out on turn 2? It DOES happen. Plus, you can have a consistent deck without a counter to JD. In fact, it makes one's deck MORE consistent to not waste deck space on one card. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Exactly. By the time JD hits the field you should: 1)have a counter for him, or 2) your deck should be able to survive against him. If you can't do any of those 2 things, your deck is inconsistant. Granted JD is broken, but it doesn't change the fact that he is still in the game. How about the cases where JD comes out on turn 2? It DOES happen. Plus, you can have a consistent deck without a counter to JD. In fact, it makes one's deck MORE consistent to not waste deck space on one card. This is why I got myself a copy of royal oppression for my side deck.Also, starlight road is relatively useful in the metagame, it is a plus 1 instant stardust dragon that already negated a nuke effect such as lightning, heavy storm, jd, mirror force, black rose, or otherwise. Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Exactly. By the time JD hits the field you should: 1)have a counter for him, or 2) your deck should be able to survive against him. If you can't do any of those 2 things, your deck is inconsistant. Granted JD is broken, but it doesn't change the fact that he is still in the game. How about the cases where JD comes out on turn 2? It DOES happen. Plus, you can have a consistent deck without a counter to JD. In fact, it makes one's deck MORE consistent to not waste deck space on one card. This is why I got myself a copy of royal oppression for my side deck.Also, starlight road is relatively useful in the metagame, it is a plus 1 instant stardust dragon that already negated a nuke effect such as lightning, heavy storm, jd, mirror force, black rose, or otherwise. However, there is no gurantee that a consistent deck can draw any counter to JD by turn 2, unless the whole deck (barring 6 cards at the most) was simply cards that stop JD. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Exactly. By the time JD hits the field you should: 1)have a counter for him, or 2) your deck should be able to survive against him. If you can't do any of those 2 things, your deck is inconsistant. Granted JD is broken, but it doesn't change the fact that he is still in the game. How about the cases where JD comes out on turn 2? It DOES happen. Plus, you can have a consistent deck without a counter to JD. In fact, it makes one's deck MORE consistent to not waste deck space on one card. This is why I got myself a copy of royal oppression for my side deck.Also, starlight road is relatively useful in the metagame, it is a plus 1 instant stardust dragon that already negated a nuke effect such as lightning, heavy storm, jd, mirror force, black rose, or otherwise. However, there is no gurantee that a consistent deck can draw any counter to JD by turn 2, unless the whole deck (barring 6 cards at the most) was simply cards that stop JD. That is why people run anti-meta decks, which can be fast enough to beat meta decks. However, due to the high proportion of lightsworn copy-pasta decks and varients out there, one might as well focus on countering other meta decks in your deck as well as going for the win yourself. Link to comment Share on other sites More sharing options...
Wizarus Posted March 2, 2010 Report Share Posted March 2, 2010 Too slow. If JD nukes your feild' date=' and you have to get a draw that can save you, and you get citadel, or spell power grasp, than you should realize that you shouldn't be using a spell counter deck..[/quote'] If you allow JD to nuke everything you set up during that duel, then you deserve to lose. So, you ALWAYS have MBaaS/Solemn/Divine Wrath/etc. face-down against LS, and said cards can actually survive long enough for said cards to stop JD's nuke, or you diserve to lose. Exactly. By the time JD hits the field you should: 1)have a counter for him, or 2) your deck should be able to survive against him. If you can't do any of those 2 things, your deck is inconsistant. Granted JD is broken, but it doesn't change the fact that he is still in the game. How about the cases where JD comes out on turn 2? It DOES happen. Plus, you can have a consistent deck without a counter to JD. In fact, it makes one's deck MORE consistent to not waste deck space on one card. 2)Your deck should be able to survive against him. No, you're right. Solemn, MBAAS, Bottomless, Starlight Road, hell even Divine Wrath, are all cards that are strong against JD, but horrible against anything else. Link to comment Share on other sites More sharing options...
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