Des HERO Posted February 28, 2010 Report Share Posted February 28, 2010 Ive decided to write an archtype,based on an archtype I made called the tunic's.If you are wondering...What are the Tunic's ? Heres your answer. Mainly tuners that have an wide range of effects.However, having just tuners would make an bad archtype so...it holds non tuners and synchros. [spoiler=Monsters ( 12 )][spoiler=Tunic Light Fiend]Tunic Light Fiendlv 1[Fiend/Effect]Dicard this card from your hand to switch the Battle Position of 1 of Your Opponant's monster's.If you control a face up "Tunic" monster Special Summon this card to the Field.If this card is face up on the field During your End Phase Remove this card. (Atk 100/Def 100) [spoiler=Tunic Nightmare Master]Tunic Nightmare Master(Dark)lv 4[Fiend/Effect]Pay 500 life points during each of your Standby Phase that when this card is face up on the Field(Not Optional).As long as this card is face up on the Field all of your Opponant's monster's that are lv 5 or higher cannot Attack.(Atk 0/Def 1000) [spoiler=Tunic Docter]Tunic Docter(DARK)Lv2[Warrior/Tuner]Discard 1 lv 4 or lower non tuner from your hand to the Graveyard.ToSpecial Summon 1 lv 2 or lower "Tunic" monster.(Atk 500/Def 300) [spoiler=Tunic Soldier]Tunic Soldier(Earth)lv4[Warrior/Effect]When this card is used for Synchro Summon,reduce it's lv by 2.Once per turn you can increase the atk of this card by 500 by discarding 1 card until the End Phase.(Atk 1600/def 0) [spoiler=Tunic Dog]Tunic Dog(Fire)lv1[Pyro/Tuner]If this card is destroyed by battle,Special Summon 1 lv2 or lower "Tunic" from the Deck to the Field,except "Tunic Dog".(Atk 0/Def 1000) [spoiler=Tunic Wind Birther]Tunic Wind Birther(Wind)lv 3[Warrior/Effect]This card cannot be destroyed by battle.Once per turn you can select 1 spell or trap card,the selected card cannot be destroyed by card effects.(Atk 700/Def 1000) [spoiler=Tunic Pychic Man]Tunic Pychic Man(Light)lv 4[Pychic/Effect]Once per turn look at the top card of your deck.If it's a "Tunic" monster, inflict 500 points of damage to your Opponants Life Points.If it's a spell or trap destroy this card.If it's an other monster then you lose 500 Life Points.(Atk 0/Def 2000) [spoiler=Tunic Water Hound]Tunic Water Hound(Water)lv 6[Aqua/Effect]When this card is Tribute Summoned sucessfuly, destroy 1 card then send 1 lv 2 or lower "Tunic" monster from the Graveyard to your Deck. (Atk 2500/Def 1800) [spoiler=Tunic Defender]Tunic Defender(Earth)lv 1[Rock/Tuner]You can Special summon this card if your Opponant Controls a monster and you Control no monster.You can tribute it to specil summon 2 lv 4 or lower "Tunic" monsters.(Atk 0/Def 900) [spoiler=Tunic Dark Booster]Tunic Dark Boosterlv 4[Dragon/Effect]This card can only be used for Synchro Summon for a Dragon Type Synchro monster.When used for Synchro Summon the Synchro monster gains 500 Atk and cannot be Destroyed by Battle. [spoiler=Tunic Synchron]Tunic Synchron(Light)lv 4[Warrior/Tuner]If your Opponant controls a monster and you don't , you can Special Summon this card from your Hand to the Field in Atk Position.This card can only be used for a Synchro Summon for a "Tunic" monster.(Atk 1100/Def 1000) [spoiler=Tunic Blade Shooter]Tunic Blade Shooter(Earth)lv 6[Warrior/Effect] If this card is Special Summoned, Increase this Monsters Atk by 1000 until the end of your turn. When this card is Destroyed by Battle, Pay Half Life Points to Special Summon "Tunic Dragon". (Atk 2100/Def 1000) [spoiler=Spell (6)][spoiler=Light Of Tunics]Light Of Tunics [Normal Spell] Activate when you control 1 Face Up "Tunic Dragon", Half your Life Points to activate one of it's effects without paying Life Points. [spoiler=Tunic Soul]Tunic Soul[Continuous Spell]Tribute 1 "Tunic" monster to Increase the Atk of 1 lv 4 or lower "Tunic" monster by 800. [spoiler=Tunic Castle]Tunic Castle[Field Spell]As long as this card remain's on the