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Yu-Gi-Oh! Elemental Academy [Accepting/Not Started/Remake/ADV]


Welche the crab

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Elemental Academy

 

Welcome to the legendary Elemental Academy. Here you will fine tune your duelling skills along with meeting new friends.At this school, there are 7 "Elemental Dorms" and 2 ranks within each dorm.

 

Dorms

These dorms each hold people whose decks wields a certain element. If your deck is built of many different elements, you will be placed in your dorm according to what your deck focus's on.

[spoiler=Dorms]

[spoiler=Aquos-The Water Dorm]

The general strategy an Aquos student has is to lock down the field, thereby having all the power in the duel. This makes most of the support passive, so they use their field spell (Umi and A Legendary Ocean) to boost the attack of their monsters. At the same time, they also lower their monsters levels and get their powerful monsters out onto the field easily.

 

[spoiler= Flamaré-The Fire Dorm]

Flamaré students also do not focus on attack strength (although they do have some stronger monsters hidden in their deck), but focus on removing opponents life points. This is called "burn". They take control of the field, then use monster, spell and trap card effects to systematically remove the opponents life points.

 

 

[spoiler=Stealthory-The Earth Dorm]

The Stealtory students use decks designed around stalling the duel, until they can pull of a quick victory. Almost all of their decks have a OTK possibility. Cards with high defense are highly valued by these students. Many of them have a card that automatically wins the duel either in their deck, or in their room. All of them have at least one card with over 2000 defense.

 

 

[spoiler=Windegaru-The Wind Dorm]

Windegaru is a dorm focused on spell and traps. They love using them, but when they do, you can be assured that they don't want to target anything but your spell and traps. They then take advantage of this empty back row to destroy your life points. If you rely on your spells against one of them, your in trouble because your spell and traps are going to be gone soon enough.

 

[spoiler=Darkonus-The Dark Dorm]

These students believe that when a card is sent to the graveyard its time in the duel has only just begun. There decks make the graveyard and the field almost interchangeable. There are some students who are the exact opposite, who still wound up here. They focus on stopping access to the graveyard, effectively making them removed from play.

 

 

[spoiler=Lumiaira-The Light Dorm]

These are student who want to win. They have lots of big and powerful monsters. When these duelists are not overwhelming you with force, they are boosting their life points and drawing cards. Recently, they have started to accept mill decks, but not every one of these is allowed to join.

 

 

[spoiler=Elementus-The Undecided or Everything Dorm]

This is a dorm for people who duel with every type of card, along with people who have not chosen a dorm or if they have multiple main decks. I would prefer less of people in this dorm as it is not helpful to the school mechanics. Only truly elemental decks should stay here.

 

 

 

 

Classes

There are two classes, the upper and lower class. A challenge duel is required to move between the two classes. Upon entry you are sent straight to Class B.

[spoiler=Class B]

This is a class for all new students. You cannot move out of this class without winning a challenge duel.

 

[spoiler=Class A]

This class is hard enough to get into, but once your in you must periodically duel students from the lower class. If they win you and them both get sent to a challenge duel.

 

 

[spoiler=Challenge Duels]

A challenge duel happens between a student and a teacher. The teacher selects a deck that they believe will counter your deck. The purpose of a challenge duel is for moving up and down the two classes. On a regular basis, a student from the lower class will be paired up with a student from the higher class. If the higher level student wins, then nothing happens, but if the lower level student wins then a challenge duel is set up for both students. If the student wins then they move to the higher class, but if they lose they move to the lower class.

NOTE-A challenge duel can happen between a real character and a NPC

 

 

 

Plot

The current plot is only that each dorm has a rivalry. Dark against Light, Fire against Water and Earth against Wind.

 

Rules

1. This RP is now following the "Advanced Clause" so please no OoC only posts.

2. If I think you are in a duel and someone thinks you are god-modding, PM me before you start to argue. I will most-likely be able to solve the problem better then you could.

3. The rules of YCM must be followed.

4. No banned or made up cards.

5. All posts must include at least 4 sentences, unless your in a duel and you are waiting to see if your opponent counters.

6. Duels can be held in the thread, by PM or on any internet site you find. I suggest here. If you cannot make an account, just tell me, I can try to make arrangements. This site is preferred, because there cannot be god-modding there,

7. Max. 2 decks per person.

 

 

Members

[spoiler=Members]

[spoiler=Welche]

User Name: Welche

Role Play Name: Welche

Picture or Description: A dark cloaked figure. Tall with piercing eyes.

Dorm: Flamaré

Deck Name: Volcanic Burn, but he uses other decks sometimes.

What Your Deck Tries To Do: BURN

Age: 17

Bio-Optional: Nothing much is known about him.

Prefered Place To Duel: Yugioh Network

Assigned Class: B

 

 

 

 

[spoiler=Application]

[b]User Name:[/b]
[b]Role Play Name:[/b]
[b]Picture or Description:[/b]
[b]Dorm:[/b]
[b]Deck Name:[/b]
[b]What Your Deck Tries To Do:[/b]
[b]Age:[/b]
[b]Bio-Optional:[/b]
[b]Prefered Place To Duel:[/b]

 

 

To be a teacher you need special permission. PM me and I will give you the application.

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User Name: Grasslander

Role Play Name: Vyse Dyne

Picture or Description: Vyse is a blond-haired boy. His white eyes are frightening, though he isn't.

Dorm: Lumaira

Deck Name: Windmill

What Your Deck Tries To Do: Mill Lightsworns quick until JD comes.

Age: 17

Bio-Optional: When he was 4, and Vyse's brown eyes suddenly turned white. When he was 7, he was walking with his mom and dad. Suddenly, a group of theives grabbed hi mom and took off. Nobody knows what's become of her. Now, he's a talented duelist who still frightens everybody with his white eyes. The only time he is mad is when:

 

A. His friends are in danger

B. Somebody reminds him of his parents.

 

Prefered Place To Duel: Wherever

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Guest Welche

User Name: Grasslander

Role Play Name: Vyse Dyne

Picture or Description: Vyse is a blond-haired boy. His white eyes are frightening' date=' though he isn't.

[b']Dorm:[/b] Lumaira

Deck Name: Windmill

What Your Deck Tries To Do: Mill Lightsworns quick until JD comes.

Age: 17

Bio-Optional: When he was 4, and Vyse's brown eyes suddenly turned white. When he was 7, he was walking with his mom and dad. Suddenly, a group of theives grabbed hi mom and took off. Nobody knows what's become of her. Now, he's a talented duelist who still frightens everybody with his white eyes. The only time he is mad is when:

 

A. His friends are in danger

B. Somebody reminds him of his parents.

 

Prefered Place To Duel: Wherever

 

Accepted.

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