field all "Tunic" monsters Cannot Be Destroyed By Battle.Once per turn during your End Phase this card gain's 2 Tunic Counters(max 10).Remove 1 counter to negate the activation of an spell or trap and destroy it. [spoiler=Tunic Birth]Tunic Birth[Normal Spell]Remove 1 lv 2 or lower "Tunic" monster in your graveyard from play.To Special Summon 1 lv 4 or lower Tunic monster from your Graveyard to the Field in any Position. [spoiler=Tunic Blade]Tunic Blade[Equip Spell]This card can only be equipped to a "Tunic" monster.Increase the Atk of the equipped monster by 500.Decrease the Def of the equipped monster by 500. [spoiler=Tunic Spell]Tunic Spell[Normal Spell]Pay 500 life points to destroy 1 Non Tuner monster.You can only activate this card if their is an Face Up "Tunic" monster of the Field. [spoiler=Trap (7)][spoiler=Tunic Barrier]Tunic Barrier[Counter]Activate when your opponant targets an "Tunic" monster with a Spell, Trap or Monster's Effect.Negate and destroy the targetting card. [spoiler=Tunic Hole]Tunic Hole[Counter]Activate when your Opponant Normal Summon,Special Summon or Flip Summon an lv 5 or higher monster.Pay 1000 life points to destroy up to 3 cards on your opponants side of the field. [spoiler=Tunic Scrap]Tunic Scrap[Continous Trap]Activate when your Opponant decares an Attack.If you have at least 1 "Tunic" monster,negate the Attack then add 1 spell or trap in your Graveyard to your Hand. [spoiler=Tunic Raise]Tunic Raise[Normal Trap]Increase the lv of 1 "Tunic" monster by 2 until the end of the turn. During the End Phase of the turn this card was activated Set it insted of sending it to the Graveyard. [spoiler=Tunic Afterbattle]Tunic Afterbattle[Counter]During your Opponant's battle Phase , if your Opponant declares an Attack.Negate the Attack then switch your Opponant's monster that Attacked to Def Position. [spoiler=Tunic Life Form]Tunic Life Form [Continous Trap]Activate when you take Damage, send 1 "Tunic" Monster from your Hand to the Graveyard to take Half The Damage.When this card is Destroyed place it on The Top of Your Deck, then Shuffle Your Deck. [spoiler=Tunic Heal]Tunic Heal [Counter] Activate when your Opponant declares an attack, Remove 1 "Tunic" Monster in your Graveyard to Gain Life Points equal to the Atk of the Monster. After Damage Calculations Remove another "Tunic" Monster to Special Summon 1 lv 6 or Lower "Tunic" Monster. [spoiler=Extra Deck(3)][spoiler=Tunic Warrior]Tunic Warrior(Light)lv 6[synchro/Effect]Tunic Synchron+1 Non Tuner When this card battles a monster with more Atk than this card , then Increase the Atk of this card by 500 before the Damage Step.After battle Decrease the Atk of this monster by 500. (Atk 2100/Def 3000) [spoiler=Tunic Dragon]Tunic Dragon(Light)lv 8[synchro/Effect]Tunic Synchron+1 Non Tuner When this card is Synchro Summoned destroy all Spell and Trap cards on the field.2 turns after Synchro Summon you can pay 1000 life points to destroy all monster on the field Except this card.(Atk 2500/Def 1000) [spoiler=Majestic Tunic Dragon]Majestic Tunic Dragon(Light)Lv 10[synchro/Effect]Tunic Dragon+Majestic Dragon+1 Non Tuner When this card is Synchro Summoned all Effect's are Negated.Destroy up to 2 spells and traps.Pay 2000 life points to destroy up to 3 cards on the Field except this card.During the End Phase send this card to your Extra Deck then Special Summon "Tunic Dragon" to the field in face up Def Position.(Atk 3800/Def 2000) Comment if you can.However, if you say a bad comment about the mistake point it out.Ok ive added an planning even though it is small don't comment on it. Link to comment
Des HERO Posted March 1, 2010 Author Report Share Posted March 1, 2010 Come on someone post something, I know theirs an mistake somewhere. Added+1 monster card+1 trap card Link to comment
{Galvantula} Posted March 1, 2010 Report Share Posted March 1, 2010 tunic hole is a bit too OP'ed. You should probaly make it so it only destroys spell and traps. Link to comment
Des HERO Posted March 3, 2010 Author Report Share Posted March 3, 2010 I think of it as balenced but true im on my way.Ill say up to 3 cards to make things fair. Link to comment
Des HERO Posted March 4, 2010 Author Report Share Posted March 4, 2010 Update:Added Tunic Blade an basic equip spell card. Link to comment
Des HERO Posted March 5, 2010 Author Report Share Posted March 5, 2010 Could someone make a post because I want to know if im doing a good job or any mistakes. Link to comment
Des HERO Posted March 6, 2010 Author Report Share Posted March 6, 2010 Update:added Tunic Defender and Tunic Castle. Link to comment
~Kip~ Posted March 6, 2010 Report Share Posted March 6, 2010 good so far...could use more variety. Add maybe a Trap Card that does something like increases a "Tunics" level by however many Link to comment
Des HERO Posted March 7, 2010 Author Report Share Posted March 7, 2010 True about that since all I have for the effects is discard , special summon and negating.Ill add some sometime next week. Link to comment
Des HERO Posted March 10, 2010 Author Report Share Posted March 10, 2010 Added extra deck with Tunic Warrior in it.Also added 1 monster what is Tunic Synchron,1 trap and 1 spell. Link to comment
Des HERO Posted March 11, 2010 Author Report Share Posted March 11, 2010 Added 2 cards including the mighty Tunic Dragon. Link to comment
Des HERO Posted March 14, 2010 Author Report Share Posted March 14, 2010 Added Majestic Tunic Dragon. Link to comment
Horu Posted March 19, 2010 Report Share Posted March 19, 2010 seems particularly fair Link to comment
Des HERO Posted March 19, 2010 Author Report Share Posted March 19, 2010 Ok thank's for posting Link to comment
{Galvantula} Posted March 19, 2010 Report Share Posted March 19, 2010 go to yugioh wikia and see about the majestics and correct ATK and DEF for "majestic Tunic Dragon"so 40% of tunic dragons ATK is not usable so change it to 2500 ATK (reccomended) then it world work like this: 40% of 2500 is 1000 then add 2800, so its ATK would be 3800.then its DEF (2000) + 1000 = 3000. so 3800 ATK and 3000 DEF. just look it up:http://yugioh.wikia.com/wiki/Majestics Link to comment
Umbra Posted March 20, 2010 Report Share Posted March 20, 2010 go to yugioh wikia and see about the majestics and correct ATK and DEF for "majestic Tunic Dragon"so 40% of tunic dragons ATK is not usable so change it to 2500 ATK (reccomended) then it world work like this: 40% of 2500 is 1000 then add 2800' date=' so its ATK would be 3800.then its DEF (2000) + 1000 = 3000. so 3800 ATK and 3000 DEF. just look it up:http://yugioh.wikia.com/wiki/Majestics[/quote'] It's fun to see something I wrote on Janime all those months ago come up on the Wikia, of all places. 40% of 2700 works great, the Majestic Form's ATK would be 3880, and then rounded off into 3900. As for the cards themselves, I see one flaw that sticks out among the rest: You haven't specified WHERE some Special Summons are from, Tunic Defender being the most relevant case. It's either an instant LV 2-8 Synchro, or just good support. Majestic Tunic Dragon is standard case of re-do. It doesn't follow the Majestic standards, and is overall overpowered. Link to comment
Des HERO Posted March 21, 2010 Author Report Share Posted March 21, 2010 Thank's for help ive done a few thing's. + Added Tunic Light Fiend for an easier synchro summon. Ive also changed atk, def and effect for Majestic Tunic Dragon as you said to balence it a little.And lowered Tunic Dragon's atk and def to follow the rules for majestic's. Link to comment
dee 1000 Posted March 29, 2010 Report Share Posted March 29, 2010 wow non-tuners now theirs a fresh idea Link to comment
Des HERO Posted March 29, 2010 Author Report Share Posted March 29, 2010 Thanks...I guess. Link to comment
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